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Absolver Thrull
  ( 4)
Creature — Thrull Cleric
(2/3)
Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, destroy target enchantment.
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Abyssal Nocturnus
   ( 3)
Creature — Horror
(2/2)
Whenever an opponent discards a card, this creature gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Aetherplasm
   ( 4)
Creature — Illusion
(1/1)
Whenever this creature blocks a creature, you may return this creature to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
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Agent of Masks
   ( 5)
Creature — Human Advisor
(2/3)
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
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Angel of Despair
     ( 7)
Creature — Angel
(5/5)
Flying When this creature enters, destroy target permanent.
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Battering Wurm
  ( 7)
Creature — Wurm
(4/3)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Creatures with power less than this creature's power can't block it.
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Beastmaster's Magemark
  ( 3)
Enchantment — Aura
Enchant creature Creatures you control that are enchanted get +1/+1. Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Belfry Spirit
   ( 5)
Creature — Spirit
(1/1)
Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
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Benediction of Moons
 ( 1)
Sorcery
You gain 1 life for each player. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature this card haunts dies, you gain 1 life for each player.
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Bioplasm
   ( 5)
Creature — Ooze
(4/4)
Whenever this creature attacks, exile the top card of your library. If it's a creature card, this creature gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
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Blind Hunter
   ( 4)
Creature — Bat
(2/2)
Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.
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Bloodscale Prowler
  ( 3)
Creature — Lizard Warrior
(3/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
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Borborygmos
     ( 7)
Legendary Creature — Cyclops
(6/7)
Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
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Burning-Tree Bloodscale
   ( 4)
Creature — Lizard Berserker
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)  : Target creature can't block this creature this turn.
 : Target creature blocks this creature this turn if able.
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Burning-Tree Shaman
   ( 3)
Creature — Centaur Shaman
(3/4)
Whenever a player activates an ability that isn't a mana ability, this creature deals 1 damage to that player.
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Castigate
  ( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
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Cerebral Vortex
   ( 3)
Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
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Conjurer's Ban
  ( 2)
Sorcery
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played. Draw a card.
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Crash Landing
  ( 3)
Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
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Cremate
 ( 1)
Instant
Exile target card from a graveyard. Draw a card.
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Cry of Contrition
 ( 1)
Sorcery
Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature this card haunts dies, target player discards a card.
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Cryptwailing
  ( 4)
Enchantment
, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery.
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Crystal Seer
  ( 5)
Creature — Vedalken Wizard
(2/2)
When this creature enters, look at the top four cards of your library, then put them back in any order.  : Return this creature to its owner's hand.
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Culling Sun
    ( 5)
Sorcery
Destroy each creature with mana value 3 or less.
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Daggerclaw Imp
  ( 3)
Creature — Imp
(3/1)
Flying This creature can't block.
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Djinn Illuminatus
   ( 7)
Creature — Djinn
(3/5)
( can be paid with either or .) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Douse in Gloom
  ( 3)
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
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Droning Bureaucrats
  ( 4)
Creature — Human Advisor
(1/4)
, : Each creature with mana value X can't attack or block this turn.
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Drowned Rusalka
 ( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: Discard a card, then draw a card.
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Dryad Sophisticate
  ( 2)
Creature — Dryad
(2/1)
Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)
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Dune-Brood Nephilim
    ( 4)
Creature — Nephilim
(3/3)
Whenever this creature deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.
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Earth Surge
  ( 4)
Enchantment
Each land gets +2/+2 as long as it's a creature.
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Electrolyze
   ( 3)
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.
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Exhumer Thrull
  ( 6)
Creature — Thrull
(3/3)
Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, return target creature card from your graveyard to your hand.
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Fencer's Magemark
  ( 3)
Enchantment — Aura
Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike.
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Feral Animist
   ( 3)
Creature — Goblin Shaman
(2/1)
: This creature gets +X/+0 until end of turn, where X is its power.
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Frazzle
  ( 4)
Instant
Counter target nonblue spell.
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Gatherer of Graces
  ( 2)
Creature — Human Druid
(1/2)
This creature gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate this creature.
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Gelectrode
   ( 3)
Creature — Weird
(0/1)
: This creature deals 1 damage to any target.
Whenever you cast an instant or sorcery spell, you may untap this creature.
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Ghor-Clan Bloodscale
  ( 4)
Creature — Lizard Warrior
(2/1)
First strike  : This creature gets +2/+2 until end of turn. Activate only once each turn.
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Ghor-Clan Savage
   ( 5)
Creature — Centaur Berserker
(2/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)
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Ghost Council of Orzhova
    ( 4)
Legendary Creature — Spirit
(4/4)
When Ghost Council of Orzhova enters, target opponent loses 1 life and you gain 1 life. , Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Ghost Warden
  ( 2)
Creature — Spirit
(1/1)
: Target creature gets +1/+1 until end of turn.
