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Sky Theater Strix
  ( 2)
Creature — Bird
(1/2)
Flying Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn.
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Skybox Ferry
 ( 5)
Artifact — Vehicle
(4/4)
Flying Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling ( , Discard this card: Draw a card.)
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Skyclave Pick-Axe
 ( 1)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip  ( : Attach to target creature you control. Equip only as a sorcery.)
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Skyfire Phoenix
   ( 4)
Creature — Phoenix
(3/3)
Flying, haste When you cast your commander, return this card from your graveyard to the battlefield.
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Smallpox
  ( 2)
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
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Smiting Helix
  ( 4)
Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Sorcerer's Strongbox
 ( 4)
Artifact
, : Flip a coin. If you win the flip, sacrifice this artifact and draw three cards.
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Soul Exchange
  ( 2)
Sorcery
As an additional cost to cast this spell, exile a creature you control. Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
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Soul of New Phyrexia
 ( 6)
Artifact Creature — Phyrexian Avatar
(6/6)
Trample : Permanents you control gain indestructible until end of turn.
, Exile this card from your graveyard: Permanents you control gain indestructible until end of turn.
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Soul Stair Expedition
 ( 1)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
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Soulstealer Axe
 ( 1)
Artifact — — Equipment
Equipped creature has trample. Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage. Equip 
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Spawn of Rix Maadi
   ( 5)
Creature — Horror
(5/3)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Spawn of Thraxes
   ( 7)
Creature — Dragon
(5/5)
Flying When this creature enters, it deals damage to any target equal to the number of Mountains you control.
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Spectral Lynx
  ( 2)
Creature — Cat Spirit
(2/1)
Protection from green : Regenerate this creature.
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Spellpyre Phoenix
   ( 5)
Creature — Phoenix
(4/2)
Flying When this creature enters, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand. At the beginning of each end step, if you cycled two or more cards this turn, return this card from your graveyard to your hand.
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Spellweaver Helix
 ( 3)
Artifact
Imprint — When this artifact enters, you may exile two target sorcery cards from a single graveyard. Whenever a player casts a card, if it has the same name as one of the cards exiled with this artifact, you may copy the other. If you do, you may cast the copy without paying its mana cost.
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Sphinx Ambassador
   ( 7)
Creature — Sphinx
(5/5)
Flying Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
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Sphinx Mindbreaker
   ( 7)
Creature — Sphinx
(6/6)
Flying When this creature enters, each opponent mills ten cards.
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Sphinx of Clear Skies
   ( 5)
Creature — Sphinx
(5/5)
Flying, ward  Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
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Sphinx of Enlightenment
   ( 6)
Creature — Sphinx
(5/5)
Flying When this creature enters, target opponent draws a card and you draw three cards.
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Sphinx of Foresight
   ( 4)
Creature — Sphinx
(4/4)
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.
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Sphinx of Forgotten Lore
   ( 4)
Creature — Sphinx
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Sphinx of Jwar Isle
   ( 6)
Creature — Sphinx
(5/5)
Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time.
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Sphinx of Lost Truths
   ( 5)
Creature — Sphinx
(3/5)
Kicker  (You may pay an additional  as you cast this spell.) Flying When this creature enters, draw three cards. Then if it wasn't kicked, discard three cards.
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Sphinx of Magosi
    ( 6)
Creature — Sphinx
(6/6)
Flying  : Draw a card, then put a +1/+1 counter on this creature.
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Sphinx of New Prahv
    ( 4)
Creature — Sphinx
(4/3)
Flying, vigilance Spells your opponents cast that target this creature cost more to cast.
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Sphinx of the Chimes
   ( 6)
Creature — Sphinx
(5/6)
Flying Discard two nonland cards with the same name: Draw four cards.
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Sphinx of the Final Word
   ( 7)
Creature — Sphinx
(5/5)
This spell can't be countered. Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) Instant and sorcery spells you control can't be countered.
