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Nurturing Bristleback
   ( 7)
Creature — Dinosaur
(5/5)
When this creature enters, create a 3/3 green Dinosaur creature token. Forestcycling ( , Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
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Nurturing Pixie
 ( 1)
Creature — Faerie Rogue
(1/1)
Flying When this creature enters, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on this creature.
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Nurturing Presence
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever a creature you control enters, this creature gets +1/+1 until end of turn." When this Aura enters, create a 1/1 white Spirit creature token with flying.
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Obelisk of Urd
 ( 6)
Artifact
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) As this artifact enters, choose a creature type. Creatures you control of the chosen type get +2/+2.
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Obscura Ascendancy
   ( 3)
Enchantment
Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on this enchantment, put a soul counter on this enchantment, then create a 2/2 white Spirit creature token with flying. As long as there are five or more soul counters on this enchantment, Spirits you control get +3/+3.
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Obscura Charm
   ( 3)
Instant
Choose one — • Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped. • Counter target instant or sorcery spell. • Destroy target creature or planeswalker with mana value 3 or less.
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Obscura Confluence
    ( 4)
Instant
Choose three. You may choose the same mode more than once. • Until end of turn, target creature loses all abilities and has base power and toughness 1/1. • Target creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) • Target player returns a creature card from their graveyard to their hand.
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Obscura Initiate
  ( 3)
Creature — Bird Citizen
(2/2)
Flying  : This creature gains lifelink until end of turn.
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Obscura Interceptor
    ( 4)
Creature — Octopus Wizard
(3/1)
Flash Lifelink When this creature enters, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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Obscura Polymorphist
   ( 3)
Creature — — Cephalid Wizard
(2/2)
When Obscura Polymorphist enters the battlefield, exile target creature. Its controller seeks a creature card.
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Obscura Storefront
( 0)
Land
When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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Obscuring Aether
 ( 1)
Enchantment
Face-down creature spells you cast cost less to cast.  : Turn this enchantment face down. (It becomes a 2/2 creature.)
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Obscuring Haze
  ( 3)
Instant
If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control.
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Odric, Blood-Cursed
   ( 3)
Legendary Creature — Vampire Soldier
(3/3)
When Odric enters, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)
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Omenpath Journey
  ( 4)
Enchantment
When this enchantment enters, search your library for up to five land cards that have different names, exile them, then shuffle. At the beginning of your end step, choose a card at random exiled with this enchantment and put it onto the battlefield tapped.
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Once and Future
  ( 4)
Instant
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
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One with Nature
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Oran-Rief Survivalist
  ( 2)
Creature — Human Warrior Ally
(1/1)
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Orc Sureshot
  ( 4)
Creature — Orc Archer
(4/2)
Whenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn.
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Ordeal of Purphoros
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, it deals 3 damage to any target.
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Order of Leitbur
  ( 2)
Creature — Human Cleric Knight
(2/1)
Protection from black : This creature gains first strike until end of turn.
 : This creature gets +1/+0 until end of turn.
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Orim's Cure
  ( 2)
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Prevent the next 4 damage that would be dealt to any target this turn.
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Ornery Dilophosaur
  ( 4)
Creature — Dinosaur
(2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn.
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Osai Vultures
  ( 2)
Creature — Bird
(1/1)
Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on this creature. Remove two carrion counters from this creature: This creature gets +1/+1 until end of turn.
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Otherworldly Journey
  ( 2)
Instant — Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
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Otherworldly Outburst
 ( 1)
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
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Outlaws' Fury
  ( 3)
Instant
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Overburden
  ( 2)
Enchantment
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
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Overgrown Armasaur
   ( 5)
Creature — Dinosaur
(4/4)
Enrage — Whenever this creature is dealt damage, create a 1/1 green Saproling creature token.
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Overlord of the Balemurk
   ( 5)
Enchantment Creature — Avatar Horror
(5/5)
Impending 5— (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
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Overwhelming Surge
  ( 3)
Instant
Choose one or both — • Overwhelming Surge deals 3 damage to target creature. • Destroy target noncreature artifact.
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Panglacial Wurm
   ( 7)
Creature — Wurm
(9/5)
Trample While you're searching your library, you may cast this card from your library.
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Pangosaur
   ( 4)
Creature — Dinosaur
(6/6)
Whenever a player plays a land, return this creature to its owner's hand.
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Panicked Altisaur
  ( 5)
Creature — Dinosaur
(4/5)
Reach : This creature deals 2 damage to each opponent.
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Pathbreaker Wurm
   ( 6)
Creature — Wurm
(6/4)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have trample.
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Patient Naturalist
  ( 3)
Creature — Human Scout
(2/3)
When this creature enters, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)
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Patient Turtle (playtest)
   ( 4)
Creature — — Turtle
(3/3)
CARDNAME enters the battlefield with two +1/+1 counters on it if you didn't go first this game.
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Pearlspear Courier
  ( 3)
Creature — Human Soldier
(2/1)
You may choose not to untap this creature during your untap step.  , : Target Soldier creature gets +2/+2 and has vigilance for as long as this creature remains tapped.
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Peer Pressure
  ( 4)
Sorcery
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. <I>(This effect lasts indefinitely.)</I>
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Peerless Samurai
  ( 3)
Creature — Human Samurai
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs less to cast.
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Pegasus Courser
  ( 3)
Creature — Pegasus
(1/3)
Flying Whenever this creature attacks, another target attacking creature gains flying until end of turn.
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Pelakka Wurm
    ( 7)
Creature — Wurm
(7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, you gain 7 life. When this creature dies, draw a card.
