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Stingscourger
  ( 2)
Creature — Goblin Warrior
(2/2)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature an opponent controls to its owner's hand.
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Stonefury
   ( 5)
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
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Stormsurge Kraken
   ( 5)
Creature — Kraken
(5/5)
Hexproof Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature becomes blocked, you may draw two cards."
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Strax, Sontaran Nurse
   ( 5)
Legendary Creature — Alien Cleric
(5/5)
Vigilance, trample Grenades — , , Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
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Street Urchin
  ( 2)
Legendary Enchantment — Background
Commander creatures you own have " , Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
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Strefan, Maurer Progenitor
   ( 4)
Legendary Creature — Vampire Noble
(3/2)
Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
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Strength of the Tajuru
   ( 2)
Instant
Multikicker (You may pay an additional any number of times as you cast this spell.) Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
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Structural Assault
   ( 5)
Sorcery
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
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Structural Collapse
  ( 6)
Sorcery
Target player sacrifices an artifact and a land of their choice. Structural Collapse deals 2 damage to that player.
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Structural Distortion
  ( 4)
Sorcery
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
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Struggle for Project Purity
  ( 4)
Enchantment
As this enchantment enters, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
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Strutting Turkey
  ( 4)
Host Creature — Bird
(2/2)
When this creature enters, exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.
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Stubborn Burrowfiend
  ( 2)
Creature — Badger Beast Mount
(2/2)
Whenever this creature becomes saddled for the first time each turn, mill two cards, then this creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Sturdy Hatchling
  ( 4)
Creature — Elemental
(6/6)
This creature enters with four -1/-1 counters on it. : This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever you cast a green spell, remove a -1/-1 counter from this creature. Whenever you cast a blue spell, remove a -1/-1 counter from this creature.
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Sturmgeist
   ( 5)
Creature — Spirit
(*/*)
Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever this creature deals combat damage to a player, draw a card.
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Sulfur Elemental
  ( 3)
Creature — Elemental
(3/2)
Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) White creatures get +1/-1.
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Sulfur Falls
( 0)
Land
This land enters tapped unless you control an Island or a Mountain. : Add or .
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Sulfuric Vapors
  ( 4)
Enchantment
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
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Sulfuric Vortex
   ( 3)
Enchantment
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead.
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Sulfurous Blast
   ( 4)
Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
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Sulfurous Mire
( 0)
Snow Land — Swamp Mountain
( : Add or .) This land enters tapped.
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Sunblade Samurai
  ( 5)
Enchantment Creature — Human Samurai
(4/4)
Vigilance (Attacking doesn't cause this creature to tap.) Channel — , Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
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Sunscour
   ( 7)
Sorcery
You may exile two white cards from your hand rather than pay this spell's mana cost. Destroy all creatures.
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Sunseed Nurturer
  ( 3)
Creature — Human Druid Wizard
(1/1)
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. : Add .
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Supernatural Rescue
  ( 4)
Enchantment — Aura
This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2.
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Supernatural Stamina
 ( 1)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
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Sure Strike
  ( 2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Sure-Footed Infiltrator
  ( 4)
Creature — Merfolk Rogue
(2/3)
Tap another untapped Rogue you control: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, draw a card.
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Surestrike Trident
 ( 2)
Artifact — Equipment
Equipped creature has first strike and " , Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker." Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Surge Engine
 ( 2)
Artifact Creature — Construct
(3/2)
Defender : This creature loses defender and gains "This creature can't be blocked."
 : This creature becomes blue and has base power and toughness 5/4. Activate only if this creature doesn't have defender.
  : Draw three cards. Activate only if this creature is blue and only once.
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Surge Mare
  ( 2)
Creature — Horse Fish
(0/5)
This creature can't be blocked by green creatures. Whenever this creature deals damage to an opponent, you may draw a card. If you do, discard a card.  : This creature gets +2/-2 until end of turn.
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Surge Node
 ( 1)
Artifact
This artifact enters with six charge counters on it. , , Remove a charge counter from this artifact: Put a charge counter on target artifact.
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Surge of Brilliance
  ( 2)
Instant
Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Surge of Righteousness
  ( 2)
Instant
Destroy target black or red creature that's attacking or blocking. You gain 2 life.
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Surge of Salvation
 ( 1)
Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
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Surge of Strength
  ( 2)
Instant
As an additional cost to cast this spell, discard a red or green card. Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.
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Surge of Thoughtweft
  ( 2)
Kindred Instant — Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
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Surge of Zeal
 ( 1)
Instant
Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.
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Surge to Victory
   ( 6)
Sorcery
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
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Surgehacker Mech
 ( 4)
Artifact — Vehicle
(5/5)
Menace When this Vehicle enters, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. Crew 4
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Surgical Extraction
 ( 1)
Instant
( can be paid with either or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
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Surgical Skullbomb
 ( 1)
Artifact
, Sacrifice this artifact: Draw a card.
 , Sacrifice this artifact: Return target creature to its owner's hand. Draw a card. Activate only as a sorcery.
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Surgical Suite // Hospital Room (Surgical Suite)
  ( 2)
Enchantment — Room
When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Surging Æther (Surging Aether)
  ( 4)
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Return target permanent to its owner's hand.
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Surging Dementia
  ( 2)
Sorcery
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Target player discards a card.
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Surging Flame
  ( 2)
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Surging Flame deals 2 damage to any target.
