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Cultivator of Blades
   ( 5)
Creature — Elf Artificer
(1/1)
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
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Cumber Stone
  ( 4)
Artifact
Creatures your opponents control get -1/-0.
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Cunning Bandit
   ( 3)
Creature — Human Warrior
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.
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Cunning Breezedancer
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever you cast a noncreature spell, this creature gets +2/+2 until end of turn.
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Cunning Nightbonder
  ( 2)
Creature — Human Rogue
(2/2)
Flash Spells with flash you cast cost less to cast and can't be countered.
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Cuombajj Witches
  ( 2)
Creature — Human Wizard
(1/3)
: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
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Curator Beastie
   ( 6)
Creature — Beast
(6/6)
Reach Colorless creatures you control enter with two additional +1/+1 counters on them. Whenever this creature enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Curious Obsession
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.
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Curse of Bloodletting
   ( 5)
Enchantment — Aura Curse
Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.
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Curse of Bounty
  ( 2)
Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
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Curse of Clinging Webs
  ( 3)
Enchantment — Aura Curse
Enchant player Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.
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Curse of Disturbance
  ( 3)
Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
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Curse of Oblivion
  ( 4)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.
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Curse of Obsession
  ( 5)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's draw step, that player draws two additional cards. At the beginning of enchanted player's end step, that player discards their hand.
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Curse of the Bloody Tome
  ( 3)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.
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Curse of Unbinding
  ( 7)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
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Curse of Verbosity
  ( 3)
Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
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Cursebound Witch
 ( 1)
Creature — — Human Warlock
(1/2)
When Cursebound Witch dies, draft a card from Cursebound Witch's spellbook.
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Cursebreak
  ( 2)
Instant
Destroy target enchantment. You gain 2 life.
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Cursed Firebreathing Yogurt
( 0)
Stickers
2 — Prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) 5 — , : This permanent deals 2 damage to any target. 2 — 4/2 4 — 4/8
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Cursed Windbreaker
  ( 3)
Artifact — Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has flying. Equip 
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Cursed Wombat
  ( 2)
Creature — Nightmare Wombat
(2/3)
  : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."
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Custodi Soulbinders
  ( 4)
Creature — Human Cleric
(0/0)
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.  , Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.
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Custody Battle
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
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Cyber Conversion
  ( 2)
Instant
Turn target creature face down. It's a 2/2 Cyberman artifact creature.
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Cyberdrive Awakener
  ( 6)
Artifact Creature — Construct
(4/4)
Flying Other artifact creatures you control have flying. When this creature enters, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
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Cyberman Patrol
 ( 2)
Artifact Creature — Cyberman
(2/2)
Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
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Cybermat
 ( 2)
Artifact Creature — Robot
(2/1)
Skulk (This creature can't be blocked by creatures with greater power.) Whenever this creature attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
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Cybermen Squadron
 ( 7)
Artifact Creature — Cyberman
(5/5)
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Cybernetica Datasmith
   ( 3)
Artifact Creature — Human Artificer
(0/1)
Protection from Robots Field Reprogramming — , : Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This token can't block."
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Cybership
 ( 6)
Artifact — Vehicle
(8/8)
Flying Whenever this Vehicle deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Crew 4
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Cyclonus, Cybertronian Fighter
( 0)
Legendary Artifact — Vehicle
(5/5)
Living metal (During your turn, this Vehicle is also a creature.) Flying Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
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Cyclopean Tomb
 ( 4)
Artifact
, : Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.
When this artifact is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with this artifact but that a mire counter has not been removed from with this artifact.
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Cystbearer
  ( 3)
Creature — Phyrexian Beast
(2/3)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Cytospawn Shambler
  ( 7)
Creature — Elemental Mutant
(0/0)
Graft 6 (This creature enters with six +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains trample until end of turn.
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Daggerback Basilisk
  ( 3)
Creature — Basilisk
(2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Dalkovan Packbeasts
  ( 3)
Creature — Ox
(0/4)
Vigilance Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
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Damnable Pact
   ( 2)
Sorcery
Target player draws X cards and loses X life.
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Dance of the Tumbleweeds
  ( 2)
Sorcery
Spree (Choose one or more additional costs.) + — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + — Create an X/X green Elemental creature token, where X is the number of lands you control.
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Danitha, Benalia's Hope
  ( 5)
Legendary Creature — Human Knight
(4/4)
First strike, vigilance, lifelink When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
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Danitha, New Benalia's Light
   ( 3)
Legendary Creature — Human Knight
(2/2)
Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.
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Danse Macabre
   ( 5)
Sorcery
Each player sacrifices a nontoken creature of their choice. Roll a d20 and add the toughness of the creature you sacrificed this way. 1–14 | Return a creature card put into a graveyard this way to the battlefield under your control. 15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
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Darba
  ( 4)
Creature — Bird Beast
(5/4)
At the beginning of your upkeep, sacrifice this creature unless you pay  .
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Daring Buccaneer
 ( 1)
Creature — Human Pirate
(2/2)
As an additional cost to cast this spell, reveal a Pirate card from your hand or pay .
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Daring Fiendbonder
  ( 4)
Creature — Human Warlock
(5/1)
Haste This creature attacks each combat if able.  , Exile this card from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.
