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Consuming Vortex
  ( 2)
Instant — Arcane
Return target creature to its owner's hand. Splice onto Arcane  (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Contact Other Plane
  ( 4)
Instant
Roll a d20. 1–9 | Draw two cards. 10–19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards.
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Contagious Vorrac
  ( 3)
Creature — Phyrexian Boar Beast
(3/3)
When this creature enters, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Containment Breach
  ( 3)
Sorcery — Lesson
Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
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Containment Construct
 ( 2)
Artifact Creature — Construct
(2/1)
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
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Containment Membrane
  ( 3)
Enchantment — Aura
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.
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Containment Priest
  ( 2)
Creature — Human Cleric
(2/2)
Flash If a nontoken creature would enter and it wasn't cast, exile it instead.
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Contaminant Grafter
  ( 5)
Creature — Phyrexian Druid
(5/5)
Trample, toxic 1 Whenever one or more creatures you control deal combat damage to one or more players, proliferate. Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.
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Contaminated Drink
   ( 2)
Instant
Draw X cards, then you get half X rad counters, rounded up.
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Contaminated Ground
  ( 2)
Enchantment — Aura
Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.
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Contested War Zone
( 0)
Land
Whenever a creature deals combat damage to you, that creature's controller gains control of this land. : Add .
, : Attacking creatures get +1/+0 until end of turn.
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Contortionist Otter Storm
( 0)
Stickers
2 — : Target creature gains haste until end of turn. 4 — Deathtouch, lifelink 2 — 5/1 3 — 3/5
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Contortionist Troupe
  ( 1)
Creature — Human
(0/0)
This creature enters with X +1/+1 counters on it. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.
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Contraband Kingpin
  ( 2)
Creature — Aetherborn Rogue
(1/4)
Lifelink Whenever an artifact you control enters, scry 1.
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Contraband Livestock
  ( 2)
Instant
Exile target creature, then roll a d20. 1–9 | Its controller creates a 4/4 green Ox creature token. 10–19 | Its controller creates a 2/2 green Boar creature token. 20 | Its controller creates a 0/1 white Goat creature token.
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Contract from Below
 ( 1)
Sorcery
Remove this card from your deck before playing if you're not playing for ante. Discard your hand, ante the top card of your library, then draw seven cards.
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Contract Killing
   ( 5)
Sorcery
Destroy target creature. Create two Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
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Contractual Safeguard
  ( 3)
Instant
Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.
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Contradict
   ( 5)
Instant
Counter target spell. Draw a card.
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Contraption Cannon
 ( 4)
Artifact
, Sacrifice this artifact: It deals damage to any target equal to the number of Contraptions you control.
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Control Magic
   ( 4)
Enchantment — Aura
Enchant creature You control enchanted creature.
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Control Win Condition (playtest)
   ( 6)
Creature — — Whale
(*/*)
This spell can't be countered. Shroud CARDNAME's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)
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Controlled Instincts
 ( 1)
Enchantment — Aura
Enchant red or green creature Enchanted creature doesn't untap during its controller's untap step.
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Conundrum Sphinx
   ( 4)
Creature — Sphinx
(4/4)
Flying Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
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Convalescent Care
   ( 3)
Enchantment
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
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Convenient Target
 ( 1)
Enchantment — Aura
Enchant creature When this Aura enters, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +1/+1.  : Return this card from your graveyard to your hand.
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Convergence of Dominion
 ( 3)
Artifact
Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana. Translocation Protocols — , : Mill three cards.
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Conversion
   ( 4)
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay  . All Mountains are Plains.
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Convert to Slime
   ( 5)
Sorcery
Destroy up to one target artifact, up to one target creature, and up to one target enchantment. Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.
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Converter Beast
  ( 4)
Creature — Phyrexian Beast
(0/1)
When this creature enters, incubate 5. (Create an Incubator token with five +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
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Convicted Killer
  ( 3)
Creature — Human Werewolf
(2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Convincing Mirage
  ( 2)
Enchantment — Aura
Enchant land As this Aura enters, choose a basic land type. Enchanted land is the chosen type.
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Refuse // Cooperate (Cooperate)
  ( 3)
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.) Copy target instant or sorcery spell. You may choose new targets for the copy.
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Cooperation
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Coordinated Assault
 ( 1)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
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Coordinated Barrage
 ( 1)
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
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Coordinated Charge
  ( 5)
Instant
Creatures you control get +2/+1 until end of turn. Cycling ( , Discard this card: Draw a card.)
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Coordinated Clobbering
 ( 1)
Sorcery
Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls.
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Coordinated Maneuver
  ( 2)
Instant
Choose one — • Coordinated Maneuver deals damage equal to the number of creatures you control to target creature or planeswalker. • Destroy target enchantment.
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Copper Carapace
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+2 and can't block. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Copper Gnomes
 ( 2)
Artifact Creature — Gnome
(1/1)
, Sacrifice this creature: You may put an artifact card from your hand onto the battlefield.
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Copper Host Crusher
   ( 8)
Creature — Phyrexian Bear Rhino
(8/8)
Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Copper Longlegs
  ( 2)
Creature — Phyrexian Spider
(1/3)
Reach  , Sacrifice this creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Copper Myr
 ( 2)
Artifact Creature — Myr
(1/1)
: Add .
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Copper Tablet
 ( 2)
Artifact
At the beginning of each player's upkeep, this artifact deals 1 damage to that player.
