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Aura Shards
   ( 3)
Enchantment
Whenever a creature you control enters, you may destroy target artifact or enchantment.
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Aura Thief
  ( 4)
Creature — Illusion
(2/2)
Flying When this creature dies, you gain control of all enchantments. (You don't get to move Auras.)
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Auramancer
  ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, you may return target enchantment card from your graveyard to your hand.
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Auramancer's Guise
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
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Auratog
  ( 2)
Creature — Atog
(1/2)
Sacrifice an enchantment: This creature gets +2/+2 until end of turn.
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Auratouched Mage
  ( 6)
Creature — Human Wizard
(3/3)
When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
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Aurelia, Exemplar of Justice
   ( 4)
Legendary Creature — Angel
(2/5)
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
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Aurelia, the Law Above
   ( 5)
Legendary Creature — Angel
(4/4)
Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.
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Aurelia, the Warleader
     ( 6)
Legendary Creature — Angel
(3/4)
Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
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Aurelia's Fury
   ( 2)
Instant
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
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Aurelia's Vindicator
   ( 4)
Creature — Angel
(4/2)
Flying, lifelink, ward  Disguise    When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.
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Aurification
   ( 4)
Enchantment
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When this enchantment leaves the battlefield, remove all gold counters from all creatures.
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Auriok Bladewarden
  ( 2)
Creature — Human Soldier
(1/1)
: Target creature gets +X/+X until end of turn, where X is this creature's power.
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Auriok Champion
  ( 2)
Creature — Human Cleric
(1/1)
Protection from black and from red Whenever another creature enters, you may gain 1 life.
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Auriok Edgewright
  ( 2)
Creature — Human Soldier
(2/2)
Metalcraft — This creature has double strike as long as you control three or more artifacts.
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Auriok Glaivemaster
 ( 1)
Creature — Human Soldier
(1/1)
As long as this creature is equipped, it gets +1/+1 and has first strike.
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Auriok Replica
 ( 3)
Artifact Creature — Cleric
(2/2)
, Sacrifice this creature: Prevent all damage a source of your choice would deal to you this turn.
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Auriok Salvagers
  ( 4)
Creature — Human Soldier
(2/4)
 : Return target artifact card with mana value 1 or less from your graveyard to your hand.
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Auriok Siege Sled
 ( 6)
Artifact Creature — Juggernaut
(3/5)
: Target artifact creature blocks this creature this turn if able.
: Target artifact creature can't block this creature this turn.
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Auriok Steelshaper
  ( 2)
Creature — Human Soldier
(1/1)
Equip costs you pay cost less. As long as this creature is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
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Auriok Sunchaser
  ( 2)
Creature — Human Soldier
(1/1)
Metalcraft — As long as you control three or more artifacts, this creature gets +2/+2 and has flying.
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Auriok Survivors
  ( 6)
Creature — Human Soldier
(4/6)
When this creature enters, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to this creature.
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Auriok Windwalker
  ( 4)
Creature — Human Wizard
(2/3)
Flying : Attach target Equipment you control to target creature you control.
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Aurochs
  ( 4)
Creature — Aurochs
(2/3)
Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
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Aurochs Herd
  ( 6)
Creature — Aurochs
(4/4)
Trample When this creature enters, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
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Aurora Champion
  ( 3)
Creature — Elf Warrior
(3/2)
Whenever this creature attacks, if your team controls another Warrior, tap target creature.
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Aurora Eidolon
  ( 4)
Creature — Spirit
(2/2)
, Sacrifice this creature: Prevent the next 3 damage that would be dealt to any target this turn.
Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
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Aurora Griffin
  ( 4)
Creature — Griffin
(2/2)
Flying : Target permanent becomes white until end of turn.
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Aurora of Emrakul
( 0)
Creature — Eldrazi Reflection
(1/4)
Flying, deathtouch Whenever this creature attacks, each opponent loses 3 life.
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Aurora Phoenix
   ( 6)
Creature — Phoenix
(5/3)
Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
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Avacyn, the Purifier
( 0)
Legendary Creature — Angel
(6/5)
Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
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Avacyn's Collar, the Symbol of Her Church (playtest)
  ( 2)
Artifact — — Equipment
Equipped creature can't attack, block, or transform, and its activated abilities can't be activated. Shackle ( : Attach to target creature you don't control. Shackle only as a sorcery.)
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Avatar of Fury
   ( 8)
Creature — Avatar
(6/6)
If an opponent controls seven or more lands, this spell costs less to cast. Flying : This creature gets +1/+0 until end of turn.
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Aven Augur
  ( 4)
Creature — Bird Wizard
(2/2)
Flying Sacrifice this creature: Return up to two target creatures to their owners' hands. Activate only during your upkeep.
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Aven Courier
  ( 2)
Creature — Bird Advisor
(1/1)
Flying Whenever this creature attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.
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Aven Surveyor
   ( 5)
Creature — Bird Scout
(2/2)
Flying When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Return target creature to its owner's hand.
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Ayara, Furnace Queen
( 0)
Legendary Creature — Phyrexian Elf Noble
(4/4)
At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
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Aysen Bureaucrats
  ( 2)
Creature — Human Advisor
(1/1)
: Tap target creature with power 2 or less.
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Azure Beastbinder
  ( 2)
Creature — Rat Rogue
(1/3)
Vigilance This creature can't be blocked by creatures with power 2 or greater. Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
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Azure Fleet Admiral
  ( 4)
Creature — Human Pirate
(3/3)
When this creature enters, you become the monarch. This creature can't be blocked by creatures the monarch controls.
