"Portal" (200)
Flying
When this creature dies, shuffle it into its owner's library.
All creatures able to block target creature this turn do so.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Flying, vigilance
Vigilance
Destroy all lands.
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target nonblack attacking creature.
If target opponent has more cards in hand than you, draw cards equal to the difference.
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
Bee Sting deals 2 damage to any target.
Blaze deals X damage to any target.
You gain 3 life for each creature attacking you.
Tap all nonwhite creatures.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Destroy all Islands.
Return target creature card from your graveyard to the battlefield.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Whenever this creature attacks, it gets +2/+0 until end of turn.
Whenever this creature attacks, it gets +0/+3 until end of turn.
This creature can't be blocked by more than one creature.
Target creature gains flying until end of turn.
Draw a card.
This creature can block only creatures with flying.
Return one or two target attacking creatures to their owner's hand.
This creature can't block.
Draw four cards. You lose half your life, rounded up.
Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Prevent all damage that would be dealt to you this turn by attacking creatures.
This creature can't attack unless defending player controls an Island.
Target creature gets +1/+3 until end of turn. Untap that creature.
Return target sorcery card from your graveyard to your hand.
Destroy all creatures and lands.
Black creatures you control can't be blocked this turn except by black creatures.
When this creature enters, you lose 5 life.
Dry Spell deals 1 damage to each creature and each player.
Earthquake deals X damage to each creature without flying and each player.
When this creature enters, you may have target opponent discard a card.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Return target card from your graveyard to your hand.
When this creature dies, return it to its owner's hand.
Creatures and lands target opponent controls don't untap during their next untap step.
Target player skips all combat phases of their next turn.
As an additional cost to cast this spell, sacrifice a creature.
Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power.
When this creature enters, it deals damage to target creature equal to the number of Mountains you control.
When this creature enters, it deals 2 damage to target creature.
When this creature dies, destroy target land.
Fire Tempest deals 6 damage to each creature and each player.
Destroy all Plains.
This creature can't be blocked by creatures with power 2 or greater.
Each player discards any number of cards, then draws that many cards.
Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
You gain 1 life for each Forest on the battlefield.
Reach (This creature can block creatures with flying.)
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
When this creature enters, you may return target creature card from your graveyard to your hand.
Destroy target nonblack creature.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
Target creature gets +4/+0 until end of turn.
Hurricane deals X damage to each creature with flying and each player.
When this creature enters, look at target player's hand.
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Lava Axe deals 5 damage to target player or planeswalker.
Destroy target creature or land.
When this creature enters, return target creature to its owner's hand.
When this creature enters, sacrifice it unless you discard a creature card.
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