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Abzan Falconer
  ( 3)
Creature — Human Soldier
(2/3)
Outlast ( , : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
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Acidic Slime
   ( 5)
Creature — Ooze
(2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
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Ancient Amphitheater
( 0)
Land
As this land enters, you may reveal a Giant card from your hand. If you don't, this land enters tapped. : Add or .
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Ancient Excavation
   ( 4)
Instant
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Angel of Serenity
    ( 7)
Creature — Angel
(5/6)
Flying When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.
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Anya, Merciless Angel
   ( 5)
Legendary Creature — Angel
(4/4)
Flying Anya gets +3/+3 for each opponent whose life total is less than half their starting life total. As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
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Arbiter of Knollridge
  ( 7)
Creature — Giant Wizard
(5/5)
Vigilance When this creature enters, each player's life total becomes the highest life total among all players.
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Artisan of Kozilek
 ( 9)
Creature — Eldrazi
(10/9)
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
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Astral Cornucopia
   ( 0)
Artifact
This artifact enters with X charge counters on it. : Choose a color. Add one mana of that color for each charge counter on this artifact.
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Atraxa, Praetors' Voice
    ( 4)
Legendary Creature — Phyrexian Angel Horror
(4/4)
Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Avatar of Woe
   ( 8)
Creature — Avatar
(6/5)
If there are ten or more creature cards total in all graveyards, this spell costs less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Destroy target creature. It can't be regenerated.
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Azorius Chancery
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Banishing Light
  ( 3)
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
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Barren Moor
( 0)
Land
This land enters tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Beetleback Chief
   ( 4)
Creature — Goblin Warrior
(2/2)
When this creature enters, create two 1/1 red Goblin creature tokens.
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Bitter Feud
  ( 5)
Enchantment
As this enchantment enters, choose two players. If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
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Blade of Selves
 ( 2)
Artifact — Equipment
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip 
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Blasphemous Act
  ( 9)
Sorcery
This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
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Bogardan Hellkite
   ( 8)
Creature — Dragon
(5/5)
Flash Flying When this creature enters, it deals 5 damage divided as you choose among any number of targets.
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Borderland Behemoth
   ( 7)
Creature — Giant Warrior
(4/4)
Trample This creature gets +4/+4 for each other Giant you control.
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Boros Garrison
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Bosh, Iron Golem
 ( 8)
Legendary Artifact Creature — Golem
(6/7)
Trample  , Sacrifice an artifact: Bosh deals damage equal to the sacrificed artifact's mana value to any target.
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Bottle Gnomes
 ( 3)
Artifact Creature — Gnome
(1/3)
Sacrifice this creature: You gain 3 life.
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Brave the Sands
  ( 2)
Enchantment
Creatures you control have vigilance. Each creature you control can block an additional creature each combat.
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Brawn
  ( 4)
Creature — Incarnation
(3/3)
Trample As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
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Breath of Darigaaz
  ( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
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Bred for the Hunt
   ( 3)
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
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Buried Alive
  ( 3)
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
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Butcher of Malakir
   ( 7)
Creature — Vampire Warrior
(5/4)
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
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Caged Sun
 ( 6)
Artifact
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
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Cathars' Crusade
   ( 5)
Enchantment
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
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Cathodion
 ( 3)
Artifact Creature — Construct
(3/3)
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Cauldron of Souls
 ( 5)
Artifact
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Champion of Lambholt
   ( 3)
Creature — Human Warrior
(1/1)
Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.
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Chaos Warp
  ( 3)
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
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Citadel Siege
   ( 4)
Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
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Coldsteel Heart
 ( 2)
Snow Artifact
This artifact enters tapped. As this artifact enters, choose a color. : Add one mana of the chosen color.
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Command Tower
( 0)
Land
: Add one mana of any color in your commander's color identity.
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Commander's Sphere
 ( 3)
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
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Corpsejack Menace
   ( 4)
Creature — Fungus
(4/4)
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
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Crib Swap
  ( 3)
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
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Crystalline Crawler
 ( 4)
Artifact Creature — Construct
(1/1)
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from this creature: Add one mana of any color. : Put a +1/+1 counter on this creature.