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Sphinx of the Guildpact
 ( 7)
Artifact Creature — Sphinx
(5/5)
Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)
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Sphinx of the Second Sun
   ( 8)
Creature — Sphinx
(6/6)
Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
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Sphinx of the Steel Wind
    ( 8)
Artifact Creature — Sphinx
(6/6)
Flying, first strike, vigilance, lifelink, protection from red and from green
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Sphinx of Uthuun
   ( 7)
Creature — Sphinx
(5/6)
Flying When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Sphinx Sovereign
     ( 8)
Artifact Creature — Sphinx
(6/6)
Flying At the beginning of your end step, you gain 3 life if this creature is untapped. Otherwise, each opponent loses 3 life.
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Sphinx Summoner
   ( 5)
Artifact Creature — Sphinx
(3/3)
Flying When this creature enters, you may search your library for an artifact creature card, reveal it, put it into your hand. then shuffle.
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Sphinx-Bone Wand
 ( 7)
Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on this artifact. If you do, this artifact deals damage equal to the number of charge counters on it to any target.
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Sphinx's Decree
  ( 2)
Sorcery
Each opponent can't cast instant or sorcery spells during that player's next turn.
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Sphinx's Disciple
   ( 5)
Creature — Human Wizard
(2/2)
Flying Inspired — Whenever this creature becomes untapped, draw a card.
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Sphinx's Insight
   ( 4)
Instant
Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life.
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Sphinx's Tutelage
  ( 3)
Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.  : Draw a card, then discard a card.
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Spined Tyrranax
  ( 5)
Creature — Dinosaur Beast
(5/5)
At the beginning of combat on your turn, you may pay  . When you do, put a +1/+1 counter on target creature. That creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Spiteful Hexmage
 ( 1)
Creature — Human Warlock
(3/2)
When this creature enters, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
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Spooky Clown Mox
( 0)
Stickers
2 — Vigilance 4 — , : Tap target creature. 2 — 1/5 3 — 5/4
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Sprouting Thrinax
   ( 3)
Creature — Lizard
(3/3)
When this creature dies, create three 1/1 green Saproling creature tokens.
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Squishy Sphinx Ninja
( 0)
Stickers
2 — Ward (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) 4 — Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 3 — 5/3 5 — 7/7
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Sram's Expertise
   ( 4)
Sorcery
Create three 1/1 colorless Servo artifact creature tokens. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
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Experimental Lab // Staff Room (Staff Room)
  ( 3)
Enchantment — Room
Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Star of Extinction
   ( 7)
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
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Starfield of Nyx
  ( 5)
Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
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Steel Exemplar
 ( 5)
Artifact Creature — Wizard
(4/4)
Trample This creature enters with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.
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Steppe Lynx
 ( 1)
Creature — Cat
(0/1)
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
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Stoic Sphinx
   ( 4)
Creature — Sphinx
(5/3)
Flash Flying This creature has hexproof as long as you haven't cast a spell this turn.
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Storage Matrix
 ( 3)
Artifact
As long as this artifact is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
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Storm Skreelix
   ( 5)
Creature — Drake Horror
(2/4)
Flying Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
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Storyteller Pixie
  ( 4)
Creature — Faerie Wizard
(3/3)
Flying Whenever you cast an Adventure spell, draw a card.
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Strax, Sontaran Nurse
   ( 5)
Legendary Creature — Alien Cleric
(5/5)
Vigilance, trample Grenades — , , Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
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Strix Lookout
  ( 2)
Creature — Bird
(1/2)
Flying, vigilance (Attacking doesn't cause this creature to tap.)  , : Draw a card, then discard a card.
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Strix Serenade
 ( 1)
Instant
Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.
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Strixhaven Stadium
 ( 3)
Artifact
: Add . Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact. Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
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Strongbox Raider
   ( 4)
Creature — Orc Pirate
(5/2)
Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
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Sublime Exhalation
  ( 7)
Sorcery
Undaunted (This spell costs less to cast for each opponent.) Destroy all creatures.
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Sulfuric Vortex
   ( 3)
Enchantment
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead.
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Sunspine Lynx
   ( 4)
Creature — Elemental Cat
(5/4)
Players can't gain life. Damage can't be prevented. When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
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Sunspring Expedition
 ( 1)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: You gain 8 life.
