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Transforming Flourish
  ( 3)
Instant
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target artifact or creature you don't control. If that permanent is destroyed this way, its controller exiles cards from the top of their library until they exile a nonland card, then they may cast that card without paying its mana cost.
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Trash for Treasure
  ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield.
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Traxos, Scourge of Kroog
 ( 4)
Legendary Artifact Creature — Construct
(7/7)
Trample Traxos enters tapped and doesn't untap during your untap step. Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
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Treacherous Urge
  ( 5)
Instant
Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
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Treasure
( 0)
Token Artifact — — Treasure
, Sacrifice this artifact: Add one mana of any color.
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Treasure Chest
 ( 3)
Artifact
, Sacrifice this artifact: Roll a d20.
1 | Trapped — You lose 3 life. 2–9 | Create five Treasure tokens. 10–19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
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Treasure Cove
( 0)
Land
(Transforms from Treasure Map.) : Add .
, Sacrifice a Treasure: Draw a card.
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Treasure Cruise
  ( 8)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .) Draw three cards.
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Treasure Hunt
  ( 2)
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
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Treasure Hunter
  ( 3)
Creature — Human
(2/2)
When this creature enters, you may return target artifact card from your graveyard to your hand.
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Treasure Keeper
 ( 4)
Artifact Creature — Construct
(3/3)
When this creature dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
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Treasure Mage
  ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
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Treasure Nabber
  ( 3)
Creature — Goblin Rogue
(3/2)
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
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Treasured Find
  ( 2)
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
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Treasury Thrull
   ( 6)
Creature — Thrull
(4/4)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever this creature attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
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Curious Pair (Treats to Share)
 ( 1)
Sorcery — Adventure
Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with " , , Sacrifice this token: You gain 3 life.")
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Trespasser's Curse
  ( 2)
Enchantment — Aura Curse
Enchant player Whenever a creature enchanted player controls enters, that player loses 1 life and you gain 1 life.
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Triumphant Adventurer
  ( 2)
Creature — Human Knight
(1/1)
Deathtouch During your turn, this creature has first strike. Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
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Triumphant Surge
  ( 4)
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
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Trumpeting Carnosaur
   ( 6)
Creature — Dinosaur
(7/6)
Trample When this creature enters, discover 5.  , Discard this card: It deals 3 damage to target creature or planeswalker.
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Tunnel Surveyor
  ( 3)
Creature — Human Detective
(2/2)
When this creature enters, create a 1/1 white Glimmer enchantment creature token.
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Tunneler Wurm
   ( 8)
Creature — Wurm
(6/6)
Discard a card: Regenerate this creature.
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Tura Kennerüd, Skyknight
    ( 5)
Legendary Creature — Human Knight
(3/3)
Flying Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
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Turbo-Thwacking Auto-Hammer
( 0)
Artifact — Contraption
Whenever you crank this Contraption, target creature gains double strike until end of turn.
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Turbulent Dreams
  ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Return X target nonland permanents to their owners' hands.
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Turf War
  ( 5)
Enchantment
When this enchantment enters, for each player, put a contested counter on target land that player controls. Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it.
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Turf Wound
  ( 3)
Instant
Target player can't play lands this turn. Draw a card.
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Turn // Burn (Turn)
  ( 3)
Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.)
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Turn Against
  ( 5)
Instant
Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Turn Aside
 ( 1)
Instant
Counter target spell that targets a permanent you control.
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Turn Inside Out
 ( 1)
Instant
Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Turn into a Pumpkin
  ( 4)
Instant
Return target nonland permanent to its owner's hand. Draw a card. Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Turn the Earth
 ( 1)
Instant
Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Turn the Tables
   ( 5)
Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
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Turn the Tide
  ( 2)
Instant
Creatures your opponents control get -2/-0 until end of turn.
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Turn to Frog
  ( 2)
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
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Turn to Mist
  ( 2)
Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Turn to Slag
   ( 5)
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
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Turnabout
   ( 4)
Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
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Turntimber Ascetic
  ( 5)
Creature — Giant Cleric
(5/4)
When this creature enters, you gain 3 life.
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Turntimber Basilisk
   ( 3)
Creature — Basilisk
(2/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land you control enters, you may have target creature block this creature this turn if able.
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Turntimber Grove
( 0)
Land
This land enters tapped. When this land enters, target creature gets +1/+1 until end of turn. : Add .
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Turntimber Ranger
   ( 5)
Creature — Elf Scout Ranger Ally
(2/2)
Whenever this creature or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on this creature.
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Turntimber Sower
  ( 3)
Creature — Elf Druid
(3/3)
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. , Sacrifice three creatures: Return target land card from your graveyard to your hand.
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Turntimber Symbiosis
    ( 7)
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
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Turret Ogre
  ( 4)
Creature — Ogre Warrior
(4/3)
Reach (This creature can block creatures with flying.) When this creature enters, if you control another creature with power 4 or greater, this creature deals 2 damage to each opponent.
