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Furtive Homunculus
  ( 2)
Creature — Homunculus
(2/1)
Skulk (This creature can't be blocked by creatures with greater power.)
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Fury
   ( 5)
Creature — Elemental Incarnation
(3/3)
Double strike When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.
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Fury Charm
  ( 2)
Instant
Choose one — • Destroy target artifact. • Target creature gets +1/+1 and gains trample until end of turn. • Remove two time counters from target permanent or suspended card.
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Fury of the Horde
   ( 7)
Sorcery
You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Fury Sliver
  ( 6)
Creature — Sliver
(3/3)
All Sliver creatures have double strike.
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Fury Storm
   ( 4)
Instant
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Copy target instant or sorcery spell. You may choose new targets for the copy.
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Furyblade Vampire
  ( 2)
Creature — Vampire Berserker
(1/2)
Trample At the beginning of combat on your turn, you may discard a card. If you do, this creature gets +3/+0 until end of turn.
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Furyborn Hellkite
    ( 7)
Creature — Dragon
(6/6)
Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters with six +1/+1 counters on it.) Flying
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Furycalm Snarl
( 0)
Land
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. : Add or .
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Furystoke Giant
   ( 5)
Creature — Giant Warrior
(3/3)
When this creature enters, other creatures you control gain " : This creature deals 2 damage to any target" until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Future Sight
    ( 5)
Enchantment
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
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Futurist Operative
  ( 4)
Creature — Human Ninja
(3/4)
As long as this creature is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.  : Untap this creature.
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Futurist Sentinel
  ( 4)
Artifact — Vehicle
(6/6)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Futurist Spellthief
  ( 3)
Creature — — Moonfolk Wizard
(3/2)
Flash When Futurist Spellthief enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Gadrak, the Crown-Scourge
  ( 3)
Legendary Creature — Dragon
(5/4)
Flying Gadrak can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Gaea's Courser
  ( 5)
Creature — Centaur Soldier
(4/5)
Whenever this creature attacks, if there are three or more creature cards in your graveyard, draw a card.
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Garruk, Cursed Huntsman
   ( 6)
Legendary Planeswalker — Garruk
(5)
0: Create two 2/2 black and green Wolf creature tokens with "When this token dies, put a loyalty counter on each Garruk you control." −3: Destroy target creature. Draw a card. −6: You get an emblem with "Creatures you control get +3/+3 and have trample."
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Garruk, the Veil-Cursed
( 0)
Legendary Planeswalker — Garruk
+1: Create a 1/1 black Wolf creature token with deathtouch. −1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. −3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
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Gather Courage
 ( 1)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +2/+2 until end of turn.
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Genku, Future Shaper
   ( 4)
Legendary Creature — Moonfolk Wizard
(2/5)
Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics. • 2/2 white Fox with vigilance. • 1/2 blue Moonfolk with flying. • 1/1 black Rat with lifelink.   : Put a +1/+1 counter on each creature you control.
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Gerrard's Hourglass Pendant
 ( 1)
Legendary Artifact
Flash If a player would begin an extra turn, that player skips that turn instead. , , Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.
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Get Your Head in the Game
  ( 3)
Enchantment
Flash When this enchantment enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
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Ghave, Guru of Spores
    ( 5)
Legendary Creature — Fungus Shaman
(0/0)
Ghave enters with five +1/+1 counters on it. , Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.
, Sacrifice a creature: Put a +1/+1 counter on target creature.
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Ghirapur Aether Grid
  ( 3)
Enchantment
Tap two untapped artifacts you control: This enchantment deals 1 damage to any target.
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Ghirapur Gearcrafter
  ( 3)
Creature — Human Artificer
(2/1)
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)
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Ghirapur Guide
  ( 3)
Creature — Elf Scout
(3/2)
 : Target creature you control can't be blocked by creatures with power 2 or less this turn.
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Ghirapur Orrery
 ( 4)
Artifact
Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
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Ghitu Journeymage
  ( 3)
Creature — Human Wizard
(3/2)
When this creature enters, if you control another Wizard, this creature deals 2 damage to each opponent.
