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Deathbonnet Hulk
( 0)
Creature — Fungus Horror
(3/3)
At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on this creature.
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Deathbonnet Sprout
 ( 1)
Creature — Fungus
(1/1)
At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform this creature. (To mill a card, put the top card of your library into your graveyard.)
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Deathbringer Liege
    ( 5)
Creature — Horror
(3/4)
Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped.
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Deathbringer Regent
   ( 7)
Creature — Dragon
(5/6)
Flying When this creature enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
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Deathbringer Thoctar
   ( 6)
Creature — Zombie Beast
(3/3)
Whenever another creature dies, you may put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
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Deathknell Berserker
  ( 2)
Creature — Elf Berserker
(2/2)
When this creature dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token.
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Deathless Behemoth
 ( 6)
Creature — Eldrazi
(6/6)
Vigilance Sacrifice two Eldrazi Scions: Return this card from your graveyard to your hand. Activate only as a sorcery.
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Death's-Head Buzzard
   ( 3)
Creature — Bird
(2/1)
Flying When this creature dies, all creatures get -1/-1 until end of turn.
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Debris Beetle
   ( 4)
Artifact — Vehicle
(6/6)
Trample When this Vehicle enters, each opponent loses 3 life and you gain 3 life. Crew 2
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Debt of Loyalty
   ( 3)
Instant
Regenerate target creature. You gain control of that creature if it regenerates this way.
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Debt to the Kami
  ( 3)
Instant
Choose one — • Target opponent exiles a creature they control. • Target opponent exiles an enchantment they control.
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Debtor's Pulpit
  ( 5)
Enchantment — Aura
Enchant land Enchanted land has " : Tap target creature."
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Debtors' Transport
  ( 6)
Creature — Thrull
(5/3)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
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Decimator Beetle
   ( 5)
Creature — Insect
(4/5)
When this creature enters, put a -1/-1 counter on target creature you control. Whenever this creature attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.
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Decimator Web
 ( 4)
Artifact
, : Target opponent loses 2 life, gets a poison counter, then mills six cards.
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Decoy Gambit
  ( 3)
Instant
For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
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Deep Goblin Skulltaker
  ( 3)
Creature — Goblin Warrior
(2/2)
Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
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Deep-Cavern Bat
  ( 2)
Creature — Bat
(1/1)
Flying, lifelink When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.
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Deep-Slumber Titan
   ( 4)
Creature — Giant Warrior
(7/7)
This creature enters tapped. This creature doesn't untap during your untap step. Whenever this creature is dealt damage, untap it.
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Defabricate
  ( 2)
Instant
Choose one — • Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard. • Counter target activated or triggered ability.
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Defiant Bloodlord
   ( 7)
Creature — Vampire
(4/5)
Flying Whenever you gain life, target opponent loses that much life.
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Defibrillating Current
   ( 6)
Sorcery
Defibrillating Current deals 4 damage to target creature or planeswalker and you gain 2 life.
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Defiled Crypt // Cadaver Lab (Defiled Crypt)
  ( 4)
Enchantment — Room
Whenever one or more cards leave your graveyard, create a 2/2 black Horror enchantment creature token. This ability triggers only once each turn. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Deftblade Elite
 ( 1)
Creature — Human Soldier
(1/1)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)  : Prevent all combat damage that would be dealt to and dealt by this creature this turn.
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Delif's Cube
 ( 1)
Artifact
, : This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on this artifact.
, Remove a cube counter from this artifact: Regenerate target creature.
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Delta Bloodflies
  ( 2)
Creature — Insect
(1/2)
Flying Whenever this creature attacks, if you control a creature with a counter on it, each opponent loses 1 life.
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Dementia Bat
  ( 5)
Creature — Phyrexian Bat
(2/2)
Flying  , Sacrifice this creature: Target player discards two cards.
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Demon Bolt
  ( 3)
Instant
Demon Bolt deals 4 damage to target creature or planeswalker. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Demonic Bargain
  ( 3)
Sorcery
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
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Demonic Embrace
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. You may cast this card from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
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Demonlord Belzenlok
   ( 6)
Legendary Creature — Elder Demon
(6/6)
Flying, trample When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
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Demonmail Hauberk
 ( 4)
Artifact — Equipment
Equipped creature gets +4/+2. Equip—Sacrifice a creature.
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Den of the Bugbear
( 0)
Land
If you control two or more other lands, this land enters tapped. : Add .
 : Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
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Desecrated Tomb
 ( 3)
Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
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Deserted Beach
( 0)
Land
This land enters tapped unless you control two or more other lands. : Add or .
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Desperate Bloodseeker
  ( 2)
Creature — Vampire
(2/2)
Lifelink When this creature enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)
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Desperate Gambit
 ( 1)
Instant
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
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Diabolic Edict
  ( 2)
Instant
Target player sacrifices a creature of their choice.
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Diabolic Intent
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.
