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Harmony of Nature
  ( 3)
Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
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Harvest Wurm
  ( 2)
Creature — Wurm
(3/2)
When this creature enters, sacrifice it unless you return a basic land card from your graveyard to your hand.
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Devouring Sugarmaw (Have for Dinner)
  ( 2)
Instant — Adventure
Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)
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Havenwood Wurm
  ( 7)
Creature — Wurm
(5/6)
Flash (You may cast this spell any time you could cast an instant.) Trample
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Hazel's Nocturne
  ( 4)
Instant
Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life.
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Hazoret's Undying Fury
   ( 6)
Sorcery
Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.
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Hedron-Field Purists
  ( 3)
Creature — Human Cleric
(0/3)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage.
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Hellkite Courser
   ( 6)
Creature — Dragon
(6/5)
Flying When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
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Hellspur Brute
  ( 5)
Creature — Minotaur Mercenary
(5/4)
Affinity for outlaws (This spell costs less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.) Trample
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Hellspur Posse Boss
   ( 4)
Creature — Lizard Rogue
(2/4)
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When this creature enters, create two 1/1 red Mercenary creature tokens with " : Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Hinterland Scourge
( 0)
Creature — Werewolf
(3/2)
This creature must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Hired Torturer
  ( 3)
Creature — Human Rogue
(2/3)
Defender  , : Target opponent loses 2 life, then reveals a card at random from their hand.
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Hollowmurk Siege
  ( 2)
Enchantment
As this enchantment enters, choose Sultai or Abzan. • Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn. • Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
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Homestead Courage
 ( 1)
Sorcery
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Homura, Human Ascendant
   ( 6)
Legendary Creature — Human Monk
(4/4)
Homura can't block. When Homura dies, return it to the battlefield flipped.
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Hope of Ghirapur
 ( 1)
Legendary Artifact Creature — Thopter
(1/1)
Flying Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.
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Surgical Suite // Hospital Room (Hospital Room)
  ( 4)
Enchantment — Room
Whenever you attack, put a +1/+1 counter on target attacking creature. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Hostile Minotaur
  ( 4)
Creature — Minotaur
(3/3)
Haste (This creature can attack and as soon as it comes under your control.)
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Hot Pursuit
  ( 2)
Enchantment
When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
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Hour of Devastation
   ( 5)
Sorcery
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
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Hour of Glory
  ( 4)
Instant
Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.
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Hour of Need
  ( 3)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
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Hour of Promise
  ( 5)
Sorcery
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
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Hour of Reckoning
    ( 7)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy all nontoken creatures.
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Hour of Revelation
    ( 6)
Sorcery
This spell costs less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.
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Hour of Victory
  ( 3)
Enchantment
Start your engines When this enchantment enters, create a 2/2 black Zombie creature token. Max speed —  , Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
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Hourglass of the Lost
  ( 3)
Artifact
: Add . Put a time counter on this artifact.
, Remove X time counters from this artifact and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
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Howling Fury
  ( 3)
Sorcery
Target creature gets +4/+0 until end of turn.
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Howlpack Resurgence
  ( 3)
Enchantment
Flash Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
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Huatli, Dinosaur Knight
   ( 6)
Legendary Planeswalker — Huatli
(4)
+2: Put two +1/+1 counters on up to one target Dinosaur you control. −3: Target Dinosaur you control deals damage equal to its power to target creature you don't control. −7: Dinosaurs you control get +4/+4 until end of turn.
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Huatli's Spurring
 ( 1)
Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
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Humble Naturalist
  ( 2)
Creature — Human Druid
(1/3)
: Add one mana of any color. Spend this mana only to cast a creature spell.
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Hurkyl, Master Wizard
   ( 3)
Legendary Creature — Human Wizard Advisor
(2/4)
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
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Hurkyl's Final Meditation
    ( 7)
Instant
During turns other than yours, this spell costs more to cast. Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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Hurkyl's Recall
  ( 2)
Instant
Return all artifacts target player owns to their hand.
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Hurl into History
   ( 5)
Instant
Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Hurl Through Hell
   ( 4)
Instant
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
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Hurler Cyclops
   ( 5)
Creature — Cyclops
(5/4)
, Sacrifice another creature: This creature deals 1 damage to any target.
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Hurloon Battle Hymn
  ( 3)
Instant
Kicker (You may pay an additional as you cast this spell.) Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life.
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Hurloon Shaman
   ( 3)
Creature — Minotaur Shaman
(2/3)
When this creature dies, each player sacrifices a land of their choice.
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Hurloon Wrangler
  ( 3)
Creature — Minotaur
(2/2)
Denimwalk (This creature can't be blocked as long as defending player is wearing denim.)
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Hurly-Burly
  ( 2)
Sorcery
Choose one — • Hurly-Burly deals 1 damage to each creature without flying. • Hurly-Burly deals 1 damage to each creature with flying.
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Hurr Jackal
 ( 1)
Creature — Jackal
(1/1)
: Target creature can't be regenerated this turn.
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Hurricane
  ( 1)
Sorcery
Hurricane deals X damage to each creature with flying and each player.
