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Abundance
   ( 4)
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
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Altar's Reap
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
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Bala Ged Scorpion
  ( 4)
Creature — Scorpion
(2/3)
When this creature enters, you may destroy target creature with power 1 or less.
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Blistergrub
  ( 3)
Creature — Phyrexian Horror
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When this creature dies, each opponent loses 2 life.
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Briarhorn
  ( 4)
Creature — Elemental
(3/3)
Flash When this creature enters, target creature gets +3/+3 until end of turn. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Cadaver Imp
   ( 3)
Creature — Imp
(1/1)
Flying When this creature enters, you may return target creature card from your graveyard to your hand.
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Carrier Thrall
  ( 2)
Creature — Vampire
(2/1)
When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
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Civic Wayfinder
  ( 3)
Creature — Elf Druid Warrior
(2/2)
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Cloudthresher
     ( 6)
Creature — Elemental
(7/7)
Flash Reach When this creature enters, it deals 2 damage to each creature with flying and each player. Evoke   (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Crop Rotation
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
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Demon
( 0)
Creature — Demon
(*/*)
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Demon's Grasp
  ( 5)
Sorcery
Target creature gets -5/-5 until end of turn.
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Desecration Demon
   ( 4)
Creature — Demon
(6/6)
Flying At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
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Despoiler of Souls
  ( 2)
Creature — Horror
(3/1)
This creature can't block.  , Exile two other creature cards from your graveyard: Return this card from your graveyard to the battlefield.
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Disfigure
 ( 1)
Instant
Target creature gets -2/-2 until end of turn.
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Doom Blade
  ( 2)
Instant
Destroy target nonblack creature.
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Elvish Visionary
  ( 2)
Creature — Elf Shaman
(1/1)
When this creature enters, draw a card.
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Fertile Thicket
( 0)
Land
This land enters tapped. When this land enters, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. : Add .
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Fertilid
  ( 3)
Creature — Elemental
(0/0)
This creature enters with two +1/+1 counters on it.  , Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
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Fetid Imp
  ( 2)
Creature — Imp
(1/2)
Flying : This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Forest
( 0)
Basic Land — Forest
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Foul Imp
  ( 2)
Creature — Imp
(2/2)
Flying When this creature enters, you lose 2 life.
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Gaea's Blessing
  ( 2)
Sorcery
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library, shuffle your graveyard into your library.
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Giant Scorpion
  ( 3)
Creature — Scorpion
(1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Gilt-Leaf Seer
  ( 3)
Creature — Elf Shaman
(2/2)
, : Look at the top two cards of your library, then put them back in any order.
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Grim Discovery
  ( 2)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.
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Hideous End
   ( 3)
Instant
Destroy target nonblack creature. Its controller loses 2 life.
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Indulgent Tormentor
   ( 5)
Creature — Demon
(5/3)
Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
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Innocent Blood
 ( 1)
Sorcery
Each player sacrifices a creature of their choice.
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Jaddi Lifestrider
  ( 5)
Creature — Elemental
(2/8)
When this creature enters, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
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Khalni Garden
( 0)
Land
This land enters tapped. When this land enters, create a 0/1 green Plant creature token. : Add .
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Leechridden Swamp
( 0)
Land — Swamp
( : Add .) This land enters tapped. , : Each opponent loses 1 life. Activate only if you control two or more black permanents.
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Mire's Toll
 ( 1)
Sorcery
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
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Mosswort Bridge
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. : Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
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Natural Connection
  ( 3)
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Nissa, Voice of Zendikar
   ( 3)
Legendary Planeswalker — Nissa
(3)
+1: Create a 0/1 green Plant creature token. −2: Put a +1/+1 counter on each creature you control. −7: You gain X life and draw X cards, where X is the number of lands you control.
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Nissa's Chosen
  ( 2)
Creature — Elf Warrior
(2/3)
If this creature would die, put it on the bottom of its owner's library instead.
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Ob Nixilis Reignited
   ( 5)
Legendary Planeswalker — Nixilis
(5)
+1: You draw a card and you lose 1 life. −3: Destroy target creature. −8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
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Oran-Rief Hydra
   ( 6)
Creature — Hydra
(5/5)
Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.
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Oran-Rief Invoker
  ( 2)
Creature — Human Shaman
(2/2)
: This creature gets +5/+5 and gains trample until end of turn.
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Pestilence Demon
    ( 8)
Creature — Demon
(7/6)
Flying : This creature deals 1 damage to each creature and each player.
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Priest of the Blood Rite
   ( 5)
Creature — Human Cleric
(2/2)
When this creature enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
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Quest for the Gravelord
 ( 1)
Enchantment
Whenever a creature dies, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Create a 5/5 black Zombie Giant creature token.
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Saddleback Lagac
  ( 4)
Creature — Lizard
(3/1)
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Scythe Leopard
 ( 1)
Creature — Cat
(1/1)
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
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Seek the Horizon
  ( 4)
Sorcery
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
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Shadows of the Past
  ( 2)
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.)  : Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
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Smallpox
  ( 2)
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
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Squelching Leeches
   ( 4)
Creature — Leech
(*/*)
Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
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Swamp
( 0)
Basic Land — Swamp
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Tendrils of Corruption
  ( 4)
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
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Thornweald Archer
  ( 2)
Creature — Elf Archer
(2/1)
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Treetop Village
( 0)
Land
This land enters tapped. : Add .
 : This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Unhallowed Pact
  ( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
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Vines of the Recluse
 ( 1)
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
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Walker of the Grove
   ( 8)
Creature — Elemental
(7/7)
When this creature leaves the battlefield, create a 4/4 green Elemental creature token. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Wood Elves
  ( 3)
Creature — Elf Scout
(1/1)
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
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Woodborn Behemoth
   ( 5)
Creature — Elemental
(4/4)
As long as you control eight or more lands, this creature gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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