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Tajuru Beastmaster
  ( 6)
Creature — Elf Warrior Ally
(5/5)
Rally — Whenever this creature or another Ally you control enters, creatures you control get +1/+1 until end of turn.
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Tajuru Paragon
  ( 2)
Creature — Elf
(3/2)
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker  When this creature enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
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Tajuru Pathwarden
  ( 5)
Creature — Elf Warrior Ally
(5/4)
Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Tajuru Preserver
  ( 2)
Creature — Elf Shaman
(2/1)
Spells and abilities your opponents control can't cause you to sacrifice permanents.
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Tajuru Stalwart
  ( 3)
Creature — Elf Scout Ally
(0/1)
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
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Tajuru Warcaller
   ( 5)
Creature — Elf Warrior Ally
(2/1)
Rally — Whenever this creature or another Ally you control enters, creatures you control get +2/+2 until end of turn.
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Takeno, Samurai General
  ( 6)
Legendary Creature — Human Samurai
(3/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
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Tallyman of Nurgle
  ( 3)
Creature — Astartes Warrior
(2/3)
Lifelink The Seven-fold Chant — At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life.
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Tamiyo's Journal
 ( 5)
Legendary Artifact
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") , Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
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Target Minotaur
  ( 2)
Creature — Minotaur Warrior
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Tarrian's Journal
  ( 2)
Legendary Artifact
, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.
, , Discard your hand: Transform Tarrian's Journal.
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Tasigur's Cruelty
  ( 6)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .) Each opponent discards two cards.
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Taurean Mauler
  ( 3)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
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Tawnos, Urza's Apprentice
  ( 2)
Legendary Creature — Human Artificer
(1/3)
Haste  , : Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Teething Wurmlet
 ( 1)
Creature — Wurm
(1/1)
This creature has deathtouch as long as you control three or more artifacts. Whenever an artifact you control enters, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on this creature.
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Teferi's Curse
  ( 2)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Tegwyll's Scouring
   ( 6)
Sorcery
You may cast this spell as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.
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Temple Altisaur
  ( 5)
Creature — Dinosaur
(3/4)
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
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Temporal Aperture
 ( 2)
Artifact
, : Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
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Temporal Fissure
  ( 5)
Sorcery
Return target permanent to its owner's hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Tempting Wurm
  ( 2)
Creature — Wurm
(5/5)
When this creature enters, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
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Temur Ascendancy
   ( 3)
Enchantment
Creatures you control have haste. Whenever a creature you control with power 4 or greater enters, you may draw a card.
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Temur Battle Rage
  ( 2)
Instant
Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
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Temur Battlecrier
   ( 3)
Creature — Orc Ranger
(4/3)
During your turn, spells you cast cost less to cast for each creature you control with power 4 or greater.
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Temur Charger
  ( 2)
Creature — Horse
(3/1)
Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gains trample until end of turn.
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Temur Charm
   ( 3)
Instant
Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller pays . • Creatures with power 3 or less can't block this turn.
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Temur Runemark
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has trample as long as you control a blue or red permanent.
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Temur Tawnyback
   ( 6)
Creature — Beast
(4/3)
When this creature enters, draw a card, then discard a card.
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Temur War Shaman
   ( 6)
Creature — Human Shaman
(4/5)
When this creature enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
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Tenured Inkcaster
  ( 5)
Creature — Vampire Warlock
(2/2)
When this creature enters, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
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Tenured Oilcaster
  ( 4)
Creature — Phyrexian Wizard
(2/4)
Menace (This creature can't be blocked except by two or more creatures.) This creature gets +3/+0 as long as an opponent has eight or more cards in their graveyard. Whenever this creature attacks or blocks, each player mills a card.
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Terry Pin, Turboturtle (playtest)
   ( 4)
Legendary Creature — — Turtle Athlete
(4/3)
Flash Haste You may ignore the words "Activate only as a sorcery" while activating abilities.
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Test of Endurance
   ( 4)
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
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Thallid Devourer
   ( 3)
Creature — Fungus
(2/2)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: This creature gets +1/+2 until end of turn.
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Thassa's Devourer
  ( 5)
Enchantment Creature — Elemental
(2/6)
Constellation — Whenever this creature or another enchantment you control enters, target player mills two cards.
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The Balrog, Durin's Bane
   ( 7)
Legendary Creature — Avatar Demon
(7/5)
This spell costs less to cast for each permanent sacrificed this turn. Haste The Balrog can't be blocked except by legendary creatures. When The Balrog dies, destroy target artifact or creature an opponent controls.
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The Council of Four
   ( 5)
Legendary Creature — Human Noble
(0/8)
Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
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The Curse of Fenric
   ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch. II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities. III — Target Mutant fights another target creature named Fenric.
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The Eleventh Hour
  ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost less to cast." III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.
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The Fourth Doctor
   ( 4)
Legendary Creature — Time Lord Doctor
(4/4)
You may look at the top card of your library any time. Would You Like A . . . ? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
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The Grand Tour (playtest)
  ( 2)
Instant
Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.
