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Experimental Augury
  ( 2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Extraordinary Journey
    ( 2)
Enchantment
When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
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Ezuri, Claw of Progress
   ( 4)
Legendary Creature — Phyrexian Elf Warrior
(3/3)
Whenever a creature you control with power 2 or less enters, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
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Ezuri, Stalker of Spheres
   ( 4)
Legendary Creature — Phyrexian Elf Warrior
(3/3)
When Ezuri enters, you may pay . If you do, proliferate twice. Whenever you proliferate, draw a card.
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Ezuri's Archers
 ( 1)
Creature — Elf Archer
(1/2)
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +3/+0 until end of turn.
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Ezuri's Brigade
   ( 4)
Creature — Elf Warrior
(4/4)
Metalcraft — As long as you control three or more artifacts, this creature gets +4/+4 and has trample.
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Ezuri's Predation
    ( 8)
Sorcery
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
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Faceless Devourer
  ( 3)
Creature — Nightmare Horror
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) When this creature enters, exile another target creature with shadow. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Faeburrow Elder
   ( 3)
Creature — Treefolk Druid
(0/0)
Vigilance This creature gets +1/+1 for each color among permanents you control. : For each color among permanents you control, add one mana of that color.
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Fake Your Own Death
  ( 2)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Falkenrath Torturer
  ( 3)
Creature — Vampire
(2/1)
Sacrifice a creature: This creature gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.
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Fallow Wurm
  ( 3)
Creature — Wurm
(4/4)
When this creature enters, sacrifice it unless you discard a land card.
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False Cure
  ( 2)
Instant
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.
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False Mourning
 ( 1)
Sorcery
Put target card from your graveyard on top of your library.
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Fated Return
    ( 7)
Instant
Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2.
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Fear of Burning Alive
   ( 6)
Enchantment Creature — Nightmare
(4/4)
When this creature enters, it deals 4 damage to each opponent. Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, this creature deals that amount of damage to target creature that player controls.
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Fear of Exposure
  ( 3)
Enchantment Creature — Nightmare
(5/4)
As an additional cost to cast this spell, tap two untapped creatures and/or lands you control. Trample
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Fear of Surveillance
  ( 2)
Enchantment Creature — Nightmare
(2/2)
Vigilance Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Feisty Stegosaurus
  ( 5)
Host Creature — Dinosaur
(2/1)
When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.
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Field Surgeon
  ( 2)
Creature — Human Cleric
(1/1)
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
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Filigree Fracture
  ( 3)
Instant
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
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Filthy Cur
  ( 2)
Creature — Dog
(2/2)
Whenever this creature is dealt damage, you lose that much life.
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Final Flourish
  ( 2)
Instant
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.
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Finest Hour
    ( 5)
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
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Fire Giant's Fury
  ( 2)
Sorcery
Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.
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Fire Urchin
  ( 2)
Creature — Elemental
(1/3)
Trample Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn.
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Fissure
   ( 5)
Instant
Destroy target creature or land. It can't be regenerated.
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Fissure Vent
   ( 5)
Sorcery
Choose one or both — • Destroy target artifact. • Destroy target nonbasic land.
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Fissure Wizard
  ( 2)
Creature — Goblin Wizard
(2/1)
When this creature enters, you may discard a card. If you do, draw a card.
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Flame Burst
  ( 2)
Instant
Flame Burst deals X damage to any target, where X is 2 plus the number of cards named Flame Burst in all graveyards.
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Flameshadow Conjuring
  ( 4)
Enchantment
Whenever a nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
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Flamestick Courier
  ( 3)
Creature — Goblin
(2/1)
You may choose not to untap this creature during your untap step.  , : Target Goblin creature gets +2/+2 and has haste for as long as this creature remains tapped.
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Flaming Tyrannosaurus
   ( 7)
Creature — Dinosaur
(5/5)
Menace Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 3 damage to any target. Then put a +1/+1 counter on this creature. When this creature dies, it deals damage equal to its power to each opponent.
