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Affa Guard Hound
  ( 3)
Creature — Dog
(2/2)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +0/+3 until end of turn.
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Akoum Refuge
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Artisan of Kozilek
 ( 9)
Creature — Eldrazi
(10/9)
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
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Avenger of Zendikar
   ( 7)
Creature — Elemental
(5/5)
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
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Beastbreaker of Bala Ged
  ( 2)
Creature — Human Warrior
(2/2)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/4 LEVEL 4+ 6/6 Trample
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Bloodrite Invoker
  ( 3)
Creature — Vampire Shaman
(3/1)
: Target player loses 3 life and you gain 3 life.
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Bloodthrone Vampire
  ( 2)
Creature — Vampire
(1/1)
Sacrifice a creature: This creature gets +2/+2 until end of turn.
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Butcher of Malakir
   ( 7)
Creature — Vampire Warrior
(5/4)
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
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Cadaver Imp
   ( 3)
Creature — Imp
(1/1)
Flying When this creature enters, you may return target creature card from your graveyard to your hand.
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Caravan Escort
 ( 1)
Creature — Human Knight
(1/1)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 2/2 LEVEL 5+ 5/5 First strike
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Consume the Meek
   ( 5)
Instant
Destroy each creature with mana value 3 or less. They can't be regenerated.
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Corpsehatch
   ( 5)
Sorcery
Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
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Daggerback Basilisk
  ( 3)
Creature — Basilisk
(2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Dominator Drone
  ( 3)
Creature — Eldrazi Drone
(3/2)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When this creature enters, if you control another colorless creature, each opponent loses 2 life.
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Emrakul's Hatcher
  ( 5)
Creature — Eldrazi Drone
(3/3)
When this creature enters, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
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Evolving Wilds
( 0)
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Explorer's Scope
 ( 1)
Artifact — Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Forerunner of Slaughter
  ( 2)
Creature — Eldrazi Drone
(3/2)
Devoid (This card has no color.) : Target colorless creature gains haste until end of turn.
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Forest
( 0)
Basic Land — Forest
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Forked Bolt
 ( 1)
Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two targets.
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Graypelt Hunter
  ( 4)
Creature — Human Warrior Ally
(2/2)
Trample Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Graypelt Refuge
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Grazing Gladehart
  ( 3)
Creature — Antelope
(2/2)
Landfall — Whenever a land you control enters, you may gain 2 life.
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Groundswell
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
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Harrow
  ( 3)
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
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Heartstabber Mosquito
  ( 4)
Creature — Insect
(2/2)
Kicker  (You may pay an additional  as you cast this spell.) Flying When this creature enters, if it was kicked, destroy target creature.
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Hellion Eruption
  ( 6)
Sorcery
Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
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Induce Despair
  ( 3)
Instant
As an additional cost to cast this spell, reveal a creature card from your hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value.
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It That Betrays
 ( 12)
Creature — Eldrazi
(11/11)
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
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Joraga Bard
  ( 4)
Creature — Elf Rogue Bard Ally
(1/4)
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain vigilance until end of turn.
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Kabira Vindicator
  ( 4)
Creature — Human Knight
(2/4)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 2-4 3/6 Other creatures you control get +1/+1. LEVEL 5+ 4/8 Other creatures you control get +2/+2.
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Khalni Heart Expedition
  ( 2)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Knight of Cliffhaven
  ( 2)
Creature — Kor Knight
(2/2)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/3 Flying LEVEL 4+ 4/4 Flying, vigilance
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Magmaw
   ( 5)
Creature — Elemental
(4/4)
, Sacrifice a nonland permanent: This creature deals 1 damage to any target.
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Marsh Casualties
  ( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
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Oblivion Sower
 ( 6)
Creature — Eldrazi
(5/8)
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
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Ondu Giant
  ( 4)
Creature — Giant Druid
(2/4)
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Oust
 ( 1)
Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
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Pawn of Ulamog
   ( 3)
Creature — Vampire Shaman
(2/2)
Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."
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Plains
( 0)
Basic Land — Plains
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Primal Command
   ( 5)
Sorcery
Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.
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Read the Bones
  ( 3)
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Retreat to Kazandu
  ( 3)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
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Rocky Tar Pit
( 0)
Land
This land enters tapped. , Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Runed Servitor
 ( 2)
Artifact Creature — Construct
(2/2)
When this creature dies, each player draws a card.
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Scute Mob
 ( 1)
Creature — Insect
(1/1)
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on this creature.
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Seer's Sundial
 ( 4)
Artifact
Landfall — Whenever a land you control enters, you may pay . If you do, draw a card.
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Smother
  ( 2)
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
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Swamp
( 0)
Basic Land — Swamp
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Tajuru Archer
  ( 3)
Creature — Elf Archer Ally
(1/2)
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature with flying equal to the number of Allies you control.
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Territorial Baloth
  ( 5)
Creature — Beast
(4/4)
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
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Turntimber Basilisk
   ( 3)
Creature — Basilisk
(2/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land you control enters, you may have target creature block this creature this turn if able.
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Turntimber Grove
( 0)
Land
This land enters tapped. When this land enters, target creature gets +1/+1 until end of turn. : Add .
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Ulamog's Crusher
 ( 8)
Creature — Eldrazi
(8/8)
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) This creature attacks each combat if able.
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Vampire Nighthawk
   ( 3)
Creature — Vampire Shaman
(2/3)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Veteran Warleader
   ( 3)
Creature — Human Soldier Ally
(*/*)
Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: This creature gains your choice of first strike, vigilance, or trample until end of turn.
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Wildheart Invoker
   ( 4)
Creature — Elf Shaman
(4/3)
: Target creature gets +5/+5 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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