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Coppercoat Vanguard
  ( 2)
Creature — Human Soldier
(2/2)
Each other Human you control gets +1/+0 and has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Copperhoof Vorrac
   ( 5)
Creature — Boar Beast
(2/2)
This creature gets +1/+1 for each untapped permanent your opponents control.
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Copperhorn Scout
 ( 1)
Creature — Elf Scout
(1/1)
Whenever this creature attacks, untap each other creature you control.
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Copper-Leaf Angel
 ( 5)
Artifact Creature — Angel
(2/2)
Flying , Sacrifice X lands: Put X +1/+1 counters on this creature.
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Copperline Gorge
( 0)
Land
This land enters tapped unless you control two or fewer other lands. : Add or .
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Copy Artifact
  ( 2)
Enchantment
You may have this enchantment enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
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Copy Catchers
  ( 2)
Creature — Faerie
(2/1)
Flying Whenever you surveil, you may pay  . If you do, create a token that's a copy of this creature.
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Copycrook
   ( 4)
Creature — Shapeshifter Rogue
(0/0)
You may have this creature enter as a copy of any creature on the battlefield, except it has "Whenever this creature attacks, it connives." (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Coral Atoll
( 0)
Land
This land enters tapped. When this land enters, sacrifice it unless you return an untapped Island you control to its owner's hand. : Add  .
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Coral Barrier
  ( 3)
Creature — Wall
(1/3)
Defender (This creature can't attack.) When this creature enters, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
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Coral Colony
  ( 2)
Creature — Wall
(1/4)
Defender  , : Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)
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Coral Fighters
  ( 2)
Creature — Merfolk Soldier
(1/1)
Whenever this creature attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
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Coral Helm
 ( 3)
Artifact
, Discard a card at random: Target creature gets +2/+2 until end of turn.
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Coral Net
 ( 1)
Enchantment — Aura
Enchant green or white creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
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Coral Reef
  ( 2)
Enchantment
This enchantment enters with four polyp counters on it. Sacrifice an Island: Put two polyp counters on this enchantment. , Tap an untapped blue creature you control, Remove a polyp counter from this enchantment: Put a +0/+1 counter on target creature.
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Coral Trickster
  ( 2)
Creature — Merfolk Rogue
(2/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, you may tap or untap target permanent.
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Coralhelm Chronicler
  ( 3)
Creature — Merfolk Wizard
(2/2)
Whenever you cast a kicked spell, draw a card, then discard a card. When this creature enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Coralhelm Commander
  ( 2)
Creature — Merfolk Soldier
(2/2)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1.
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Coralhelm Guide
  ( 2)
Creature — Merfolk Scout Ally
(2/1)
 : Target creature can't be blocked this turn.
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Coram, the Undertaker
    ( 4)
Legendary Creature — Human Warrior
(0/5)
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards. Whenever Coram attacks, each player mills a card. During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
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Cordial Vampire
  ( 2)
Creature — Vampire
(1/1)
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
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Core Prowler
 ( 4)
Artifact Creature — Phyrexian Horror
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Coretapper
 ( 2)
Artifact Creature — Myr
(1/1)
: Put a charge counter on target artifact.
Sacrifice this creature: Put two charge counters on target artifact.
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Cori Mountain Stalwart
   ( 3)
Creature — Human Monk
(3/3)
Flurry — Whenever you cast your second spell each turn, this creature deals 2 damage to each opponent and you gain 2 life.
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Cori-Steel Cutter
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has trample and haste. Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.) Equip  
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Cornered Crook
  ( 5)
Creature — Lizard Warrior
(5/4)
When this creature enters, you may sacrifice an artifact. When you do, this creature deals 3 damage to any target.
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Cornered Market
  ( 3)
Enchantment
Players can't cast spells with the same name as a nontoken permanent. Players can't play nonbasic lands with the same name as a nontoken permanent.
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Coronation of Chaos
  ( 3)
Sorcery
Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Corpse Appraiser
   ( 3)
Creature — Vampire Rogue
(3/3)
When this creature enters, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
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Corpse Augur
  ( 4)
Creature — Zombie Wizard
(4/2)
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
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Corpse Blockade
  ( 3)
Creature — Zombie
(1/4)
Defender Sacrifice another creature: This creature gains deathtouch until end of turn.
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Corpse Churn
  ( 2)
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
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Corpse Cobble
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice any number of creatures. Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures. Flashback   (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
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Corpse Cur
 ( 4)
Artifact Creature — Phyrexian Dog
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When this creature enters, you may return target creature card with infect from your graveyard to your hand.
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Corpse Dance
  ( 3)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
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Corpse Explosion
   ( 3)
Sorcery
As an additional cost to cast this spell, exile a creature card from your graveyard. Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker.
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Corpse Hauler
  ( 2)
Creature — Human Rogue
(2/1)
 , Sacrifice this creature: Return another target creature card from your graveyard to your hand.
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Corpse Knight
  ( 2)
Creature — Zombie Knight
(2/2)
Whenever another creature you control enters, each opponent loses 1 life.
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Corpse Lunge
  ( 3)
Instant
As an additional cost to cast this spell, exile a creature card from your graveyard. Corpse Lunge deals damage equal to the exiled card's power to target creature.
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Corpse Traders
  ( 4)
Creature — Human Rogue
(3/3)
 , Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
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Corpseberry Cultivator
   ( 3)
Creature — Squirrel Warlock
(2/3)
At the beginning of combat on your turn, you may forage. (Exile three cards from your graveyard or sacrifice a Food.) Whenever you forage, put a +1/+1 counter on this creature.
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Corpsehatch
   ( 5)
Sorcery
Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
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