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Flesh Burrower
  ( 2)
Creature — Insect
(2/2)
Deathtouch Whenever this creature attacks, another target creature you control gains deathtouch until end of turn.
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Flourishing Bloom-Kin
  ( 2)
Creature — Plant Elemental
(0/0)
This creature gets +1/+1 for each Forest you control. Disguise   When this creature is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
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Flourishing Defenses
  ( 5)
Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
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Flourishing Fox
 ( 1)
Creature — Fox
(1/1)
Whenever you cycle another card, put a +1/+1 counter on this creature. Cycling ( , Discard this card: Draw a card.)
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Flourishing Hunter
   ( 6)
Creature — Wolf Spirit
(6/6)
When this creature enters, you gain life equal to the greatest toughness among other creatures you control.
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Flourishing Strike
  ( 2)
Instant
Choose one — • Flourishing Strike deals 5 damage to target creature with flying. • Target creature gets +3/+3 until end of turn. Entwine  (Choose both if you pay the entwine cost.)
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Flower // Flourish (Flower)
 ( 1)
Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.
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Flowstone Sculpture
 ( 6)
Artifact Creature — Shapeshifter
(4/4)
, Discard a card: Put a +1/+1 counter on this creature or this creature gains flying, first strike, or trample. <I>(This effect lasts indefinitely.)</I>
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Flurry of Horns
  ( 5)
Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
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Flurry of Wings
   ( 3)
Instant
Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.
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Font of Return
  ( 2)
Enchantment
 , Sacrifice this enchantment: Return up to three target creature cards from your graveyard to your hand.
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Forgehammer Centurion
  ( 3)
Creature — Phyrexian Warrior
(3/2)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature. Whenever this creature attacks, you may remove two oil counters from it. When you do, target creature can't block this turn.
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Form of the Dinosaur
   ( 6)
Enchantment
When this enchantment enters, your life total becomes 15. At the beginning of your upkeep, this enchantment deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
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Formless Nurturing
  ( 4)
Sorcery
Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Four Knocks
  ( 3)
Enchantment
Vanishing 4 (This enchantment enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your first main phase, draw a card.
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Fourth Bridge Prowler
 ( 1)
Creature — Human Rogue
(1/1)
When this creature enters, you may have target creature get -1/-1 until end of turn.
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Fracture
  ( 2)
Instant
Destroy target artifact, enchantment, or planeswalker.
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Fractured Identity
   ( 5)
Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
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Fractured Loyalty
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
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Mirror Room // Fractured Realm (Fractured Realm)
   ( 7)
Enchantment — Room
If a triggered ability of a permanent you control triggers, that ability triggers an additional time. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Fractured Sanity
   ( 3)
Sorcery
Each opponent mills fourteen cards. Cycling  ( , Discard this card: Draw a card.) When you cycle this card, each opponent mills four cards.
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Fracturing Gust
    ( 5)
Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
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Frantic Purification
  ( 3)
Instant
Destroy target enchantment. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Freyalise, Llanowar's Fury
   ( 5)
Legendary Planeswalker — Freyalise
(3)
+2: Create a 1/1 green Elf Druid creature token with " : Add ." −2: Destroy target artifact or enchantment. −6: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.
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Frightshroud Courier
  ( 3)
Creature — Zombie
(2/1)
You may choose not to untap this creature during your untap step.  , : Target Zombie creature gets +2/+2 and has fear for as long as this creature remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
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Frilled Cave-Wurm
  ( 4)
Creature — Salamander Wurm
(2/5)
Descend 4 — This creature gets +2/+0 as long as there are four or more permanent cards in your graveyard.
