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Security Detail
  ( 4)
Enchantment
 : Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
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Segmented Wurm
   ( 5)
Creature — Wurm
(5/5)
Whenever this creature becomes the target of a spell or ability, put a -1/-1 counter on it.
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Seismic Monstrosaur
   ( 6)
Creature — Dinosaur
(6/5)
Trample  , Sacrifice a land: Draw a card.
Mountaincycling ( , Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Seismic Rupture
  ( 3)
Sorcery
Seismic Rupture deals 2 damage to each creature without flying.
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Seizures
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, this Aura deals 3 damage to that creature's controller unless that player pays .
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Selfless Samurai
  ( 2)
Creature — Fox Samurai
(2/2)
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Senate Courier
  ( 3)
Creature — Bird
(1/4)
Flying  : This creature gains vigilance until end of turn.
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Sengir Connoisseur
   ( 5)
Creature — Vampire
(3/3)
Flying Whenever one or more other creatures die, put a +1/+1 counter on this creature. This ability triggers only once each turn.
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Serpentine Curve
  ( 4)
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.
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Serra's Liturgy
   ( 4)
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment. , Sacrifice this enchantment: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on this enchantment.
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Shadewing Laureate
   ( 3)
Creature — Human Warlock
(2/2)
Flying Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.
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Shanid, Sleepers' Scourge
    ( 4)
Legendary Creature — Human Knight
(2/4)
Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.
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Shanna, Purifying Blade
   ( 3)
Legendary Creature — Human Warrior
(3/3)
Lifelink At the beginning of your end step, you may pay . If you do, draw X cards. X can't be greater than the amount of life you gained this turn.
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Shatter the Source
  ( 6)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose one — • Shatter the Source deals 6 damage to target creature, planeswalker, or battle. • Destroy target artifact.
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Shatterskull Minotaur
   ( 6)
Creature — Minotaur Warrior
(5/4)
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Haste
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Shinen of Fury's Fire
  ( 3)
Creature — Spirit
(2/1)
Haste Channel — , Discard this card: Target creature gains haste until end of turn.
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Shivan Branch-Burner
   ( 7)
Creature — Dragon
(4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying, haste
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Shivan Wurm
   ( 5)
Creature — Wurm
(7/7)
Trample When this creature enters, return a red or green creature you control to its owner's hand.
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Showstopping Surprise
   ( 5)
Instant
Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.
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Shriekwood Devourer
   ( 7)
Creature — Treefolk
(7/5)
Trample Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
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Shrine of Burning Rage
 ( 2)
Artifact
At the beginning of your upkeep and whenever you cast a red spell, put a charge counter on this artifact. , , Sacrifice this artifact: It deals damage equal to the number of charge counters on it to any target.
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Shuriken
 ( 1)
Artifact — Equipment
Equipped creature has " , Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Sidar Kondo of Jamuraa
   ( 4)
Legendary Creature — Human Knight
(2/5)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
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Siege Wurm
   ( 7)
Creature — Wurm
(5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Trample
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Sifter Wurm
   ( 7)
Creature — Wurm
(7/7)
Trample When this creature enters, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
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Signature Slam
  ( 3)
Instant
Put a +1/+1 counter on target creature you control, then each modified creature you control deals damage equal to its power to target creature you don't control. (Equipment, Auras you control, and counters are modifications.)
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Signature Spells
   ( 6)
Enchantment
When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them. At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.
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Sigurd, Jarl of Ravensthorpe
   ( 3)
Legendary Creature — Human Warrior
(3/3)
Vigilance, trample, lifelink Boast — : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
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Silburlind Snapper
  ( 6)
Creature — Turtle
(6/6)
This creature can't attack unless you've cast a noncreature spell this turn.
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Silent Departure
 ( 1)
Sorcery
Return target creature to its owner's hand. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Silvar, Devourer of the Free
   ( 5)
Legendary Creature — Cat Nightmare
(4/2)
Partner with Trynn, Champion of Freedom (When this creature enters, target player may put Trynn into their hand from their library, then shuffle.) Menace Sacrifice a Human: Put a +1/+1 counter on Silvar. It gains indestructible until end of turn.
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Silverfur Partisan
  ( 3)
Creature — Wolf Warrior
(2/2)
Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
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Silverquill Lecturer
  ( 5)
Creature — Kor Wizard
(3/3)
Creature spells you cast have demonstrate. (Whenever you cast a creature spell, you may copy it. If you do, choose an opponent to also copy it. Each copy becomes a token.)
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Silverstorm Samurai
   ( 6)
Creature — Fox Samurai
(3/3)
Flash Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Sinkhole Surveyor
  ( 2)
Creature — Bird Scout
(1/3)
Flying Whenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
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Sinuous Benthisaur
  ( 6)
Creature — Dinosaur
(4/4)
When this creature enters, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
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Skeletal Wurm
  ( 8)
Creature — Skeleton Wurm
(7/6)
: Regenerate this creature.
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Skittering Precursor
  ( 3)
Creature — Eldrazi Drone
(3/3)
Devoid (This card has no color.) Menace Whenever you sacrifice a nontoken permanent, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
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Skittering Surveyor
 ( 3)
Artifact Creature — Construct
(1/2)
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Skizzik Surger
   ( 6)
Creature — Elemental
(6/4)
Haste Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Skull Fracture
 ( 1)
Sorcery
Target player discards a card. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Sky Scourer
  ( 2)
Creature — Eldrazi Drone
(1/2)
Devoid (This card has no color.) Flying Whenever you cast a colorless spell, this creature gets +1/+0 until end of turn.