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Daring Saboteur
  ( 2)
Creature — Human Pirate
(2/1)
 : This creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
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Dark Banishing
  ( 3)
Instant
Destroy target nonblack creature. It can't be regenerated.
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Dark Bargain
  ( 4)
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
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Dark Dabbling
  ( 3)
Instant
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
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Darkblade Agent
   ( 3)
Creature — Human Assassin
(2/3)
As long as you've surveilled this turn, this creature has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
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Darkblast
 ( 1)
Instant
Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
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Darkmoss Bridge
( 0)
Artifact Land
This land enters tapped. Indestructible : Add or .
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Darksteel Brute
 ( 2)
Artifact
Indestructible (Damage and effects that say "destroy" don't destroy this artifact.) : This artifact becomes a 2/2 Beast artifact creature until end of turn.
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Dart Throw (Dart Throw (b))
( 0)
Artifact — Attraction
Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches this Attraction, claim the prize Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice this Attraction, then open an Attraction. Lights — 2, 3, 5, 6
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Dashing Bloodsucker
  ( 4)
Creature — Vampire Warrior
(2/5)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 and gains lifelink until end of turn.
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Dauntless Bodyguard
 ( 1)
Creature — Human Knight
(2/1)
As this creature enters, choose another creature you control. Sacrifice this creature: The chosen creature gains indestructible until end of turn.
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Dauntless Dourbark
  ( 4)
Creature — Treefolk Warrior
(*/*)
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. This creature has trample as long as you control another Treefolk.
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Dauthi Embrace
  ( 3)
Enchantment
 : Target creature gains shadow until end of turn. <I>(It can block or be blocked by only creatures with shadow.)</I>
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Davriel, Soul Broker
   ( 4)
Legendary Planeswalker — — Davriel
+1: Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can't, they sacrifice an attacking creature. −2: Accept one of Davriel's offers, then accept one of Davriel's conditions. −3: Target creature perpetually gets -3/-3.
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Dawnbreak Reclaimer
   ( 6)
Creature — Angel
(5/5)
Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
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Dawnbringer Charioteers
   ( 4)
Creature — Human Soldier
(2/4)
Flying, lifelink Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
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Dawnbringer Cleric
  ( 2)
Creature — Human Cleric
(1/3)
When this creature enters, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard.
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Daxos, Blessed by the Sun
  ( 2)
Legendary Enchantment Creature — Demigod
(2/*)
Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters or dies, you gain 1 life.
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Daybreak Chaplain
  ( 2)
Creature — Human Cleric
(1/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Daybreak Charger
  ( 2)
Creature — Unicorn
(3/1)
When this creature enters, target creature gets +2/+0 until end of turn.
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Daybreak Chimera
   ( 5)
Creature — Chimera
(3/3)
This spell costs less to cast, where X is your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Flying
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Daybreak Combatants
  ( 3)
Creature — Human Warrior
(2/2)
Haste (This creature can attack and as soon as it comes under your control.) When this creature enters, target creature gets +2/+0 until end of turn.
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Daybreak Coronet
  ( 2)
Enchantment — Aura
Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
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Daybreak Ranger
  ( 3)
Creature — Human Archer Ranger Werewolf
(2/2)
: This creature deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Dazzling Beauty
  ( 3)
Instant
Cast this spell only during the declare blockers step. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card at the beginning of the next turn's upkeep.
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Dead Before Sunrise
  ( 4)
Instant
Until end of turn, outlaw creatures you control get +1/+0 and gain " : This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Deadbeat Attendant
  ( 2)
Creature — Vampire Employee
(1/1)
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
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Deadbridge Chant
   ( 6)
Enchantment
When this enchantment enters, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
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Deadbridge Shaman
  ( 3)
Creature — Elf Shaman
(3/1)
When this creature dies, target opponent discards a card.
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Deadeye Brawler
   ( 4)
Creature — Human Pirate
(2/4)
Deathtouch Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever this creature deals combat damage to a player, if you have the city's blessing, draw a card.
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Deadly Brew
  ( 2)
Sorcery
Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
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Deadly Grub
  ( 3)
Creature — Insect
(3/1)
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature dies, if it had no time counters on it, create a 6/1 green Insect creature token with shroud. (It can't be the target of spells or abilities.)
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Deal Broker
 ( 3)
Artifact Creature — Construct
(2/3)
Draft this card face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. : Draw a card, then discard a card.
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Deal Gone Bad
  ( 4)
Instant
Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
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Death Baron
   ( 3)
Creature — Zombie Wizard
(2/2)
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
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Death Begets Life
    ( 8)
Sorcery
Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.
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Death Bomb
  ( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
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Death by Dragons
   ( 6)
Sorcery
Each player other than target player creates a 5/5 red Dragon creature token with flying.
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Deathbellow Raider
  ( 2)
Creature — Minotaur Berserker
(2/3)
This creature attacks each combat if able.  : Regenerate this creature.
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Deathbellow War Cry
    ( 8)
Sorcery
Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle.
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Deathbloom Ritualist
   ( 5)
Creature — Elf Warlock
(3/5)
: Add X mana of any one color, where X is the number of creature cards in your graveyard.
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Deathbloom Thallid
  ( 3)
Creature — Fungus
(3/2)
When this creature dies, create a 1/1 green Saproling creature token.
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