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Fellwar Stone
 ( 2)
Artifact
: Add one mana of any color that a land an opponent controls could produce.
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Beanstalk Giant (Fertile Footsteps)
  ( 3)
Sorcery — Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
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Florian, Voldaren Scion
   ( 3)
Legendary Creature — Vampire Noble
(3/3)
First strike At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
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Foreboding Ruins
( 0)
Land
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. : Add or .
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Formless Genesis
  ( 3)
Kindred Sorcery — Shapeshifter
Changeling (This card is every creature type.) Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Geothermal Bog
( 0)
Land — Swamp Mountain
( : Add or .) This land enters tapped.
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Giant Adephage
   ( 7)
Creature — Insect
(7/7)
Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
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Giggling Skitterspike
 ( 4)
Artifact Creature — Toy
(1/1)
Indestructible Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent. : Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
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Gleeful Arsonist
  ( 3)
Creature — Human Wizard
(1/2)
Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Glitch Interpreter
  ( 3)
Creature — Human Wizard
(2/3)
When this creature enters, if you control no face-down permanents, return this creature to its owner's hand and manifest dread. Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.
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Gnarlwood Dryad
 ( 1)
Creature — Dryad Horror
(1/1)
Deathtouch Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
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Golgari Rot Farm
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Goryo's Vengeance
  ( 2)
Instant — Arcane
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane  (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Grapple with the Past
  ( 2)
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
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Gray Merchant of Asphodel
   ( 5)
Creature — Zombie
(2/4)
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Greater Tanuki
   ( 6)
Enchantment Creature — Dog
(6/5)
Trample Channel —  , Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Grim Flayer
  ( 2)
Creature — Human Warrior
(2/2)
Trample Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
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Grisly Salvage
  ( 2)
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
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Grist, the Hunger Tide
   ( 3)
Legendary Planeswalker — Grist
(3)
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. +1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. −2: You may sacrifice a creature. When you do, destroy target creature or planeswalker. −5: Each opponent loses life equal to the number of creature cards in your graveyard.
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Growth Spiral
  ( 2)
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
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Halimar Depths
( 0)
Land
This land enters tapped. When this land enters, look at the top three cards of your library, then put them back in any order. : Add .
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Harrow
  ( 3)
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
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Harsh Mentor
  ( 2)
Creature — Human Cleric
(2/2)
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.
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Haywire Mite
 ( 1)
Artifact Creature — Insect
(1/1)
When this creature dies, you gain 2 life. , Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
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Hinterland Harbor
( 0)
Land
This land enters tapped unless you control a Forest or an Island. : Add or .
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Hornet Queen
    ( 7)
Creature — Insect
(2/2)
Flying, deathtouch When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
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Hydra Omnivore
   ( 6)
Creature — Hydra
(8/8)
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
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Inkshield
   ( 5)
Instant
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
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Inscription of Abundance
  ( 2)
Instant
Kicker   Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.
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Into the Pit
  ( 3)
Enchantment
You may look at the top card of your library any time. You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.
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Ishkanah, Grafwidow
  ( 5)
Legendary Creature — Spider
(3/5)
Reach Delirium — When Ishkanah enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.  : Target opponent loses 1 life for each Spider you control.
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Jungle Hollow
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Kaervek the Merciless
   ( 7)
Legendary Creature — Human Shaman
(5/4)
Whenever an opponent casts a spell, Kaervek deals damage equal to that spell's mana value to any target.
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Kardur, Doomscourge
   ( 4)
Legendary Creature — Demon Berserker
(4/3)
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
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Kederekt Parasite
 ( 1)
Creature — Horror
(1/1)
Whenever an opponent draws a card, if you control a red permanent, you may have this creature deal 1 damage to that player.
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Kefnet the Mindful
  ( 3)
Legendary Creature — God
(5/5)
Flying, indestructible Kefnet can't attack or block unless you have seven or more cards in hand.  : Draw a card, then you may return a land you control to its owner's hand.
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Kianne, Corrupted Memory
   ( 4)
Legendary Creature — Illusion
(2/2)
As long as Kianne's power is even, you may cast noncreature spells as though they had flash. As long as Kianne's power is odd, you may cast creature spells as though they had flash. Whenever you draw a card, put a +1/+1 counter on Kianne.
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Leechridden Swamp
( 0)
Land — Swamp
( : Add .) This land enters tapped. , : Each opponent loses 1 life. Activate only if you control two or more black permanents.
