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Varolz, the Scar-Striped
   ( 3)
Legendary Creature — Troll Warrior
(2/2)
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) Sacrifice another creature: Regenerate Varolz.
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Varragoth, Bloodsky Sire
  ( 3)
Legendary Creature — Demon Rogue
(2/3)
Deathtouch Boast —  : Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
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Vashta Nerada
  ( 3)
Creature — Alien Horror
(1/1)
Indestructible Shadow (This creature can block or be blocked by only creatures with shadow.) Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on this creature.
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Vastwood Hydra
   ( 2)
Creature — Hydra
(0/0)
This creature enters with X +1/+1 counters on it. When this creature dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on this creature among any number of creatures you control.
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Vastwood Surge
  ( 4)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
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Vat Emergence
  ( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Vat of Rebirth
 ( 1)
Artifact
Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on this artifact.  , , Remove four oil counters from this artifact: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Vault 101: Birthday Party
  ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with " , , Sacrifice this token: You gain 3 life.") II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
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Vault 11: Voter's Dilemma
   ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, you create a 1/1 white Human Soldier creature token. II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
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Vault 12: The Necropolis
   ( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
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Vault 13: Dweller's Journey
  ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until this Saga leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with this Saga to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
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Vault 87: Forced Evolution
   ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control this Saga. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.
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Vault Plunderer
  ( 3)
Creature — Human Rogue
(3/1)
When this creature enters, target player draws a card and loses 1 life.
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Vault Skirge
  ( 2)
Artifact Creature — Phyrexian Imp
(1/1)
( can be paid with either or 2 life.) Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Vault Skyward
 ( 1)
Instant
Target creature gains flying until end of turn. Untap it.
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Vaultborn Tyrant
   ( 7)
Creature — Dinosaur
(6/6)
Trample Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card. When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
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Vaultbreaker
  ( 4)
Creature — Orc Rogue
(4/2)
Whenever this creature attacks, you may discard a card. If you do, draw a card. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Vazi, Keen Negotiator
    ( 5)
Legendary Creature — Human Advisor
(3/3)
Haste : Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn.
Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast it or activate it, put a +1/+1 counter on target creature, then draw a card.
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Vectis Dominator
   ( 3)
Artifact Creature — Human Wizard
(0/2)
: Tap target creature unless its controller pays 2 life.
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Vectis Silencers
  ( 3)
Artifact Creature — Human Rogue
(1/2)
 : This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Vector Asp
 ( 1)
Artifact Creature — Phyrexian Snake
(1/1)
: This creature gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Vedalken Æthermage (Vedalken Aethermage)
  ( 2)
Creature — Vedalken Wizard
(1/2)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, return target Sliver to its owner's hand. Wizardcycling ( , Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
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Vedalken Archmage
   ( 4)
Creature — Vedalken Wizard
(0/2)
Whenever you cast an artifact spell, draw a card.
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Vedalken Blademaster
  ( 3)
Creature — Vedalken Soldier
(2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Vedalken Certarch
 ( 1)
Creature — Vedalken Wizard
(1/1)
Metalcraft — : Tap target artifact, creature, or land. Activate only if you control three or more artifacts.
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Vedalken Dismisser
  ( 6)
Creature — Vedalken Wizard
(2/2)
When this creature enters, put target creature on top of its owner's library.
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Vedalken Engineer
  ( 2)
Creature — Vedalken Artificer
(1/1)
: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
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Vedalken Entrancer
  ( 4)
Creature — Vedalken Wizard
(1/4)
, : Target player mills two cards.
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Vedalken Heretic
  ( 2)
Creature — Vedalken Rogue
(1/1)
Whenever this creature deals damage to an opponent, you may draw a card.
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Vedalken Humiliator
  ( 4)
Creature — Vedalken Wizard
(3/4)
Metalcraft — Whenever this creature attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.
