|
Codespell Cleric
 ( 1)
Creature — Human Cleric
(1/1)
Vigilance When this creature enters, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
|
|
|
Codex Shredder
 ( 1)
Artifact
: Target player mills a card. (They put the top card of their library into their graveyard.)
, , Sacrifice this artifact: Return target card from your graveyard to your hand.
|
|
|
Coerced Confession
  ( 5)
Sorcery
Target player mills four cards. You draw a card for each creature card put into their graveyard this way.
|
|
|
Coerced to Kill
   ( 5)
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
|
|
|
Coercion
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
|
|
|
Coercive Portal
 ( 4)
Artifact
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice this artifact and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
|
|
|
Coercive Recruiter
  ( 5)
Creature — Orc Pirate
(4/3)
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
|
|
|
Coffin Purge
 ( 1)
Instant
Exile target card from a graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Cogmentor
 ( 1)
Artifact Creature — Gnome Rigger
(1/1)
Flying : Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
|
|
|
Cognivore
   ( 8)
Creature — Lhurgoyf
(*/*)
Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.
|
|
|
Cogwork Archivist
 ( 6)
Artifact Creature — Construct
(4/5)
Reach , : Put target card from a graveyard on the bottom of its owner's library.
|
|
|
Cogwork Assembler
 ( 3)
Artifact Creature — Assembly-Worker
(2/3)
: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
|
|
|
Cogwork Grinder
 ( 6)
Artifact Creature — Construct
(0/0)
Draft this card face up. As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) This creature enters with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.
|
|
|
Cogwork Librarian
 ( 4)
Artifact Creature — Construct
(3/3)
Draft this card face up. As you draft a card, you may draft an additional card from that booster pack. If you do, put this card into that booster pack.
|
|
|
Cogwork Spy
 ( 3)
Artifact Creature — Bird Construct
(2/1)
Reveal this card as you draft it. You may look at the next card drafted from this booster pack. Flying
|
|
|
Cogwork Tracker
 ( 4)
Artifact Creature — Dog Construct
(4/4)
Reveal this card as you draft it and note the player who passed it to you. This creature attacks each combat if able. This creature attacks a player you noted for cards named Cogwork Tracker each combat if able.
|
|
|
Cogwork Wrestler
 ( 1)
Artifact Creature — Gnome
(1/2)
Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
|
|
|
Cogworker's Puzzleknot
 ( 2)
Artifact
When this artifact enters, create a 1/1 colorless Servo artifact creature token.  , Sacrifice this artifact: Create a 1/1 colorless Servo artifact creature token.
|
|
|
Coiling Oracle
  ( 2)
Creature — Snake Elf Druid
(1/1)
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
|
|
|
Coiling Rebirth
   ( 5)
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
|
|
|
Coiling Woodworm
  ( 3)
Creature — Insect Worm
(*/1)
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
|
|
|
Cold Case Cracker
  ( 4)
Creature — Spirit Detective
(3/3)
Flying When this creature dies, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
|
|
|
Cold Storage
 ( 4)
Artifact
: Exile target creature you control.
Sacrifice this artifact: Return each creature card exiled with this artifact to the battlefield under your control.
|
|
|
Coldsteel Heart
 ( 2)
Snow Artifact
This artifact enters tapped. As this artifact enters, choose a color. : Add one mana of the chosen color.
|
|
|
Cold-Water Snapper
  ( 6)
Creature — Turtle
(4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
|
|
|
Colfenor, the Last Yew
    ( 6)
Legendary Creature — Treefolk Shaman
(3/7)
Vigilance, reach Whenever Colfenor or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
|
|
|
Colfenor's Plans
   ( 4)
Enchantment
When this enchantment enters, exile the top seven cards of your library face down. You may look at the cards exiled with this enchantment, and you may play lands and cast spells from among those cards. Skip your draw step. You can't cast more than one spell each turn.
|
|
|
Colfenor's Urn
 ( 3)
Artifact
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
|
|
|
Collapsing Borders
  ( 4)
Enchantment
Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then this enchantment deals 3 damage to that player.
|
|
|
Collateral Damage
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target.
|
|
|
Collected Conjuring
   ( 4)
Sorcery
Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.
|
|
|
Collective Brutality
  ( 2)
Sorcery
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.
|
|
|
Collective Effort
   ( 3)
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.
|
|
|
Collective Nightmare
  ( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets -3/-3 until end of turn.
|
|
|
Collective Resistance
  ( 2)
Instant
Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Target creature gains hexproof and indestructible until end of turn.
|
|
|
Collective Restraint
  ( 4)
Enchantment
Domain — Creatures can't attack you unless their controller pays for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
|
|
|
Collector Ouphe
  ( 2)
Creature — Ouphe
(2/2)
Activated abilities of artifacts can't be activated.
|
|
|
Collector Protector
   ( 5)
Creature — Human Gamer
(2/5)
, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or this creature this turn.
|
|
|
Collector's Cage
  ( 2)
Artifact
Hideaway 5 (When this artifact enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) , : Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
|
|
|
Collision Course
  ( 2)
Sorcery
Choose one — • Collision Course deals X damage to target creature, where X is the number of permanents you control that are creatures and/or Vehicles. • Destroy target artifact.
|
|
|
Collision of Realms
  ( 7)
Sorcery
Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.
|
|
|
Colorful Feiyi Sparrow
  ( 2)
Creature — Bird
(1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
|
|
|
Colos Yearling
  ( 3)
Creature — Goat Beast
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) : This creature gets +1/+0 until end of turn.