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Pemmin's Aura
   ( 3)
Enchantment — Aura
Enchant creature : Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
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Penumbra Wurm
   ( 7)
Creature — Wurm
(6/6)
Trample When this creature dies, create a 6/6 black Wurm creature token with trample.
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Phantom Centaur
   ( 4)
Creature — Centaur Spirit
(2/0)
Protection from black This creature enters with three +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
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Phantom Wurm
   ( 6)
Creature — Wurm Spirit
(2/0)
This creature enters with four +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
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Pharika's Cure
  ( 2)
Instant
Pharika's Cure deals 2 damage to target creature and you gain 2 life.
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Phlage, Titan of Fire's Fury
   ( 3)
Legendary Creature — Elder Giant
(6/6)
When Phlage enters, sacrifice it unless it escaped. Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life. Escape—   , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Phyrexian Devourer
 ( 6)
Artifact Creature — Phyrexian Construct
(1/1)
When this creature's power is 7 or greater, sacrifice it. Exile the top card of your library: Put X +1/+1 counters on this creature, where X is the exiled card's mana value.
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Phyrexian Furnace
 ( 1)
Artifact
: Exile the bottom card of target player's graveyard.
, Sacrifice this artifact: Exile target card from a graveyard. Draw a card.
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Phyrexian Purge
   ( 4)
Sorcery
This spell costs 3 life more to cast for each target. Destroy any number of target creatures.
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Phyrexian Scriptures
   ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. II — Destroy all nonartifact creatures. III — Exile all opponents' graveyards.
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Phytoburst
  ( 2)
Sorcery
Target creature gets +5/+5 until end of turn.
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Pick Your Poison
 ( 1)
Sorcery
Choose one — • Each opponent sacrifices an artifact of their choice. • Each opponent sacrifices an enchantment of their choice. • Each opponent sacrifices a creature with flying of their choice.
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Pick Your Poison (playtest)
   ( 5)
Sorcery
Choose any number of modes that total exactly 4. You may choose the same mode more than once. 1 Put a +1/+1 counter on target creature. 2 Create a 1/1 black Snake creature token with deathtouch. 4 All creatures get -2/-2 until end of turn.
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Pitchburn Devils
  ( 5)
Creature — Devil
(3/3)
When this creature dies, it deals 3 damage to any target.
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Plague Nurse
  ( 4)
Creature — Phyrexian Cleric
(3/4)
Toxic 2  : Each other creature you control with toxic gains toxic 1 until end of turn. Activate only once each turn. (A player dealt combat damage by a creature with toxic also gets poison counters equal to that creature's total toxic value.)
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Planeswalker's Fury
  ( 3)
Enchantment
 : Target opponent reveals a card at random from their hand. This enchantment deals damage equal to that card's mana value to that player. Activate only as a sorcery.
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Beanstalk Wurm (Plant Beans)
  ( 2)
Sorcery — Adventure
You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
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Plasm Capture
    ( 4)
Instant
Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.
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Plated Slagwurm
    ( 7)
Creature — Wurm
(8/8)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Possessed Centaur
   ( 4)
Creature — Centaur Horror
(3/3)
Trample Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1, is black, and has " , : Destroy target green creature."
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Power Surge
  ( 2)
Enchantment
At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
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Powerstone Fracture
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Destroy target creature or planeswalker.
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Precursor Golem
 ( 5)
Artifact Creature — Golem
(3/3)
When this creature enters, create two 3/3 colorless Golem artifact creature tokens. Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
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Predators' Hour
  ( 2)
Sorcery
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
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Predatory Urge
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
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Predatory Wurm
  ( 4)
Creature — Wurm
(4/4)
Vigilance (Attacking doesn't cause this creature to tap.) This creature gets +2/+2 as long as you control a Garruk planeswalker.
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Premature Burial
  ( 2)
Sorcery
Destroy target nonblack creature that entered since your last turn ended.
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Primal Surge
   ( 10)
Sorcery
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
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Profound Journey
   ( 7)
Sorcery
Return target permanent card from your graveyard to the battlefield. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Proper Burial
  ( 4)
Enchantment
Whenever a creature you control dies, you gain life equal to that creature's toughness.
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Protean Thaumaturge
  ( 2)
Creature — Human Wizard
(1/1)
Constellation — Whenever an enchantment you control enters, you may have this creature become a copy of another target creature, except it has this ability.
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Prowl, Pursuit Vehicle
( 0)
Legendary Artifact — Vehicle
(2/3)
Living metal (During your turn, this Vehicle is also a creature.) Whenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
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Psychic Purge
 ( 1)
Sorcery
Psychic Purge deals 1 damage to any target. When a spell or ability an opponent controls causes you to discard this card, that player loses 5 life.
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Psychic Surgery
  ( 2)
Enchantment
Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.
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Psychotic Fury
  ( 2)
Instant
Target multicolored creature gains double strike until end of turn. Draw a card.
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Pulse of Murasa
  ( 3)
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
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Puncture Blast
  ( 3)
Instant
Wither (This deals damage to creatures in the form of -1/-1 counters.) Puncture Blast deals 3 damage to any target.
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Puncture Bolt
  ( 2)
Instant
Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
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Puncturing Blow
   ( 4)
Sorcery
Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Puncturing Light
  ( 2)
Instant
Destroy target attacking or blocking creature with power 3 or less.
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Puppet Conjurer
  ( 2)
Artifact Creature — Human Wizard
(1/2)
, : Create a 0/1 blue Homunculus artifact creature token.
At the beginning of your upkeep, sacrifice a Homunculus.
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