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Conclave Tribunal
  ( 4)
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
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Conclave's Blessing
  ( 4)
Enchantment — Aura
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control.
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Concussive Bolt
   ( 5)
Sorcery
Concussive Bolt deals 4 damage to target player or planeswalker. Metalcraft — If you control three or more artifacts, creatures controlled by that player or by that planeswalker's controller can't block this turn.
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Conduit Goblin
  ( 2)
Creature — Goblin Warrior
(2/2)
When this creature enters, you get  (two energy counters). At the beginning of combat on your turn, you may pay . If you do, another target creature you control gets +1/+0 and gains haste until end of turn.
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Conjurer's Ban
  ( 2)
Sorcery
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played. Draw a card.
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Conjurer's Bauble
 ( 1)
Artifact
, Sacrifice this artifact: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
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Consecrated by Blood
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Constable of the Realm
  ( 5)
Creature — Giant Soldier
(3/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever one or more +1/+1 counters are put on this creature, exile up to one other target nonland permanent until this creature leaves the battlefield.
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Consumed by Greed
   ( 3)
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.
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Consuming Aberration
   ( 5)
Creature — Horror
(*/*)
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Consuming Aetherborn
  ( 4)
Creature — Aetherborn Vampire
(2/2)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Lifelink
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Consuming Blob
   ( 5)
Creature — Ooze
(*/*+1)
Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This token's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."
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Consuming Bonfire
   ( 5)
Kindred Sorcery — Elemental
Choose one — • Consuming Bonfire deals 4 damage to target non-Elemental creature. • Consuming Bonfire deals 7 damage to target Treefolk creature.
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Containment Breach
  ( 3)
Sorcery — Lesson
Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
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Containment Membrane
  ( 3)
Enchantment — Aura
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.
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Contaminated Bond
  ( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life.
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Contested Game Ball
 ( 2)
Artifact
Whenever you're dealt combat damage, the attacking player gains control of this artifact and untaps it. , : Draw a card and put a point counter on this artifact. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.
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Contraband Kingpin
  ( 2)
Creature — Aetherborn Rogue
(1/4)
Lifelink Whenever an artifact you control enters, scry 1.
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Contraband Livestock
  ( 2)
Instant
Exile target creature, then roll a d20. 1–9 | Its controller creates a 4/4 green Ox creature token. 10–19 | Its controller creates a 2/2 green Boar creature token. 20 | Its controller creates a 0/1 white Goat creature token.
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Contract from Below
 ( 1)
Sorcery
Remove this card from your deck before playing if you're not playing for ante. Discard your hand, ante the top card of your library, then draw seven cards.
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Converter Beast
  ( 4)
Creature — Phyrexian Beast
(0/1)
When this creature enters, incubate 5. (Create an Incubator token with five +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
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Coordinated Barrage
 ( 1)
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
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Coordinated Clobbering
 ( 1)
Sorcery
Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls.
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Copper Tablet
 ( 2)
Artifact
At the beginning of each player's upkeep, this artifact deals 1 damage to that player.
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Coral Barrier
  ( 3)
Creature — Wall
(1/3)
Defender (This creature can't attack.) When this creature enters, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
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Corpse Blockade
  ( 3)
Creature — Zombie
(1/4)
Defender Sacrifice another creature: This creature gains deathtouch until end of turn.
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Corpse Cobble
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice any number of creatures. Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures. Flashback   (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
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Corpseberry Cultivator
   ( 3)
Creature — Squirrel Warlock
(2/3)
At the beginning of combat on your turn, you may forage. (Exile three cards from your graveyard or sacrifice a Food.) Whenever you forage, put a +1/+1 counter on this creature.
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Corsairs of Umbar
  ( 4)
Creature — Human Pirate
(3/3)
 : Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever this creature deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Cosmic Rebirth
   ( 3)
Instant
Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. You gain 3 life.
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Cosmium Blast
  ( 2)
Instant
Cosmium Blast deals 4 damage to target attacking or blocking creature.
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Council of the Absolute
   ( 4)
Creature — Human Advisor
(2/4)
As this creature enters, choose a noncreature, nonland card name. Your opponents can't cast spells with the chosen name. Spells with the chosen name you cast cost less to cast.
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Council's Deliberation
  ( 2)
Instant
Draw a card. Whenever you scry, if you control an Island, you may exile this card from your graveyard. If you do, draw a card.
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Counterbalance
  ( 2)
Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
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Counterbore
   ( 5)
Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
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Courageous Goblin
  ( 2)
Creature — Goblin
(2/2)
Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Courier Bat
  ( 3)
Creature — Bat
(2/2)
Flying When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
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Court of Ambition
   ( 4)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
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Court of Bounty
   ( 4)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
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Court of Embereth
   ( 4)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, this enchantment deals X damage to each opponent, where X is the number of creatures you control.
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Court of Garenbrig
   ( 3)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
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Covenant of Blood
  ( 7)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Covenant of Blood deals 4 damage to any target and you gain 4 life.
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Cover the Spot (Cover the Spot (b))
( 0)
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover this Attraction, claim the prize Prize — You get    , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction, then open an Attraction. Lights — 2, 3, 5, 6
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Cowed by Wisdom
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block unless its controller pays for each card in your hand.
