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Depth Charge Colossus
 ( 9)
Artifact Creature — Dreadnought
(9/9)
This creature doesn't untap during your untap step. : Untap this creature.
//PRT-Prototype_Mech//   
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 6/6
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Depth Defiler
   ( 5)
Creature — Eldrazi
(3/5)
Devoid (This card has no color.) Kicker (You may pay an additional as you cast this spell.) When you cast this spell, choose one. If it was kicked, choose both instead. • Return target creature to its owner's hand. • Target player draws two cards, then discards a card.
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Depths of Desire
  ( 3)
Instant
Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Deputized Protester
  ( 3)
Creature — Human Warrior
(2/1)
Menace (This creature can't be blocked except by two or more creatures.) Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
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Deranged Assistant
  ( 2)
Creature — Human Wizard
(1/1)
, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)
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Deranged Hermit
   ( 5)
Creature — Elf
(1/1)
Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1.
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Deranged Outcast
  ( 2)
Creature — Human Rogue
(2/1)
 , Sacrifice a Human: Put two +1/+1 counters on target creature.
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Deranged Whelp
  ( 2)
Creature — Wolf
(2/1)
Menace (This creature can't be blocked except by two or more creatures.)
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Derelict Attic // Widow's Walk (Derelict Attic)
  ( 3)
Enchantment — Room
When you unlock this door, you draw two cards and you lose 2 life. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Derelor
  ( 4)
Creature — Thrull
(4/4)
Black spells you cast cost more to cast.
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Derevi, Empyrial Tactician
   ( 3)
Legendary Creature — Bird Wizard
(2/3)
Flying When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent.    : Put Derevi onto the battlefield from the command zone.
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Dermoplasm
  ( 3)
Creature — Shapeshifter
(1/1)
Flying Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return this creature to its owner's hand.
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Dermotaxi
 ( 2)
Artifact — Vehicle
(0/0)
Imprint — As this Vehicle enters, exile a creature card from a graveyard. Tap two untapped creatures you control: Until end of turn, this Vehicle becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
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Descendant of Kiyomaro
   ( 3)
Creature — Human Soldier
(2/3)
As long as you have more cards in hand than each opponent, this creature gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
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Descendant of Masumaro
  ( 3)
Creature — Human Monk
(1/1)
At the beginning of your upkeep, put a +1/+1 counter on this creature for each card in your hand, then remove a +1/+1 counter from this creature for each card in target opponent's hand.
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Descendant of Soramaro
  ( 4)
Creature — Human Wizard
(2/3)
 : Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
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Descendant of Storms
 ( 1)
Creature — Human Soldier
(2/1)
Whenever this creature attacks, you may pay  . If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
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Descendants' Fury
  ( 4)
Enchantment
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
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Descent into Avernus
  ( 3)
Enchantment
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
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Descent of the Dragons
   ( 6)
Sorcery
Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.
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Desdemona, Freedom's Edge
   ( 4)
Legendary Creature — Human Rogue
(3/4)
Vigilance Whenever Desdemona attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
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Desecrate Reality
 ( 7)
Instant
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.) Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
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Desecrated Earth
  ( 5)
Sorcery
Destroy target land. Its controller discards a card.
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Desecrated Tomb
 ( 3)
Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
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Desecration Demon
   ( 4)
Creature — Demon
(6/6)
Flying At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
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Desecration Elemental
  ( 4)
Creature — Elemental
(8/8)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a player casts a spell, sacrifice a creature.
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Desecrator Hag
   ( 4)
Creature — Hag
(2/2)
When this creature enters, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
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Desert
( 0)
Land — Desert
: Add .
: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
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Desert Cerodon
  ( 6)
Creature — Beast
(6/4)
Cycling ( , Discard this card: Draw a card.)
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Desert Nomads
  ( 3)
Creature — Human Nomad
(2/2)
Desertwalk Prevent all damage that would be dealt to this creature by Deserts.
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Desert Warfare
  ( 4)
Enchantment
Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step. At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
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Deserted Beach
( 0)
Land
This land enters tapped unless you control two or more other lands. : Add or .
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Deserter's Quarters
 ( 2)
Artifact
You may choose not to untap this artifact during your untap step. , : Tap target creature. It doesn't untap during its controller's untap step for as long as this artifact remains tapped.
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Desertion
   ( 5)
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
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Desert's Due
  ( 2)
Instant
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
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Desert's Hold
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life. Enchanted creature can't attack or block, and its activated abilities can't be activated.
