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Jin-Gitaxias, Core Augur
   ( 10)
Legendary Creature — Phyrexian Praetor
(5/4)
Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven.
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Johtull Wurm
  ( 6)
Creature — Wurm
(6/6)
Whenever this creature becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
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Jolrael's Centaur
   ( 3)
Creature — Centaur Archer
(2/2)
Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Jorubai Murk Lurker
  ( 3)
Creature — Leech
(1/3)
This creature gets +1/+1 as long as you control a Swamp.  : Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Journey for the Elixir
  ( 3)
Sorcery
Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle.
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Journey of Discovery
  ( 3)
Sorcery
Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine  (Choose both if you pay the entwine cost.)
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Kellan, Daring Traveler (Journey On)
 ( 1)
Sorcery — Adventure
Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)
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Journey to Eternity
   ( 3)
Legendary Enchantment — Aura
Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return this card to the battlefield transformed under your control.
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Journey to Nowhere
  ( 2)
Enchantment
When this enchantment enters, exile target creature. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Journey to Oblivion
  ( 5)
Enchantment
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
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Journey to the Lost City
  ( 4)
Enchantment
At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. 1–9 | You may put a land card from among those cards onto the battlefield. 10–19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. 20 | Put all permanent cards exiled with this enchantment onto the battlefield, then sacrifice it.
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Journey to the Oracle
   ( 4)
Sorcery
You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.
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Journeyer's Kite
 ( 2)
Artifact
, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Judge of Currents
  ( 2)
Creature — Merfolk Wizard
(1/1)
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
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Judith, Carnage Connoisseur
   ( 5)
Legendary Creature — Human Shaman
(3/4)
Whenever you cast an instant or sorcery spell, choose one — • That spell gains deathtouch and lifelink. • Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent."
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Judith, the Scourge Diva
   ( 3)
Legendary Creature — Human Shaman
(2/2)
Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.
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Jukai Naturalist
  ( 2)
Enchantment Creature — Human Monk
(2/2)
Lifelink Enchantment spells you cast cost less to cast.
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Jungle Wurm
   ( 5)
Creature — Wurm
(5/5)
Whenever this creature becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
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Jurassic Park
( 0)
Legendary Land
(Transforms from Welcome to . . . .) Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) : Add for each Dinosaur you control.
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Juri, Master of the Revue
  ( 2)
Legendary Creature — Human Shaman
(1/1)
Whenever you sacrifice a permanent, put a +1/+1 counter on Juri. When Juri dies, it deals damage equal to its power to any target.
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Kaervek's Purge
   ( 2)
Sorcery
Destroy target creature with mana value X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
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Kaima, the Fractured Calm
   ( 4)
Legendary Creature — Spirit
(3/3)
At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)
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Kaito's Pursuit
  ( 3)
Sorcery
Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
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Kami of Mourning
  ( 3)
Creature — — Spirit
(3/2)
Whenever Kami of Mourning enters the battlefield, target creature you control or creature card in your graveyard perpetually gains "Whenever a creature you control with greater mana value than this card dies, return this card from your graveyard to the battlefield tapped."
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Kamiz, Obscura Oculus
    ( 4)
Legendary Creature — Octopus Rogue
(2/4)
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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Kardur, Doomscourge
   ( 4)
Legendary Creature — Demon Berserker
(4/3)
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
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Kardur's Vicious Return
   ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may sacrifice a creature. When you do, this Saga deals 3 damage to any target. II — Each player discards a card. III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
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Karlach, Fury of Avernus
  ( 5)
Legendary Creature — Tiefling Barbarian
(5/4)
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.)
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Karn, Scion of Urza
 ( 4)
Legendary Planeswalker — Karn
(5)
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. −1: Put a card you own with a silver counter on it from exile into your hand. −2: Create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
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Karplusan Minotaur
   ( 4)
Creature — Minotaur Warrior
(3/3)
Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you win a coin flip, this creature deals 1 damage to any target. Whenever you lose a coin flip, this creature deals 1 damage to any target of an opponent's choice.
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Kaya, Orzhov Usurper
   ( 3)
Legendary Planeswalker — Kaya
(3)
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. −1: Exile target nonland permanent with mana value 1 or less. −5: Kaya deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
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Kazarov, Sengir Pureblood
   ( 7)
Legendary Creature — Vampire
(4/4)
Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov.  : Kazarov deals 2 damage to target creature.