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Life Insurance
   ( 5)
Enchantment
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
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Light Up the Stage
  ( 3)
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
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Lightning Greaves
 ( 2)
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip 
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Living Death
   ( 5)
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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Mask of Griselbrand
   ( 3)
Legendary Artifact — Equipment
Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip 
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Massacre Girl
   ( 5)
Legendary Creature — Human Assassin
(4/4)
Menace When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
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Massacre Wurm
    ( 6)
Creature — Phyrexian Wurm
(6/5)
When this creature enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.
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Mayhem Devil
   ( 3)
Creature — Devil
(3/3)
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
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Mesa Enchantress
   ( 3)
Creature — Human Druid
(0/2)
Whenever you cast an enchantment spell, you may draw a card.
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Metamorphosis Fanatic
   ( 6)
Creature — Human Cleric
(4/4)
Lifelink When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. Miracle  (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Mirrormade
   ( 3)
Enchantment
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
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Mogis, God of Slaughter
   ( 4)
Legendary Enchantment Creature — God
(7/5)
Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
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Moldgraf Millipede
  ( 5)
Creature — Insect Horror
(2/2)
When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
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Moldgraf Monstrosity
    ( 7)
Creature — Insect
(8/8)
Trample When this creature dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
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Monologue Tax
  ( 3)
Enchantment
Whenever an opponent casts their second spell each turn, you create a Treasure token.
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Moon-Blessed Cleric
  ( 3)
Creature — Human Elf Cleric
(3/2)
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
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Morbid Opportunist
  ( 3)
Creature — Human Rogue
(1/3)
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
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Mosswort Bridge
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. : Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
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Mulch
  ( 2)
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
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Multani, Yavimaya's Avatar
   ( 6)
Legendary Creature — Elemental Avatar
(0/0)
Reach, trample Multani gets +1/+1 for each land you control and each land card in your graveyard.  , Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
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Myriad Landscape
( 0)
Land
This land enters tapped. : Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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Necroblossom Snarl
( 0)
Land
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped. : Add or .
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Nightmare Shepherd
   ( 4)
Enchantment Creature — Demon
(4/4)
Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
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Nightshade Harvester
  ( 4)
Creature — Elf Shaman
(2/2)
Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on this creature.
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Noxious Gearhulk
   ( 6)
Artifact Creature — Construct
(5/4)
Menace When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
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Nyx Weaver
   ( 3)
Enchantment Creature — Spider
(2/3)
Reach At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)   , Exile this creature: Return target card from your graveyard to your hand.
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Ob Nixilis Reignited
   ( 5)
Legendary Planeswalker — Nixilis
(5)
+1: You draw a card and you lose 1 life. −3: Destroy target creature. −8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
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Obscura Storefront
( 0)
Land
When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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Obsessive Skinner
  ( 2)
Creature — Human Rogue
(1/1)
When this creature enters, put a +1/+1 counter on target creature. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
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Old Stickfingers
   ( 2)
Legendary Creature — Horror
(*/*)
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
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Ondu Spiritdancer
  ( 5)
Creature — Kor Cleric
(3/3)
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
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One with the Multiverse
   ( 8)
Enchantment
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
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Orzhov Basilica
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Otherworldly Gaze
 ( 1)
Instant
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Oversimplify
   ( 5)
Sorcery
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
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Overwhelming Stampede
   ( 5)
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
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Persistent Constrictor
  ( 5)
Creature — Zombie Snake
(5/3)
At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Phenomenon Investigators
   ( 4)
Creature — Human Detective
(3/4)
As this creature enters, choose Believe or Doubt. • Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. • Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
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Polluted Cistern // Dim Oubliette (Polluted Cistern)
  ( 2)
Enchantment — Room
Whenever one or more cards are put into your graveyard from your library, each opponent loses 1 life for each card type among those cards. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Ponder
 ( 1)
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
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Portent
 ( 1)
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.
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Primordial Mist
  ( 5)
Enchantment
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
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Professor Onyx
   ( 6)
Legendary Planeswalker — Liliana
(5)
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. +1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. −3: Each opponent sacrifices a creature with the greatest power among creatures that player controls. −8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
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Prognostic Sphinx
   ( 5)
Creature — Sphinx
(3/5)
Flying Discard a card: This creature gains hexproof until end of turn. Tap it. Whenever this creature attacks, scry 3.
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Putrefy
   ( 3)
Instant
Destroy target artifact or creature. It can't be regenerated.
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Rakdos Charm
  ( 2)
Instant
Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
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Rakdos, Lord of Riots
    ( 4)
Legendary Creature — Demon
(6/6)
You can't cast Rakdos unless an opponent lost life this turn. Flying, trample Creature spells you cast cost less to cast for each 1 life your opponents have lost this turn.
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