|
Elvish Hexhunter
 ( 1)
Creature — Elf Shaman
(1/1)
, , Sacrifice this creature: Destroy target enchantment.
|
|
|
Emerald Oryx
  ( 4)
Creature — Antelope
(2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
|
|
|
Energy Flux
  ( 3)
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
|
|
|
Energy Vortex
   ( 5)
Enchantment
As this enchantment enters, choose an opponent. At the beginning of your upkeep, remove all vortex counters from this enchantment. At the beginning of the chosen player's upkeep, this enchantment deals 3 damage to that player unless they pay for each vortex counter on this enchantment. : Put X vortex counters on this enchantment. Activate only during your upkeep.
|
|
|
Engineered Explosives
 ( 0)
Artifact
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.) , Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
|
|
|
Enigma Sphinx
    ( 7)
Artifact Creature — Sphinx
(5/4)
Flying When this creature is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
|
|
|
Entomber Exarch
   ( 4)
Creature — Phyrexian Cleric
(2/2)
When this creature enters, choose one — • Return target creature card from your graveyard to your hand. • Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
|
|
|
Epic Experiment
   ( 2)
Sorcery
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
|
|
|
Equinox
 ( 1)
Enchantment — Aura
Enchant land Enchanted land has " : Counter target spell if it would destroy a land you control."
|
|
|
Erratic Explosion
  ( 3)
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
|
|
|
Escaped Experiment
  ( 2)
Artifact Creature — Phyrexian Beast
(2/1)
Whenever this creature attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.
|
|
|
Esix, Fractal Bloom
   ( 6)
Legendary Creature — Fractal
(4/4)
Flying The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix and create that many tokens that are copies of that creature.
|
|
|
Essence Extraction
   ( 3)
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
|
|
|
Essence Flux
 ( 1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
|
|
|
Essence of Orthodoxy
   ( 5)
Creature — Phyrexian
(3/3)
Flying Whenever this creature or another Phyrexian you control enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
|
|
|
Essence Vortex
   ( 3)
Instant
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
|
|
|
Ethersworn Sphinx
   ( 9)
Artifact Creature — Sphinx
(4/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
|
|
|
Everquill Phoenix
   ( 4)
Creature — Phoenix
(4/4)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, create a red artifact token named Feather with " , Sacrifice this token: Return target Phoenix card from your graveyard to the battlefield tapped."
|
|
|
Evidence Examiner
  ( 2)
Creature — Merfolk Detective
(2/2)
At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
|
|
|
Exalted Angel
   ( 6)
Creature — Angel
(4/5)
Flying Whenever this creature deals damage, you gain that much life. Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Exalted Dragon
   ( 6)
Creature — Dragon
(5/5)
Flying This creature can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
|
|
|
Exalted Flamer of Tzeentch
   ( 4)
Creature — Demon
(2/4)
Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Fire of Tzeentch — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
|
|
|
Exava, Rakdos Blood Witch
   ( 4)
Legendary Creature — Human Cleric
(3/3)
First strike, haste Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste.
|
|
|
Excalibur, Sword of Eden
 ( 12)
Legendary Artifact — Equipment
This spell costs less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) Equipped creature gets +10/+0 and has vigilance. Equip legendary creature 
|
|
|
Excavated Wall
 ( 1)
Artifact Creature — Wall
(0/4)
Defender , : Mill a card. (Put the top card of your library into your graveyard.)
|
|
|
Excavating Anurid
  ( 5)
Creature — Frog Beast
(4/4)
When this creature enters, you may sacrifice a land. If you do, draw a card. Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has vigilance.
|
|
|
Excavation
  ( 2)
Enchantment
, Sacrifice a land: Draw a card. Any player may activate this ability.
|
|
|
Excavation Explosion
  ( 3)
Sorcery
Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
|
|
|
Excavation Mole
  ( 3)
Creature — Mole
(3/3)
Trample When this creature enters, mill three cards.
