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Ancient Cornucopia
  ( 3)
Artifact
Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. : Add one mana of any color.
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Bristlebud Farmer
   ( 4)
Creature — Plant Druid
(5/5)
Trample When this creature enters, create two Food tokens. (They're artifacts with " , , Sacrifice this token: You gain 3 life.") Whenever this creature attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.
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Collector's Cage
  ( 2)
Artifact
Hideaway 5 (When this artifact enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) , : Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
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Esoteric Duplicator
  ( 3)
Artifact — Clue
Whenever you sacrifice this artifact or another artifact, you may pay . If you do, at the beginning of the next end step, create a token that's a copy of that artifact. , Sacrifice this artifact: Draw a card.
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Generous Plunderer
  ( 2)
Creature — Human Rogue
(2/2)
Menace At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
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Grand Abolisher
  ( 2)
Creature — Human Cleric
(2/2)
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
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Greed's Gambit
  ( 4)
Enchantment
When this enchantment enters, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. When this enchantment leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
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Harvester of Misery
   ( 5)
Creature — Spirit
(5/4)
Menace When this creature enters, other creatures get -2/-2 until end of turn.  , Discard this card: Target creature gets -2/-2 until end of turn.
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Hostile Investigator
  ( 4)
Creature — Ogre Rogue Detective
(4/3)
When this creature enters, target opponent discards a card. Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Legion Extruder
  ( 2)
Artifact
When this artifact enters, it deals 2 damage to any target. , , Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.
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Loot, the Key to Everything
   ( 3)
Legendary Creature — Beast Noble
(1/2)
Ward  At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
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Lost Jitte
 ( 1)
Legendary Artifact — Equipment
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. Remove a charge counter from Lost Jitte: Choose one — • Untap target land. • Target creature can't block this turn. • Put a +1/+1 counter on equipped creature. Equip 
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Lotus Ring
 ( 3)
Artifact — Equipment
Indestructible Equipped creature gets +3/+3 and has vigilance and " , Sacrifice this creature: Add three mana of any one color." Equip 
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Memory Vessel
   ( 5)
Artifact
, Exile this artifact: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.
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Molten Duplication
  ( 2)
Sorcery
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Nexus of Becoming
 ( 6)
Artifact
At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
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Oltec Matterweaver
  ( 3)
Creature — Human Artificer
(2/4)
Whenever you cast a creature spell, choose one — • Create a 1/1 colorless Gnome artifact creature token. • Create a token that's a copy of target artifact token you control.
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Omenpath Journey
  ( 4)
Enchantment
When this enchantment enters, search your library for up to five land cards that have different names, exile them, then shuffle. At the beginning of your end step, choose a card at random exiled with this enchantment and put it onto the battlefield tapped.
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Pest Control
  ( 2)
Sorcery
Destroy all nonland permanents with mana value 1 or less. Cycling ( , Discard this card: Draw a card.)
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Rest in Peace
  ( 2)
Enchantment
When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
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Sandstorm Salvager
  ( 3)
Creature — Human Artificer
(1/1)
When this creature enters, create a 3/3 colorless Golem artifact creature token. , : Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
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Simulacrum Synthesizer
  ( 3)
Artifact
When this artifact enters, scry 2. Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
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Sword of Wealth and Power
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from instants and from sorceries. Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Equip 
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Tarnation Vista
( 0)
Land
This land enters tapped. As it enters, choose a color. : Add one mana of the chosen color.
, : For each color among monocolored permanents you control, add one mana of that color.
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Territory Forge
  ( 5)
Artifact
When this artifact enters, if you cast it, exile target artifact or land. This artifact has all activated abilities of the exiled card.
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Torpor Orb
 ( 2)
Artifact
Creatures entering don't cause abilities to trigger.
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Transmutation Font
 ( 5)
Artifact
: Create your choice of a Blood token, a Clue token, or a Food token.
, , Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
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Vaultborn Tyrant
   ( 7)
Creature — Dinosaur
(6/6)
Trample Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card. When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
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