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Kazuul's Fury
  ( 3)
Instant
As an additional cost to cast this spell, sacrifice a creature. Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
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Keen-Eyed Curator
  ( 2)
Creature — Raccoon Scout
(3/3)
As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample. : Exile target card from a graveyard.
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Keeper of the Crown (adventurer)(playtest)
  ( 2)
Creature — — Human Noble
(3/4)
(<b>L</b> can be paid with one mana from a legendary source.) Other legendary creatures you control get +1/+1 and have indestructible. -- Coronation of the Wilds   Sorcery — Adventure Target creature you control becomes a legendary Noble in addition to its other types and gains " : Add one mana of any color." Draw a card.
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Kellan, Daring Traveler
  ( 2)
Legendary Creature — Human Faerie Scout
(2/3)
Whenever Kellan attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.
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Kemba, Kha Enduring
  ( 2)
Legendary Creature — Cat Cleric
(2/2)
Whenever Kemba or another Cat you control enters, attach up to one target Equipment you control to that creature. Equipped creatures you control get +1/+1.   : Create a 2/2 white Cat creature token.
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Kemuri-Onna
  ( 5)
Creature — Spirit
(3/3)
When this creature enters, target player discards a card. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
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Kessig Naturalist
  ( 2)
Creature — Human Werewolf
(2/2)
Whenever this creature attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Khorvath's Fury
  ( 5)
Sorcery
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
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Kill! Maim! Burn!
   ( 5)
Instant
Choose one or more — • Destroy target artifact. • Destroy target creature. • Kill Maim Burn deals 3 damage to target player.
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Kindled Fury
 ( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Kinetic Augur
  ( 4)
Creature — Human Shaman
(*/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard. When this creature enters, discard up to two cards, then draw that many cards.
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King Macar, the Gold-Cursed
   ( 4)
Legendary Creature — Human Noble
(2/3)
Inspired — Whenever King Macar becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
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Kin-Tree Nurturer
  ( 3)
Creature — Human Druid
(2/1)
Lifelink When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
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Kiora, the Tide's Fury
  ( 4)
Legendary Planeswalker — — Kiora
+1: Conjure a card named Kraken Hatchling into your hand. +1: Untap target creature or land. Prevent all damage that would be dealt to and dealt by that permanent until your next turn. −3: You may sacrifice a Kraken. If you do, create an 8/8 blue Kraken creature token.
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Kithkin Mourncaller
  ( 3)
Creature — Kithkin Scout
(2/2)
Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.
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Knight of Sursi
  ( 4)
Creature — Human Knight
(2/2)
Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Kolaghan, the Storm's Fury
   ( 5)
Legendary Creature — Dragon
(4/5)
Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash   (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Korvold, Fae-Cursed King
    ( 5)
Legendary Creature — Dragon Noble
(4/4)
Flying Whenever Korvold enters or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
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Koth's Courier
   ( 3)
Creature — Human Rogue
(2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Kozilek's Return
  ( 3)
Instant
Devoid (This card has no color.) Kozilek's Return deals 2 damage to each creature. Whenever you cast an Eldrazi creature spell with mana value 7 or greater, you may exile this card from your graveyard. If you do, this card deals 5 damage to each creature.
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Krydle of Baldur's Gate
  ( 2)
Legendary Creature — Human Elf Rogue
(1/3)
Whenever Krydle deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay . If you do, target creature can't be blocked this turn.
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Kura, the Boundless Sky
   ( 5)
Legendary Creature — Dragon Spirit
(4/4)
Flying, deathtouch When Kura dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control.
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Kurbis, Harvest Celebrant
   ( 2)
Legendary Creature — Treefolk
(0/0)
Kurbis enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.
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Kurgadon
  ( 5)
Creature — Beast
(3/3)
Whenever you cast a creature spell with mana value 6 or greater, put three +1/+1 counters on this creature.
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Kurkesh, Onakke Ancient
   ( 4)
Legendary Creature — Ogre Spirit
(4/3)
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
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Kuro's Taken
  ( 2)
Creature — Rat Samurai
(1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)  : Regenerate this creature.
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Kykar, Wind's Fury
    ( 4)
Legendary Creature — Bird Wizard
(3/3)
Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add .
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Labyrinth Minotaur
  ( 4)
Creature — Minotaur
(1/4)
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
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Lady Zhurong, Warrior Queen
  ( 5)
Legendary Creature — Human Soldier Warrior
(4/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Lambholt Raconteur
  ( 4)
Creature — Human Werewolf
(2/4)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Lashweed Lurker
 ( 8)
Creature — Eldrazi Horror
(5/4)
Emerge   (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may put target nonland permanent on top of its owner's library.