|
|
|
Excavation Technique
  ( 4)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target nonland permanent. Its controller creates two Treasure tokens.
|
|
|
Excavator
 ( 2)
Artifact
, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.)
|
|
|
Indulge // Excess (Excess)
  ( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.
|
|
|
Exchange of Words
   ( 3)
Enchantment
When this enchantment enters, choose two target creatures. For as long as this enchantment remains on the battlefield, exchange the text boxes of those creatures.
|
|
|
Excise
  ( 1)
Instant
Exile target attacking creature unless its controller pays .
|
|
|
Excise the Imperfect
   ( 3)
Instant
Exile target nonland permanent. Its controller incubates X, where X is its mana value. (They create an Incubator token with X +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
|
|
|
Exclude
  ( 3)
Instant
Counter target creature spell. Draw a card.
|
|
|
Exclusion Mage
  ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, return target creature an opponent controls to its owner's hand.
|
|
|
Exclusion Ritual
   ( 6)
Enchantment
Imprint — When this enchantment enters, exile target nonland permanent. Players can't cast spells with the same name as the exiled card.
|
|
|
Excommunicate
  ( 3)
Sorcery
Put target creature on top of its owner's library.
|
|
|
Excoriate
  ( 4)
Sorcery
Exile target tapped creature.
|
|
|
Excruciator
   ( 8)
Creature — Avatar
(7/7)
Damage that would be dealt by this creature can't be prevented.
|
|
|
Execute
  ( 3)
Instant
Destroy target white creature. It can't be regenerated. Draw a card.
|
|
|
Executioner's Hood
 ( 2)
Artifact — Equipment
Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Executioner's Swing
  ( 2)
Instant
Target creature that dealt damage this turn gets -5/-5 until end of turn.
|
|
|
Exemplar of Light
   ( 4)
Creature — Angel
(3/3)
Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
|
|
|
Exemplar of Strength
  ( 2)
Creature — Human Warrior
(4/4)
When this creature enters, put three -1/-1 counters on target creature you control. Whenever this creature attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.
|
|
|
Exert Influence
  ( 5)
Sorcery
Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.
|
|
|
Exhaustion
  ( 3)
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
|
|
|
Exhibition Magician
  ( 3)
Creature — Human Wizard
(2/1)
When this creature enters, choose one — • Create a 1/1 green and white Citizen creature token. • Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
|
|
|
Exhilarating Elocution
   ( 4)
Sorcery
Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.
|
|
|
Exhume
  ( 2)
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
|
|
|
Exhumer Thrull
  ( 6)
Creature — Thrull
(3/3)
Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, return target creature card from your graveyard to your hand.
|
|
|
Exile
  ( 3)
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
|
|
|
Exile into Darkness
  ( 5)
Sorcery
Target player sacrifices a creature of their choice with mana value 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return this card from your graveyard to your hand.
|
|
|
Exiled Boggart
  ( 2)
Creature — Goblin Rogue
(2/2)
When this creature dies, discard a card.
|
|
|
Exiled Doomsayer
  ( 2)
Creature — Human Cleric
(1/2)
All morph costs cost more. (This doesn't affect the cost to cast creature spells face down.)
|
|
|
Exit Specialist
  ( 2)
Creature — Human Detective
(2/1)
This creature can't be blocked by creatures with power 3 or greater. Disguise  (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When this creature is turned face up, return another target creature to its owner's hand.
|
|
|
Exit Through the Grift Shop
  ( 3)
Sorcery
Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.
|
|
|
Exocrine
   ( 3)
Creature — Tyranid
(2/2)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Bio-plasmic Barrage — When this creature enters, it deals X damage to each player and each other creature.
|
|
|
Exorcise
  ( 2)
Sorcery
Exile target artifact, enchantment, or creature with power 4 or greater.
