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Murasa Pyromancer
Murasa Pyromancer 4RedRed (6)
Creature — Human Shaman Ally (3/2)

Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature equal to the number of Allies you control.

Zendikar (Uncommon)
Murasa Ranger
Murasa Ranger 3Green (4)
Creature — Human Warrior Ranger (3/3)

Landfall — Whenever a land you control enters, you may pay 3Green. If you do, put two +1/+1 counters on this creature.

Jumpstart 2025 (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Murasa Rootgrazer
Murasa Rootgrazer GreenWhite (2)
Creature — Beast (2/3)

Vigilance

Tap: You may put a basic land card from your hand onto the battlefield.

Tap: Return target basic land you control to its owner's hand.

Zendikar Rising (Uncommon)
Murasa Sproutling
Murasa Sproutling 2Green (3)
Creature — Plant Elemental (3/3)

Kicker 1Green (You may pay an additional 1Green as you cast this spell.)

When this creature enters, if it was kicked, return target card with a kicker ability from your graveyard to your hand.

Zendikar Rising (Uncommon)
Murder
Murder 1BlackBlack (3)
Instant

Destroy target creature.

Jumpstart 2025 (Common)
Other Versions
Magic 2013 (Common)
Eldritch Moon (Uncommon)
Conspiracy: Take the Crown (Common)
Masters 25 (Common)
Core Set 2019 (Uncommon)
Core Set 2020 (Common)
Zendikar Rising Commander (Common)
Commander Legends (Common)
Arena Base Set (Uncommon)
Streets of New Capenna (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Murders at Karlov Manor (Common)
Outlaws of Thunder Junction Breaking News (Uncommon)
Assassin's Creed (Uncommon)
Duskmourn: House of Horror (Common)
Murder Investigation
Murder Investigation 1White (2)
Enchantment — Aura

Enchant creature you control

When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.

Jumpstart 2022 (Uncommon)
Other Versions
Gatecrash (Uncommon)
Magic Origins (Uncommon)
Murder of Crows
Murder of Crows 3BlueBlue (5)
Creature — Bird (4/4)

Flying

Whenever another creature dies, you may draw a card. If you do, discard a card.

Commander Masters (Uncommon)
Other Versions
Innistrad (Uncommon)
Masters 25 (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Shadows of the Past (Uncommon)
Murderer's Axe
Murderer's Axe 4 (4)
Artifact — Equipment

Equipped creature gets +2/+2.

Equip—Discard a card.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Murderous Betrayal
Murderous Betrayal BlackBlackBlack (3)
Enchantment

BlackBlack, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.

Nemesis (Rare)
Other Versions
Eighth Edition (Rare)
Murderous Compulsion
Murderous Compulsion 1Black (2)
Sorcery

Destroy target tapped creature.

Madness 1Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Commander 2019 (Common)
Murderous Cut
Murderous Cut 4Black (5)
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Destroy target creature.

Khans of Tarkir (Uncommon)
Murderous Redcap
Murderous Redcap 2Black or RedBlack or Red (4)
Creature — Goblin Assassin (2/2)

When this creature enters, it deals damage equal to its power to any target.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Ultimate Masters (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Modern Masters (Uncommon)
Murderous Rider
Murderous Rider 1BlackBlack (3)
Creature — Zombie Knight (2/3)

Lifelink

When this creature dies, put it on the bottom of its owner's library.

Aetherdrift Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
March of the Machine Commander (Rare)
Murderous Spoils
Murderous Spoils 5Black (6)
Instant

Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)

Darksteel (Uncommon)
Murk Dwellers
Murk Dwellers 3Black (4)
Creature — Zombie (2/2)

Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of combat.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Murk Strider
Murk Strider 3Blue (4)
Creature — Eldrazi Processor (3/2)

Devoid (This card has no color.)

When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.

Battle for Zendikar (Common)
Murkfiend Liege
Murkfiend Liege 2Green or BlueGreen or BlueGreen or Blue (5)
Creature — Horror (4/4)

Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.

Double Masters 2022 (Rare)
Other Versions
Eventide (Rare)
Commander 2013 Edition (Rare)
Commander Anthology (Rare)
Commander Legends (Rare)
Murktide Regent
Murktide Regent 5BlueBlue (7)
Creature — Dragon (3/3)

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Flying

This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.

Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.

Modern Horizons 2 (Mythic Rare)
Murkwater Pathway
Murkwater Pathway (0)
Land

Tap: Add Black.

