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Abbey Matron
  ( 3)
Creature — Human Cleric
(1/3)
, : This creature gets +0/+3 until end of turn.
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Æther Storm (Aether Storm)
  ( 4)
Enchantment
Creature spells can't be cast. Pay 4 life: Destroy this enchantment. It can't be regenerated. Any player may activate this ability.
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Aliban's Tower
  ( 2)
Instant
Target blocking creature gets +3/+1 until end of turn.
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Ambush
  ( 4)
Instant
Blocking creatures gain first strike until end of turn.
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Anaba Ancestor
  ( 2)
Creature — Minotaur Spirit
(1/1)
: Another target Minotaur creature gets +1/+1 until end of turn.
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Anaba Bodyguard
  ( 4)
Creature — Minotaur
(2/3)
First strike (This creature deals combat damage before creatures without first strike.)
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Anaba Shaman
  ( 4)
Creature — Minotaur Shaman
(2/2)
, : This creature deals 1 damage to any target.
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An-Havva Constable
   ( 3)
Creature — Human
(2/1+*)
An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
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An-Havva Inn
   ( 3)
Sorcery
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
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An-Zerrin Ruins
   ( 4)
Enchantment
As this enchantment enters, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps.
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Apocalypse Chime
 ( 2)
Artifact
, , Sacrifice this artifact: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
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Autumn Willow
   ( 6)
Legendary Creature — Avatar
(4/4)
Shroud (This creature can't be the target of spells or abilities.) : Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
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Aysen Bureaucrats
  ( 2)
Creature — Human Advisor
(1/1)
: Tap target creature with power 2 or less.
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Aysen Crusader
   ( 4)
Creature — Human Knight
(2+*/2+*)
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
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Aysen Highway
    ( 6)
Enchantment
White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)
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Baki's Curse
   ( 4)
Sorcery
Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
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Baron Sengir
    ( 8)
Legendary Creature — Vampire Noble
(5/5)
Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. : Regenerate another target Vampire.
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Beast Walkers
   ( 3)
Creature — Human Beast Soldier
(2/2)
: This creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Black Carriage
   ( 5)
Creature — Horse
(4/4)
Trample This creature doesn't untap during your untap step. Sacrifice a creature: Untap this creature. Activate only during your upkeep.
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Broken Visage
  ( 5)
Instant
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
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Carapace
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2. Sacrifice this Aura: Regenerate enchanted creature.
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Cemetery Gate
  ( 3)
Creature — Wall
(0/5)
Defender (This creature can't attack.) Protection from black
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Chain Stasis
 ( 1)
Instant
You may tap or untap target creature. Then that creature's controller may pay  . If the player does, they may copy this spell and may choose a new target for that copy.
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Chandler
  ( 5)
Legendary Creature — Human Rogue
(3/3)
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Clockwork Gnomes
 ( 4)
Artifact Creature — Gnome
(2/2)
, : Regenerate target artifact creature.
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Clockwork Steed
 ( 4)
Artifact Creature — Horse
(0/3)
This creature enters with four +1/+0 counters on it. This creature can't be blocked by artifact creatures. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
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Clockwork Swarm
 ( 4)
Artifact Creature — Insect
(0/3)
This creature enters with four +1/+0 counters on it. This creature can't be blocked by Walls. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
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Coral Reef
  ( 2)
Enchantment
This enchantment enters with four polyp counters on it. Sacrifice an Island: Put two polyp counters on this enchantment. , Tap an untapped blue creature you control, Remove a polyp counter from this enchantment: Put a +0/+1 counter on target creature.
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Dark Maze
  ( 5)
Creature — Wall
(4/5)
Defender (This creature can't attack.) : This creature can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
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Daughter of Autumn
   ( 4)
Legendary Creature — Avatar
(2/4)
: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
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Didgeridoo
 ( 1)
Artifact
: You may put a Minotaur permanent card from your hand onto the battlefield.
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Drudge Spell
  ( 2)
Enchantment
, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has " : Regenerate this token."
When this enchantment leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
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Dry Spell
  ( 2)
Sorcery
Dry Spell deals 1 damage to each creature and each player.
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Dwarven Sea Clan
  ( 3)
Creature — Dwarf
(1/1)
: Choose target attacking or blocking creature whose controller controls an Island. This creature deals 2 damage to that creature at end of combat. Activate only before the end of combat step.
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Evaporate
  ( 3)
Sorcery
Evaporate deals 1 damage to each white and/or blue creature.
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Faerie Noble
  ( 3)
Creature — Faerie Noble
(1/2)
Flying Other Faerie creatures you control get +0/+1. : Other Faerie creatures you control get +1/+0 until end of turn.
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Feroz's Ban
 ( 6)
Artifact
Creature spells cost more to cast.
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Folk of An-Havva
 ( 1)
Creature — Human
(1/1)
Whenever this creature blocks, it gets +2/+0 until end of turn.
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Forget
  ( 2)
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
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Funeral March
   ( 3)
Enchantment — Aura
Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature of their choice.
