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Loxodon Smiter
   ( 3)
Creature — Elephant Soldier
(4/4)
This spell can't be countered. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
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Loxodon Stalwart
   ( 5)
Creature — Elephant Soldier
(3/3)
Vigilance : This creature gets +0/+1 until end of turn.
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Loxodon Surveyor
  ( 3)
Creature — Elephant Scout
(3/3)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — , Exile this card from your graveyard: Draw a card.
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Loxodon Warhammer
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+0 and has trample and lifelink. Equip 
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Lu Xun, Scholar General
   ( 4)
Legendary Creature — Human Soldier
(1/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun deals damage to an opponent, you may draw a card.
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Lurking Arynx
  ( 5)
Creature — Cat Beast
(3/5)
Formidable —  : Target creature blocks this creature this turn if able. Activate only if creatures you control have total power 8 or greater.
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Lux Artillery
 ( 4)
Artifact
Whenever you cast an artifact creature spell, it gains sunburst. (It enters with a +1/+1 counter on it for each color of mana spent to cast it.) At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, this artifact deals 10 damage to each opponent.
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Lux Cannon
 ( 4)
Artifact
: Put a charge counter on this artifact.
, Remove three charge counters from this artifact: Destroy target permanent.
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Luxa River Shrine
 ( 3)
Artifact
, : You gain 1 life. Put a brick counter on this artifact.
: You gain 2 life. Activate only if there are three or more brick counters on this artifact.
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Luxior, Giada's Gift
 ( 1)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each counter on it. Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.) Equip planeswalker  Equip 
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Luxior, Ignited (playtest)
 ( 4)
Legendary Artifact Planeswalker — — Equipment Luxior
(1)
Equipped creature gets +1/+1 for each counter on Luxior, Ignited. +1: Attach this Equipment to up to one target creature you control. −2: Equipped creature gets +2/+2 and gains double strike until end of turn.
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Luxurious Libation
  ( 1)
Instant
Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
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Luxurious Locomotive
 ( 5)
Artifact — Vehicle
(6/5)
Whenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with " , Sacrifice this token: Add one mana of any color.") Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Luxury Suite
( 0)
Land
This land enters tapped unless you have two or more opponents. : Add or .
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Lynx
  ( 2)
Creature — Cat
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Madcap Experiment
  ( 4)
Sorcery
Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.
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Maddening Hex
   ( 3)
Enchantment — Aura Curse
Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
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Magister Sphinx
    ( 7)
Artifact Creature — Sphinx
(5/5)
Flying When this creature enters, target player's life total becomes 10.
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Magma Phoenix
   ( 5)
Creature — Phoenix
(3/3)
Flying When this creature dies, it deals 3 damage to each creature and each player.   : Return this card from your graveyard to your hand.
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Magnetic Flux
  ( 3)
Instant
Artifact creatures you control gain flying until end of turn.
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Make an Example
  ( 4)
Sorcery
Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
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Makindi Ox
  ( 5)
Creature — Ox
(4/4)
Landfall — Whenever a land you control enters, tap target creature an opponent controls.
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Mana Cylix
 ( 1)
Artifact
, : Add one mana of any color.
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Mana Matrix
 ( 6)
Artifact
Instant and enchantment spells you cast cost less to cast.
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Mana Vortex
   ( 3)
Enchantment
When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land of their choice. When there are no lands on the battlefield, sacrifice this enchantment.
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Managorger Phoenix
  ( 2)
Creature — — Phoenix
(2/2)
Flying Managorger Phoenix can't block. Whenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1.
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Marauder's Axe
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Marauding Sphinx
   ( 5)
Creature — Sphinx Rogue
(3/5)
Flying, vigilance, ward  Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Maraxus of Keld
   ( 6)
Legendary Creature — Human Warrior
(*/*)
Maraxus's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.
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Mascot Exhibition
 ( 7)
Sorcery — Lesson
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
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Maskwood Nexus
 ( 4)
Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. , : Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
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Maximize Altitude
 ( 1)
Sorcery
Target creature gets +1/+1 and gains flying until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Maximize Velocity
 ( 1)
Sorcery
Target creature gets +1/+1 and gains haste until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Maximum Overdrive
  ( 2)
Instant
Put a +1/+1 counter on target creature. It gains deathtouch and indestructible until end of turn.
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Merciless Executioner
  ( 3)
Creature — Orc Warrior
(3/1)
When this creature enters, each player sacrifices a creature of their choice.
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Mesa Lynx
  ( 2)
Creature — Cat
(2/1)
During turns other than yours, this creature gets +0/+2.
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Meticulous Excavation
 ( 1)
Enchantment
 : Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn.
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Mind Extraction
  ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
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Mine Excavation
  ( 2)
Sorcery
Return target artifact or enchantment card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Minotaur Explorer
  ( 2)
Creature — Minotaur Scout
(3/3)
When this creature enters, sacrifice it unless you discard a card at random.
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Mirage Phalanx
   ( 6)
Creature — Human Soldier
(4/4)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
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Mirror Box
 ( 3)
Artifact
The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
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Mishra, Claimed by Gix
   ( 4)
Legendary Creature — Phyrexian Human Artificer
(3/5)
Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters tapped and attacking.
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Mishra, Excavation Prodigy
  ( 3)
Legendary Creature — Human Artificer
(2/1)
Haste , , Discard a card: Draw a card.