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Vedalken Infiltrator
  ( 2)
Creature — Vedalken Rogue
(1/3)
This creature can't be blocked. Metalcraft — This creature gets +1/+0 as long as you control three or more artifacts.
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Vedalken Infuser
  ( 4)
Creature — Vedalken Wizard
(1/4)
At the beginning of your upkeep, you may put a charge counter on target artifact.
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Vedalken Mastermind
  ( 2)
Creature — Vedalken Wizard
(1/2)
, : Return target permanent you control to its owner's hand.
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Vedalken Mesmerist
  ( 2)
Creature — Vedalken Wizard
(2/1)
Whenever this creature attacks, target creature an opponent controls gets -2/-0 until end of turn.
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Vedalken Plotter
  ( 3)
Creature — Vedalken Wizard
(1/1)
When this creature enters, exchange control of target land you control and target land an opponent controls.
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Vedalken Squirrel-Whacker
  ( 4)
Creature — Vedalken Guest
(*/*)
As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.
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Vega, the Watcher
   ( 3)
Legendary Creature — Bird Spirit
(2/2)
Flying Whenever you cast a spell from anywhere other than your hand, draw a card.
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Veil of Birds
 ( 1)
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 1/1 Bird creature with flying.
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Veil of Secrecy
  ( 2)
Instant — Arcane
Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.) Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Veil of Summer
 ( 1)
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
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Veilborn Ghoul
  ( 5)
Creature — Zombie
(4/1)
This creature can't block. Whenever a Swamp you control enters, you may return this card from your graveyard to your hand.
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Veiled Apparition
  ( 2)
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice this creature unless you pay  ."
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Veiled Crocodile
  ( 3)
Enchantment
When a player has no cards in hand, if this permanent is an enchantment, it becomes a 4/4 Crocodile creature.
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Veiled Sentry
 ( 1)
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes an Illusion creature with power and toughness each equal to that spell's mana value.
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Veiled Serpent
  ( 3)
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island." Cycling ( , Discard this card: Draw a card.)
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Vein Drinker
   ( 6)
Creature — Vampire
(4/4)
Flying , : This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
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Vein Ripper
    ( 6)
Creature — Vampire Assassin
(6/5)
Flying Ward—Sacrifice a creature. Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
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Veinfire Borderpost
   ( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. This artifact enters tapped. : Add or .
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Veloheart Bike
  ( 3)
Artifact — Vehicle
(4/2)
When this Vehicle enters, you gain 2 life. : Add one mana of any color.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Velomachus Lorehold
   ( 7)
Legendary Creature — Elder Dragon
(5/5)
Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Velukan Dragon
   ( 7)
Creature — Dragon
(5/5)
Flying Whenever this creature attacks or blocks, roll a six-sided die. This creature gets +X/+0 until end of turn, where X is the result minus 1.
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Venarian Glimmer
  ( 1)
Instant
Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that card.
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Venarian Gold
   ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature and put X sleep counters on it. Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
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Venerable Knight
 ( 1)
Creature — Human Knight
(2/1)
When this creature dies, put a +1/+1 counter on target Knight you control.
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Venerable Kumo
  ( 5)
Creature — Spirit
(2/3)
Reach (This creature can block creatures with flying.) Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
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Venerable Monk
  ( 3)
Creature — Human Monk Cleric
(2/2)
When this creature enters, you gain 2 life.
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Venerable Warsinger
   ( 3)
Creature — Spirit Cleric
(3/3)
Vigilance, trample Whenever this creature deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage this creature dealt to that player.
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Venerated Loxodon
  ( 5)
Creature — Elephant Cleric
(4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When this creature enters, put a +1/+1 counter on each creature that convoked it.
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Venerated Rotpriest
 ( 1)
Creature — Phyrexian Druid
(1/2)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Whenever a creature you control becomes the target of a spell, target opponent gets a poison counter.
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Venerated Stormsinger
  ( 4)
Creature — Orc Cleric
(3/3)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
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Venerated Teacher
  ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, put two level counters on each creature you control with level up.