|
|
|
Exorcist
  ( 2)
Creature — Human Cleric
(1/1)
|
|
|
Exoskeletal Armor
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
|
|
|
Exotic Curse
  ( 3)
Enchantment — Aura
Enchant creature Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
|
|
|
Exotic Disease
  ( 5)
Sorcery
Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
|
|
|
Exotic Orchard
( 0)
Land
: Add one mana of any color that a land an opponent controls could produce.
|
|
|
Exotic Pets
   ( 3)
Instant
Create two 1/1 blue Fish creature tokens with "This token can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.
|
|
|
Expand the Sphere
  ( 4)
Sorcery
Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Expanded Anatomy
 ( 3)
Sorcery — Lesson
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
|
|
|
Expanding Ooze
   ( 3)
Creature — Ooze
(3/3)
 : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever this creature attacks, put a +1/+1 counter on target modified creature you control. (Equipment, Auras you control, and counters are modifications.)
|
|
|
Expedite
 ( 1)
Instant
Target creature gains haste until end of turn. Draw a card.
|
|
|
Expedited Inheritance
  ( 2)
Enchantment
Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
|
|
|
Expedition Champion
  ( 3)
Creature — Human Warrior
(2/3)
This creature gets +2/+0 as long as you control another Warrior.
|
|
|
Expedition Diviner
  ( 4)
Creature — Merfolk Wizard
(3/2)
Flying As long as you control another Wizard, this creature has "When this creature dies, draw a card."
|
|
|
Expedition Healer
  ( 2)
Creature — Kor Cleric
(2/2)
Vigilance This creature has lifelink as long as you control another Cleric.
|
|
|
Expedition Lookout
  ( 2)
Creature — Merfolk Rogue
(2/3)
Defender As long as an opponent has eight or more cards in their graveyard, this creature can attack as though it didn't have defender and it can't be blocked.
|
|
|
Expedition Map
 ( 1)
Artifact
, , Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
|
|
|
Expedition Raptor
   ( 5)
Creature — Bird
(2/2)
Flying When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
|
|
|
Expedition Skulker
  ( 2)
Creature — Vampire Rogue
(2/2)
This creature has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.)
|
|
|
Expedition Supplier
  ( 3)
Creature — — Human Warrior
(2/2)
Whenever Expedition Supplier or another Human enters the battlefield under your control, conjure a card named Utility Knife onto the battlefield. This ability triggers only once each turn.
|
|
|
Expel
  ( 3)
Instant
Exile target tapped creature.
|
|
|
Expel from Orazca
  ( 2)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
|
|
|
Expel the Interlopers
   ( 5)
Sorcery
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
|
|
|
Expendable Lackey
 ( 1)
Creature — Human Citizen
(1/1)
 , Exile this card from your graveyard: Create a 1/1 blue Fish creature token with "This token can't be blocked." Activate only as a sorcery.
|
|
|
Expendable Troops
  ( 2)
Creature — Human Soldier
(2/1)
, Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.
|
|
|
Decadent Dragon (Expensive Taste)
  ( 3)
Instant — Adventure
Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.
|
|
|
Experiment Kraj
     ( 6)
Legendary Creature — Ooze Mutant
(4/6)
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. : Put a +1/+1 counter on target creature.
|
|
|
Experiment One
 ( 1)
Creature — Human Ooze
(1/1)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
|
|
|
Experiment Twelve
  ( 4)
Creature — Elf Lizard Warrior
(4/4)
Trample Whenever this creature or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. Disguise  (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
|
|
|
Experimental Augury
  ( 2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Experimental Aviator
   ( 5)
Creature — Human Artificer
(0/3)
Flying When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
|
|
|
Experimental Confectioner
  ( 3)
Creature — Human Peasant
(2/3)
When this creature enters, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This token can't block."
|
|
|
Experimental Frenzy
  ( 4)
Enchantment
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand.  : Destroy this enchantment.
|
|
|
Experimental Lab // Staff Room (Experimental Lab)
  ( 4)
Enchantment — Room
When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
|
|
|
Experimental Overload
   ( 4)
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
|
|
|