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Domri's Ambush
  ( 2)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
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Donna Noble
  ( 4)
Legendary Creature — Human
(2/4)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) Whenever Donna Noble or a creature it's paired with is dealt damage, Donna Noble deals that much damage to target opponent. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Don't Blink
  ( 2)
Instant
Until end of turn, if one or more creatures would enter from exile or after being cast from exile, their owners shuffle them into their libraries instead. Cycling ( , Discard this card: Draw a card.)
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Don't Worry About It (playtest)
   ( 3)
Enchantment — — Aura
Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.) Enchanted card costs less to cast. When you cast enchanted card, copy it.
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Doom Blade
  ( 2)
Instant
Destroy target nonblack creature.
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Dorothea's Retribution
( 0)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.
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Double Cleave
  ( 2)
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Double Cross
   ( 5)
Sorcery
Choose another player. Look at that player's hand and choose a card other than a basic land card from it. They discard that card. At the beginning of the first upkeep in your next game with that player, look at that player's hand and choose a card other than a basic land card from it. They discard that card.
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Double Deal
  ( 5)
Sorcery
Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player.
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Double Dip
  ( 5)
Instant
Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life.
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Double Down
  ( 4)
Enchantment
Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
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Double Header
   ( 5)
Creature — Drake
(2/3)
Flying When this creature enters, you may return target permanent with a two-word name to its owner's hand.
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Double Major
  ( 2)
Instant
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
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Double Play
   ( 5)
Sorcery
Choose another player. Search your library for a basic land card, put it onto the battlefield, then shuffle. At the beginning of the first upkeep in your next game with that player, search your library for a basic land card, put it onto the battlefield, then shuffle.
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Double Take
   ( 5)
Instant
Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.
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Double Vision
   ( 5)
Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
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Doublecast
  ( 2)
Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Doubling Chant
  ( 6)
Sorcery
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.
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Doubling Cube
 ( 2)
Artifact
, : Double the amount of each type of unspent mana you have.
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Doubling Season
  ( 5)
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
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Doubtless One
  ( 4)
Creature — Cleric Avatar
(*/*)
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. Whenever this creature deals damage, you gain that much life.
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Dovin Baan
   ( 4)
Legendary Planeswalker — Dovin
(3)
+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated. −1: You gain 2 life and draw a card. −7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."
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Dovin, Grand Arbiter
   ( 3)
Legendary Planeswalker — Dovin
(3)
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin. −1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. −7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
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Downwind Ambusher
  ( 4)
Creature — Skunk Assassin
(4/2)
Flash When this creature enters, choose one — • Target creature an opponent controls gets -1/-1 until end of turn. • Destroy target creature an opponent controls that was dealt damage this turn.
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Dr. Julius Jumblemorph
   ( 4)
Legendary Creature
(4/4)
Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield). Whenever a host you control enters, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.
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Draconian Gate-Bot
 ( 5)
Artifact Creature — Robot
(4/2)
When this creature enters, choose one — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Destroy target Attraction. (It's put into its owner's junkyard.)
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Drag to the Bottom
   ( 4)
Sorcery
Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.
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Dragon Bell Monk
  ( 3)
Creature — Human Monk
(2/2)
Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Dragon Blood
 ( 3)
Artifact
, : Put a +1/+1 counter on target creature.
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Dragon Breath
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has haste. : Enchanted creature gets +1/+0 until end of turn.
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
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Dragon Broodmother
     ( 6)
Creature — Dragon
(4/4)
Flying At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
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Dragonback Assault
    ( 6)
Enchantment
When this enchantment enters, it deals 3 damage to each creature and each planeswalker. Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
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Dragonback Lancer
  ( 4)
Creature — Human Soldier
(3/3)
Flying Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
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Dragonborn Champion
   ( 4)
Creature — Dragon Warrior
(5/3)
Trample Whenever a source you control deals 5 or more damage to a player, draw a card.
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Dragonborn Immolator
  ( 4)
Creature — — Dragon Shaman
(2/4)
 : Dragonborn Immolator gets +1/+0 until end of turn.
Gift of Tiamat — When Dragonborn Immolator dies, note its power. You get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number."
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Dragonborn Looter
  ( 2)
Creature — Dragon Rogue
(1/2)
, : Draw a card, then discard a card.
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Dragonfire Blade
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+2 and has hexproof from monocolored. Equip . This ability costs less to activate for each color of the creature it targets.
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Dragonkin Berserker
  ( 2)
Creature — Human Berserker
(2/2)
First strike Boast abilities you activate cost less to activate for each Dragon you control. Boast —  : Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)
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Dragonscale Boon
  ( 4)
Instant
Put two +1/+1 counters on target creature and untap it.
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Dragon-Scarred Bear
  ( 3)
Creature — Bear
(3/2)
Formidable —  : Regenerate this creature. Activate only if creatures you control have total power 8 or greater.
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Dragonstorm Globe
 ( 3)
Artifact
Each Dragon you control enters with an additional +1/+1 counter on it. : Add one mana of any color.
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Drake Umbra
  ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has flying. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Drana, Kalastria Bloodchief
   ( 5)
Legendary Creature — Vampire Shaman
(4/4)
Flying   : Target creature gets -0/-X until end of turn and Drana gets +X/+0 until end of turn.
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Drana, Liberator of Malakir
   ( 3)
Legendary Creature — Vampire Ally
(2/3)
Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
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Drana, the Last Bloodchief
   ( 5)
Legendary Creature — Vampire Cleric
(4/4)
Flying Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
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Dreadbore
  ( 2)
Sorcery
Destroy target creature or planeswalker.