Zendikar Rising (Rare)
Murky Sewer
Murky Sewer (0)
Land

This land enters tapped unless a player has 13 or less life.

Tap: Add Blue or Black.

Duskmourn: House of Horror (Land)
Murmuration
Murmuration 4White (5)
Enchantment

Birds you control get +1/+1 and have vigilance.

At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.

Bloomburrow Commander (Rare)
Murmuring Bosk
Murmuring Bosk (0)
Land — Forest

(Tap: Add Green.)

As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped.

Tap: Add White or Black. This land deals 1 damage to you.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Morningtide (Rare)
From the Vault: Realms (Mythic Rare)
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Dominaria United Commander (Rare)
Murmuring Mystic
Murmuring Mystic 3Blue (4)
Creature — Human Wizard (1/5)

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Jumpstart 2025 (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Ikoria Commander (Uncommon)
Game Night: Free-For-All (Uncommon)
Commander Masters (Common)
Ravnica Remastered (Uncommon)
Outlaws of Thunder Junction Commander (Common)
Murmuring Phantasm
Murmuring Phantasm 1Blue (2)
Creature — Spirit (0/5)

Defender

Jumpstart (Common)
Other Versions
Dragon's Maze (Common)
Murmurs from Beyond
Murmurs from Beyond 2Blue (3)
Instant — Arcane

Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.

Magic: The Gathering-Commander (Common)
Other Versions
Saviors of Kamigawa (Common)
Muscle Burst
Muscle Burst 1Green (2)
Instant

Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.

Odyssey (Common)
Mutagen Connoisseur
Mutagen Connoisseur 1GreenBlue (3)
Creature — Vedalken Mutant (0/5)

Flying, vigilance

This creature gets +1/+0 for each transformed permanent you control.

March of the Machine (Uncommon)
Mutant Surveyor
Mutant Surveyor 2Black (3)
Creature — Mutant Scout (2/3)

Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

2: This creature gets +1/+1 until end of turn.

Max speed — 3, Exile this card from your graveyard: Draw a card.

Aetherdrift (Common)
Myr Turbine
Myr Turbine 5 (5)
Artifact

Tap: Create a 1/1 colorless Myr artifact creature token.

Tap, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle.

Mirrodin Besieged (Rare)
Nahiri, Forged in Fury
Nahiri, Forged in Fury 4RedWhite (6)
Legendary Creature — Kor Artificer (5/4)

Affinity for Equipment (This spell costs 1 less to cast for each Equipment you control.)

Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.

March of the Machine: The Aftermath (Mythic Rare)
Nardole, Resourceful Cyborg
Nardole, Resourceful Cyborg 1Blue (2)
Legendary Artifact Creature — Scientist (1/2)

Tap: Add Blue for each counter on Nardole. Spend this mana only to cast noncreature spells.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Doctor's companion (You can have two commanders if the other is the Doctor.)

Doctor Who Commander (Rare)
Natural Affinity
Natural Affinity 2Green (3)
Instant

All lands become 2/2 creatures until end of turn. They're still lands.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Natural Balance
Natural Balance 2GreenGreen (4)
Sorcery

Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.

Mirage (Rare)
Natural Connection
Natural Connection 2Green (3)
Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Ikoria Commander (Common)
Other Versions
Battle for Zendikar (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Natural Emergence
Natural Emergence 2RedGreen (4)
Enchantment

When this enchantment enters, return a red or green enchantment you control to its owner's hand.

Lands you control are 2/2 creatures with first strike. They're still lands.

Planeshift (Rare)
Natural End
Natural End 2Green (3)
Instant

Destroy target artifact or enchantment. You gain 3 life.

Core Set 2020 (Common)
Other Versions
Avacyn Restored (Common)
Natural Obsolescence
Natural Obsolescence 1Green (2)
Instant

Put target artifact on the bottom of its owner's library.

Aether Revolt (Common)
Natural Order
Natural Order 2GreenGreen (4)
Sorcery

As an additional cost to cast this spell, sacrifice a green creature.

Search your library for a green creature card, put it onto the battlefield, then shuffle.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Visions (Rare)
Portal (Rare)
Eternal Masters (Mythic Rare)
Strixhaven Mystical Archive (Mythic Rare)
Natural Reclamation
Natural Reclamation 4Green (5)
Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Destroy target artifact or enchantment.

Commander Legends: Battle for Baldur's Gate (Common)
Other Versions
Commander Legends (Common)
Natural Selection
Natural Selection Green (1)
Instant

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Unlimited Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Natural Spring
Natural Spring 3GreenGreen (5)
Sorcery

Target player gains 8 life.