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Laurine, the Diversion
  ( 3)
Legendary Creature — Human Rogue
(3/3)
Partner with Kamber, the Plunderer (When this creature enters, target player may put Kamber into their hand from their library, then shuffle.) First strike , Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Lava Burst
  ( 1)
Sorcery
Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
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Lavabrink Venturer
  ( 3)
Creature — Human Soldier
(3/3)
As this creature enters, choose odd or even. (Zero is even.) This creature has protection from each mana value of the chosen quality.
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Lavaspur Boots
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste and ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Equip 
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Restricted Office // Lecture Hall (Lecture Hall)
   ( 7)
Enchantment — Room
Other permanents you control have hexproof. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Leeching Lurker
( 0)
Creature — Leech Horror
(4/4)
Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Legacy's Allure
  ( 2)
Enchantment
At the beginning of your upkeep, you may put a treasure counter on this enchantment. Sacrifice this enchantment: Gain control of target creature with power less than or equal to the number of treasure counters on this enchantment. (This effect lasts indefinitely.)
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Leonin Surveyor
  ( 2)
Creature — Cat Scout
(2/2)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) During your turn, this creature has first strike. Max speed — , Exile this card from your graveyard: Draw a card.
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Let the Galaxy Burn
   ( 6)
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter this turn.
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Leyline Surge
( 0)
Enchantment
At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.
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Lhurgoyf
   ( 4)
Creature — Lhurgoyf
(*/1+*)
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
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Liberator, Urza's Battlethopter
 ( 3)
Legendary Artifact Creature — Thopter
(1/2)
Flash Flying You may cast colorless spells and artifact spells as though they had flash. Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
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Life Burst
  ( 2)
Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
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Life Insurance
   ( 5)
Enchantment
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
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Lightning Surge
   ( 5)
Sorcery
Lightning Surge deals 4 damage to any target. Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that permanent or player and the damage can't be prevented. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Limited Resources
 ( 1)
Enchantment
When this enchantment enters, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield.
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Llanowar Augur
 ( 1)
Creature — Elf Shaman
(0/3)
Sacrifice this creature: Target creature gets +3/+3 and gains trample until end of turn. Activate only during your upkeep.
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Loathsome Curator
  ( 5)
Creature — Gorgon Wizard
(5/4)
Exploit (When this creature enters, you may sacrifice a creature.) Menace When this creature exploits a creature, destroy target creature you don't control with mana value 3 or less.
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Long River Lurker
  ( 3)
Creature — Frog Scout
(2/3)
Ward  Other Frogs you control have ward . When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
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Lord of the Accursed
  ( 3)
Creature — Zombie
(2/3)
Other Zombies you control get +1/+1.  , : All Zombies gain menace until end of turn.
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Lost Auramancers
   ( 4)
Creature — Human Wizard
(3/3)
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
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Lost Hours
  ( 2)
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.
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Loxodon Surveyor
  ( 3)
Creature — Elephant Scout
(3/3)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — , Exile this card from your graveyard: Draw a card.
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Lumengrid Augur
  ( 4)
Creature — Vedalken Wizard
(2/2)
, : Target player draws a card, then discards a card. If that player discards an artifact card this way, untap this creature.
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Lurching Rotbeast
  ( 4)
Creature — Zombie Beast
(4/2)
Cycling ( , Discard this card: Draw a card.)
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Lure
   ( 3)
Enchantment — Aura
Enchant creature All creatures able to block enchanted creature do so.
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Lure of Prey
   ( 4)
Instant
Cast this spell only if an opponent cast a creature spell this turn. You may put a green creature card from your hand onto the battlefield.
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Lurebound Scarecrow
 ( 3)
Artifact Creature — Scarecrow
(4/4)
As this creature enters, choose a color. When you control no permanents of the chosen color, sacrifice this creature.
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Lurker
  ( 3)
Creature — Beast
(2/3)
This creature can't be the target of spells unless it attacked or blocked this turn.
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Lurking Arynx
  ( 5)
Creature — Cat Beast
(3/5)
Formidable —  : Target creature blocks this creature this turn if able. Activate only if creatures you control have total power 8 or greater.
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Lurking Automaton
 ( 5)
Artifact Creature — Construct
(0/0)
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card. This creature enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
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