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Dirge Bat
   ( 4)
Creature — Bat
(3/3)
Mutate   (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
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Dirge of Dread
  ( 3)
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling  ( , Discard this card: Draw a card.) When you cycle this card, you may have target creature gain fear until end of turn.
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Dirgur Island Dragon
  ( 6)
Creature — Dragon
(4/4)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Dirgur Nemesis
  ( 6)
Creature — Serpent
(6/5)
Defender Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Dirtcowl Wurm
  ( 5)
Creature — Wurm
(3/4)
Whenever an opponent plays a land, put a +1/+1 counter on this creature.
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Dirtwater Wraith
  ( 4)
Creature — Wraith
(1/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) : This creature gets +1/+0 until end of turn.
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Down // Dirty (Dirty)
  ( 3)
Sorcery
Return target card from your graveyard to your hand. Fuse (You may cast one or both halves of this card from your hand.)
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Dirty Rat
  ( 2)
Host Creature — Rat
(1/1)
When this creature enters, target opponent discards a card.
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Dirty Wererat
  ( 4)
Creature — Human Rat Minion
(2/3)
, Discard a card: Regenerate this creature.
Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and can't block.
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Disa the Restless
    ( 5)
Legendary Creature — Human Scout
(5/6)
Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield. Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.
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Disappear
   ( 4)
Enchantment — Aura
Enchant creature : Return enchanted creature and this Aura to their owners' hands.
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Disappearing Act
   ( 3)
Instant
As an additional cost to cast this spell, return a permanent you control to its owner's hand. Counter target spell.
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Disarm
 ( 1)
Instant
Unattach all Equipment from target creature.
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Disaster Radius
   ( 7)
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
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Discerning Financier
  ( 3)
Creature — Human Noble
(2/3)
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")  : Choose another player. That player gains control of target Treasure you control. You draw a card.
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Discerning Peddler
  ( 2)
Creature — Human Rogue
(2/2)
When this creature enters, you may discard a card. If you do, draw a card.
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Discerning Taste
  ( 3)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way.
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Disciple of Freyalise
    ( 6)
Creature — Elf Druid
(3/3)
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
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Disciple of Grace
  ( 2)
Creature — Human Cleric
(1/2)
Protection from black Cycling ( , Discard this card: Draw a card.)
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Disciple of Griselbrand
  ( 2)
Creature — Human Cleric
(1/1)
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
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Disciple of Perdition
  ( 2)
Creature — Human Warlock
(1/3)
When this creature dies, choose one. If you have exactly 13 life, you may choose both instead. • You draw a card and you lose 1 life. • Exile target opponent's graveyard. That player loses 1 life.
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Disciple of the Ring
   ( 5)
Creature — Human Wizard
(3/4)
, Exile an instant or sorcery card from your graveyard: Choose one —
• Counter target noncreature spell unless its controller pays . • This creature gets +1/+1 until end of turn. • Tap target creature. • Untap target creature.
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Disciples of the Inferno
( 0)
Creature — Human Monk
(4/4)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead.
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Discordant Dirge
   ( 5)
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment. , Sacrifice this enchantment: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on this enchantment. That player discards those cards.
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Discordant Piper
  ( 2)
Creature — Zombie Satyr
(2/1)
When this creature dies, create a 0/1 white Goat creature token.
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Discordant Spirit
   ( 4)
Creature — Spirit
(2/2)
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on this creature for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from this creature.
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Discourtesy Clerk
  ( 4)
Creature — Vampire Employee
(3/2)
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
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Discover the Formula
   ( 6)
Instant
Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs less to cast."
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Discover the Impossible
  ( 3)
Instant
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.
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Discovery // Dispersal (Discovery)
  ( 2)
Sorcery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Discreet Retreat
  ( 4)
Enchantment — Aura
Enchant land Enchanted land has " : Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
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Disease Carriers
   ( 4)
Creature — Rat
(2/2)
When this creature dies, target creature gets -2/-2 until end of turn.
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Diseased Vermin
  ( 3)
Creature — Rat
(1/1)
Whenever this creature deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, this creature deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
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Disempower
  ( 2)
Instant
Put target artifact or enchantment on top of its owner's library.
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Disfigure
 ( 1)
Instant
Target creature gets -2/-2 until end of turn.
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Disharmony
  ( 3)
Instant
Cast this spell only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
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Disinformation Campaign
   ( 3)
Enchantment
When this enchantment enters, you draw a card and each opponent discards a card. Whenever you surveil, return this enchantment to its owner's hand.
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Disintegrate
  ( 1)
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
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Dismal Backwater
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Dismal Failure
   ( 4)
Instant
Counter target spell. Its controller discards a card.
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Dismember
   ( 3)
Instant
( can be paid with either or 2 life.) Target creature gets -5/-5 until end of turn.
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Dismiss into Dream
  ( 7)
Enchantment
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
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Disorder
  ( 2)
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
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Disorder in the Court
   ( 2)
Instant
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Disorient
  ( 4)
Instant
Target creature gets -7/-0 until end of turn.
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Disorienting Choice
  ( 4)
Sorcery
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
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Dispatch Dispensary
( 0)
Artifact — Contraption
Whenever you crank this Contraption, create a 2/2 black Rogue creature token with menace.
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Discovery // Dispersal (Dispersal)
   ( 5)
Instant
Each opponent returns a nonland permanent they control with the greatest mana value among permanents they control to its owner's hand, then discards a card.