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Crab Umbra
 ( 1)
Enchantment — Aura
Enchant creature  : Untap enchanted creature.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Crabapple Cohort
  ( 5)
Creature — Treefolk Warrior
(4/4)
This creature gets +1/+1 as long as you control another green creature.
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Crabomination
   ( 6)
Creature — Crab Demon
(5/5)
Emerge from artifact   (You may cast this spell by sacrificing an artifact and paying the emerge cost reduced by that artifact's mana value.) When this creature enters, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way without paying its mana cost.
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Crackling Club
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0. Sacrifice this Aura: It deals 1 damage to target creature.
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Cragplate Baloth
   ( 7)
Creature — Beast
(6/6)
Kicker   This spell can't be countered. Hexproof, haste If this creature was kicked, it enters with four +1/+1 counters on it.
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Craig Boone, Novac Guard
   ( 3)
Legendary Creature — Human Soldier
(3/3)
Reach, lifelink One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
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Cramped Bunker
   ( 6)
Enchantment
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch this enchantment and no other permanents. If the player can't, destroy each permanent they control that isn't touching this enchantment, then sacrifice it.
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Crash and Burn
  ( 4)
Instant
Choose one — • Destroy target Vehicle. • Crash and Burn deals 6 damage to target creature or planeswalker.
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Crash of Rhino Beetles
  ( 5)
Creature — Insect
(5/5)
Trample This creature gets +10/+10 as long as you control ten or more lands.
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Crashing Boars
   ( 5)
Creature — Boar
(4/4)
Whenever this creature attacks, defending player chooses an untapped creature they control. That creature blocks this creature this turn if able.
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Crashing Drawbridge
 ( 2)
Artifact Creature — Wall
(0/4)
Defender : Creatures you control gain haste until end of turn.
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Craterhoof Behemoth
    ( 8)
Creature — Beast
(5/5)
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Crawling Barrens
( 0)
Land
: Add .
: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
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Crazed Goblin
 ( 1)
Creature — Goblin Warrior
(1/1)
This creature attacks each combat if able.
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Creature Bond
  ( 2)
Enchantment — Aura
Enchant creature When enchanted creature dies, this Aura deals damage equal to that creature's toughness to the creature's controller.
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Creeping Bloodsucker
  ( 2)
Creature — Vampire
(1/2)
At the beginning of your upkeep, this creature deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
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Creeping Trailblazer
  ( 2)
Creature — Elemental
(2/2)
Other Elementals you control get +1/+0.   : This creature gets +1/+1 until end of turn for each Elemental you control.
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Crib Swap
  ( 3)
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
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Crippling Blight
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 and can't block.
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Croakid Amphibonaut
  ( 5)
Creature — Frog Guest
(4/3)
This creature has flying as long as you control a stickered permanent.
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Crossbow Ambush
 ( 1)
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
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Crossbow Infantry
  ( 2)
Creature — Human Soldier Archer
(1/1)
: This creature deals 1 damage to target attacking or blocking creature.
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Crossway Troublemakers
  ( 6)
Creature — Vampire
(5/5)
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.) Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
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Cruel Bargain
   ( 3)
Sorcery
Draw four cards. You lose half your life, rounded up.
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Cruel Celebrant
  ( 2)
Creature — Vampire
(1/2)
Whenever this creature or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
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Crumb and Get It
 ( 1)
Instant
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with " , , Sacrifice this token: You gain 3 life.") Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
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Crumble
 ( 1)
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
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Crumble to Dust
  ( 4)
Sorcery
Devoid (This card has no color.) Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.
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Crumbling Ashes
  ( 2)
Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
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Crumbling Colossus
 ( 5)
Artifact Creature — Golem
(7/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature attacks, sacrifice it at end of combat.
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Crumbling Sanctuary
 ( 5)
Artifact
If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
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Crumbling Vestige
( 0)
Land
This land enters tapped. When this land enters, add one mana of any color. : Add . ( represents colorless mana.)
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Crush Contraband
  ( 4)
Instant
Choose one or both — • Exile target artifact. • Exile target enchantment.
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Crypt Cobra
  ( 4)
Creature — Snake
(3/3)
Whenever this creature attacks and isn't blocked, defending player gets a poison counter. <I>(A player with ten or more poison counters loses the game.)</I>
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Cryptborn Horror
   ( 3)
Creature — Horror
(0/0)
Trample This creature enters with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
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Cryptbreaker
 ( 1)
Creature — Zombie
(1/1)
 , , Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
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Cryptic Trilobite
  ( 0)
Creature — Trilobite
(0/0)
This creature enters with X +1/+1 counters on it. Remove a +1/+1 counter from this creature: Add  . Spend this mana only to activate abilities. , : Put a +1/+1 counter on this creature.
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Crystal Ball
 ( 3)
Artifact
, : Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Crystal Barricade
  ( 2)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.
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Cubwarden
  ( 4)
Creature — Cat
(3/5)
Mutate   (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Lifelink Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
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Cultbrand Cinder
  ( 5)
Creature — Elemental Shaman
(3/3)
When this creature enters, put a -1/-1 counter on target creature.
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Cultist of the Absolute
 ( 1)
Legendary Enchantment — Background
Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
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