|
Psychic Vortex
   ( 4)
Enchantment
Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, sacrifice a land and discard your hand.
|
|
|
Public Execution
  ( 6)
Instant
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
|
|
|
Puffer Extract
 ( 5)
Artifact
, : Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
|
|
|
Putrefax
   ( 5)
Creature — Phyrexian Horror
(5/3)
Trample, haste Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of the end step, sacrifice this creature.
|
|
|
Pyxis of Pandemonium
 ( 1)
Artifact
: Each player exiles the top card of their library face down.
, , Sacrifice this artifact: Each player turns face up all cards they own exiled with this artifact, then puts all permanent cards among them onto the battlefield.
|
|
|
Quandrix Apprentice
  ( 2)
Creature — Human Wizard
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
|
|
|
Quandrix Command
   ( 3)
Instant
Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.
|
|
|
Quandrix Cultivator
    ( 4)
Creature — Turtle Druid
(3/4)
When this creature enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
|
|
|
Quandrix Pledgemage
   ( 3)
Creature — Merfolk Druid
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature.
|
|
|
Quick Fixer
  ( 3)
Creature — Azra Employee
(2/3)
Menace Whenever this creature deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
|
|
|
Quirion Explorer
  ( 2)
Creature — Elf Druid Scout
(1/1)
: Add one mana of any color that a land an opponent controls could produce.
|
|
|
Qumulox
   ( 8)
Creature — Beast
(5/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying
|
|
|
Rage Extractor
  ( 5)
Artifact
( can be paid with either or 2 life.) Whenever you cast a spell with in its mana cost, this artifact deals damage equal to that spell's mana value to any target.
|
|
|
Ramunap Excavator
  ( 3)
Creature — Snake Cleric
(2/3)
You may play lands from your graveyard.
|
|
|
Raven Clan War-Axe
   ( 3)
Artifact — Equipment
When this Equipment enters, you may search your library and/or graveyard for a card named Eivor, Battle-Ready, reveal it, and put it into your hand. If you search your library this way, shuffle. Equipped creature gets +2/+0 and has trample. Equip 
|
|
|
Reclusive Taxidermist
  ( 2)
Creature — Human Druid
(1/2)
This creature gets +3/+2 as long as there are four or more creature cards in your graveyard. : Add one mana of any color.
|
|
|
Reflex Sliver
  ( 4)
Creature — Sliver
(2/2)
All Sliver creatures have haste.
|
|
|
Reflexes
 ( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
|
|
|
Rekindling Phoenix
   ( 4)
Creature — Phoenix
(4/3)
Flying When this creature dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this token and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
|
|
|
Relic Axe
 ( 2)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Rescuer Sphinx
   ( 4)
Creature — Sphinx
(3/2)
Flying As this creature enters, you may return a nonland permanent you control to its owner's hand. If you do, this creature enters with a +1/+1 counter on it.
|
|
|
Retraction Helix
 ( 1)
Instant
Until end of turn, target creature gains " : Return target nonland permanent to its owner's hand."
|
|
|
Retriever Phoenix
  ( 4)
Creature — Phoenix
(2/2)
Flying, haste When this creature enters, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as this card is in your graveyard, if you would learn, you may instead return this card to the battlefield.
|
|
|
Return from Extinction
  ( 2)
Sorcery
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
|
|
|
Returned Phalanx
  ( 2)
Creature — Zombie Soldier
(3/3)
Defender  : This creature can attack this turn as though it didn't have defender.
|
|
|
Rev, Tithe Extractor
  ( 4)
Legendary Creature — Human Rogue
(3/3)
Whenever you attack, target creature gains deathtouch until end of turn. Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with " , Sacrifice this token: Add one mana of any color.")
|
|
|
Revival Experiment
   ( 6)
Sorcery
For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.
|
|
|
Rex, Cyber-Hound
   ( 3)
Legendary Artifact Creature — Robot Dog
(2/2)
Whenever Rex deals combat damage to a player, they mill two cards and you get  (two energy counters). Pay  : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.
|
|
|
Rhox
   ( 6)
Creature — Rhino Beast
(5/5)
You may have this creature assign its combat damage as though it weren't blocked.  : Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
|
|
|
Rhox Bodyguard
   ( 5)
Creature — Rhino Monk Soldier
(2/3)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When this creature enters, you gain 3 life.