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Driven // Despair (Despair)
  ( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
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Despark
  ( 2)
Instant
Exile target permanent with mana value 4 or greater.
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Desperate Bloodseeker
  ( 2)
Creature — Vampire
(2/2)
Lifelink When this creature enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)
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Desperate Castaways
  ( 2)
Creature — Human Pirate
(2/3)
This creature can't attack unless you control an artifact.
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Desperate Farmer
  ( 3)
Creature — Human Peasant
(2/2)
Lifelink When another creature you control dies, transform this creature.
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Desperate Gambit
 ( 1)
Instant
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
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Desperate Lunge
  ( 2)
Instant
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
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Desperate Measures
 ( 1)
Instant
Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.
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Desperate Ravings
  ( 2)
Instant
Draw two cards, then discard a card at random. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Desperate Research
  ( 2)
Sorcery
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
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Desperate Sentry
  ( 3)
Creature — Human Soldier
(1/2)
When this creature dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — This creature gets +3/+0 as long as there are four or more card types among cards in your graveyard.
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Desperate Stand
  ( 2)
Sorcery
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
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Despoiler of Souls
  ( 2)
Creature — Horror
(3/1)
This creature can't block.  , Exile two other creature cards from your graveyard: Return this card from your graveyard to the battlefield.
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Despotic Scepter
 ( 1)
Artifact
: Destroy target permanent you own. It can't be regenerated.
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Destiny Spinner
  ( 2)
Enchantment Creature — Human
(2/3)
Creature and enchantment spells you control can't be countered.  : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
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Destroy Evil
  ( 2)
Instant
Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.
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Destroy the Evidence
  ( 5)
Sorcery
Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Destructive Digger
  ( 3)
Creature — Goblin
(3/2)
, , Sacrifice an artifact or land: Draw a card.
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Destructive Flow
   ( 3)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land of their choice.
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Destructive Force
   ( 7)
Sorcery
Each player sacrifices five lands of their choice. Destructive Force deals 5 damage to each creature.
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Destructive Revelry
  ( 2)
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
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Destructive Tampering
  ( 3)
Sorcery
Choose one — • Destroy target artifact. • Creatures without flying can't block this turn.
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Destructive Urge
   ( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land of their choice.
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Destructor Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying When this creature dies, destroy target noncreature permanent.
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Desynchronization
   ( 4)
Instant
Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
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Desynchronize
  ( 5)
Instant
Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Scry 2.
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Detention Chariot
   ( 6)
Artifact — Vehicle
(6/6)
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling ( , Discard this card: Draw a card.)
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Detention Sphere
   ( 3)
Enchantment
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
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Detention Vortex
 ( 1)
Enchantment — Aura
Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. : Destroy this Aura. Only your opponents may activate this ability and only as a sorcery.
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Determined Iteration
  ( 2)
Enchantment
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
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Devastating Dreams
  ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards at random. Each player sacrifices X lands of their choice. Devastating Dreams deals X damage to each creature.
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Devils' Playground
   ( 6)
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this token dies, it deals 1 damage to any target."
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Devious Cover-Up
   ( 4)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
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Devkarin Dissident
  ( 2)
Creature — Elf Warrior
(2/2)
 : This creature gets +2/+2 until end of turn.
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Devoted Caretaker
 ( 1)
Creature — Human Cleric
(1/2)
, : Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
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Devoted Crop-Mate
  ( 3)
Creature — Human Warrior
(3/2)
You may exert this creature as it attacks. When you do, return target creature card with mana value 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)
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Devoted Druid
  ( 2)
Creature — Elf Druid
(0/2)
: Add .
Put a -1/-1 counter on this creature: Untap this creature.
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Devoted Grafkeeper
  ( 2)
Creature — Human Peasant
(2/1)
When this creature enters, mill two cards. Whenever you cast a spell from your graveyard, tap target creature you don't control. Disturb   (You may cast this card from your graveyard transformed for its disturb cost.)
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Devoted Retainer
 ( 1)
Creature — Human Samurai
(1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Devotee of Strength
  ( 3)
Creature — Snake Wizard
(3/2)
 : Target creature gets +2/+2 until end of turn.
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Devour Flesh
  ( 2)
Instant
Target player sacrifices a creature of their choice, then gains life equal to that creature's toughness.
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Devour in Flames
  ( 3)
Sorcery
As an additional cost to cast this spell, return a land you control to its owner's hand. Devour in Flames deals 5 damage to target creature or planeswalker.
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