|
|
|
Colossal Badger
  ( 6)
Creature — Badger
(6/5)
When this creature enters, you gain 3 life.
|
|
|
Colossal Dreadmask
   ( 6)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +6/+6 and has trample. Equip   
|
|
|
Colossal Dreadmaw
   ( 6)
Creature — Dinosaur
(6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Colossal Grave-Reaver
   ( 8)
Creature — Dragon
(7/6)
Flying Whenever this creature enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.
|
|
|
Colossal Growth
  ( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.
|
|
|
Colossal Heroics
  ( 3)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.
|
|
|
Colossal Rattlewurm
   ( 4)
Creature — Wurm
(6/5)
Colossal Rattlewurm has flash as long as you control a Desert. Trample  , Exile this card from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
|
|
|
Colossus Hammer
 ( 1)
Artifact — Equipment
Equipped creature gets +10/+10 and loses flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Colossus of Akros
 ( 8)
Artifact Creature — Golem
(10/10)
Defender, indestructible : Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has trample and can attack as though it didn't have defender.
|
|
|
Colossus of Sardia
 ( 9)
Artifact Creature — Golem
(9/9)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature doesn't untap during your untap step. : Untap this creature. Activate only during your upkeep.
|
|
|
Combat Calligrapher
  ( 4)
Creature — Bird Cleric
(3/3)
Flying Inklings can't attack you or planeswalkers you control. Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
|
|
|
Combat Celebrant
  ( 3)
Creature — Human Warrior
(4/1)
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
|
|
|
Combat Courier
 ( 1)
Artifact Creature — Construct
(1/1)
, Sacrifice this creature: Draw a card.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
|
|
|
Combat Professor
  ( 4)
Creature — Bird Cleric
(2/3)
Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.
|
|
|
Combat Research
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
|
|
|
Combat Thresher
 ( 7)
Artifact Creature — Construct
(3/3)
Double strike When this creature enters, draw a card. //PRT-Prototype_Mech//  
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 1/1
|
|
|
Combustible Gearhulk
   ( 6)
Artifact Creature — Construct
(6/6)
First strike When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
|
|
|
Come Back Wrong
  ( 3)
Sorcery
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
|
|
|
Comet Storm
   ( 2)
Instant
Multikicker (You may pay an additional any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
|
|
|
Comet, Stellar Pup
   ( 4)
Legendary Planeswalker — Comet
(5)
0: Roll a six-sided die. 1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — −1, then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then −2. 6 — +1, and you may activate Comet's loyalty ability two more times this turn.
|
|
|
Coming Attraction
  ( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
|
|
|
Command Performance
  ( 2)
Sorcery
Choose two — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Roll to visit your Attractions. • You get  . • You may put a sticker on a nonland permanent you own.
|
|
|
Command the Dreadhorde
   ( 6)
Sorcery
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
|
|
|
Command Tower
( 0)
Land
: Add one mana of any color in your commander's color identity.
|
|
|
Commandeer
   ( 7)
Instant
You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
|
|
|
Commander Eesha
   ( 4)
Legendary Creature — Bird Soldier
(2/4)
Flying, protection from creatures
|
|
|
Commander Greven il-Vec
    ( 6)
Legendary Creature — Phyrexian Human Warrior
(7/5)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters, sacrifice a creature.
|
|
|
Commander Liara Portyr
   ( 5)
Legendary Creature — Human Soldier
(5/3)
Whenever you attack, spells you cast from exile this turn cost less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.
|
|
|
Commander Mustard
   ( 5)
Legendary Creature — Human Soldier
(5/5)
Vigilance Other Soldiers you control have vigilance, trample, and haste.   : Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."
|
|
|
Commander Sofia Daguerre
  ( 4)
Legendary Creature — Human Pilot
(1/3)
Flash Crash Landing — When Commander Sofia Daguerre enters, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with " , Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
|
|
|
Commander's Authority
  ( 5)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."
|
|
|
Commander's Insight
    ( 3)
Instant
Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.
|
|
|
Commander's Insignia
   ( 4)
Enchantment
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
|
|
|
Commander's Plate
 ( 1)
Artifact — Equipment
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander  Equip 
|
|
|
Commander's Sphere
 ( 3)
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
|
|
|
Commanding Presence
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."
|
|
|
Commando Raid
  ( 3)
Instant
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
|
|
|
Commercial District
( 0)
Land — Mountain Forest
( : Add or .) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
|
|
Commissar Severina Raine
   ( 3)
Legendary Creature — Human Soldier
(2/2)
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures. Summary Execution — , Sacrifice another creature: You gain 2 life and draw a card.
|
|
|
Commodore Guff
    ( 4)
Legendary Planeswalker — Guff
(5)
At the beginning of your end step, put a loyalty counter on another target planeswalker you control. +1: Create a 1/1 red Wizard creature token with " : Add . Spend this mana only to cast a planeswalker spell." −3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control. Commodore Guff can be your commander.
|
|
|
Common Black Removal (playtest)
   ( 4)
Instant
Choose one. Destroy target creature, then — • Create a Food token. • Create a Treasure token. • Put a menace counter on a creature you control. • That creature's controller mills cards equal to its power.
|
|
|
Common Courtesy
   ( 4)
Enchantment
Whenever a player casts a spell without asking your permission while casting it, counter that spell. When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice this enchantment.
|
|
|
Communal Brewing
  ( 3)
Enchantment
When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.
|
|
|
Commune with Dinosaurs
 ( 1)
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
|
|
|
Commune with Nature
 ( 1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
|
|
|