|
|
|
Rhox Charger
  ( 4)
Creature — Rhino Soldier
(3/3)
Trample Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
|
|
|
Rhox Faithmender
  ( 4)
Creature — Rhino Monk
(1/5)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.
|
|
|
Rhox Maulers
  ( 5)
Creature — Rhino Soldier
(4/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
|
|
|
Rhox Meditant
  ( 4)
Creature — Rhino Monk
(2/4)
When this creature enters, if you control a green permanent, draw a card.
|
|
|
Rhox Oracle
  ( 5)
Creature — Rhino Monk
(4/2)
When this creature enters, draw a card.
|
|
|
Rhox Pikemaster
   ( 4)
Creature — Rhino Soldier
(3/3)
First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike.
|
|
|
Rhox Pummeler
  ( 6)
Creature — Rhino Soldier
(6/3)
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) This creature has trample as long as it has a shield counter on it.
|
|
|
Rhox Veteran
  ( 4)
Creature — Rhino Soldier
(2/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, tap target creature an opponent controls.
|
|
|
Rhuk, Hexgold Nabber
  ( 3)
Legendary Creature — Goblin Rebel
(2/2)
Trample, haste Whenever an equipped creature you control other than Rhuk attacks or dies, you may attach all Equipment attached to that creature to Rhuk.
|
|
|
Rhys the Exiled
  ( 3)
Legendary Creature — Elf Warrior
(3/2)
Whenever Rhys attacks, you gain 1 life for each Elf you control. , Sacrifice an Elf: Regenerate Rhys.
|
|
|
Rhythmic Water Vortex
   ( 5)
Sorcery
Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle.
|
|
|
Riddlemaster Sphinx
   ( 6)
Creature — Sphinx
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, you may return target creature an opponent controls to its owner's hand.
|
|
|
Ring of Gix
 ( 3)
Artifact
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) , : Tap target artifact, creature, or land.
|
|
|
Ring of Xathrid
 ( 2)
Artifact — Equipment
: Regenerate equipped creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Rise of Extus
   ( 6)
Sorcery
Exile target creature. Exile up to one target instant or sorcery card from a graveyard. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
|
|
|
Risen Executioner
   ( 4)
Creature — Zombie Warrior
(4/3)
This creature can't block. Other Zombie creatures you control get +1/+1. You may cast this creature from your graveyard if you pay more to cast it for each other creature card in your graveyard.
|
|
|
Rishkar's Expertise
   ( 6)
Sorcery
Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
|
|
|
Unholy Annex // Ritual Chamber (Ritual Chamber)
   ( 5)
Enchantment — Room
When you unlock this door, create a 6/6 black Demon creature token with flying. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
|
|
|
Rix Maadi Reveler
  ( 2)
Creature — Human Shaman
(2/2)
Spectacle   (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, discard a card, then draw a card. If this creature's spectacle cost was paid, instead discard your hand, then draw three cards.
|
|
|
Roalesk, Apex Hybrid
    ( 5)
Legendary Creature — Human Mutant
(4/5)
Flying, trample When Roalesk enters, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
|
|
|
Roaring Primadox
  ( 4)
Creature — Beast
(4/4)
At the beginning of your upkeep, return a creature you control to its owner's hand.
|
|
|
Roiling Vortex
  ( 2)
Enchantment
At the beginning of each player's upkeep, this enchantment deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player. : Your opponents can't gain life this turn.
|
|
|
Rona, Disciple of Gix
   ( 3)
Legendary Creature — Human Artificer
(2/2)
When Rona enters, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) You may cast spells from among cards exiled with Rona. , : Exile the top card of your library.
|
|
|
Roxanne, Starfall Savant
   ( 5)
Legendary Creature — Cat Druid
(4/3)
Whenever Roxanne enters or attacks, create a tapped colorless artifact token named Meteorite with "When this token enters, it deals 2 damage to any target" and " : Add one mana of any color." Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
|
|
|
Roxi, Publicist to the Stars
   ( 4)
Legendary Creature — Human Employee
(*/4)
Flying Roxi's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker. When Roxi enters, distribute up to two art stickers among one or two nonland permanents you own.