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Vengeant Earth
  ( 2)
Instant
Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.
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Vengeant Vampire
   ( 6)
Creature — Vampire
(4/4)
Lifelink When this creature dies, destroy target creature an opponent controls and you gain 4 life.
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Vengeful Ancestor
   ( 4)
Creature — Spirit Dragon
(3/4)
Flying Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller.
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Vengeful Archon
    ( 7)
Creature — Archon
(7/7)
Flying : Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, this creature deals that much damage to target player or planeswalker.
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Vengeful Dreams
  ( 2)
Instant
As an additional cost to cast this spell, discard X cards. Exile X target attacking creatures.
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Vengeful Firebrand
  ( 4)
Creature — Elemental Warrior
(5/2)
This creature has haste as long as a Warrior card is in your graveyard. : This creature gets +1/+0 until end of turn.
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Vengeful Pharaoh
    ( 5)
Creature — Zombie
(5/4)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever combat damage is dealt to you or a planeswalker you control, if this card is in your graveyard, destroy target attacking creature, then put this card on top of your library.
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Vengeful Reaper
  ( 4)
Creature — Angel Cleric
(2/3)
Flying, deathtouch, haste Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Vengeful Rebel
  ( 3)
Creature — Aetherborn Warrior
(3/2)
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, target creature an opponent controls gets -3/-3 until end of turn.
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Vengeful Rebirth
   ( 6)
Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target. Exile Vengeful Rebirth.
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Vengeful Regrowth
   ( 6)
Sorcery
Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Vengeful Strangler
  ( 2)
Creature — Human Rogue
(2/1)
This creature can't block. When this creature dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.
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Vengeful Tracker
  ( 2)
Creature — Human Detective
(2/2)
Whenever an opponent sacrifices an artifact, this creature deals 2 damage to them.
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Vengeful Vampire
   ( 6)
Creature — Vampire
(3/2)
Flying Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Vengeful Warchief
  ( 5)
Creature — Orc Warrior
(4/4)
Whenever you lose life for the first time each turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
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Venom Connoisseur
  ( 2)
Creature — Human Druid
(2/2)
Alliance — Whenever another creature you control enters, this creature gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
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Venom Sliver
  ( 2)
Creature — Sliver
(1/1)
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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Venomcrawler
  ( 4)
Artifact Creature — Demon
(2/2)
Lifelink Devourer of Souls — Whenever another creature dies, put a +1/+1 counter on this creature.
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Venomous Breath
  ( 4)
Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
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Venomous Brutalizer
   ( 4)
Creature — Phyrexian Knight
(4/4)
Toxic 3 (Players dealt combat damage by this creature also get three poison counters.) When this creature enters, you may pay  . If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Venomous Dragonfly
  ( 4)
Creature — Insect
(1/1)
Flying Whenever this creature blocks or becomes blocked by a creature, destroy that creature at end of combat.
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Venomous Hierophant
  ( 4)
Creature — Gorgon Cleric
(3/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
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Venomthrope
   ( 3)
Creature — Tyranid
(2/2)
Flying, deathtouch, hexproof
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Venser, Corpse Puppet
  ( 2)
Legendary Creature — Phyrexian Zombie Wizard
(1/3)
Lifelink, toxic 1 Whenever you proliferate, choose one — • If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token. • Target artifact creature you control gains flying and lifelink until end of turn.
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Venser, Shaper Savant
   ( 4)
Legendary Creature — Human Wizard
(2/2)
Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner's hand.
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Venser, the Sojourner
   ( 5)
Legendary Planeswalker — Venser
(3)
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. −1: Creatures can't be blocked this turn. −8: You get an emblem with "Whenever you cast a spell, exile target permanent."
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Venser's Diffusion
  ( 3)
Instant
Return target nonland permanent or suspended card to its owner's hand.
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