Portal Second Age (Common)
Other Versions
Ninth Edition (Common)
Tempest (Common)
Tenth Edition (Common)
Starter 1999 (Uncommon)
Portal (Uncommon)
Natural State
Natural State Green (1)
Instant

Destroy target artifact or enchantment with mana value 3 or less.

Oath of the Gatewatch (Common)
Naturalize
Naturalize 1Green (2)
Instant

Destroy target artifact or enchantment.

Core Set 2019 (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Onslaught (Common)
Tenth Edition (Common)
Shards of Alara (Common)
Magic 2010 (Common)
Rise of the Eldrazi (Common)
Magic 2011 (Common)
Magic 2012 (Common)
Innistrad (Common)
Magic 2013 (Common)
Gatecrash (Common)
Magic 2014 Core Set (Common)
Magic 2015 Core Set (Common)
Khans of Tarkir (Common)
Dragons of Tarkir (Common)
Rivals of Ixalan (Common)
Duel Decks: Elves vs. Inventors (Common)
Naturalize 2 (playtest)
Naturalize 2 (playtest) 1Green (2)
Instant

Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.)

Mystery Booster 2: Convention Edition (Rare)
Nature's Blessing
Nature's Blessing 2GreenWhite (4)
Enchantment

GreenWhite, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Nature's Chant
Nature's Chant 1Green or White (2)
Instant

Destroy target artifact or enchantment.

Modern Horizons (Common)
Nature's Chosen
Nature's Chosen Green (1)
Enchantment — Aura

Enchant creature you control

0: Untap enchanted creature. Activate only during your turn and only once each turn.

Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.

Alliances (Uncommon)
Nature's Claim
Nature's Claim Green (1)
Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Worldwake (Common)
Magic: The Gathering—Conspiracy (Common)
Eternal Masters (Common)
Iconic Masters (Common)
Time Spiral Remastered (Bonus)
Nature's Cloak
Nature's Cloak 2Green (3)
Sorcery

Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)

Portal (Rare)
Other Versions
Starter 1999 (Rare)
Nature's Embrace
Nature's Embrace 2Green (3)
Enchantment — Aura

Enchant creature or land

As long as enchanted permanent is a creature, it gets +2/+2.

As long as enchanted permanent is a land, it has "Tap: Add two mana of any one color."

Innistrad: Crimson Vow (Common)
Nature's Kiss
Nature's Kiss 1Green (2)
Enchantment — Aura

Enchant creature

1, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.

Weatherlight (Common)
Nature's Lore
Nature's Lore 1Green (2)
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Fifth Edition (Common)
Ice Age (Uncommon)
Starter 1999 (Common)
Portal (Common)
Portal Second Age (Common)
Masters Edition (Common)
Duel Decks: Garruk vs. Liliana (Common)
Vintage Masters (Common)
Duel Decks Anthology, Garruk vs. Liliana (Common)
Adventures in the Forgotten Realms Commander (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Dominaria Remastered (Uncommon)
Commander Masters (Common)
Nature's Panoply
Nature's Panoply Green (1)
Instant

Strive — This spell costs 2Green more to cast for each target beyond the first.

Choose any number of target creatures. Put a +1/+1 counter on each of them.

Journey into Nyx (Common)
Nature's Resurgence
Nature's Resurgence 2GreenGreen (4)
Sorcery

Each player draws a card for each creature card in their graveyard.

Weatherlight (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Nature's Revolt
Nature's Revolt 3GreenGreen (5)
Enchantment

All lands are 2/2 creatures that are still lands.

Tempest (Rare)
Other Versions
Seventh Edition (Rare)
Nature's Rhythm
Nature's Rhythm Variable ColorlessGreenGreen (2)
Sorcery

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Harmonize Variable ColorlessGreenGreenGreenGreen (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)

Tarkir: Dragonstorm (Rare)
Nature's Ruin
Nature's Ruin 2Black (3)
Sorcery

Destroy all green creatures.

Vintage Masters (Rare)
Other Versions
Portal (Uncommon)
Nature's Spiral
Nature's Spiral 1Green (2)
Sorcery

Return target permanent card from your graveyard to your hand.

Dominaria (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Nature's Way
Nature's Way 1Green (2)
Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Duel Decks: Elves vs. Inventors (Uncommon)
Jumpstart (Uncommon)
Nature's Will
Nature's Will 2GreenGreen (4)
Enchantment

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Wilds of Eldraine Enchanting Tales (Rare)
Other Versions
Champions of Kamigawa (Rare)
Nature's Wrath
Nature's Wrath 4GreenGreen (6)
Enchantment

At the beginning of your upkeep, sacrifice this enchantment unless you pay Green.

Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice.

Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Naya Sojourners
Naya Sojourners 2RedGreenWhite (5)
Creature — Elf Shaman (5/3)

When you cycle this card and when this creature dies, you may put a +1/+1 counter on target creature.

Cycling 2Green (2Green, Discard this card: Draw a card.)

Alara Reborn (Common)
Needleshot Gourna
Needleshot Gourna 4GreenGreen (6)
Creature — Beast (3/6)

Reach (This creature can block creatures with flying.)

Legions (Common)
Nema Siltlurker
Nema Siltlurker 4Green (5)
Creature — Lizard (3/5)

Rise of the Eldrazi (Common)
Nessian Courser
Nessian Courser 2Green (3)
Creature — Centaur Warrior (3/3)

Theros (Common)
Other Versions
Future Sight (Common)
Nesting Wurm
Nesting Wurm 4GreenGreen (6)
Creature — Wurm (4/3)

Trample

When this creature enters, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.

Nemesis (Uncommon)
Nettling Curse
Nettling Curse 2Black (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks or blocks, its controller loses 3 life.

1Red: Enchanted creature attacks this turn if able.

Dissension (Common)
Neural Network
Neural Network (0)
Artifact — Contraption

Whenever you crank this Contraption, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.

Unstable (Uncommon)
Neurok Commando
Neurok Commando 1BlueBlue (3)
Creature — Human Rogue (2/1)

Shroud (This creature can't be the target of spells or abilities.)

Whenever this creature deals combat damage to a player, you may draw a card.

Mirrodin Besieged (Uncommon)
Neurok Familiar
Neurok Familiar 1Blue (2)
Creature — Bird (1/1)

Flying

When this creature enters, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.

Mirrodin (Common)
Neurok Hoversail
Neurok Hoversail 1 (1)
Artifact — Equipment

Equipped creature has flying.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Mirrodin (Common)
Neurok Invisimancer
Neurok Invisimancer 1BlueBlue (3)
Creature — Human Wizard (2/1)

This creature can't be blocked.

When this creature enters, target creature can't be blocked this turn.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Scars of Mirrodin (Common)
Neurok Prodigy
Neurok Prodigy 2Blue (3)
Creature — Human Wizard (2/1)

Flying

Discard an artifact card: Return this creature to its owner's hand.

Darksteel (Common)
Neurok Replica
Neurok Replica 3 (3)
Artifact Creature — Wizard (1/4)

1Blue, Sacrifice this creature: Return target creature to its owner's hand.

Duel Decks: Elves vs. Inventors (Common)
Other Versions
Scars of Mirrodin (Common)
Neurok Spy
Neurok Spy 2Blue (3)
Creature — Human Rogue (2/2)

This creature can't be blocked as long as defending player controls an artifact.

Mirrodin (Common)
Neurok Stealthsuit
Neurok Stealthsuit 2 (2)
Artifact — Equipment

Equipped creature has shroud. (It can't be the target of spells or abilities.)

BlueBlue: Attach this Equipment to target creature you control.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Fifth Dawn (Common)
Neurok Transmuter
Neurok Transmuter 2Blue (3)
Creature — Human Wizard (2/2)

Blue: Target creature becomes an artifact in addition to its other types until end of turn.

Blue: Until end of turn, target artifact creature becomes blue and isn't an artifact.

Darksteel (Uncommon)
Never // Return (Never)
Never // Return (Never) 1BlackBlack (3)
Sorcery

Destroy target creature or planeswalker.

Aetherdrift Commander (Rare)
Other Versions
Amonkhet (Rare)
Amonkhet Remastered (Rare)
Nevinyrral, Urborg Tyrant
Nevinyrral, Urborg Tyrant 3WhiteBlueBlack (6)
Legendary Creature — Zombie Wizard (3/6)

Hexproof from artifacts, creatures, and enchantments

When Nevinyrral enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn.

When Nevinyrral dies, you may pay 1. When you do, destroy all artifacts, creatures, and enchantments.

Commander Legends (Rare)
Neyam Shai Murad
Neyam Shai Murad 2WhiteBlack (4)
Legendary Creature — Human Rogue (3/3)

Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.

Warhammer 40,000 Commander (Rare)
Niblis of the Urn
Niblis of the Urn 1White (2)
Creature — Spirit (1/1)

Flying

Whenever this creature attacks, you may tap target creature.