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The Great Aurora
    ( 9)
Sorcery
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
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The Hourglass Coven
   ( 6)
Legendary Creature — — Hag Warlock
(3/3)
When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield. Other Warlocks you control get +1/+1.
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The Mirari Conjecture
  ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target instant card from your graveyard to your hand. II — Return target sorcery card from your graveyard to your hand. III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
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The Mouth of Sauron
   ( 5)
Legendary Creature — Human Advisor
(3/4)
When The Mouth of Sauron enters, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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The True Scriptures
( 0)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, destroy up to one target creature or planeswalker that player controls. II — Each opponent discards three cards, then mills three cards. III — Put all creature cards from all graveyards onto the battlefield under your control. Exile this Saga, then return it to the battlefield (front face up).
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The Ur-Dragon
      ( 9)
Legendary Creature — Dragon Avatar
(10/10)
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
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Thelon's Curse
  ( 2)
Enchantment
Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
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Thought Courier
  ( 2)
Creature — Human Wizard
(1/1)
: Draw a card, then discard a card.
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Thought Devourer
   ( 4)
Creature — Beast
(4/4)
Flying Your maximum hand size is reduced by four.
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Thought Erasure
  ( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Thought Scour
 ( 1)
Instant
Target player mills two cards. Draw a card.
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Thran Turbine
 ( 1)
Artifact
At the beginning of your upkeep, you may add  . You can't spend this mana to cast spells.
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Thrull Surgeon
  ( 2)
Creature — Thrull
(1/1)
 , Sacrifice this creature: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
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Thundering Wurm
  ( 3)
Creature — Wurm
(4/4)
When this creature enters, sacrifice it unless you discard a land card.
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Thurid, Mare of Destiny
   ( 4)
Legendary Creature — Pegasus
(2/4)
Flying, lifelink Whenever you cast a Pegasus, Unicorn, or Horse creature spell, copy it. (The copy becomes a token.) Other Pegasi, Unicorns, and Horses you control get +1/+1.
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Tidal Courier
  ( 4)
Creature — Merfolk
(1/2)
When this creature enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.  : This creature gains flying until end of turn.
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Tidal Surge
  ( 2)
Sorcery
Tap up to three target creatures without flying.
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Tidepool Turtle
  ( 4)
Creature — Turtle
(2/5)
 : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Tinybones, Bauble Burglar
  ( 2)
Legendary Creature — Skeleton Rogue
(1/3)
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.  , : Each opponent discards a card. Activate only as a sorcery.
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Titania, Nature's Force
   ( 6)
Legendary Creature — Elemental
(6/6)
You may play Forests from your graveyard. Whenever a Forest you control enters, create a 5/3 green Elemental creature token. Whenever an Elemental you control dies, you may mill three cards.
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Tomb of Horrors Adventurer
  ( 6)
Creature — Elf Monk
(4/4)
When this creature enters, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)
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Tome Scour
 ( 1)
Sorcery
Target player mills five cards.
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Topsy Turvy
  ( 3)
Enchantment
The phases of each player's turn are reversed. (The phases are, in reverse order, ending, second main, combat, first main, and beginning.) As long as there are more than two players in the game, the turn order is reversed.
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Toralf, God of Fury
   ( 4)
Legendary Creature — God
(5/4)
Trample Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.
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Torch Courier
 ( 1)
Creature — Goblin
(1/1)
Haste Sacrifice this creature: Another target creature gains haste until end of turn.
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Tori D'Avenant, Fury Rider
    ( 4)
Legendary Creature — Human Knight
(3/3)
Vigilance, trample Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
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Torture
 ( 1)
Enchantment — Aura
Enchant creature  : Put a -1/-1 counter on enchanted creature.
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Torture Chamber
 ( 3)
Artifact
At the beginning of your upkeep, put a pain counter on this artifact. At the beginning of your end step, this artifact deals damage to you equal to the number of pain counters on it. , , Remove all pain counters from this artifact: It deals damage to target creature equal to the number of pain counters removed this way.
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Spiked Corridor // Torture Pit (Torture Pit)
  ( 4)
Enchantment — Room
If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Tortured Existence
 ( 1)
Enchantment
, Discard a creature card: Return target creature card from your graveyard to your hand.
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Tourach, Dread Cantor
  ( 2)
Legendary Creature — Human Cleric
(2/1)
Kicker  (You may pay an additional  as you cast this spell.) Protection from white Whenever an opponent discards a card, put a +1/+1 counter on Tourach. When Tourach enters, if it was kicked, target opponent discards two cards at random.
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Tourach's Canticle
  ( 4)
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random.
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Tourach's Chant
   ( 3)
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay . Whenever a player puts a Forest onto the battlefield, this enchantment deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.
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Tourach's Gate
   ( 3)
Enchantment — Aura
Enchant land you control Sacrifice a Thrull: Put three time counters on this Aura. At the beginning of your upkeep, remove a time counter from this Aura. If there are no time counters on this Aura, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.
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Tovolar, the Midnight Scourge
( 0)
Legendary Creature — Werewolf
(4/4)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.   : Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
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