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Acquisitions Expert
  ( 2)
Creature — Human Rogue
(1/2)
When this creature enters, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Adrix and Nev, Twincasters
   ( 4)
Legendary Creature — Merfolk Wizard
(2/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) If one or more tokens would be created under your control, twice that many of those tokens are created instead.
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Aerial Extortionist
   ( 5)
Creature — Bird Soldier
(4/3)
Flying Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card.
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Aerie Auxiliary
  ( 4)
Creature — Bird Soldier
(3/3)
Flying When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Aether Helix
   ( 5)
Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
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Aetherflux Conduit
 ( 6)
Artifact
Whenever you cast a spell, you get an amount of (energy counters) equal to the amount of mana spent to cast that spell. , Pay fifty : Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
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Aetherflux Reservoir
 ( 4)
Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: This artifact deals 50 damage to any target.
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Afterburner Expert
  ( 3)
Creature — Goblin Artificer
(4/2)
Exhaust —   : Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield.
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Agonasaur Rex
   ( 5)
Creature — Dinosaur
(8/8)
Trample Cycling  ( , Discard this card: Draw a card.) When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
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Akroan Phalanx
  ( 4)
Creature — Human Soldier
(3/3)
Vigilance  : Creatures you control get +1/+0 until end of turn.
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Akroma, Vision of Ixidor
   ( 7)
Legendary Creature — Angel
(6/6)
Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner
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Alberix, the Trade Planet (playtest)
   ( 4)
World Enchantment
Planet (When this permanent enters, exile the top five cards of your library as its resources.) Trade Routes — At the beginning of your precombat main phase, choose one — • Discard a card. If you do, put two of Alberix's resources into its owner's hand. • Exile the top card of your library as a resource.
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Alexander Clamilton
  ( 3)
Legendary Creature — Clamfolk Advisor Rebel
(0/4)
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)  , : Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
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Alexios, Deimos of Kosmos
  ( 4)
Legendary Creature — Human Berserker
(4/4)
Trample Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner. At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
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Alexi's Cloak
  ( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
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Amorphous Axe
 ( 2)
Artifact — Equipment
Equipped creature gets +3/+0 and is every creature type. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Anax and Cymede
   ( 3)
Legendary Creature — Human Soldier
(3/2)
First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
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Anax and Cymede & Kynaios and Tiro (playtest)
     ( 5)
Legendary Creature — — Human Soldier
(3/8)
First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
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Anax, Hardened in the Forge
   ( 3)
Legendary Enchantment Creature — Demigod
(*/3)
Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
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Ancient Excavation
   ( 4)
Instant
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Angelic Exaltation
  ( 4)
Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
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Annex
   ( 4)
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters attached to that land.) You control enchanted land.
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Annex Sentry
  ( 3)
Artifact Creature — Phyrexian Cleric
(1/4)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature enters, exile target artifact or creature an opponent controls with mana value 3 or less until this creature leaves the battlefield.
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Apex Altisaur
   ( 9)
Creature — Dinosaur
(10/10)
When this creature enters, it fights up to one target creature you don't control. Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.
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Apex Devastator
   ( 10)
Creature — Chimera Hydra
(10/10)
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
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Apex Hawks
  ( 3)
Creature — Bird
(2/2)
Multikicker  (You may pay an additional  any number of times as you cast this spell.) Flying This creature enters with a +1/+1 counter on it for each time it was kicked.
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Apex Observatory
( 0)
Artifact
This artifact enters tapped. As it enters, choose a card type shared among two exiled cards used to craft it. : The next spell you cast this turn of the chosen type can be cast without paying its mana cost.
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Apex of Power
    ( 10)
Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color.
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Aphetto Exterminator
  ( 3)
Creature — Human Wizard
(3/1)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gets -3/-3 until end of turn.
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Aradara Express
 ( 5)
Artifact — Vehicle
(8/6)
Menace Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Arcane Proxy
 ( 7)
Artifact Creature — Wizard
(4/3)
When this creature enters, if you cast it, exile target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost. //PRT-Prototype_Mech//   
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/1
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Archdemon of Unx
   ( 7)
Creature — Demon
(6/6)
Flying, trample At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token.
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Arclight Phoenix
  ( 4)
Creature — Phoenix
(3/2)
Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return this card from your graveyard to the battlefield.
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Arctic Foxes
  ( 2)
Creature — Fox
(1/1)
This creature can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
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Argent Sphinx
   ( 4)
Creature — Sphinx
(4/3)
Flying Metalcraft — : Exile this creature. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
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Argivian Phalanx
  ( 6)
Creature — Human Kor Soldier
(4/4)
Affinity for creatures (This spell costs less to cast for each creature you control.) Vigilance (Attacking doesn't cause this creature to tap.)
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Argothian Pixies
  ( 2)
Creature — Faerie
(2/1)
This creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to this creature by artifact creatures.
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Arixmethes, Slumbering Isle
   ( 4)
Legendary Creature — Kraken
(12/12)
Arixmethes enters tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. : Add  .
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Armament of Nyx
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
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Armix, Filigree Thrasher
  ( 3)
Legendary Artifact Creature — Golem
(3/2)
Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard. Partner (You can have two commanders if both have partner.)
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Artificer's Hex
 ( 1)
Enchantment — Aura
Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
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Arvinox, the Mind Flail
    ( 7)
Legendary Enchantment Creature — Horror
(9/9)
Arvinox isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
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Ashcloud Phoenix
   ( 4)
Creature — Phoenix
(4/1)
Flying When this creature dies, return it to the battlefield face down under your control. Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, it deals 2 damage to each player.
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Ashling, the Extinguisher
   ( 4)
Legendary Creature — Elemental Shaman
(4/4)
Whenever Ashling deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.