Innistrad Remastered (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Nicanzil, Current Conductor
Nicanzil, Current Conductor GreenBlue (2)
Legendary Creature — Merfolk Scout (2/3)

Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.

Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil.

The Lost Caverns of Ixalan (Uncommon)
Nightmare Incursion
Nightmare Incursion 5Black (6)
Sorcery

Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles.

Eventide (Rare)
Nim Devourer
Nim Devourer 3BlackBlack (5)
Creature — Zombie (4/1)

This creature gets +1/+0 for each artifact you control.

BlackBlack: Return this card from your graveyard to the battlefield, then sacrifice a creature. Activate only during your upkeep.

Mirrodin (Rare)
Ninja of the Deep Hours
Ninja of the Deep Hours 3Blue (4)
Creature — Human Ninja (2/2)

Ninjutsu 1Blue (1Blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, you may draw a card.

Jumpstart 2025 (Common)
Other Versions
Betrayers of Kamigawa (Common)
Planechase 2012 Edition (Common)
Commander 2015 (Common)
Planechase Anthology (Common)
Commander 2018 (Common)
Time Spiral Remastered (Bonus)
Jumpstart: Historic Horizons (Common)
Nissa, Nature's Artisan
Nissa, Nature's Artisan 4GreenGreen (6)
Legendary Planeswalker — Nissa (5)

+3: You gain 3 life.

−4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand.

−12: Creatures you control get +5/+5 and gain trample until end of turn.

Kaladesh (Mythic Rare)
Nissa, Resurgent Animist
Nissa, Resurgent Animist 2Green (3)
Legendary Creature — Elf Scout (3/3)

Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

March of the Machine: The Aftermath (Mythic Rare)
Nissa's Encouragement
Nissa's Encouragement 4Green (5)
Sorcery

Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.

Hour of Devastation (Rare)
Noble Purpose
Noble Purpose 3WhiteWhite (5)
Enchantment

Whenever a creature you control deals combat damage, you gain that much life.

Mercadian Masques (Uncommon)
Other Versions
Eighth Edition (Rare)
Noble's Purse
Noble's Purse 2 (2)
Artifact

This artifact enters tapped and with three coin counters on it.

Tap, Remove a coin counter from this artifact: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this token: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Uncommon)
Nocturnal Feeder
Nocturnal Feeder 2Black (3)
Creature — Vampire Rogue (2/1)

Flying

When this creature dies, each opponent loses 2 life and you gain 2 life.

Jumpstart (Common)
Nocturnal Hunger
Nocturnal Hunger 2Black (3)
Instant

Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "2, Tap, Sacrifice this token: You gain 3 life.")

Destroy target creature. If the gift wasn't promised, you lose 2 life.

Bloomburrow (Common)
Nocturnal Raid
Nocturnal Raid 2BlackBlack (4)
Instant

Black creatures get +2/+0 until end of turn.

Mirage (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Norin, Swift Survivalist
Norin, Swift Survivalist Red (1)
Legendary Creature — Human Coward (2/1)

Norin can't block.

Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.

Duskmourn: House of Horror (Uncommon)
Nourish
Nourish GreenGreen (2)
Instant

You gain 6 life.

Darksteel (Common)
Nourishing Shoal
Nourishing Shoal Variable ColorlessGreenGreen (2)
Instant — Arcane

You may exile a green card with mana value X from your hand rather than pay this spell's mana cost.

You gain X life.

Ultimate Masters (Rare)
Other Versions
Betrayers of Kamigawa (Rare)
Novablast Wurm
Novablast Wurm 3GreenGreenWhiteWhite (7)
Creature — Wurm (7/7)

Whenever this creature attacks, destroy all other creatures.

Worldwake (Mythic Rare)
Nurgle's Conscription
Nurgle's Conscription 4Black (5)
Instant

Put target creature card from an opponent's graveyard onto the battlefield tapped under your control, then exile that player's graveyard.

Warhammer 40,000 Commander (Rare)
Nurgle's Rot
Nurgle's Rot Black (1)
Enchantment — Aura

Enchant creature an opponent controls

When enchanted creature dies, return this card to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle.

Warhammer 40,000 Commander (Uncommon)
Nurturer Initiate
Nurturer Initiate Green (1)
Creature — Elf Shaman (1/1)

Whenever a player casts a green spell, you may pay 1. If you do, target creature gets +1/+1 until end of turn.

Shadowmoor (Common)
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