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Hurska Sweet-Tooth
  ( 3)
Legendary Creature — Bear
(3/3)
Whenever Hurska attacks, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") Whenever you gain life, you may pay . When you do, target creature gets +X/+X until end of turn, where X is the amount of life you gained.
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Huskburster Swarm
  ( 8)
Creature — Elemental Insect
(6/6)
This spell costs less to cast for each creature card you own in exile and in your graveyard. Menace, deathtouch
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Hyalopterous Lemure
  ( 5)
Creature — Spirit
(4/3)
: This creature gets -1/-0 and gains flying until end of turn.
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Hydrosurge
 ( 1)
Instant
Target creature gets -5/-0 until end of turn.
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Idol of Endurance
  ( 3)
Artifact
When this artifact enters, exile all creature cards with mana value 3 or less from your graveyard until this artifact leaves the battlefield.  , : Until end of turn, you may cast a creature spell from among cards exiled with this artifact without paying its mana cost.
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Igneous Cur
  ( 2)
Creature — Elemental Dog
(1/2)
 : This creature gets +2/+0 until end of turn.
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Ignite the Future
  ( 4)
Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ikra Shidiqi, the Usurper
   ( 5)
Legendary Creature — Snake Wizard
(3/7)
Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)
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Illusions of Grandeur
  ( 4)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this enchantment enters, you gain 20 life. When this enchantment leaves the battlefield, you lose 20 life.
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Immersturm Predator
   ( 4)
Creature — Vampire Dragon
(3/3)
Flying Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
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Immersturm Raider
  ( 2)
Creature — Demon Berserker
(2/1)
When this creature enters, you may discard a card. If you do, draw a card.
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Imperial Aerosaur
  ( 4)
Creature — Dinosaur
(3/3)
Flying When this creature enters, another target creature you control gets +1/+1 and gains flying until end of turn.
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Imperiosaur
   ( 4)
Creature — Dinosaur
(5/5)
Spend only mana produced by basic lands to cast this spell.
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Impervious Greatwurm
    ( 10)
Creature — Wurm
(16/16)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Indestructible
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Imposing Grandeur
  ( 5)
Sorcery
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
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Imposing Vantasaur
  ( 6)
Creature — Dinosaur
(3/6)
Vigilance Cycling ( , Discard this card: Draw a card.)
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Incursion Specialist
  ( 2)
Creature — Human Wizard
(1/3)
Whenever you cast your second spell each turn, this creature gets +2/+0 until end of turn and can't be blocked this turn.
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Indebted Samurai
  ( 4)
Creature — Human Samurai
(2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control dies, you may put a +1/+1 counter on this creature.
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Indentured Djinn
   ( 3)
Creature — Djinn
(4/4)
Flying When this creature enters, each other player may draw up to three cards.
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Indentured Oaf
  ( 4)
Creature — Ogre Warrior
(4/3)
Prevent all damage that this creature would deal to red creatures.
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Indestructible Aura
 ( 1)
Instant
Prevent all damage that would be dealt to target creature this turn.
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Infectious Curse
( 0)
Enchantment — Aura Curse
Enchant player Spells you cast that target enchanted player cost less to cast. At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
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Infinite Hourglass
 ( 4)
Artifact
At the beginning of your upkeep, put a time counter on this artifact. All creatures get +1/+0 for each time counter on this artifact. : Remove a time counter from this artifact. Any player may activate this ability but only during any upkeep step.
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Infuriate
 ( 1)
Instant
Target creature gets +3/+2 until end of turn.
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Insult // Injury (Injury)
  ( 3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
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Inside Source
  ( 3)
Creature — Human Citizen
(1/1)
When this creature enters, create a 2/2 white and blue Detective creature token. , : Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.
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Instill Furor
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."
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Insult // Injury (Insult)
  ( 3)
Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
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Insurrection
    ( 8)
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
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Intellect Devourer
  ( 4)
Creature — Horror
(2/4)
Devour Intellect — When this creature enters, each opponent exiles a card from their hand until this creature leaves the battlefield. Body Thief — You may play lands and cast spells from among cards exiled with this creature. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
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Into the Fae Court
   ( 5)
Sorcery
Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This token can block only creatures with flying."
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Invasion of Muraganda
  ( 5)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
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Invasive Surgery
 ( 1)
Instant
Counter target sorcery spell. Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles.
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Investigator's Journal
 ( 2)
Artifact — Clue
This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls. , , Remove a suspect counter from this artifact: Draw a card.
, Sacrifice this artifact: Draw a card.
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Invigorating Surge
  ( 3)
Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
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Ironclaw Curse
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
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Isildur's Fateful Strike
   ( 4)
Legendary Instant
(You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
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Jace's Erasure
  ( 2)
Enchantment
Whenever you draw a card, you may have target player mill a card.
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Jamuraan Lion
  ( 3)
Creature — Cat
(3/1)
, : Target creature can't block this turn.
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Jeleva, Nephalia's Scourge
    ( 4)
Legendary Creature — Vampire Wizard
(1/3)
Flying When Jeleva enters, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
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