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Ashnod's Cylix
 ( 2)
Artifact
, : Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.
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Asphyxiate
   ( 3)
Sorcery
Destroy target untapped creature.
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Atraxa, Grand Unifier
     ( 7)
Legendary Creature — Phyrexian Angel
(7/7)
Flying, vigilance, deathtouch, lifelink When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
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Atraxa, Praetors' Voice
    ( 4)
Legendary Creature — Phyrexian Angel Horror
(4/4)
Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Atraxa's Fall
  ( 2)
Sorcery
Destroy target artifact, battle, enchantment, or creature with flying.
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Atraxa's Skitterfang
 ( 3)
Artifact Creature — Phyrexian Insect
(2/2)
This creature enters with three oil counters on it. At the beginning of combat on your turn, you may remove an oil counter from this creature. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.
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Atraxi Warden
   ( 6)
Creature — Alien Eye
(6/6)
Flying When this creature enters, exile up to one target tapped creature. Suspend 5— (Rather than cast this card from your hand, you may pay  and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Atrocious Experiment
  ( 3)
Sorcery
Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
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Attack-in-the-Box
 ( 3)
Artifact Creature — Toy
(2/4)
Whenever this creature attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.
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Aura Extraction
  ( 2)
Instant
Put target enchantment on top of its owner's library. Cycling ( , Discard this card: Draw a card.)
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Aura Flux
  ( 3)
Enchantment
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay ."
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Aurelia, Exemplar of Justice
   ( 4)
Legendary Creature — Angel
(2/5)
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
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Aurora Phoenix
   ( 6)
Creature — Phoenix
(5/3)
Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
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Auspicious Starrix
  ( 5)
Creature — Elk Beast
(6/6)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
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Avarax
   ( 5)
Creature — Beast
(3/3)
Haste When this creature enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.  : This creature gets +1/+0 until end of turn.
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Axebane Ferox
   ( 4)
Creature — Beast
(4/4)
Deathtouch, haste Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)
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Axebane Guardian
  ( 3)
Creature — Human Druid
(0/3)
Defender : Add X mana in any combination of colors, where X is the number of creatures you control with defender.
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Axelrod Gunnarson
     ( 8)
Legendary Creature — Giant
(5/5)
Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod Gunnarson deals 1 damage to target player or planeswalker.
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Axgard Artisan
  ( 2)
Creature — Dwarf Artificer
(2/1)
Whenever one or more +1/+1 counters are put on this creature for the first time each turn, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Axgard Braggart
  ( 4)
Creature — Dwarf Warrior
(3/3)
Boast —  : Untap this creature. Put a +1/+1 counter on it. (Activate only if this creature attacked this turn and only once each turn.)
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Axgard Cavalry
  ( 2)
Creature — Dwarf Berserker
(2/2)
: Target creature gains haste until end of turn. (It can attack and this turn.)
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Axiom Engraver
  ( 2)
Creature — Phyrexian Wizard
(1/3)
This creature enters with two oil counters on it. , Remove an oil counter from this creature, Discard a card: Draw a card.
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Axis of Mortality
   ( 6)
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
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Aya of Alexandria
   ( 4)
Legendary Creature — Human Assassin
(4/3)
Menace, lifelink Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)
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Baleful Strix
  ( 2)
Artifact Creature — Bird
(1/1)
Flying, deathtouch When this creature enters, draw a card.
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Baral's Expertise
   ( 5)
Sorcery
Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
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Barbed Sextant
 ( 1)
Artifact
, , Sacrifice this artifact: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
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Bark-Knuckle Boxer
  ( 2)
Creature — Raccoon Berserker
(3/2)
Whenever you expend 4, this creature gains indestructible until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
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Barrin's Codex
 ( 4)
Artifact
At the beginning of your upkeep, you may put a page counter on this artifact. , , Sacrifice this artifact: Draw X cards, where X is the number of page counters on this artifact.
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Bartel Runeaxe
    ( 6)
Legendary Creature — Giant Warrior
(6/5)
Vigilance Bartel Runeaxe can't be the target of Aura spells.
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Bearded Axe
  ( 3)
Artifact — Equipment
Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. Equip 
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Belltower Sphinx
  ( 5)
Creature — Sphinx
(2/5)
Flying Whenever a source deals damage to this creature, that source's controller mills that many cards.
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Benthic Explorers
  ( 4)
Creature — Merfolk Scout
(2/4)
, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
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Biblioplex Assistant
 ( 4)
Artifact Creature — Gargoyle
(2/1)
Flying When this creature enters, put up to one target instant or sorcery card from your graveyard on top of your library.
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Biblioplex Kraken
  ( 5)
Creature — Kraken
(4/5)
When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever this creature attacks, you may return another creature you control to its owner's hand. If you do, this creature can't be blocked this turn.
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Blex, Vexing Pest
  ( 3)
Legendary Creature — Pest
(3/2)
Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1. When Blex dies, you gain 4 life.
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Blizzard Strix
  ( 5)
Snow Creature — Bird
(3/2)
Flash Flying When this creature enters, if you control another snow permanent, exile target permanent other than this creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Bloodfeather Phoenix
  ( 2)
Creature — Phoenix
(2/2)
Flying This creature can't block. Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay . If you do, return this card from your graveyard to the battlefield. It gains haste until end of turn.
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Bloodfire Expert
  ( 3)
Creature — Efreet Monk
(3/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Bloodforged Battle-Axe
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment. Equip 
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Bloodspore Thrinax
   ( 4)
Creature — Lizard
(2/2)
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) Each other creature you control enters with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on this creature.
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Bogardan Phoenix
    ( 5)
Creature — Phoenix
(3/3)
Flying When this creature dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
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