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Turtleshell Changeling
  ( 4)
Creature — Shapeshifter
(1/4)
Changeling (This card is every creature type.)  : Switch this creature's power and toughness until end of turn.
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Twins of Maurer Estate
  ( 5)
Creature — Vampire
(3/5)
Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Twists and Turns
 ( 1)
Enchantment
If a creature you control would explore, instead you scry 1, then that creature explores. When this enchantment enters, target creature you control explores. When a land you control enters, if you control seven or more lands, transform this enchantment.
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Two by Four (playtest)
  ( 2)
Instant
Choose one or both — • Put a base power 4 counter on target creature. • Put a base toughness 4 counter on target creature.
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Ugin's Conjurant
 ( 0)
Creature — Spirit Monk
(0/0)
This creature enters with X +1/+1 counters on it. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from this creature.
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Ultramarines Honour Guard
  ( 4)
Creature — Astartes Warrior
(2/2)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Other creatures you control get +1/+1.
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Unbound Flourishing
  ( 3)
Enchantment
Whenever you cast a permanent spell with a mana cost that contains , double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
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Unburden
   ( 3)
Sorcery
Target player discards two cards. Cycling ( , Discard this card: Draw a card.)
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Unburial Rites
  ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Unburied Earthcarver
  ( 2)
Creature — Human Warrior
(2/2)
, Sacrifice another creature: Put a +1/+1 counter on this creature.
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Uncaged Fury
  ( 3)
Instant
Target creature gets +1/+1 and gains double strike until end of turn.
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Undead Augur
  ( 2)
Creature — Zombie Wizard
(2/2)
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.
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Undermountain Adventurer
  ( 4)
Creature — Giant Warrior
(3/4)
Vigilance When this creature enters, you take the initiative. : Add  . If you've completed a dungeon, add six instead.
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Unflinching Courage
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
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Unglued Pea-Brained Dinosaur
( 0)
Stickers
2 — : Add . Spend this mana only to cast creature spells. 4 — At the beginning of combat on your turn, target noncreature artifact you control becomes a 4/4 artifact creature with flying until end of turn. 2 — 2/4 5 — 8/6
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Unholy Indenture
  ( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.
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Unity of Purpose
  ( 4)
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Untap each creature you control with a +1/+1 counter on it.
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Universal Surveillance
    ( 3)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw X cards.
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Unleash Fury
  ( 2)
Instant
Double the power of target creature until end of turn.
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Unnatural Aggression
  ( 3)
Instant
Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
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Unnatural Endurance
 ( 1)
Instant
Devoid (This card has no color.) Target creature gets +2/+0 until end of turn. Regenerate it.
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Unnatural Hunger
   ( 5)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, this Aura deals damage equal to that creature's power to that player unless they sacrifice another creature of their choice.
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Unnatural Moonrise
  ( 2)
Sorcery
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Unnatural Predation
 ( 1)
Instant
Target creature gets +1/+1 and gains trample until end of turn.
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Unnatural Restoration
  ( 2)
Sorcery
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Unnatural Selection
  ( 2)
Enchantment
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
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Unnatural Speed
 ( 1)
Instant — Arcane
Target creature gains haste until end of turn.
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Unquenchable Fury
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand." When this Aura is put into your graveyard from the battlefield, return it to your hand.
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Urabrask
   ( 4)
Legendary Creature — Phyrexian Praetor
(4/4)
First strike Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add . : Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
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Urabrask the Hidden
   ( 5)
Legendary Creature — Phyrexian Praetor
(4/4)
Creatures you control have haste. Creatures your opponents control enter tapped.
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Urabrask, Heretic Praetor
   ( 5)
Legendary Creature — Phyrexian Praetor
(4/4)
Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
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Urabrask's Anointer
  ( 4)
Artifact Creature — Phyrexian Wizard
(4/2)
When this creature enters, it deals X damage to any target, where X is the number of permanents you control with oil counters on them.
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Urabrask's Forge
  ( 3)
Artifact
At the beginning of combat on your turn, put an oil counter on this artifact, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on this artifact. Sacrifice that token at the beginning of the next end step.
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Urban Burgeoning
 ( 1)
Enchantment — Aura
Enchant land Enchanted land has "Untap this land during each other player's untap step."
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Urban Daggertooth
   ( 4)
Creature — Dinosaur
(4/3)
Vigilance Enrage — Whenever this creature is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Urban Evolution
   ( 5)
Sorcery
Draw three cards. You may play an additional land this turn.
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Urban Utopia
  ( 2)
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land has " : Add one mana of any color."
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Urbis Protector
   ( 6)
Creature — Human Cleric
(1/1)
When this creature enters, create a 4/4 white Angel creature token with flying.
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Urborg
( 0)
Legendary Land
: Add .
: Target creature loses first strike or swampwalk until end of turn.
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Urborg Drake
   ( 3)
Creature — Drake
(2/3)
Flying This creature attacks each combat if able.
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