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Dispersal Shield
  ( 2)
Instant
Counter target spell if its mana value is less than or equal to the greatest mana value among permanents you control.
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Dispersal Technician
  ( 5)
Creature — Vedalken Artificer
(3/2)
When this creature enters, you may return target artifact to its owner's hand.
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Disperse
  ( 2)
Instant
Return target nonland permanent to its owner's hand.
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Displaced Dinosaurs
   ( 7)
Creature — Dinosaur
(7/7)
As a historic permanent you control enters, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.)
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Displacer Beast
  ( 3)
Creature — Cat Beast
(3/2)
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement —  : Return this creature to its owner's hand.
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Displacer Kitten
  ( 4)
Creature — Cat Beast
(2/2)
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
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Display of Power
   ( 3)
Instant
This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.
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Disrupt
 ( 1)
Instant
Counter target instant or sorcery spell unless its controller pays . Draw a card.
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Disrupt Decorum
   ( 4)
Sorcery
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Disrupting Scepter
 ( 3)
Artifact
, : Target player discards a card. Activate only during your turn.
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Disrupting Shoal
   ( 2)
Instant — Arcane
You may exile a blue card with mana value X from your hand rather than pay this spell's mana cost. Counter target spell if its mana value is X.
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Disruption Aura
  ( 3)
Enchantment — Aura
Enchant artifact Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."
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Disruption Protocol
  ( 2)
Instant
As an additional cost to cast this spell, tap an untapped artifact you control or pay . Counter target spell.
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Disruptive Stormbrood
  ( 5)
Creature — Dragon
(3/3)
Flying When this creature enters, destroy up to one target artifact or enchantment.
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Disruptive Student
  ( 3)
Creature — Human Wizard
(1/1)
: Counter target spell unless its controller pays .
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Disruptor Flute
 ( 2)
Artifact
Flash As this artifact enters, choose a card name. Spells with the chosen name cost more to cast. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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Disruptor Wanderglyph
 ( 4)
Artifact Creature — Golem
(3/4)
Whenever this creature attacks, exile target card from an opponent's graveyard.
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Dissatisfied Customer
  ( 3)
Creature — Vampire Guest
(2/1)
Flying, haste When this creature enters, roll a six-sided die. If the result is 3 or less, you lose that much life.
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Emerald Dragon (Dissonant Wave)
  ( 3)
Instant — Adventure
Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)
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Distant Memories
   ( 4)
Sorcery
Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
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Distemper of the Blood
  ( 2)
Sorcery
Target creature gets +2/+2 and gains trample until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Distended Mindbender
 ( 8)
Creature — Eldrazi Insect
(5/5)
Emerge   (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
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Distinguished Conjurer
  ( 2)
Creature — Human Wizard
(1/2)
Whenever another creature you control enters, you gain 1 life.  , : Exile another target creature you control, then return it to the battlefield under its owner's control.
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Distorted Curiosity
  ( 3)
Sorcery
Corrupted — This spell costs less to cast if an opponent has three or more poison counters. Draw two cards.
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Distorting Lens
 ( 2)
Artifact
: Target permanent becomes the color of your choice until end of turn.
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Distorting Wake
    ( 3)
Sorcery
Return X target nonland permanents to their owners' hands.
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Distortion Strike
 ( 1)
Sorcery
Target creature gets +1/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Distract the Guards
   ( 3)
Sorcery
Freerunning  (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Create three 1/1 white Human Rogue creature tokens.
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Distracting Geist
  ( 3)
Creature — Spirit
(2/1)
Whenever this creature attacks, tap target creature defending player controls. Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Distress
  ( 2)
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
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District Guide
  ( 3)
Creature — Elf Scout
(2/2)
When this creature enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
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District Mascot
 ( 1)
Creature — Dog Mount
(0/0)
This creature enters with a +1/+1 counter on it.  , Remove two +1/+1 counters from this creature: Destroy target artifact.
Whenever this creature attacks while saddled, put a +1/+1 counter on it. Saddle 1
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Disturbed Burial
  ( 2)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand.
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Disturbed Slumber
  ( 2)
Instant
Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.
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Disturbing Conversion
  ( 2)
Enchantment — Aura
Flash Enchant creature When this Aura enters, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.
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Disturbing Mirth
  ( 2)
Enchantment
When this enchantment enters, you may sacrifice another enchantment or creature. If you do, draw two cards. When you sacrifice this enchantment, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Disturbing Plot
  ( 2)
Sorcery
Return target creature card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Dive Bomber
  ( 4)
Creature — Bird Soldier
(2/2)
Flying , Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.
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Divebomber Griffin
   ( 5)
Creature — Griffin
(3/2)
Flying , Sacrifice this creature: It deals 3 damage to target attacking or blocking creature.
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Diver Skaab
   ( 5)
Creature — Zombie
(3/5)
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target creature's owner puts it on their choice of the top or bottom of their library.
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Divergent Growth
 ( 1)
Instant
Until end of turn, lands you control gain " : Add one mana of any color."
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Divergent Transformations
  ( 7)
Instant
Undaunted (This spell costs less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
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Diversion Specialist
  ( 4)
Creature — Human Warrior
(4/3)
Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.
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Diversion Unit
  ( 2)
Artifact Creature — Robot
(2/1)
Flying , Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays .
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