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Ghosthelm Courier
  ( 3)
Creature — Human Wizard
(2/1)
You may choose not to untap this creature during your untap step.  , : Target Wizard creature gets +2/+2 and has shroud for as long as this creature remains tapped. (It can't be the target of spells or abilities.)
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Giant Turtle
   ( 3)
Creature — Turtle
(2/4)
This creature can't attack if it attacked during your last turn.
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Gideon Jura
   ( 5)
Legendary Planeswalker — Gideon
(6)
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. −2: Destroy target tapped creature. 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
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Gila Courser
  ( 3)
Creature — Lizard Mount
(4/2)
Whenever this creature attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Gimli, Mournful Avenger
   ( 3)
Legendary Creature — Dwarf Warrior
(3/2)
Gimli has indestructible as long as two or more creatures died under your control this turn. Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.
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Gimli's Fury
  ( 2)
Instant
Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.
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Gisa, Glorious Resurrector
   ( 4)
Legendary Creature — Human Wizard
(4/4)
If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
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Glarb, Calamity's Augur
   ( 3)
Legendary Creature — Frog Wizard Noble
(2/4)
Deathtouch You may look at the top card of your library any time. You may play lands and cast spells with mana value 4 or greater from the top of your library. : Surveil 2.
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Glimmerburst
  ( 4)
Instant
Draw two cards. Create a 1/1 white Glimmer enchantment creature token.
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Glimpse of Nature
 ( 1)
Sorcery
Whenever you cast a creature spell this turn, draw a card.
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Glimpse the Future
  ( 3)
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Glissa's Courier
   ( 3)
Creature — Phyrexian Horror
(2/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Glitch Ghost Surveyor
  ( 3)
Creature — Spirit Scout
(2/2)
Flying Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — , Exile this card from your graveyard: Draw a card.
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Gloom Surgeon
  ( 2)
Creature — Spirit
(2/1)
If combat damage would be dealt to this creature, prevent that damage and exile that many cards from the top of your library.
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Gnathosaur
   ( 6)
Creature — Dinosaur
(5/4)
Sacrifice an artifact: This creature gains trample until end of turn.
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Goblin Chirurgeon
 ( 1)
Creature — Goblin Shaman
(0/2)
Sacrifice a Goblin: Regenerate target creature.
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Goblin Furrier
  ( 2)
Creature — Goblin Warrior
(2/2)
Prevent all damage that this creature would deal to snow creatures.
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Goblin Surprise
  ( 3)
Instant
Choose one — • Creatures you control get +2/+0 until end of turn. • Create two 1/1 red Goblin creature tokens.
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Goblin Surveyor
  ( 3)
Creature — Goblin Scout
(3/2)
Trample Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — , Exile this card from your graveyard: Draw a card.
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Goblin Turncoat
  ( 2)
Creature — Goblin Mercenary
(2/1)
Sacrifice a Goblin: Regenerate this creature.
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Golden Urn
 ( 1)
Artifact
At the beginning of your upkeep, you may put a charge counter on this artifact. , Sacrifice this artifact: You gain life equal to the number of charge counters on this artifact.
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Goldfury Strider
  ( 5)
Artifact Creature — Golem
(3/5)
Trample Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
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Golgari Rotwurm
   ( 5)
Creature — Zombie Wurm
(5/4)
, Sacrifice a creature: Target player loses 1 life.
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Gonti, Lord of Luxury
   ( 4)
Legendary Creature — Aetherborn Rogue
(2/3)
Deathtouch When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
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Gorehorn Minotaurs
   ( 4)
Creature — Minotaur Warrior
(3/3)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
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Gorger Wurm
   ( 5)
Creature — Wurm
(5/5)
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)
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Gorging Vulture
  ( 3)
Creature — Bird
(2/2)
Flying When this creature enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
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Go-Shintai of Shared Purpose
  ( 4)
Legendary Enchantment Creature — Shrine
(1/3)
Vigilance At the beginning of your end step, you may pay . If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
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Gourmand's Talent
 ( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) During your turn, artifacts you control are Foods in addition to their other types and have " , , Sacrifice this artifact: You gain 3 life."  : Level 2
//Level_2// Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token.  : Level 3
//Level_3// Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.