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Frodo, Adventurous Hobbit
  ( 2)
Legendary Creature — Halfling Scout
(1/3)
Partner with Sam, Loyal Attendant Vigilance Whenever Frodo attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
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Frost Fair Lure Fish
   ( 7)
Creature — Fish
(7/7)
When this creature enters, create two 1/1 blue Fish creature tokens and create two tapped Treasure tokens. Fish you control have haste and can't be blocked by Humans. Foretell   
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Frostburn Weird
  ( 2)
Creature — Weird
(1/4)
: This creature gets +1/-1 until end of turn.
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Fungusaur
  ( 4)
Creature — Fungus Dinosaur
(2/2)
Whenever this creature is dealt damage, put a +1/+1 counter on it.
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Furious Assault
  ( 3)
Enchantment
Whenever you cast a creature spell, this enchantment deals 1 damage to target player or planeswalker.
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Furious Bellow
  ( 2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Furious Forebear
  ( 2)
Creature — Spirit Warrior
(3/1)
Whenever a creature you control dies while this card is in your graveyard, you may pay  . If you do, return this card from your graveyard to your hand.
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Furious Reprisal
  ( 4)
Sorcery
Furious Reprisal deals 2 damage to each of two targets.
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Furious Resistance
 ( 1)
Instant
Target blocking creature gets +3/+0 and gains first strike until end of turn.
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Furious Rise
  ( 3)
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
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Furious Spinesplitter
   ( 4)
Creature — Ogre Warrior
(3/3)
Trample At the beginning of your end step, put a +1/+1 counter on this creature for each opponent who was dealt damage this turn.
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Furnace Brood
  ( 4)
Creature — Elemental
(3/3)
: Target creature can't be regenerated this turn.
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Furnace Celebration
   ( 3)
Enchantment
Whenever you sacrifice another permanent, you may pay . If you do, this enchantment deals 2 damage to any target.
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Furnace Dragon
    ( 9)
Creature — Dragon
(5/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When this creature enters, if you cast it from your hand, exile all artifacts.
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Furnace Gremlin
  ( 2)
Creature — Phyrexian Gremlin
(1/2)
 : This creature gets +1/+0 until end of turn.
When this creature dies, incubate X, where X is its power. (Create an Incubator token with X +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
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Furnace Hellkite
   ( 7)
Artifact Creature — Dragon
(5/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying : This creature gets +1/+0 until end of turn.
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Furnace Host Charger
  ( 6)
Creature — Phyrexian Giant
(5/5)
Haste Mountaincycling ( , Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Furnace of Rath
    ( 4)
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Furnace Punisher
  ( 3)
Creature — Phyrexian Warrior
(3/3)
Menace At the beginning of each player's upkeep, this creature deals 2 damage to that player unless they control two or more basic lands.
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Furnace Reins
  ( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Furnace Scamp
 ( 1)
Creature — Phyrexian Beast
(1/1)
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, this creature deals 3 damage to that player.
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Furnace Skullbomb
 ( 1)
Artifact
, Sacrifice this artifact: Draw a card.
 , Sacrifice this artifact: Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery.
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Furnace Spirit
  ( 3)
Creature — Spirit
(1/1)
Haste : This creature gets +1/+0 until end of turn.
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Furnace Strider
  ( 5)
Creature — Phyrexian Beast
(4/5)
This creature enters with two oil counters on it. Remove an oil counter from this creature: Target creature you control gains haste until end of turn.
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Furnace Whelp
   ( 4)
Creature — Dragon
(2/2)
Flying : This creature gets +1/+0 until end of turn.
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Furnace-Blessed Conqueror
( 0)
Creature — Phyrexian Cleric
(3/3)
Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on this creature. Sacrifice that token at the beginning of the next end step.
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Furor of the Bitten
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
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Furtive Analyst
  ( 3)
Creature — Human Wizard
(1/4)
Vigilance , : Draw a card, then discard a card.
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Furtive Courier
  ( 3)
Creature — Merfolk Advisor
(3/2)
This creature can't be blocked as long as you've sacrificed an artifact this turn. Whenever this creature attacks, draw a card, then discard a card.
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