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Dreadbringer Lampads
  ( 5)
Enchantment Creature — Nymph
(4/2)
Constellation — Whenever this creature or another enchantment you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Dreadhorde Butcher
  ( 2)
Creature — Zombie Warrior
(1/1)
Haste Whenever this creature deals combat damage to a player or planeswalker, put a +1/+1 counter on this creature. When this creature dies, it deals damage equal to its power to any target.
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Dreadmobile
  ( 3)
Artifact — Vehicle
(3/3)
Menace , Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Dreamborn Muse
   ( 4)
Creature — Spirit
(2/2)
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
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Dream-Thief's Bandana
 ( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell. Equip 
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Dregscape Zombie
  ( 2)
Creature — Zombie
(2/1)
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Drill Bit
  ( 3)
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Target player reveals their hand. You choose a nonland card from it. That player discards that card.
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Dripping-Tongue Zubera
  ( 2)
Creature — Zubera Spirit
(1/2)
When this creature dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.
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Dromad Purebred
  ( 5)
Creature — Camel Beast
(1/5)
Whenever this creature is dealt damage, you gain 1 life.
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Dromar, the Banisher
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Dromar deals combat damage to a player, you may pay  . If you do, choose a color, then return all creatures of that color to their owners' hands.
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Droning Bureaucrats
  ( 4)
Creature — Human Advisor
(1/4)
, : Each creature with mana value X can't attack or block this turn.
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Drop Tower (Drop Tower (b))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 2, 4, 6
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Dropkick Bomber
  ( 3)
Creature — Goblin Warrior
(2/3)
Other Goblins you control get +1/+1. : Until end of turn, another target Goblin you control gains flying and "When this creature deals combat damage, sacrifice it."
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Dross Skullbomb
 ( 1)
Artifact
, Sacrifice this artifact: Draw a card.
 , Sacrifice this artifact: Return target creature card from your graveyard to your hand. Draw a card. Activate only as a sorcery.
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Drowned Catacomb
( 0)
Land
This land enters tapped unless you control an Island or a Swamp. : Add or .
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Drownyard Behemoth
 ( 9)
Creature — Eldrazi Crab
(5/7)
Flash (You may cast this spell any time you could cast an instant.) Emerge  (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) This creature has hexproof as long as it entered this turn.
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Druid of the Sacred Beaker
  ( 3)
Creature — Deer Bird Ape Druid
(2/2)
: Add for each Crossbreed Labs watermark among permanents you control.
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Drumbellower
  ( 3)
Creature — Spirit
(2/1)
Flying Untap all creatures you control during each other player's untap step.
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Dryad Arbor
( 0)
Land Creature — Forest Dryad
(1/1)
(This land isn't a spell, it's affected by summoning sickness, and it has " : Add .")
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Dub
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
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Dubious Challenge
  ( 4)
Sorcery
Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.
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Dumb Ass
  ( 3)
Creature — Donkey Barbarian
(3{1/2}/2)
At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether this creature attacks this turn.
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Duneblast
    ( 7)
Sorcery
Choose up to one creature. Destroy the rest.
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Dune-Brood Nephilim
    ( 4)
Creature — Nephilim
(3/3)
Whenever this creature deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.
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Dúnedain Blade
  ( 2)
Artifact — Equipment
Equipped creature gets +2/+1. Equip Human  Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Dunland Crebain
  ( 3)
Creature — Bird Horror
(1/1)
Flying When this creature enters, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Durable Coilbug
  ( 2)
Creature — Insect
(2/2)
 : Return this card from your graveyard to your hand.
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Durable Handicraft
  ( 2)
Enchantment
Whenever a creature you control enters, you may pay . If you do, put a +1/+1 counter on that creature.  , Sacrifice this enchantment: Put a +1/+1 counter on each creature you control.
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Duskborne Skymarcher
 ( 1)
Creature — Vampire Cleric
(1/1)
Flying , : Target attacking Vampire gets +1/+1 until end of turn.
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Duskhunter Bat
  ( 2)
Creature — Bat
(1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Flying
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Duty Beyond Death
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
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Duty-Bound Dead
 ( 1)
Creature — Skeleton
(0/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)  : Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Dwarven Berserker
  ( 2)
Creature — Dwarf Berserker
(1/1)
Whenever this creature becomes blocked, it gets +3/+0 and gains trample until end of turn.
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Dwarven Bloodboiler
   ( 3)
Creature — Dwarf
(2/2)
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
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Eager Beaver
  ( 3)
Host Creature — Beaver
(3/2)
When this creature enters, you may untap target permanent.
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Earthbind
 ( 1)
Enchantment — Aura
Enchant creature When this Aura enters, if enchanted creature has flying, this Aura deals 2 damage to that creature and this Aura gains "Enchanted creature loses flying."
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Earthrumbler
  ( 5)
Artifact — Vehicle
(7/6)
Vigilance, trample Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Eaten by Piranhas
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)
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Eaten by Spiders
  ( 3)
Instant
Destroy target creature with flying and all Equipment attached to that creature.
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Ebon Dragon
   ( 7)
Creature — Dragon
(5/4)
Flying When this creature enters, you may have target opponent discard a card.
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Ebon Drake
  ( 3)
Creature — Drake
(3/3)
Flying Whenever a player casts a spell, you lose 1 life.
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Ebon Praetor
   ( 6)
Creature — Avatar Praetor
(5/5)
First strike, trample At the beginning of your upkeep, put a -2/-2 counter on this creature. Sacrifice a creature: Remove a -2/-2 counter from this creature. If the sacrificed creature was a Thrull, put a +1/+0 counter on this creature. Activate only during your upkeep and only once each turn.
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