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Surging Might
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
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Surging Sentinels
  ( 3)
Creature — Human Soldier
(2/1)
First strike Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
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Surly Badgersaur
  ( 4)
Creature — Badger Dinosaur
(3/3)
Whenever you discard a creature card, put a +1/+1 counter on this creature. Whenever you discard a land card, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
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Surprise Deployment
  ( 4)
Instant
Cast this spell only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)
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Surprise Party
  ( 3)
Enchantment
When this enchantment enters, yell "Surprise" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast this enchantment, and that weren't spotted by an opponent before you cast this enchantment. Robots you control get +1/+0 and have vigilance.
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Surrak and Goreclaw
   ( 6)
Legendary Creature — Human Bear
(6/5)
Trample Other creatures you control have trample. Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
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Surrak Dragonclaw
    ( 5)
Legendary Creature — Human Warrior
(6/6)
Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample.
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Surrak, Elusive Hunter
  ( 3)
Legendary Creature — Human Warrior
(4/3)
This spell can't be countered. Trample Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
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Surrak, the Hunt Caller
   ( 4)
Legendary Creature — Human Warrior
(5/4)
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and no matter when it came under your control.)
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Surrakar Banisher
  ( 5)
Creature — Surrakar
(3/3)
When this creature enters, you may return target tapped creature to its owner's hand.
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Surrakar Marauder
  ( 2)
Creature — Surrakar
(2/1)
Landfall — Whenever a land you control enters, this creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Surrakar Spellblade
   ( 3)
Creature — Surrakar
(2/1)
Whenever you cast an instant or sorcery spell, you may put a charge counter on this creature. Whenever this creature deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
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Surreal Memoir
  ( 4)
Sorcery
Return an instant card at random from your graveyard to your hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Surrounded by Orcs
  ( 4)
Sorcery
Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Surtland Elementalist
   ( 7)
Creature — Giant Wizard
(8/8)
As an additional cost to cast this spell, reveal a Giant card from your hand or pay . Whenever this creature attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.
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Surtland Flinger
   ( 5)
Creature — Giant Berserker
(4/6)
Whenever this creature attacks, you may sacrifice another creature. When you do, this creature deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, this creature deals twice that much damage instead.
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Surtr, Fiery Jötun
   ( 5)
Legendary Creature — Giant God Warrior
(5/5)
Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever you cast a historic spell, Surtr deals 3 damage to any target. (Artifacts, legendaries, and Sagas are historic.)
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Surveillance Monitor
  ( 4)
Creature — Vedalken Detective
(3/3)
When this creature enters, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.
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Surveilling Sprite
  ( 2)
Creature — Faerie Rogue
(1/1)
Flying When this creature dies, you may draw a card.
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Surveyor's Scope
 ( 2)
Artifact
, Exile this artifact: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.
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Survival Cache
  ( 3)
Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Survival of the Fittest
  ( 2)
Enchantment
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
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Struggle // Survive (Survive)
  ( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their graveyard into their library.
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Survive the Night
  ( 3)
Instant
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Survivor of Korlis
 ( 1)
Creature — Human Soldier
(1/1)
First strike  , Exile this card from your graveyard: Scry 2.
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Survivor of the Unseen
  ( 3)
Creature — Human Wizard
(2/1)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : Draw two cards, then put a card from your hand on top of your library.
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Survivors' Bond
  ( 2)
Sorcery
Choose one or both — • Return target Human creature card from your graveyard to your hand. • Return target non-Human creature card from your graveyard to your hand.
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Survivors' Encampment
( 0)
Land — Desert
: Add .
, Tap an untapped creature you control: Add one mana of any color.
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Survivor's Med Kit
 ( 1)
Artifact
, : Choose one that hasn't been chosen —
• Stimpak — Draw a card. • Fancy Lads Snack Cakes — Create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") • RadAway — Target player loses all rad counters. Sacrifice this artifact.
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Sutina, Speaker of the Tajuru
  ( 3)
Legendary Creature — Elf Scout
(2/2)
When Sutina enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
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Suture Priest
  ( 2)
Creature — Phyrexian Cleric
(1/1)
Whenever another creature you control enters, you may gain 1 life. Whenever a creature an opponent controls enters, you may have that player lose 1 life.
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Suture Spirit
  ( 2)
Creature — Spirit
(1/1)
Flying   : Regenerate target creature.
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Sutured Ghoul
    ( 7)
Creature — Zombie
(*/*)
Trample As this creature enters, exile any number of creature cards from your graveyard. Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
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Swarm Saboteur
  ( 2)
Creature — — Human Ninja
(2/1)
Ninjutsu  ( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Deathtouch Whenever Swarm Saboteur deals combat damage to a player, conjure a card named Virus Beetle into your hand.
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Swarm Surge
  ( 3)
Sorcery
Devoid (This card has no color.) Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
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Murderous Rider (Swift End)
   ( 3)
Instant — Adventure
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
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Swift Reconfiguration
 ( 1)
Enchantment — Aura
Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
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Sword of Hours
 ( 2)
Artifact — Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it. Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Sword of Once and Future
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip 
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Symbiotic Wurm
    ( 8)
Creature — Wurm
(7/7)
When this creature dies, create seven 1/1 green Insect creature tokens.
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Synod Centurion
 ( 4)
Artifact Creature — Construct
(4/4)
When you control no other artifacts, sacrifice this creature.
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Tajuru Archer
  ( 3)
Creature — Elf Archer Ally
(1/2)
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature with flying equal to the number of Allies you control.
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