|
|
|
Ruxa, Patient Professor
   ( 4)
Legendary Creature — Bear Druid
(4/4)
Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand. Creatures you control with no abilities get +1/+1. For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
|
|
|
Sab-Sunen, Luxa Embodied
   ( 5)
Legendary Creature — God
(6/6)
Reach, trample, indestructible Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
|
|
|
Sacred Excavation
  ( 4)
Sorcery
Return up to two target cards with cycling from your graveyard to your hand.
|
|
|
Satyr Nyx-Smith
  ( 3)
Creature — Satyr Shaman
(2/1)
Haste Inspired — Whenever this creature becomes untapped, you may pay  . If you do, create a 3/1 red Elemental enchantment creature token with haste.
|
|
|
Scalpelexis
  ( 5)
Creature — Beast
(1/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
|
|
|
Scarland Thrinax
   ( 3)
Creature — Lizard
(2/2)
Sacrifice a creature: Put a +1/+1 counter on this creature.
|
|
|
Screeching Phoenix
   ( 6)
Creature — Phoenix
(4/4)
Flying  : Creatures you control get +1/+0 until end of turn.
|
|
|
Seal from Existence
   ( 3)
Enchantment
Ward (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
|
|
|
Search for Blex
   ( 4)
Sorcery
Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.
|
|
|
Sedraxis Alchemist
  ( 3)
Creature — Zombie Wizard
(2/2)
When this creature enters, if you control a blue permanent, return target nonland permanent to its owner's hand.
|
|
|
Sedraxis Specter
   ( 3)
Creature — Specter
(3/2)
Flying Whenever this creature deals combat damage to a player, that player discards a card. Unearth  ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
|
|
|
Selfless Exorcist
   ( 5)
Creature — Human Cleric
(3/4)
: Exile target creature card from a graveyard. That card deals damage equal to its power to this creature.
|
|
|
Seraph of New Phyrexia
( 0)
Creature — Phyrexian Angel
(3/3)
Flying Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, this creature gets +2/+1 until end of turn.
|
|
|
Servant of Nefarox
  ( 3)
Creature — Human Cleric
(3/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
|
|
|
Servo Exhibition
  ( 2)
Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
|
|
|
Sex Appeal
 ( 1)
Instant
Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.
|
|
|
Shadowfax, Lord of Horses
   ( 5)
Legendary Creature — Horse
(4/4)
Horses you control have haste. (They can attack and as soon as they come under your control.) Whenever Shadowfax attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
|
|
|
Shadrix Silverquill
   ( 5)
Legendary Creature — Elder Dragon
(2/5)
Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control.
|
|
|
Shard Phoenix
  ( 5)
Creature — Phoenix
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice this creature: It deals 2 damage to each creature without flying.   : Return this card from your graveyard to your hand. Activate only during your upkeep.
|
|
|
Sharding Sphinx
   ( 6)
Artifact Creature — Sphinx
(4/4)
Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
|
|
|
Shielding Plax
  ( 3)
Enchantment — Aura
( can be paid with either or .) Enchant creature When this Aura enters, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control.
|
|
|
Shivan Phoenix
   ( 6)
Creature — Phoenix
(3/4)
Flying When this creature dies, return it to its owner's hand.
|
|
|
Silverchase Fox
  ( 2)
Creature — Fox
(2/2)
 , Sacrifice this creature: Exile target enchantment.
|
|
|
Simic Fluxmage
  ( 3)
Creature — Merfolk Wizard
(1/2)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)  , : Move a +1/+1 counter from this creature onto target creature.
|
|
|
Six
  ( 3)
Legendary Creature — Treefolk
(2/4)
Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
|
|
|
Six-Sided Die
  ( 3)
Instant
Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.
|
|
|
Sixth Sense
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
|
|
|
Six-y Beast
  ( 4)
Creature — Beast
(0/0)
As this creature enters, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice this creature after it enters.
|
|
|
Skirk Ridge Exhumer
  ( 2)
Creature — Zombie Spellshaper
(1/1)
, , Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When this token dies, target creature gets -1/-1 until end of turn."
|
|
|
Skithiryx, the Blight Dragon
   ( 5)
Legendary Creature — Phyrexian Dragon Skeleton
(4/4)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Skithiryx gains haste until end of turn.
 : Regenerate Skithiryx.
|
|
|