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Costly Plunder
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards.
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Countryside Crusher
   ( 3)
Creature — Giant Warrior
(3/3)
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.
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Court of Bounty
   ( 4)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
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Courtly Provocateur
  ( 3)
Creature — Human Wizard
(1/1)
: Target creature attacks this turn if able.
: Target creature blocks this turn if able.
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Covetous Castaway
  ( 2)
Creature — Human
(1/3)
When this creature dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb   (You may cast this card from your graveyard transformed for its disturb cost.)
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Covetous Elegy
   ( 6)
Sorcery
Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control.
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Cowed by Wisdom
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block unless its controller pays for each card in your hand.
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Crackling Cyclops
  ( 3)
Creature — Cyclops Wizard
(0/4)
Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.
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Cradle of Safety
  ( 2)
Enchantment — Aura
Flash Enchant creature you control When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
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Cradle of Vitality
  ( 4)
Enchantment
Whenever you gain life, you may pay  . If you do, put a +1/+1 counter on target creature for each 1 life you gained.
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Crafty Cutpurse
  ( 4)
Creature — Human Pirate
(2/2)
Flash When this creature enters, each token that would be created under an opponent's control this turn is created under your control instead.
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Crafty Octopus
  ( 3)
Host Creature — Octopus Rigger
(1/3)
When this creature enters, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Crafty Pathmage
  ( 3)
Creature — Human Wizard
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Cragsmasher Yeti
   ( 6)
Creature — Yeti
(4/2)
Mountaincycling ( , Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Trample
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Crash the Party
  ( 6)
Instant
Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
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Craving of Yeenoghu
  ( 3)
Enchantment — — Aura
Enchant creature you control Enchanted creature gets +3/+2, has haste, and attacks each combat if able. : Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery.
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Creature Guy
  ( 4)
Creature — Beast
(3/3)
Gotcha — If an opponent says "creature" or "guy," you may say "Gotcha" When you do, return Creature Guy from your graveyard to your hand.
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Creepy Crawler (playtest)
  ( 4)
Creature — — Spider
(2/4)
Menace, reach Whenever Creepy Crawler deals combat damage to a player who is afraid of you, that player discards a card and you draw a card. (An opponent is afraid of you if a Horror, Nightmare, enchantment, or face-down creature you control entered the battlefield or attacked them this turn.)
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Creepy Doll
 ( 5)
Artifact Creature — Construct
(1/1)
Indestructible Whenever this creature deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
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Creepy Puppeteer
  ( 4)
Creature — Human Rogue
(4/3)
Haste Whenever this creature attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
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Crimson Acolyte
  ( 2)
Creature — Human Cleric
(1/1)
Protection from red : Target creature gains protection from red until end of turn.
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Crossbow Infantry
  ( 2)
Creature — Human Soldier Archer
(1/1)
: This creature deals 1 damage to target attacking or blocking creature.
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Crossway Troublemakers
  ( 6)
Creature — Vampire
(5/5)
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.) Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
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Crossway Vampire
   ( 3)
Creature — Vampire
(3/2)
When this creature enters, target creature can't block this turn.
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Crown of Fury
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has first strike. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
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Cruel Finality
  ( 3)
Instant
Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Cruel Reality
   ( 7)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can't, they lose 5 life.
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Crumbling Sanctuary
 ( 5)
Artifact
If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
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Crushing Canopy
  ( 3)
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment.
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Cry of Contrition
 ( 1)
Sorcery
Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature this card haunts dies, target player discards a card.
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Cry of the Carnarium
   ( 3)
Sorcery
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
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Cryoclasm
  ( 3)
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
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Crypsis
  ( 2)
Instant
Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.
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Crypt Angel
  ( 5)
Creature — Angel
(3/3)
Flying, protection from white When this creature enters, return target blue or red creature card from your graveyard to your hand.
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Crypt Champion
  ( 4)
Creature — Zombie
(2/2)
Double strike When this creature enters, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield. When this creature enters, sacrifice it unless was spent to cast it.
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Crypt Cobra
  ( 4)
Creature — Snake
(3/3)
Whenever this creature attacks and isn't blocked, defending player gets a poison counter. <I>(A player with ten or more poison counters loses the game.)</I>
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Crypt Creeper
  ( 2)
Creature — Zombie
(2/1)
Sacrifice this creature: Exile target card from a graveyard.
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Crypt Feaster
  ( 4)
Creature — Zombie
(3/4)
Menace (This creature can't be blocked except by two or more creatures.) Threshold — Whenever this creature attacks, if there are seven or more cards in your graveyard, this creature gets +2/+0 until end of turn.
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Crypt Ghast
  ( 4)
Creature — Spirit
(2/2)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional .
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Crypt Incursion
  ( 3)
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
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Crypt Lurker
  ( 4)
Creature — Horror
(3/4)
When this creature enters, you may sacrifice a creature or discard a creature card. If you do, draw a card.
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Crypt Rats
  ( 3)
Creature — Rat
(1/1)
: This creature deals X damage to each creature and each player. Spend only black mana on X.
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Crypt Ripper
   ( 4)
Creature — Shade
(2/2)
Haste : This creature gets +1/+1 until end of turn.
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Crypt Sliver
  ( 2)
Creature — Sliver
(1/1)
All Slivers have " : Regenerate target Sliver."
