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Thraximundar
    ( 7)
Legendary Creature — Zombie Assassin
(6/6)
Haste Whenever Thraximundar attacks, defending player sacrifices a creature of their choice. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
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Thunderstaff
 ( 3)
Artifact
As long as this artifact is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. , : Attacking creatures get +1/+0 until end of turn.
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Tidal Force
    ( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, you may tap or untap target permanent.
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Tidehollow Strix
  ( 2)
Artifact Creature — Bird
(2/1)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Tooth and Claw
  ( 4)
Enchantment
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
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Toxic Deluge
  ( 3)
Sorcery
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
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Tranquil Thicket
( 0)
Land
This land enters tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Transguild Promenade
( 0)
Land
This land enters tapped. When this land enters, sacrifice it unless you pay . : Add one mana of any color.
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True-Name Nemesis
   ( 3)
Creature — Merfolk Rogue
(3/1)
As this creature enters, choose a player. This creature has protection from the chosen player.
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Unexpectedly Absent
   ( 2)
Instant
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
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Uyo, Silent Prophet
   ( 6)
Legendary Creature — Moonfolk Wizard
(4/4)
Flying , Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
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Vampire Nighthawk
   ( 3)
Creature — Vampire Shaman
(2/3)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Vile Requiem
   ( 4)
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.  , Sacrifice this enchantment: Destroy up to X target nonblack creatures, where X is the number of verse counters on this enchantment. They can't be regenerated.
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Viscera Seer
 ( 1)
Creature — Vampire Wizard
(1/1)
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Viseling
 ( 4)
Artifact Creature — Phyrexian Construct
(2/2)
At the beginning of each opponent's upkeep, this creature deals X damage to that player, where X is the number of cards in their hand minus 4.
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Vivid Crag
( 0)
Land
This land enters tapped with two charge counters on it. : Add .
, Remove a charge counter from this land: Add one mana of any color.
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Vivid Creek
( 0)
Land
This land enters tapped with two charge counters on it. : Add .
, Remove a charge counter from this land: Add one mana of any color.
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Vivid Grove
( 0)
Land
This land enters tapped with two charge counters on it. : Add .
, Remove a charge counter from this land: Add one mana of any color.
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Vivid Marsh
( 0)
Land
This land enters tapped with two charge counters on it. : Add .
, Remove a charge counter from this land: Add one mana of any color.
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Walker of the Grove
   ( 8)
Creature — Elemental
(7/7)
When this creature leaves the battlefield, create a 4/4 green Elemental creature token. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Wall of Reverence
  ( 4)
Creature — Spirit Wall
(1/6)
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
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Warstorm Surge
  ( 6)
Enchantment
Whenever a creature you control enters, it deals damage equal to its power to any target.
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Wash Out
  ( 4)
Sorcery
Return all permanents of the color of your choice to their owners' hands.
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Wayfarer's Bauble
 ( 1)
Artifact
, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Well of Lost Dreams
 ( 4)
Artifact
Whenever you gain life, you may pay , where X is less than or equal to the amount of life you gained. If you do, draw X cards.
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Where Ancients Tread
  ( 5)
Enchantment
Whenever a creature you control with power 5 or greater enters, you may have this enchantment deal 5 damage to any target.
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Widespread Panic
  ( 3)
Enchantment
Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library.
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Wight of Precinct Six
  ( 2)
Creature — Zombie
(1/1)
This creature gets +1/+1 for each creature card in your opponents' graveyards.
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Wild Ricochet
   ( 4)
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
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Winged Coatl
   ( 3)
Creature — Snake
(1/1)
Flash (You may cast this spell any time you could cast an instant.) Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Witch Hunt
  ( 5)
Enchantment
Players can't gain life. At the beginning of your upkeep, this enchantment deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of this enchantment.
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Wonder
  ( 4)
Creature — Incarnation
(2/2)
Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.
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Wrath of God
   ( 4)
Sorcery
Destroy all creatures. They can't be regenerated.
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