Whenever you discard one or more artifact cards, add  . This ability triggers only once each turn.
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Mishra, Lost to Phyrexia
( 0)
Legendary Artifact Creature — Phyrexian Artificer
(9/9)
Whenever Mishra enters or attacks, choose three — • Target opponent discards two cards. • Mishra deals 3 damage to any target. • Destroy target artifact or planeswalker. • Creatures you control gain menace and trample until end of turn. • Creatures you don't control get -1/-1 until end of turn. • Create two tapped Powerstone tokens.
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Mizzix of the Izmagnus
   ( 4)
Legendary Creature — Goblin Wizard
(2/2)
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost less to cast for each experience counter you have.
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Mizzix, Replica Rider
  ( 5)
Legendary Creature — Goblin Wizard
(4/5)
Flying Whenever you cast a spell from anywhere other than your hand, you may pay  . If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
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Mnemonic Nexus
  ( 4)
Instant
Each player shuffles their graveyard into their library.
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Molten Exhale
  ( 2)
Sorcery
You may cast this spell as though it had flash if you behold a Dragon as an additional cost to cast it. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Molten Exhale deals 4 damage to target creature or planeswalker.
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Molten Vortex
 ( 1)
Enchantment
, Discard a land card: This enchantment deals 2 damage to any target.
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Monologue Tax
  ( 3)
Enchantment
Whenever an opponent casts their second spell each turn, you create a Treasure token.
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Monoxa, Midway Manager
   ( 4)
Legendary Creature — Vampire Employee
(3/3)
Whenever you roll a 3 or higher, Monoxa gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn. : Roll a six-sided die.
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Monstrous Vortex
  ( 4)
Enchantment
Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Moonglove Extract
 ( 3)
Artifact
Sacrifice this artifact: It deals 2 damage to any target.
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Moonshae Pixie
  ( 4)
Creature — Faerie
(2/2)
Flying When this creature enters, draw cards equal to the number of opponents who were dealt combat damage this turn.
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Mox Amber
 ( 0)
Legendary Artifact
: Add one mana of any color among legendary creatures and planeswalkers you control.
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Mox Diamond
 ( 0)
Artifact
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard. : Add one mana of any color.
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Mox Jasper
 ( 0)
Legendary Artifact
: Add one mana of any color. Activate only if you control a Dragon.
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Mox Lotus
 ( 15)
Artifact
: Add .
: Add one mana of any color.
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Mox Opal
 ( 0)
Legendary Artifact
Metalcraft — : Add one mana of any color. Activate only if you control three or more artifacts.
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Mox Tantalite
( 0)
Artifact
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) : Add one mana of any color.
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Mr. Foxglove
    ( 5)
Legendary Creature — Fox Rogue
(3/5)
Lifelink Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.
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Munitions Expert
  ( 2)
Creature — Goblin
(1/1)
Flash When this creature enters, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.
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Murderer's Axe
 ( 4)
Artifact — Equipment
Equipped creature gets +2/+2. Equip—Discard a card.
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Muse Vortex
   ( 2)
Sorcery
Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.
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Mutalith Vortex Beast
   ( 6)
Creature — Mutant Beast
(6/6)
Trample Warp Vortex — When this creature enters, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, this creature deals 3 damage to that player.
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Muxus, Goblin Grandee
   ( 6)
Legendary Creature — Goblin Noble
(4/4)
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
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Myr Matrix
 ( 5)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) Myr creatures get +1/+1. : Create a 1/1 colorless Myr artifact creature token.
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Narset, Enlightened Exile
    ( 4)
Legendary Creature — Human Monk
(3/4)
Creatures you control have prowess. Whenever Narset attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.
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Nassari, Dean of Expression
   ( 5)
Legendary Creature — Efreet Shaman
(4/4)
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. Whenever you cast a spell from exile, put a +1/+1 counter on Nassari.
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Near-Death Experience
    ( 5)
Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
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Necrotic Hex
  ( 7)
Sorcery
Each player sacrifices six creatures of their choice. You create six tapped 2/2 black Zombie creature tokens.
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Nefarox, Overlord of Grixis
   ( 6)
Legendary Creature — Demon
(5/5)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever Nefarox attacks alone, defending player sacrifices a creature of their choice.
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Nemesis Phoenix
   ( 5)
Creature — Phoenix
(4/2)
Flying  : Return this card from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents.
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Nexos
  ( 2)
Creature — Human Tyranid Advisor
(2/2)
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Next of Kin
  ( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return this card to the battlefield attached to that creature at the beginning of the next end step.
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Nexus of Becoming
 ( 6)
Artifact
At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
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Nexus of Fate
   ( 7)
Instant
Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
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Nexus Wardens
  ( 3)
Creature — Satyr Archer
(1/4)
Reach Constellation — Whenever an enchantment you control enters, you gain 2 life.
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Nine-Tail White Fox
  ( 3)
Creature — Fox Spirit
(2/2)
Whenever this creature deals combat damage to a player, draw a card.
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Nissa's Expedition
  ( 5)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Nivix Barrier
  ( 4)
Creature — Illusion Wall
(0/4)
Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When this creature enters, target attacking creature gets -4/-0 until end of turn.
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Nivix Cyclops
   ( 3)
Creature — Cyclops
(1/4)
Defender Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
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