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Ghostway
  ( 3)
Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
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Giant Solifuge
   ( 4)
Creature — Insect
(4/1)
( can be paid with either or .) Trample; haste; shroud (This creature can't be the target of spells or abilities.)
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Gigadrowse
 ( 1)
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Tap target permanent.
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Glint-Eye Nephilim
    ( 4)
Creature — Nephilim
(2/2)
Whenever this creature deals combat damage to a player, draw that many cards. , Discard a card: This creature gets +1/+1 until end of turn.
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Goblin Flectomancer
   ( 3)
Creature — Goblin Wizard
(2/2)
Sacrifice this creature: You may change the targets of target instant or sorcery spell.
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Godless Shrine
( 0)
Land — Plains Swamp
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Graven Dominator
   ( 6)
Creature — Gargoyle
(4/4)
Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
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Gristleback
  ( 3)
Creature — Boar Beast
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Sacrifice this creature: You gain life equal to this creature's power.
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Gruul Nodorog
   ( 6)
Creature — Beast
(4/4)
: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Gruul Scrapper
  ( 4)
Creature — Human Berserker
(3/2)
When this creature enters, if was spent to cast it, it gains haste until end of turn.
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Gruul Turf
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Gruul War Plow
 ( 4)
Artifact
Creatures you control have trample.   : This artifact becomes a 4/4 Juggernaut artifact creature until end of turn.
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Guardian's Magemark
  ( 3)
Enchantment — Aura
Flash Enchant creature Creatures you control that are enchanted get +1/+1.
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Harrier Griffin
  ( 6)
Creature — Griffin
(3/3)
Flying At the beginning of your upkeep, tap target creature.
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Hatching Plans
  ( 2)
Enchantment
When this enchantment is put into a graveyard from the battlefield, draw three cards.
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Hissing Miasma
   ( 3)
Enchantment
Whenever a creature attacks you, its controller loses 1 life.
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Hypervolt Grasp
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature deals 1 damage to any target."  : Return this Aura to its owner's hand.
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Infiltrator's Magemark
  ( 3)
Enchantment — Aura
Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
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Ink-Treader Nephilim
    ( 4)
Creature — Nephilim
(3/3)
Whenever a player casts an instant or sorcery spell, if that spell targets only this creature, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
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Invoke the Firemind
    ( 3)
Sorcery
Choose one — • Draw X cards. • Invoke the Firemind deals X damage to any target.
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Izzet Boilerworks
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Izzet Chronarch
   ( 5)
Creature — Human Wizard
(2/2)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
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Killer Instinct
   ( 6)
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Leap of Flame
  ( 2)
Instant
Replicate  (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature gets +1/+0 and gains flying and first strike until end of turn.
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Leyline of Lifeforce
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered.
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Leyline of Lightning
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay . If you do, this enchantment deals 1 damage to target player or planeswalker.
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Leyline of Singularity
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary.
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Leyline of the Meek
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Creature tokens get +1/+1.
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Leyline of the Void
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
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Lionheart Maverick
 ( 1)
Creature — Human Knight
(1/1)
Vigilance  : This creature gets +1/+2 until end of turn.
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Living Inferno
   ( 8)
Creature — Elemental
(8/5)
: This creature deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to this creature.
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Martyred Rusalka
 ( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: Target creature can't attack this turn.
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Mimeofacture
  ( 4)
Sorcery
Replicate  (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.
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Mortify
   ( 3)
Instant
Destroy target creature or enchantment.
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Mourning Thrull
  ( 2)
Creature — Thrull
(1/1)
( can be paid with either or .) Flying Whenever this creature deals damage, you gain that much life.
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Necromancer's Magemark
  ( 3)
Enchantment — Aura
Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would die, return it to its owner's hand instead.
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Niv-Mizzet, the Firemind
     ( 6)
Legendary Creature — Dragon Wizard
(4/4)
Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. : Draw a card.
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Ogre Savant
  ( 5)
Creature — Ogre Wizard
(3/2)
When this creature enters, if was spent to cast it, return target creature to its owner's hand.
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Order of the Stars
 ( 1)
Creature — Human Cleric
(0/1)
Defender (This creature can't attack.) As this creature enters, choose a color. This creature has protection from the chosen color.
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Orzhov Basilica
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Orzhov Euthanist
  ( 3)
Creature — Human Assassin
(2/2)
Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, destroy target creature that was dealt damage this turn.
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Orzhov Pontiff
   ( 3)
Creature — Human Cleric
(1/1)
Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, choose one — • Creatures you control get +1/+1 until end of turn. • Creatures you don't control get -1/-1 until end of turn.
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Parallectric Feedback
  ( 4)
Instant
Parallectric Feedback deals damage to target spell's controller equal to that spell's mana value.
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Petrahydrox
  ( 4)
Creature — Weird
(3/3)
( can be paid with either or .) When this creature becomes the target of a spell or ability, return this creature to its owner's hand.
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