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Lurking Chupacabra
  ( 4)
Creature — Beast Horror
(2/3)
Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.
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Lurking Crocodile
  ( 3)
Creature — Crocodile
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Lurking Deadeye
  ( 4)
Creature — Human Assassin
(4/2)
Flash When this creature enters, destroy target creature that was dealt damage this turn.
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Lurking Evil
   ( 3)
Enchantment
Pay half your life, rounded up: This enchantment becomes a 4/4 Phyrexian Horror creature with flying.
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Lurking Green Dragon
  ( 4)
Creature — Dragon
(4/4)
Flying This creature can't attack unless defending player controls a creature with flying.
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Lurking Jackals
 ( 1)
Enchantment
When an opponent has 10 or less life, if this permanent is an enchantment, it becomes a 3/2 Jackal creature.
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Lurking Nightstalker
  ( 2)
Creature — Nightstalker
(1/1)
Whenever this creature attacks, it gets +2/+0 until end of turn.
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Lurking Predators
   ( 6)
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
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Lurking Roper
  ( 3)
Creature — Horror
(4/5)
This creature doesn't untap during your untap step. Whenever you gain life, untap this creature.
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Lurking Skirge
  ( 2)
Enchantment
When a creature is put into an opponent's graveyard from the battlefield, if this permanent is an enchantment, it becomes a 3/2 Phyrexian Imp creature with flying.
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Lurrus of the Dream-Den
   ( 3)
Legendary Creature — Cat Nightmare
(3/2)
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Lifelink Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
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Luxurious Libation
  ( 1)
Instant
Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
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Luxurious Locomotive
 ( 5)
Artifact — Vehicle
(6/5)
Whenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with " , Sacrifice this token: Add one mana of any color.") Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Luxury Suite
( 0)
Land
This land enters tapped unless you have two or more opponents. : Add or .
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Magma Burst
  ( 4)
Instant
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Magma Burst deals 3 damage to any target. If this spell was kicked, it deals 3 damage to another target.
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Magmasaur
   ( 5)
Creature — Elemental Dinosaur
(0/0)
This creature enters with five +1/+1 counters on it. At the beginning of your upkeep, you may remove a +1/+1 counter from this creature. If you don't, sacrifice this creature and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
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Magus of the Future
    ( 5)
Creature — Human Wizard
(2/3)
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
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Majestic Auricorn
  ( 5)
Creature — Unicorn
(4/4)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Vigilance Whenever this creature mutates, you gain 4 life.
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Make Your Mark
 ( 1)
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
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Make Your Move
  ( 3)
Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.
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Make Your Own Luck
   ( 5)
Sorcery
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
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Malcator, Purity Overseer
   ( 3)
Legendary Creature — Phyrexian Elephant Wizard
(1/1)
When Malcator enters, create a 3/3 colorless Phyrexian Golem artifact creature token. At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.
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Malcolm, Alluring Scoundrel
  ( 2)
Legendary Creature — Siren Pirate
(2/1)
Flash Flying Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
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Man of Measure
   ( 3)
Creature — Human Knight
(2/2)
As long as you're shorter than an opponent, this creature gets +0/+1 and has first strike. As long as you're taller than an opponent, this creature gets +1/+0.
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March of Burgeoning Life
  ( 1)
Instant
As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs less to cast for each card exiled this way. Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.
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March of the Returned
  ( 4)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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Marchesa's Surprise Party (playtest)
( 0)
Conspiracy — — Secret Mission
(Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.) • You've cast three or more spells this turn. • An opponent lost 6 or more life this turn. • There are nine or more cards in your graveyard. Reward — Draw a card.
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Mark of Fury
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has haste. At the beginning of the end step, return this Aura to its owner's hand.
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Markov Purifier
   ( 3)
Creature — Vampire Cleric
(2/3)
Lifelink At the beginning of your end step, if you gained life this turn, you may pay . If you do, draw a card.
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Marsh Lurker
  ( 4)
Creature — Beast
(3/2)
Sacrifice a Swamp: This creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Marvin, Murderous Mimic
 ( 2)
Legendary Artifact Creature — Toy
(2/2)
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.
