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Deathbellow War Cry
    ( 8)
Sorcery
Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle.
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Deathbloom Ritualist
   ( 5)
Creature — Elf Warlock
(3/5)
: Add X mana of any one color, where X is the number of creature cards in your graveyard.
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Deathbonnet Sprout
 ( 1)
Creature — Fungus
(1/1)
At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform this creature. (To mill a card, put the top card of your library into your graveyard.)
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Deathbringer Liege
    ( 5)
Creature — Horror
(3/4)
Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped.
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Deathbringer Regent
   ( 7)
Creature — Dragon
(5/6)
Flying When this creature enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
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Deathbringer Thoctar
   ( 6)
Creature — Zombie Beast
(3/3)
Whenever another creature dies, you may put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
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Deathcap Cultivator
  ( 2)
Creature — Human Druid
(2/1)
: Add or .
Delirium — This creature has deathtouch as long as there are four or more card types among cards in your graveyard.
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Deathcap Marionette
  ( 2)
Creature — Fungus
(1/1)
Deathtouch When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
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Deathcoil Wurm
   ( 8)
Creature — Wurm
(7/6)
You may have this creature assign its combat damage as though it weren't blocked.
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Deathcult Rogue
   ( 3)
Creature — Human Rogue
(2/2)
This creature can't be blocked except by Rogues.
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Deathcurse Ogre
  ( 6)
Creature — Ogre Warrior
(3/3)
When this creature dies, each player loses 3 life.
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Deathforge Shaman
  ( 5)
Creature — Ogre Shaman
(4/3)
Multikicker (You may pay an additional any number of times as you cast this spell.) When this creature enters, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.
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Deathgaze Cockatrice
   ( 4)
Creature — Cockatrice
(2/2)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Deathgazer
  ( 4)
Creature — Lizard
(2/2)
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
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Deathgorge Scavenger
  ( 3)
Creature — Dinosaur
(3/2)
Whenever this creature enters or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, this creature gets +1/+1 until end of turn.
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Deathgreeter
 ( 1)
Creature — Human Shaman
(1/1)
Whenever another creature dies, you may gain 1 life.
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Death-Greeter's Champion
  ( 3)
Creature — Human Warrior
(2/1)
Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Double strike
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Deathgrip
  ( 2)
Enchantment
 : Counter target green spell.
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Deathknell Berserker
  ( 2)
Creature — Elf Berserker
(2/2)
When this creature dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token.
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Deathleaper, Terror Weapon
   ( 4)
Legendary Creature — Tyranid
(3/3)
Flash Haste Flesh Hooks — Creatures you control that entered this turn have double strike.
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Fell Horseman (Deathly Ride)
  ( 2)
Sorcery — Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
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Deathmark
 ( 1)
Sorcery
Destroy target green or white creature.
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Deathmist Raptor
   ( 3)
Creature — Dinosaur Beast
(3/3)
Deathtouch Whenever a permanent you control is turned face up, you may return this card from your graveyard to the battlefield face up or face down. Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Death-Priest of Myrkul
   ( 4)
Creature — Tiefling Cleric
(2/2)
Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 1/1 black Skeleton creature token.
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Death-Rattle Oni
  ( 7)
Creature — Demon Spirit
(5/4)
Flash This spell costs less to cast for each creature that died this turn. When this creature enters, destroy all other creatures that were dealt damage this turn.
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Deathreap Ritual
   ( 4)
Enchantment
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
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Deathrender
 ( 4)
Artifact — Equipment
Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach this Equipment to it. Equip 
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Death's Approach
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
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Death's Caress
   ( 5)
Sorcery
Destroy target creature. If that creature was a Human, you gain life equal to its toughness.
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Death's Presence
  ( 6)
Enchantment
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
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Death's-Head Buzzard
   ( 3)
Creature — Bird
(2/1)
Flying When this creature dies, all creatures get -1/-1 until end of turn.
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Deathspore Thallid
  ( 2)
Creature — Zombie Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
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Deathsprout
    ( 4)
Instant
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Debris Beetle
   ( 4)
Artifact — Vehicle
(6/6)
Trample When this Vehicle enters, each opponent loses 3 life and you gain 3 life. Crew 2
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Debtor's Pulpit
  ( 5)
Enchantment — Aura
Enchant land Enchanted land has " : Tap target creature."
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Debtors' Transport
  ( 6)
Creature — Thrull
(5/3)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
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Decadent Dragon
   ( 4)
Creature — Dragon
(4/4)
Flying, trample Whenever this creature attacks, create a Treasure token.
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Deceive the Messenger
 ( 1)
Instant
Target creature gets -3/-0 until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Deceiver Exarch
  ( 3)
Creature — Phyrexian Cleric
(1/4)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls.
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Deceiver of Form
  ( 7)
Creature — Eldrazi
(8/8)
( represents colorless mana.) At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than this creature become copies of that card until end of turn. You may put that card on the bottom of your library.
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Deceptive Frostkite
  ( 2)
Creature — Dragon
(1/1)
Flying You may have this creature enter as a copy of a creature you control with power 4 or greater, except it's a Dragon in addition to its other types and it has flying.
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Decimator Beetle
   ( 5)
Creature — Insect
(4/5)
When this creature enters, put a -1/-1 counter on target creature you control. Whenever this creature attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.