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Cultivate
  ( 3)
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Curse of the Nightly Hunt
  ( 3)
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls attack each combat if able.
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Custodi Soulbinders
  ( 4)
Creature — Human Cleric
(0/0)
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.  , Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.
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Damia, Sage of Stone
    ( 7)
Legendary Creature — Gorgon Wizard
(4/4)
Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
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Daretti, Scrap Savant
  ( 4)
Legendary Planeswalker — Daretti
(3)
+2: Discard up to two cards, then draw that many cards. −2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. −10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander.
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Dark Hatchling
   ( 6)
Creature — Horror
(3/3)
Flying When this creature enters, destroy target nonblack creature. It can't be regenerated.
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Darksteel Ingot
 ( 3)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) : Add one mana of any color.
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Dawnbreak Reclaimer
   ( 6)
Creature — Angel
(5/5)
Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
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Dawnglare Invoker
  ( 3)
Creature — Kor Wizard
(2/1)
Flying : Tap all creatures target player controls.
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Deepglow Skate
  ( 5)
Creature — Fish
(3/3)
When this creature enters, double the number of each kind of counter on any number of target permanents.
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Desecrator Hag
   ( 4)
Creature — Hag
(2/2)
When this creature enters, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
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Dimir Aqueduct
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Disaster Radius
   ( 7)
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
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Dormant Volcano
( 0)
Land
This land enters tapped. When this land enters, sacrifice it unless you return an untapped Mountain you control to its owner's hand. : Add  .
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Dream Pillager
   ( 7)
Creature — Dragon
(4/4)
Flying Whenever this creature deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.
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Dreamborn Muse
   ( 4)
Creature — Spirit
(2/2)
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
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Drifting Meadow
( 0)
Land
This land enters tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Dualcaster Mage
   ( 3)
Creature — Human Wizard
(2/2)
Flash When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
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Duelist's Heritage
  ( 3)
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
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Duneblast
    ( 7)
Sorcery
Choose up to one creature. Destroy the rest.
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Earthquake
  ( 1)
Sorcery
Earthquake deals X damage to each creature without flying and each player.
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Elite Scaleguard
  ( 5)
Creature — Human Soldier
(2/3)
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
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Enduring Scalelord
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on this creature.
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Epochrasite
 ( 2)
Artifact Creature — Construct
(1/1)
This creature enters with three +1/+1 counters on it if you didn't cast it from your hand. When this creature dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)
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Eternal Witness
   ( 3)
Creature — Human Shaman
(2/1)
When this creature enters, you may return target card from your graveyard to your hand.
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Everflowing Chalice
 ( 0)
Artifact
Multikicker (You may pay an additional any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. : Add for each charge counter on this artifact.
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Evolving Wilds
( 0)
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Exotic Orchard
( 0)
Land
: Add one mana of any color that a land an opponent controls could produce.
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Extractor Demon
   ( 6)
Creature — Demon
(5/5)
Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth  ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Fact or Fiction
  ( 4)
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Faithless Looting
 ( 1)
Sorcery
Draw two cards, then discard two cards. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Faith's Fetters
  ( 4)
Enchantment — Aura
Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
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Fall of the Hammer
  ( 2)
Instant
Target creature you control deals damage equal to its power to another target creature.
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Fathom Mage
   ( 4)
Creature — Human Wizard
(1/1)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on this creature, you may draw a card.
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Fellwar Stone
 ( 2)
Artifact
: Add one mana of any color that a land an opponent controls could produce.
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Festercreep
  ( 2)
Creature — Elemental
(0/0)
This creature enters with a +1/+1 counter on it.  , Remove a +1/+1 counter from this creature: All other creatures get -1/-1 until end of turn.
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Fiery Confluence
   ( 4)
Sorcery
Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact.
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Fire Diamond
 ( 2)
Artifact
This artifact enters tapped. : Add .
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Flamekin Village
( 0)
Land
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. : Add .
, : Target creature gains haste until end of turn.
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Flametongue Kavu
  ( 4)
Creature — Kavu
(4/2)
When this creature enters, it deals 4 damage to target creature.
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