+rout (22)
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform this creature. (To mill a card, put the top card of your library into your graveyard.)
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
: Return target white or black creature you control to its owner's hand.
Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
Other Plants and Treefolk you control get +2/+0.
At the beginning of each of your postcombat main phases, return target Plant, Treefolk, or land card from your graveyard to your hand.
Create four 1/1 white Bird creature tokens with flying.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, return target card with a kicker ability from your graveyard to your hand.
Change the target of target activated ability with a single target. (Mana abilities can't be targeted.)
Draw a card.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
Trample
Whenever a Saproling you control deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Create a 1/1 green Saproling creature token.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
This spell costs less to cast, where X is the amount of life you gained this turn.
At the beginning of your end step, if you gained life this turn, you may cast this creature from your graveyard.
When this creature enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
, , Sacrifice a land: Draw a card.
Defender (This creature can't attack.)
Whenever this creature is dealt damage, you may create a token that's a copy of this creature.
Choose one —
• Create a 2/2 green and white Elf Knight creature token with vigilance.
• Destroy target artifact or enchantment.
When this creature dies, create three 1/1 green Saproling creature tokens.
Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature.
: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.
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