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Sunstreak Phoenix
   ( 4)
Creature — Phoenix
(4/2)
Flying If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, you may pay  . If you do, return this card from your graveyard to the battlefield tapped.
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Supreme Exemplar
  ( 7)
Creature — Elemental
(10/10)
Flying Champion an Elemental (When this enters, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
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Surgical Extraction
 ( 1)
Instant
( can be paid with either or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
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Swashbuckler Extraordinaire
  ( 3)
Creature — Dragon Rogue Warrior
(2/2)
When this creature enters, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
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Two-Handed Axe (Sweeping Cleave)
  ( 2)
Instant — Adventure
Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
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Sycorax Commander
   ( 4)
Creature — Alien Soldier
(4/2)
First strike, haste Sanctified Rules of Combat — When this creature enters, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or this creature deals damage to that player equal to the number of cards in their hand.
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Sylvok Explorer
  ( 2)
Creature — Human Druid
(1/1)
: Add one mana of any color that a land an opponent controls could produce.
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Symmetry Matrix
 ( 4)
Artifact
Whenever a creature you control with power equal to its toughness enters, you may pay . If you do, draw a card.
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Syrix, Carrier of the Flame
   ( 4)
Legendary Creature — Phoenix
(3/3)
Flying, haste At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target. Whenever another Phoenix you control dies, you may cast this card from your graveyard.
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Tabaxi Toucaneers
  ( 5)
Creature — Cat Ranger
(3/2)
Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Taborax, Hope's Demise
  ( 3)
Legendary Creature — Demon Cleric
(2/2)
Flying Taborax has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
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Talas Explorer
  ( 2)
Creature — Human Pirate Scout
(1/1)
Flying When this creature enters, look at target opponent's hand.
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Tanazir Quandrix
   ( 5)
Legendary Creature — Elder Dragon
(4/4)
Flying, trample When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
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Tarox Bladewing
    ( 5)
Legendary Creature — Dragon
(4/3)
Flying, haste Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.
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Tax Collector
  ( 2)
Creature — Human Advisor
(2/2)
When this creature enters, choose one — • Tax — Until your next turn, spells your opponents cast cost more to cast. • Arrest — Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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Tax Taker (playtest)
 ( 1)
Creature — — Rat Advisor
(1/2)
Whenever an opponent pays a tax from a spell or permanent you control, create a number of Treasure tokens equal to the amount of mana they paid. (This happens each time a spell you control or an ability of a permanent you control causes an opponent to pay extra mana. Cards that can tax opponents include Mana Tithe, Esper Sentinel, and Ghostly Prison.)
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Teach by Example
  ( 2)
Instant
( can be paid with either or .) When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Teferi's Puzzle Box
 ( 4)
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
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Tel-Jilad Exile
  ( 4)
Creature — Troll Warrior
(2/3)
 : Regenerate this creature.
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Temporal Extortion
    ( 4)
Sorcery
When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion. Take an extra turn after this one.
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Terramorphic Expanse
( 0)
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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The Cruelty of Gix
   ( 5)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card. II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. III — Put target creature card from a graveyard onto the battlefield under your control.
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The Filigree Sylex
 ( 2)
Legendary Artifact
: Put an oil counter on The Filigree Sylex.
, Sacrifice The Filigree Sylex: Destroy each nonland permanent with mana value equal to the number of oil counters on The Filigree Sylex.
, Remove ten oil counters from among permanents you control and sacrifice The Filigree Sylex: It deals 10 damage to any target.
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The Flux
   ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — This Saga deals 4 damage to target creature an opponent controls. II, III, IV, V — Exile the top card of your library. You may play that card this turn. VI — Add six .
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The Sixth Doctor
   ( 6)
Legendary Creature — Time Lord Doctor
(3/3)
Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)
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The Skullspore Nexus
   ( 8)
Legendary Artifact
This spell costs less to cast, where X is the greatest power among creatures you control. Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. , : Double target creature's power until end of turn.
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The Triumph of Anax
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on this Saga. IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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Thermal Flux
 ( 1)
Instant
Choose one — • Target nonsnow permanent becomes snow until end of turn. • Target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep.
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