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Cryptborn Horror
   ( 3)
Creature — Horror
(0/0)
Trample This creature enters with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
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Cryptbreaker
 ( 1)
Creature — Zombie
(1/1)
 , , Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
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Cryptcaller Chariot
  ( 4)
Artifact — Vehicle
(5/5)
Menace Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. Crew 2
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Cryptek
  ( 4)
Artifact Creature — Necron Wizard
(3/3)
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Cryptex
 ( 2)
Artifact
, Collect evidence 3: Add one mana of any color. Put an unlock counter on this artifact. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Sacrifice this artifact: Surveil 3, then draw three cards. Activate only if this artifact has five or more unlock counters on it.
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Cryptic Annelid
  ( 4)
Creature — Worm Beast
(1/4)
When this creature enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Cryptic Coat
  ( 3)
Artifact — Equipment
When this Equipment enters, cloak the top card of your library, then attach this Equipment to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +1/+0 and can't be blocked.  : Return this Equipment to its owner's hand.
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Cryptic Command
    ( 4)
Instant
Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.
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Cryptic Cruiser
  ( 4)
Creature — Eldrazi Processor
(3/3)
Devoid (This card has no color.)  , Put a card an opponent owns from exile into that player's graveyard: Tap target creature.
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Cryptic Gateway
 ( 5)
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
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Cryptic Pursuit
   ( 4)
Enchantment
Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn.
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Cryptic Serpent
   ( 7)
Creature — Serpent
(6/5)
This spell costs less to cast for each instant and sorcery card in your graveyard.
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Cryptic Spires
( 0)
Land
As you create your deck, circle two of the colors below. This land enters tapped. : Add one mana of either of the circled colors.
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Cryptic Trilobite
  ( 0)
Creature — Trilobite
(0/0)
This creature enters with X +1/+1 counters on it. Remove a +1/+1 counter from this creature: Add  . Spend this mana only to activate abilities. , : Put a +1/+1 counter on this creature.
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Cryptid Inspector
  ( 3)
Creature — Elf Warrior
(2/3)
Vigilance Whenever a face-down permanent you control enters and whenever this creature or another permanent you control is turned face up, put a +1/+1 counter on this creature.
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Cryptolith Fragment
 ( 3)
Artifact
This artifact enters tapped. : Add one mana of any color. Each player loses 1 life.
At the beginning of your upkeep, if each player has 10 or less life, transform this artifact.
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Cryptolith Rite
  ( 2)
Enchantment
Creatures you control have " : Add one mana of any color."
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Cryptoplasm
   ( 3)
Creature — Shapeshifter
(2/2)
At the beginning of your upkeep, you may have this creature become a copy of another target creature, except it has this ability.
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Cryptothrall
 ( 4)
Artifact Creature — Construct
(3/3)
Protector — Other artifact creatures you control have hexproof.
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Cryptwailing
  ( 4)
Enchantment
, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery.
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Crystacean
  ( 4)
Creature — Crab
(1/6)
Flash (You may cast this spell any time you could cast an instant.)
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Crystal Ball
 ( 3)
Artifact
, : Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Crystal Barricade
  ( 2)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.
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Crystal Carapace
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has ward . Cycling ( , Discard this card: Draw a card.)
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Crystal Chimes
 ( 3)
Artifact
, , Sacrifice this artifact: Return all enchantment cards from your graveyard to your hand.
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Crystal Golem
 ( 4)
Artifact Creature — Golem
(3/3)
At the beginning of your end step, this creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Crystal Grotto
( 0)
Land
When this land enters, scry 1. : Add .
, : Add one mana of any color.
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Crystal Rod
 ( 1)
Artifact
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
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Crystal Seer
  ( 5)
Creature — Vedalken Wizard
(2/2)
When this creature enters, look at the top four cards of your library, then put them back in any order.  : Return this creature to its owner's hand.
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Crystal Skull, Isu Spyglass
   ( 4)
Legendary Artifact
You may look at the top card of your library any time. You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.) : Add .
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Crystal Slipper
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Crystal Spray
  ( 3)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card.
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Crystalline Crawler
 ( 4)
Artifact Creature — Construct
(1/1)
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from this creature: Add one mana of any color. : Put a +1/+1 counter on this creature.
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Crystalline Giant
 ( 3)
Artifact Creature — Giant
(3/3)
At the beginning of combat on your turn, choose a kind of counter at random that this creature doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on this creature.
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Crystalline Nautilus
  ( 3)
Enchantment Creature — Nautilus
(4/4)
Bestow   (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) When this permanent becomes the target of a spell or ability, sacrifice it. Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."
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Crystalline Resonance
  ( 3)
Enchantment
Whenever you cycle a card, you may have this enchantment become a copy of another target permanent until your next turn, except it has this ability.
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Crystalline Sliver
  ( 2)
Creature — Sliver
(2/2)
All Slivers have shroud. (They can't be the targets of spells or abilities.)
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Crystallization
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.
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Cunning Bandit
   ( 3)
Creature — Human Warrior
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.
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Cunning Coyote
  ( 2)
Creature — Coyote
(2/2)
Haste When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn. Plot  (You may pay  and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Curator of Mysteries
   ( 4)
Creature — Sphinx
(4/4)
Flying Whenever you cycle or discard another card, scry 1. Cycling ( , Discard this card: Draw a card.)
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Curiosity
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
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Curiosity Crafter
  ( 4)
Creature — Bird Wizard
(3/3)
Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card.
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Curious Inquiry
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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