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Ghost Hounds
  ( 2)
Creature — Dog Spirit
(1/1)
Vigilance Whenever this creature blocks or becomes blocked by a white creature, this creature gains first strike until end of turn.
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Giant Albatross
  ( 2)
Creature — Bird
(1/1)
Flying When this creature dies, you may pay  . If you do, for each creature that dealt damage to this creature this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
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Giant Oyster
   ( 4)
Creature — Oyster
(0/3)
You may choose not to untap this creature during your untap step. : For as long as this creature remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When this creature leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
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Greater Werewolf
  ( 5)
Creature — Werewolf
(2/4)
At end of combat, put a -0/-2 counter on each creature blocking or blocked by this creature.
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Headstone
  ( 2)
Instant
Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep.
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Heart Wolf
  ( 4)
Creature — Wolf
(2/2)
First strike : Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.
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Irini Sengir
   ( 4)
Legendary Creature — Vampire Dwarf
(2/2)
Green enchantment spells and white enchantment spells cost more to cast.
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Ironclaw Curse
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
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Jinx
  ( 2)
Instant
Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Joven
   ( 5)
Legendary Creature — Human Rogue
(3/3)
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Joven's Ferrets
 ( 1)
Creature — Ferret
(1/1)
Whenever this creature attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked this creature this turn. They don't untap during their controller's next untap step.
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Joven's Tools
 ( 6)
Artifact
, : Target creature can't be blocked this turn except by Walls.
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Koskun Falls
   ( 4)
World Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Labyrinth Minotaur
  ( 4)
Creature — Minotaur
(1/4)
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
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Leeches
   ( 3)
Sorcery
Target player loses all poison counters. Leeches deals that much damage to that player.
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Mammoth Harness
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
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Marjhan
   ( 7)
Creature — Serpent
(8/8)
This creature doesn't untap during your untap step.  , Sacrifice a creature: Untap this creature. Activate only during your upkeep.
This creature can't attack unless defending player controls an Island.  : This creature gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice this creature.
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Memory Lapse
  ( 2)
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
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Merchant Scroll
  ( 2)
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
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Mesa Falcon
  ( 2)
Creature — Bird
(1/1)
Flying  : This creature gets +0/+1 until end of turn.
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Mystic Decree
   ( 4)
World Enchantment
All creatures lose flying and islandwalk.
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Narwhal
   ( 4)
Creature — Whale
(2/2)
First strike, protection from red
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Orcish Mine
   ( 3)
Enchantment — Aura
Enchant land This Aura enters with three ore counters on it. At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from this Aura. When the last ore counter is removed from this Aura, destroy enchanted land and this Aura deals 2 damage to that land's controller.
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Primal Order
   ( 4)
Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of nonbasic lands they control.
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Prophecy
 ( 1)
Sorcery
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles. Draw a card at the beginning of the next turn's upkeep.
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Rashka the Slayer
   ( 5)
Legendary Creature — Human Archer
(3/3)
Reach (This creature can block creatures with flying.) Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
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Reef Pirates
   ( 3)
Creature — Zombie Pirate
(2/2)
Whenever this creature deals damage to an opponent, that player mills a card.
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Renewal
  ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a land. Search your library for a basic land card, put that card onto the battlefield, then shuffle. Draw a card at the beginning of the next turn's upkeep.
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Retribution
   ( 4)
Sorcery
Choose two target creatures controlled by the same opponent. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
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Reveka, Wizard Savant
   ( 4)
Legendary Creature — Dwarf Wizard
(0/1)
: Reveka deals 2 damage to any target and doesn't untap during your next untap step.
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Root Spider
  ( 4)
Creature — Spider
(2/2)
Whenever this creature blocks, it gets +1/+0 and gains first strike until end of turn.
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Roots
  ( 4)
Enchantment — Aura
Enchant creature without flying When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Roterothopter
 ( 1)
Artifact Creature — Thopter
(0/2)
Flying : This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
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Rysorian Badger
  ( 3)
Creature — Badger
(2/2)
Whenever this creature attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and this creature assigns no combat damage this turn.
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Sea Sprite
  ( 2)
Creature — Faerie
(1/1)
Flying, protection from red
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Sea Troll
  ( 3)
Creature — Troll
(2/1)
: Regenerate this creature. Activate only if this creature blocked or was blocked by a blue creature this turn.
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Sengir Autocrat
  ( 4)
Creature — Human
(2/2)
When this creature enters, create three 0/1 black Serf creature tokens. When this creature leaves the battlefield, exile all Serf tokens.
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Sengir Bats
   ( 3)
Creature — Bat
(1/2)
Flying Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
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Serra Aviary
  ( 4)
World Enchantment
Creatures with flying get +1/+1.
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Serra Bestiary
  ( 2)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice this Aura unless you pay  . Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.
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Serra Inquisitors
  ( 5)
Creature — Human Cleric
(3/3)
Whenever this creature blocks or becomes blocked by one or more black creatures, this creature gets +2/+0 until end of turn.
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