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Decimator of the Provinces
 ( 10)
Creature — Eldrazi Boar
(7/7)
Emerge    (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste
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Decimator Web
 ( 4)
Artifact
, : Target opponent loses 2 life, gets a poison counter, then mills six cards.
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Decision Paralysis
  ( 4)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Declaration in Stone
  ( 2)
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
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Declaration of Naught
  ( 2)
Enchantment
As this enchantment enters, choose a card name. : Counter target spell with the chosen name.
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Declare Dominance
   ( 5)
Sorcery
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
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Decorated Champion
  ( 2)
Creature — Elf Warrior
(2/2)
Whenever another Warrior your team controls enters, put a +1/+1 counter on this creature.
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Decorated Griffin
  ( 5)
Creature — Griffin
(2/3)
Flying  : Prevent the next 1 combat damage that would be dealt to you this turn.
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Dedicated Martyr
 ( 1)
Creature — Human Cleric
(1/1)
, Sacrifice this creature: You gain 3 life.
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Dee Kay, Finder of the Lost
   ( 3)
Legendary Creature — Zombie Employee
(1/4)
When Dee Kay enters, open an Attraction. Whenever you roll a 2, each opponent loses 1 life and you gain 1 life. Whenever you roll a 4, you may tap or untap target artifact or creature. Whenever you roll a 6, return target creature card from your graveyard to your hand.
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Deekah, Fractal Theorist
  ( 5)
Legendary Creature — Human Wizard
(3/3)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.  : Target creature token can't be blocked this turn.
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Deem Inferior
  ( 4)
Sorcery
This spell costs less to cast for each card you've drawn this turn. The owner of target nonland permanent puts it into their library second from the top or on the bottom.
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Deem Worthy
  ( 5)
Instant
Deem Worthy deals 7 damage to target creature. Cycling  ( , Discard this card: Draw a card.) When you cycle this card, you may have it deal 2 damage to target creature.
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Deep Forest Hermit
   ( 5)
Creature — Elf Druid
(1/1)
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1.
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Deep Freeze
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
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Deep Gnome Terramancer
  ( 2)
Creature — Gnome Wizard
(2/2)
Flash Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
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Deep Goblin Skulltaker
  ( 3)
Creature — Goblin Warrior
(2/2)
Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
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Deep Reconnaissance
  ( 3)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Deep Water
  ( 2)
Enchantment
: Until end of turn, if you tap a land you control for mana, it produces instead of any other type.
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Deep-Cavern Bat
  ( 2)
Creature — Bat
(1/1)
Flying, lifelink When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.
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Deepcavern Imp
  ( 3)
Creature — Imp Rebel
(2/2)
Flying, haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Deepchannel Mentor
  ( 6)
Creature — Merfolk Rogue
(2/2)
Blue creatures you control can't be blocked.
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Deepfathom Skulker
  ( 6)
Creature — Eldrazi
(4/4)
Devoid (This card has no color.) Whenever a creature you control deals combat damage to a player, you may draw a card.  : Target creature can't be blocked this turn. ( represents colorless mana.)
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Deep-Fried Plague Myr
( 0)
Stickers
2 — Whenever this creature attacks, scry 1. 3 — When this permanent leaves the battlefield, you may destroy target artifact or enchantment. 3 — 4/5 4 — 8/4
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Deepmuck Desperado
  ( 3)
Creature — Homarid Mercenary
(2/4)
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Deeproot Champion
  ( 2)
Creature — Merfolk Shaman
(1/1)
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
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Deeproot Elite
  ( 2)
Creature — Merfolk Warrior
(1/1)
Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.
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Deeproot Historian
  ( 4)
Creature — Merfolk Druid
(3/3)
Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)
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Deeproot Pilgrimage
  ( 2)
Enchantment
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
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Deeproot Warrior
  ( 2)
Creature — Merfolk Warrior
(2/2)
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
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Deeproot Waters
  ( 3)
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
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Deeproot Wayfinder
  ( 2)
Creature — Merfolk Scout
(2/3)
Whenever this creature deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
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Deep-Sea Serpent
   ( 6)
Creature — Serpent
(5/5)
This creature can't attack unless defending player controls an Island.
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Deep-Sea Terror
   ( 6)
Creature — Serpent
(6/6)
This creature can't attack unless there are seven or more cards in your graveyard.
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Deep-Slumber Titan
   ( 4)
Creature — Giant Warrior
(7/7)
This creature enters tapped. This creature doesn't untap during your untap step. Whenever this creature is dealt damage, untap it.
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Deeptread Merrow
  ( 2)
Creature — Merfolk Rogue
(2/1)
: This creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
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Deepwater Hypnotist
  ( 2)
Creature — Merfolk Wizard
(2/1)
Inspired — Whenever this creature becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
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Deepwood Drummer
  ( 2)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Target creature gets +2/+2 until end of turn.
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Deepwood Wolverine
 ( 1)
Creature — Wolverine
(1/1)
Whenever this creature becomes blocked, it gets +2/+0 until end of turn.
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Defabricate
  ( 2)
Instant
Choose one — • Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard. • Counter target activated or triggered ability.
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Painter's Studio // Defaced Gallery (Defaced Gallery)
  ( 2)
Enchantment — Room
Whenever you attack, attacking creatures you control get +1/+0 until end of turn. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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