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Sky-Blessed Samurai
  ( 7)
Enchantment Creature — Human Samurai
(4/4)
Affinity for enchantments (This spell costs less to cast for each enchantment you control.) Flying
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Slagwurm Armor
 ( 1)
Artifact — Equipment
Equipped creature gets +0/+6. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Sleep-Cursed Faerie
 ( 1)
Creature — Faerie Wizard
(3/3)
Flying, ward  This creature enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)  : Untap this creature.
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Slimefoot's Survey
  ( 5)
Sorcery
Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
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Slimy Burrito Illusion
( 0)
Stickers
2 — Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 3 — Double strike 2 — 2/4 4 — 5/6
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Slogurk, the Overslime
   ( 3)
Legendary Creature — Ooze
(3/3)
Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
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Slurrk, All-Ingesting
  ( 6)
Legendary Creature — Ooze
(0/0)
Slurrk enters with five +1/+1 counters on it. Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
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Smelt-Ward Minotaur
  ( 3)
Creature — Minotaur Warrior
(2/3)
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
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Smuggler's Surprise
 ( 1)
Instant
Spree (Choose one or more additional costs.) + — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. +  — You may put up to two creature cards from your hand onto the battlefield. + — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
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Sojourner's Companion
 ( 7)
Artifact Creature — Salamander
(4/4)
Affinity for artifacts Artifact landcycling ( , Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)
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Sonic Burst
  ( 2)
Instant
As an additional cost to cast this spell, discard a card at random. Sonic Burst deals 4 damage to any target.
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Sonic Seizure
 ( 1)
Instant
As an additional cost to cast this spell, discard a card at random. Sonic Seizure deals 3 damage to any target.
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Soul Burn
   ( 3)
Sorcery
Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
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Soul Scourge
  ( 5)
Creature — Nightmare Horror
(3/2)
Flying When this creature enters, target player loses 3 life. When this creature leaves the battlefield, that player gains 3 life.
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Soulscour
    ( 10)
Sorcery
Destroy all nonartifact permanents.
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Soulsurge Elemental
  ( 4)
Creature — Elemental
(*/1)
First strike Soulsurge Elemental's power is equal to the number of creatures you control.
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Soulsworn Jury
  ( 3)
Creature — Spirit
(1/4)
Defender (This creature can't attack.)  , Sacrifice this creature: Counter target creature spell.
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Soured Springs
( 0)
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. : Add or .
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Spark Rupture
  ( 3)
Enchantment
When this enchantment enters, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.
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Spell Burst
  ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell with mana value X.
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Spell Rupture
  ( 2)
Instant
Counter target spell unless its controller pays , where X is the greatest power among creatures you control.
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Spellbane Centaur
  ( 3)
Creature — Centaur
(3/2)
Creatures you control can't be the targets of blue spells or abilities from blue sources.
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Sphere of Purity
  ( 4)
Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
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Spiked Corridor // Torture Pit (Spiked Corridor)
  ( 4)
Enchantment — Room
When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Spinehorn Minotaur
  ( 3)
Creature — Minotaur Berserker
(2/3)
As long as you've drawn two or more cards this turn, this creature has double strike.
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Spiteful Returned
  ( 2)
Enchantment Creature — Zombie
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever this creature or enchanted creature attacks, defending player loses 2 life. Enchanted creature gets +1/+1.
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Spitting Dilophosaurus
  ( 3)
Creature — Dinosaur
(3/2)
Whenever this creature enters or attacks, put a -1/-1 counter on up to one target creature. Creatures your opponents control with -1/-1 counters on them can't block.
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Spitting Gourna
   ( 5)
Creature — Beast
(3/4)
Reach (This creature can block creatures with flying.) Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Spoils of Adventure
   ( 6)
Instant
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards.
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Spore Burst
  ( 4)
Sorcery
Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control.
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Spreading Insurrection
  ( 5)
Sorcery
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Spur Grappler
  ( 3)
Creature — Beast
(2/1)
This creature gets +2/+1 as long as you control no untapped lands.
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Spurnmage Advocate
 ( 1)
Creature — Human Nomad
(1/1)
: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
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Spurred Wolverine
  ( 5)
Creature — Wolverine Beast
(3/2)
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
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Squandered Resources
  ( 2)
Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
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Stampede Surfer
   ( 5)
Creature — Human Warrior
(4/4)
Haste Whenever this creature attacks, for each opponent, you create a 2/2 green Boar creature token that‘s tapped and attacking that opponent.
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Stampeding Scurryfoot
 ( 1)
Creature — Mouse
(1/1)
Exhaust —  : Put a +1/+1 counter on this creature. Create a 3/3 green Elephant creature token. (Activate each exhaust ability only once.)
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Standard Procedure
( 0)
Instant
, Reveal this card from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. This card becomes that card until end of turn.
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Starnheim Courser
  ( 3)
Creature — Pegasus
(2/2)
Flying Artifact and enchantment spells you cast cost less to cast.
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Start Your Engines
  ( 4)
Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
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Steadfast Armasaur
  ( 4)
Creature — Dinosaur
(2/3)
Vigilance  , : This creature deals damage equal to its toughness to target creature blocking or blocked by it.
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Steam Augury
   ( 4)
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
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Roaring Furnace // Steaming Sauna (Steaming Sauna)
   ( 5)
Enchantment — Room
You have no maximum hand size. At the beginning of your end step, draw a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Steelburr Champion
  ( 3)
Creature — Mouse Soldier
(1/1)
Offspring  (You may pay an additional  as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Vigilance Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.
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