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Rupture Spire
( 0)
Land
This land enters tapped. When this land enters, sacrifice it unless you pay . : Add one mana of any color.
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Sai of the Shinobi
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever a creature you control enters, you may attach this Equipment to it. Equip 
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See Beyond
  ( 2)
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
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Selesnya Sanctuary
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Shardless Agent
   ( 3)
Artifact Creature — Human Rogue
(2/2)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Sigil of the Empty Throne
   ( 5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
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Silhana Ledgewalker
  ( 2)
Creature — Elf Rogue
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked except by creatures with flying.
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Skullsnatcher
  ( 2)
Creature — Rat Ninja
(2/1)
Ninjutsu ( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.
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Snake Umbra
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Spirit Mantle
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
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Sunken Hope
   ( 5)
Enchantment
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
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Swamp
( 0)
Basic Land — Swamp
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Terramorphic Expanse
( 0)
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Thorn-Thrash Viashino
  ( 4)
Creature — Lizard Warrior
(2/2)
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) : This creature gains trample until end of turn.
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Thran Golem
 ( 5)
Artifact Creature — Golem
(3/3)
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
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Three Dreams
  ( 5)
Sorcery
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
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Thromok the Insatiable
   ( 5)
Legendary Creature — Hellion
(0/0)
Devour X, where X is the number of creatures devoured this way (As this creature enters, you may sacrifice any number of creatures. It enters with X +1/+1 counters on it for each of those creatures.)
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Thunder-Thrash Elder
  ( 3)
Creature — Lizard Warrior
(1/1)
Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.)
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Tormented Soul
 ( 1)
Creature — Spirit
(1/1)
This creature can't block and can't be blocked.
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Tukatongue Thallid
 ( 1)
Creature — Fungus
(1/1)
When this creature dies, create a 1/1 green Saproling creature token.
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Vela the Night-Clad
   ( 6)
Legendary Creature — Human Wizard
(4/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela or another creature you control leaves the battlefield, each opponent loses 1 life.
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Viridian Emissary
  ( 2)
Creature — Phyrexian Elf Scout
(2/1)
When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Vivid Creek
( 0)
Land
This land enters tapped with two charge counters on it. : Add .
, Remove a charge counter from this land: Add one mana of any color.
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Wall of Blossoms
  ( 2)
Creature — Plant Wall
(0/4)
Defender When this creature enters, draw a card.
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Wall of Frost
   ( 3)
Creature — Wall
(0/7)
Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
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Warstorm Surge
  ( 6)
Enchantment
Whenever a creature you control enters, it deals damage equal to its power to any target.
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Whirlpool Warrior
  ( 3)
Creature — Merfolk Warrior
(2/2)
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards. , Sacrifice this creature: Each player shuffles the cards from their hand into their library, then draws that many cards.
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Whispersilk Cloak
 ( 3)
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip 
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