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Marwyn, the Nurturer
  ( 3)
Legendary Creature — Elf Druid
(1/1)
Whenever another Elf you control enters, put a +1/+1 counter on Marwyn. : Add an amount of equal to Marwyn's power.
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Massacre Wurm
    ( 6)
Creature — Phyrexian Wurm
(6/5)
When this creature enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.
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Mauhúr, Uruk-hai Captain
  ( 2)
Legendary Creature — Orc Soldier
(2/2)
Menace If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead.
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Mausoleum Turnkey
  ( 4)
Creature — Ogre Rogue
(3/2)
When this creature enters, return target creature card of an opponent's choice from your graveyard to your hand.
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Measure of Wickedness
  ( 4)
Enchantment
At the beginning of your end step, sacrifice this enchantment and you lose 8 life. Whenever another card is put into your graveyard from anywhere, target opponent gains control of this enchantment.
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Meldweb Curator
  ( 4)
Creature — Phyrexian Wizard
(3/4)
When this creature enters, put up to one target instant or sorcery card from your graveyard on top of your library.
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Melira, the Living Cure
  ( 2)
Legendary Creature — Human Scout
(3/3)
If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn. Exile Melira: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.
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Memory's Journey
  ( 2)
Instant
Target player shuffles up to three target cards from their graveyard into their library. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Menagerie Curator
  ( 2)
Creature — — Human Citizen
(1/3)
: Add one mana of any one color. Spend this mana only to cast a creature spell.
Whenever you cast a creature spell that doesn't share a creature type with a creature card in your library, draw a card.
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Merciless Repurposing
   ( 6)
Instant
Exile target creature. Incubate 3. (Create an Incubator token with three +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
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Mercurial Geists
   ( 4)
Creature — Spirit
(1/3)
Flying Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
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Mercurial Kite
  ( 4)
Creature — Bird
(2/2)
Flying Whenever this creature deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
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Mercurial Spelldancer
  ( 2)
Creature — Phyrexian Rogue
(2/1)
This creature can't be blocked. Whenever you cast a noncreature spell, put an oil counter on this creature. Whenever this creature deals combat damage to a player, you may remove two oil counters from it. If you do, when you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Mercurial Transformation
  ( 2)
Sorcery — Lesson
Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
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Merfolk Thaumaturgist
  ( 3)
Creature — Merfolk Wizard
(1/2)
: Switch target creature's power and toughness until end of turn.
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Metallurgeon
  ( 2)
Artifact Creature — Human Artificer
(1/2)
, : Regenerate target artifact.
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Metallurgic Summonings
   ( 5)
Enchantment
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.   , Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
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Metamorphic Wurm
   ( 5)
Creature — Elephant Wurm
(3/3)
Threshold — This creature gets +4/+4 as long as seven or more cards are in your graveyard.
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Michonne, Ruthless Survivor
   ( 5)
Legendary Creature — Human Warrior
(3/3)
When Michonne enters, create two Walker tokens. As long as Michonne is equipped, she must be blocked if able. Whenever Michonne and at least two Zombies attack, she gains indestructible until end of turn.
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Midnight Entourage
   ( 4)
Creature — Aetherborn Rogue
(3/3)
Other Aetherborn you control get +1/+1. Whenever this creature or another Aetherborn you control dies, you draw a card and you lose 1 life.
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Mimeofacture
  ( 4)
Sorcery
Replicate  (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.
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Mind Burst
  ( 2)
Sorcery
Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.
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Mindscour Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever this creature deals combat damage to an opponent, target player mills four cards.
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Minions' Murmurs
   ( 4)
Sorcery
You draw X cards and you lose X life, where X is the number of creatures you control.
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Minion's Return
  ( 3)
Enchantment — Aura
Flash Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
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Minotaur de Force
  ( 2)
Creature — Minotaur Performer
(2/1)
Haste When this creature enters, you get , then you may put a sticker on a nonland permanent you own.