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Diabolic Machine
 ( 7)
Artifact Creature — Construct
(4/4)
: Regenerate this creature.
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Diabolic Revelation
    ( 5)
Sorcery
Search your library for up to X cards, put those cards into your hand, then shuffle.
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Diabolic Servitude
  ( 4)
Enchantment
When this enchantment enters, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with this enchantment dies, exile it and return this enchantment to its owner's hand. When this enchantment leaves the battlefield, exile the creature put onto the battlefield with this enchantment.
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Diabolic Tutor
   ( 4)
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
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Diabolic Vision
  ( 2)
Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
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Diaochan, Artful Beauty
  ( 4)
Legendary Creature — Human Advisor
(1/1)
: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.
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Dictate of Erebos
   ( 5)
Enchantment
Flash Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
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Colossal Badger (Dig Deep)
  ( 2)
Sorcery — Adventure
Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.
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Dig Up the Body
  ( 3)
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Mill two cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
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Dihada, Binder of Wills
    ( 4)
Legendary Planeswalker — Dihada
(5)
+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn. −3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way. −11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn. Dihada, Binder of Wills can be your commander.
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Polluted Cistern // Dim Oubliette (Dim Oubliette)
  ( 5)
Enchantment — Room
When you unlock this door, mill three cards, then return a creature card from your graveyard to the battlefield. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Dimensional Breach
   ( 7)
Sorcery
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
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Dimir Spybug
  ( 2)
Creature — Insect
(1/1)
Flying Menace (This creature can't be blocked except by two or more creatures.) Whenever you surveil, put a +1/+1 counter on this creature.
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Dire Blunderbuss
( 0)
Artifact — Equipment
Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature." Equip 
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Diregraf Rebirth
   ( 5)
Sorcery
This spell costs less to cast for each creature that died this turn. Return target creature card from your graveyard to the battlefield. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Dire-Strain Brawler
( 0)
Creature — Werewolf
(6/6)
Vigilance Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Dirge Bat
   ( 4)
Creature — Bat
(3/3)
Mutate   (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
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Disciple of Bolas
  ( 4)
Creature — Human Wizard
(2/1)
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
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Disciple of Griselbrand
  ( 2)
Creature — Human Cleric
(1/1)
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
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Discombobulate
   ( 4)
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.
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Discover the Impossible
  ( 3)
Instant
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.
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Disembowel
  ( 1)
Instant
Destroy target creature with mana value X.
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Disentomb
 ( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Dismal Backwater
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Dismember
   ( 3)
Instant
( can be paid with either or 2 life.) Target creature gets -5/-5 until end of turn.
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Displacer Beast
  ( 3)
Creature — Cat Beast
(3/2)
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement —  : Return this creature to its owner's hand.
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Disruptive Stormbrood
  ( 5)
Creature — Dragon
(3/3)
Flying When this creature enters, destroy up to one target artifact or enchantment.
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Distemper of the Blood
  ( 2)
Sorcery
Target creature gets +2/+2 and gains trample until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Distended Mindbender
 ( 8)
Creature — Eldrazi Insect
(5/5)
Emerge   (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
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Disturbed Burial
  ( 2)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand.
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Disturbed Slumber
  ( 2)
Instant
Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.
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Disturbing Conversion
  ( 2)
Enchantment — Aura
Flash Enchant creature When this Aura enters, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.
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Disturbing Mirth
  ( 2)
Enchantment
When this enchantment enters, you may sacrifice another enchantment or creature. If you do, draw two cards. When you sacrifice this enchantment, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Disturbing Plot
  ( 2)
Sorcery
Return target creature card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Dive Bomber
  ( 4)
Creature — Bird Soldier
(2/2)
Flying , Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.
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Divebomber Griffin
   ( 5)
Creature — Griffin
(3/2)
Flying , Sacrifice this creature: It deals 3 damage to target attacking or blocking creature.
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Diver Skaab
   ( 5)
Creature — Zombie
(3/5)
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target creature's owner puts it on their choice of the top or bottom of their library.
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Divide by Zero
  ( 3)
Instant
Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Divine Gambit
  ( 2)
Sorcery
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
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Divine Retribution
  ( 2)
Instant
Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
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Diviner's Lockbox
 ( 4)
Artifact
, : Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice this artifact and draw three cards. Activate only as a sorcery.
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Division Table
( 0)
Artifact — Contraption
Whenever you crank this Contraption, target player loses 2 life.
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Dog Umbra
  ( 2)
Enchantment — Aura
Flash Enchant creature As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Domri, Anarch of Bolas
   ( 3)
Legendary Planeswalker — Domri
(3)
Creatures you control get +1/+0. +1: Add or . Creature spells you cast this turn can't be countered. −2: Target creature you control fights target creature you don't control.
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Domri, Chaos Bringer
   ( 4)
Legendary Planeswalker — Domri
(5)
+1: Add or . If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.) −3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. −8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
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