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Grasping Current
  ( 5)
Sorcery
Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.
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Gravepurge
  ( 3)
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
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Gravetiller Wurm
  ( 6)
Creature — Wurm
(4/4)
Trample Morbid — This creature enters with four +1/+1 counters on it if a creature died this turn.
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Greater Auramancy
  ( 2)
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
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Greater Sandwurm
   ( 7)
Creature — Wurm
(7/7)
This creature can't be blocked by creatures with power 2 or less. Cycling ( , Discard this card: Draw a card.)
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Greener Pastures
  ( 3)
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.
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Greenwarden of Murasa
   ( 6)
Creature — Elemental
(5/4)
When this creature enters, you may return target card from your graveyard to your hand. When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.
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Grim Return
  ( 3)
Instant
Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
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Grisly Survivor
  ( 3)
Creature — Minotaur Warrior
(2/3)
Whenever you cycle or discard a card, this creature gets +2/+0 until end of turn.
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Groffskithur
  ( 6)
Creature — Beast
(3/3)
Whenever this creature becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
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Grothama, All-Devouring
   ( 5)
Legendary Creature — Wurm
(10/8)
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
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Growth Spurt
  ( 2)
Instant
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
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Gruesome Scourger
   ( 5)
Creature — Orc Warrior
(3/3)
When this creature enters, it deals damage to target opponent or planeswalker equal to the number of creatures you control.
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Gruul Turf
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Guardian of Ghirapur
  ( 3)
Creature — Angel
(3/3)
Flying When this creature enters, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Gudul Lurker
 ( 1)
Creature — Salamander
(1/1)
This creature can't be blocked. Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Guess Your Fate (Guess Your Fate (a))
( 0)
Artifact — Attraction
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize Prize — Reveal the card, put it into your hand, then sacrifice this Attraction and open an Attraction. Lights — 2, 3, 4, 6
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Guess Your Fate (Guess Your Fate (b))
( 0)
Artifact — Attraction
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize Prize — Reveal the card, put it into your hand, then sacrifice this Attraction and open an Attraction. Lights — 2, 3, 5, 6
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Guess Your Fate (Guess Your Fate (c))
( 0)
Artifact — Attraction
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize Prize — Reveal the card, put it into your hand, then sacrifice this Attraction and open an Attraction. Lights — 2, 4, 5, 6
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Guess Your Fate (Guess Your Fate (d))
( 0)
Artifact — Attraction
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize Prize — Reveal the card, put it into your hand, then sacrifice this Attraction and open an Attraction. Lights — 3, 4, 5, 6
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Gurgling Anointer
  ( 3)
Creature — Phyrexian Horror
(1/3)
Flying Whenever you draw your second card each turn, put a +1/+1 counter on this creature. When this creature dies, return another target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
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Gurmag Angler
  ( 7)
Creature — Zombie Fish
(5/5)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
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Gurmag Drowner
  ( 4)
Creature — Snake Wizard
(2/4)
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
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Gurmag Nightwatch
   ( 6)
Creature — Human Ranger
(3/3)
When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
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Gurmag Rakshasa
   ( 6)
Creature — Demon
(5/5)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, target creature an opponent controls gets -2/-2 until end of turn and target creature you control gets +2/+2 until end of turn.
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Gurzigost
   ( 5)
Creature — Beast
(6/8)
At the beginning of your upkeep, sacrifice this creature unless you put two cards from your graveyard on the bottom of your library.  , Discard a card: You may have this creature assign its combat damage this turn as though it weren't blocked.
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Haakon, Stromgald Scourge
   ( 3)
Legendary Creature — Zombie Knight
(3/3)
You may cast this card from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard. When Haakon dies, you lose 2 life.
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Hakbal of the Surging Soul
   ( 4)
Legendary Creature — Merfolk Scout
(3/3)
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
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Hallowed Burial
   ( 5)
Sorcery
Put all creatures on the bottom of their owners' libraries.
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Hammer of Purphoros
   ( 3)
Legendary Enchantment Artifact
Creatures you control have haste.  , , Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.
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