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Azure Mage
  ( 2)
Creature — Human Wizard
(2/1)
 : Draw a card.
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Azusa's Many Journeys
  ( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — You may play an additional land this turn. II — You gain 3 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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B.F.M. (Big Furry Monster)
( 0)
Creature — The Biggest, Baddest, Nastiest,
You must cast both B.F.M. cards to put leaves the battlefield, sacrifice the other. B.F.M. can't be blocked except by three or
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Backwoods Survivalists
  ( 4)
Creature — Human Warrior
(4/3)
Delirium — This creature gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
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Bag of Devouring
 ( 1)
Artifact
Whenever you sacrifice another nontoken artifact or creature, exile it. , , Sacrifice another artifact or creature: Draw a card.
, , Sacrifice this artifact: Roll a d10. Return up to X cards from among cards exiled with this artifact to their owners' hands, where X is the result.
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Baki's Curse
   ( 4)
Sorcery
Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
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Baldin, Century Herdmaster
   ( 6)
Legendary Creature — Human Warrior
(0/7)
During your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
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Balduvian Conjurer
  ( 2)
Creature — Human Wizard
(0/2)
: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
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Balemurk Leech
  ( 2)
Creature — Leech
(2/2)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.
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Balustrade Wurm
   ( 5)
Creature — Wurm
(5/5)
This spell can't be countered. Trample, haste Delirium —   : Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
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Bant Sureblade
  ( 2)
Creature — Human Soldier
(2/1)
As long as you control another multicolored permanent, this creature gets +1/+1 and has first strike.
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Barbed-Back Wurm
  ( 5)
Creature — Wurm
(4/3)
: Target green creature blocking this creature gets -1/-1 until end of turn.
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Barrowin of Clan Undurr
   ( 4)
Legendary Creature — Dwarf Cleric
(3/3)
When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
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Basic Conjuration
   ( 3)
Sorcery — Lesson
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
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Baton of Courage
 ( 3)
Artifact
Flash Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from this artifact: Target creature gets +1/+1 until end of turn.
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Battering Wurm
  ( 7)
Creature — Wurm
(4/3)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Creatures with power less than this creature's power can't block it.
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Battlefield Thaumaturge
  ( 2)
Creature — Human Wizard
(2/1)
Each instant and sorcery spell you cast costs less to cast for each creature it targets. Heroic — Whenever you cast a spell that targets this creature, this creature gains hexproof until end of turn.
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Beast of Burden
 ( 6)
Artifact Creature — Golem
(*/*)
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
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Belligerent Regisaur
( 0)
Creature — Dinosaur
(4/3)
Trample Whenever you cast a spell, this creature gains indestructible until end of turn.
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Bellowing Aegisaur
  ( 6)
Creature — Dinosaur
(3/5)
Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.
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Bellowing Tanglewurm
   ( 5)
Creature — Wurm
(4/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate.
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Bereaved Survivor
  ( 3)
Creature — Human Peasant
(2/1)
When another creature you control dies, transform this creature.
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Berserk Murlodont
  ( 5)
Creature — Beast
(3/3)
Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Bess, Soul Nourisher
   ( 3)
Legendary Creature — Human Citizen
(1/1)
Whenever one or more other creatures you control with base power and toughness 1/1 enter, put a +1/+1 counter on Bess. Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
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Bestial Fury
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
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Bhaal, Lord of Murder
    ( 5)
Legendary Creature — God
(4/4)
As long as your life total is less than or equal to half your starting life total, Bhaal has indestructible. Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
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Bifurcate
  ( 4)
Sorcery
Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
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Bilbo, Retired Burglar
   ( 3)
Legendary Creature — Halfling Rogue
(1/3)
When Bilbo enters or leaves the battlefield, the Ring tempts you. Whenever Bilbo deals combat damage to a player, create a Treasure token.
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Bile Urchin
 ( 1)
Creature — Spirit
(1/1)
Sacrifice this creature: Target player loses 1 life.
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Blast-Furnace Hellkite
   ( 9)
Creature — Dragon
(5/5)
Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.) Flying, double strike Creatures attacking your opponents have double strike.
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Blessings of Nature
  ( 5)
Sorcery
Distribute four +1/+1 counters among any number of target creatures. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Blighted Burgeoning
  ( 3)
Enchantment — Aura
Enchant land When this Aura enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Blind Fury
   ( 4)
Instant
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
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Blinkmoth Urn
 ( 5)
Artifact
At the beginning of each player's first main phase, if this aritfact is untapped, that player adds for each artifact they control.
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Blood Burglar
  ( 2)
Creature — Vampire Rogue
(2/2)
During your turn, this creature has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
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Blood Curdle
  ( 4)
Instant
Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
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Bloodcurdler
  ( 2)
Creature — Horror
(1/1)
Flying At the beginning of your upkeep, mill a card. Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
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Blood-Cursed Knight
   ( 3)
Creature — Vampire Knight
(3/2)
As long as you control an enchantment, this creature gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
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Bloodflow Connoisseur
  ( 3)
Creature — Vampire
(1/1)
Sacrifice a creature: Put a +1/+1 counter on this creature.
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Bloodvial Purveyor
   ( 4)
Creature — Vampire
(5/6)
Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.") Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
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Blow Your House Down
  ( 3)
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
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Blur
  ( 3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
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Blur of Blades
  ( 2)
Instant
Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.
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Blur Sliver
  ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have haste. (They can attack and as soon as they come under your control.)
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