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Minotaur Explorer
  ( 2)
Creature — Minotaur Scout
(3/3)
When this creature enters, sacrifice it unless you discard a card at random.
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Minotaur Illusionist
   ( 5)
Creature — Minotaur Wizard
(3/4)
 : This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
, Sacrifice this creature: It deals damage equal to its power to target creature.
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Minotaur Skullcleaver
  ( 3)
Creature — Minotaur Berserker
(2/2)
Haste When this creature enters, it gets +2/+0 until end of turn.
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Minotaur Sureshot
  ( 3)
Creature — Minotaur Archer
(2/3)
Reach (This creature can block creatures with flying.)  : This creature gets +1/+0 until end of turn.
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Minotaur Tactician
  ( 4)
Creature — Minotaur
(1/1)
Haste This creature gets +1/+1 as long as you control a white creature. This creature gets +1/+1 as long as you control a blue creature.
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Mirelurk Queen
  ( 5)
Creature — Crab Mutant
(4/4)
Vigilance When this creature enters, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.
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Mirri the Cursed
   ( 4)
Legendary Creature — Vampire Cat
(3/2)
Flying, first strike, haste Whenever Mirri deals combat damage to a creature, put a +1/+1 counter on Mirri.
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Mirror Room // Fractured Realm (Mirror Room)
  ( 3)
Enchantment — Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Mistford River Turtle
  ( 4)
Creature — Turtle
(1/5)
Whenever this creature attacks, another target attacking non-Human creature can't be blocked this turn.
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Misthios's Fury
  ( 2)
Instant
Misthios's Fury deals 3 damage to target creature. If you control an Equipment, Misthios's Fury also deals 2 damage to that creature's controller.
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Mockery of Nature
 ( 9)
Creature — Eldrazi Beast
(6/5)
Emerge  (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may destroy target artifact or enchantment.
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Moira, Urborg Haunt
  ( 3)
Legendary Creature — Spirit Wizard
(3/2)
Menace Whenever Moira deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn.
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Molten Nursery
  ( 3)
Enchantment
Devoid (This card has no color.) Whenever you cast a colorless spell, this enchantment deals 1 damage to any target.
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Monument to Endurance
 ( 3)
Artifact
Whenever you discard a card, choose one that hasn't been chosen this turn — • Draw a card. • Create a Treasure token. • Each opponent loses 3 life.
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Moraug, Fury of Akoum
   ( 6)
Legendary Creature — Minotaur Warrior
(6/6)
Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
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Morbid Curiosity
   ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw cards equal to the mana value of the sacrificed permanent.
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Morgue Burst
   ( 6)
Sorcery
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
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Mothrider Samurai
  ( 4)
Creature — Human Samurai
(2/2)
Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Mourner's Shield
 ( 4)
Artifact
Imprint — When this artifact enters, you may exile target card from a graveyard. , : Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
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Mourner's Surprise
  ( 2)
Sorcery
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with " : Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Mournful Zombie
  ( 3)
Creature — Zombie
(2/1)
, : Target player gains 1 life.
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Mourning
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0. : Return this Aura to its owner's hand.
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Mourning Patrol
  ( 3)
Creature — Human Soldier
(2/3)
Vigilance Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Mourning Thrull
  ( 2)
Creature — Thrull
(1/1)
( can be paid with either or .) Flying Whenever this creature deals damage, you gain that much life.
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Mournwhelk
  ( 7)
Creature — Elemental
(3/3)
When this creature enters, target player discards two cards. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Mournwillow
   ( 3)
Creature — Plant Skeleton
(3/2)
Haste Delirium — When this creature enters, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
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Mungha Wurm
   ( 4)
Creature — Wurm
(6/5)
You can't untap more than one land during your untap step.
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Muraganda Eldrazi (playtest)
  ( 5)
Creature — — Eldrazi Dinosaur
(6/5)
Devoid (This card has no color.) Deworded (This creature counts as having no abilities.) When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.)
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Murasa Behemoth
   ( 6)
Creature — Beast
(5/5)
Trample This creature gets +3/+3 as long as there is a land card in your graveyard.
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