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Ebonblade Reaper
  ( 3)
Creature — Human Cleric
(1/1)
Whenever this creature attacks, you lose half your life, rounded up. Whenever this creature deals combat damage to a player, that player loses half their life, rounded up. Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Ebondeath, Dracolich
   ( 4)
Legendary Creature — Zombie Dragon
(5/2)
Flash Flying Ebondeath enters tapped. You may cast this card from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
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Ebony Charm
 ( 1)
Instant
Choose one — • Target opponent loses 1 life and you gain 1 life. • Exile up to three target cards from a single graveyard. • Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Ebony Fly
 ( 2)
Artifact
This artifact enters tapped. : Add .
: Roll a d6. Until end of turn, you may have this artifact become an X/X Insect artifact creature with flying, where X is the result.
Whenever this artifact attacks, another target attacking creature gains flying until end of turn.
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Ebony Horse
 ( 3)
Artifact
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Ebony Owl Netsuke
 ( 2)
Artifact
At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, this artifact deals 4 damage to that player.
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Echo Chamber
 ( 4)
Artifact
, : An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.
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Ecstatic Beauty
  ( 3)
Sorcery
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend. Suspend 4—
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Eddymurk Crab
   ( 7)
Creature — Elemental Crab
(5/5)
Flash This spell costs less to cast for each instant and sorcery card in your graveyard. This creature enters tapped if it's not your turn. When this creature enters, tap up to two target creatures.
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ED-E, Lonesome Eyebot
 ( 3)
Legendary Artifact Creature — Robot
(2/1)
Flying ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, put a quest counter on it. , Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
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Eel Umbra
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Eidolon of Blossoms
   ( 4)
Enchantment Creature — Spirit
(2/2)
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
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Eidolon of Countless Battles
   ( 3)
Enchantment Creature — Spirit
(0/0)
Bestow   (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
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Eidolon of Obstruction
  ( 2)
Enchantment Creature — Spirit
(2/1)
First strike Loyalty abilities of planeswalkers your opponents control cost more to activate.
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Eivor, Battle-Ready
   ( 5)
Legendary Creature — Human Assassin Warrior
(5/5)
Vigilance (Attacking doesn't cause this creature to tap.) Haste (This creature can attack as soon as it comes under your control.) Whenever Eivor attacks, it deals damage equal to the number of Equipment you control to each opponent.
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Elaborate Firecannon
 ( 2)
Artifact
This artifact doesn't untap during your untap step. , : This artifact deals 2 damage to any target.
At the beginning of your upkeep, you may discard a card. If you do, untap this artifact.
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Eland Umbra
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+4. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Elbrus, the Binding Blade
 ( 7)
Legendary Artifact — Equipment
Equipped creature gets +1/+0. When equipped creature deals combat damage to a player, unattach Elbrus, then transform it. Equip 
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Elder Brain
   ( 7)
Creature — Horror
(6/6)
Menace Whenever this creature attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
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Eldrazi Linebreaker
   ( 3)
Creature — Eldrazi
(3/3)
Devoid (This card has no color.) Trample At the beginning of combat on your turn, target creature you control gains haste and gets +X/+0 until end of turn, where X is the number of Eldrazi you control.
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Eldrazi Obligator
  ( 3)
Creature — Eldrazi
(3/1)
Devoid (This card has no color.) When you cast this spell, you may pay  . If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ( represents colorless mana.) Haste
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Electrostatic Blast
  ( 2)
Instant
Electrostatic Blast deals 2 damage to any target. When you cast your next instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn.
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Electrostatic Bolt
 ( 1)
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
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Elemental Bond
  ( 3)
Enchantment
Whenever a creature you control with power 3 or greater enters, draw a card.
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Elephant Ambush
   ( 4)
Instant
Create a 3/3 green Elephant creature token. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Elesh Norn, Grand Cenobite
   ( 7)
Legendary Creature — Phyrexian Praetor
(4/7)
Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.
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Eliminate the Impossible
  ( 2)
Instant
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Elite Spellbinder
  ( 3)
Creature — Human Cleric
(3/1)
Flying When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.
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Elkin Bottle
 ( 3)
Artifact
, : Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
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Ellyn Harbreeze, Busybody
  ( 4)
Legendary Creature — Human Peasant
(2/4)
: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Choose a Background (You can have a Background as a second commander.)
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Ellywick Tumblestrum
   ( 4)
Legendary Planeswalker — Ellywick
(4)
+1: Venture into the dungeon. (Enter the first room or advance to the next room.) −2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. −7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
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Elusive Otter
 ( 1)
Creature — Otter
(1/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Creatures with power less than this creature's power can't block it.
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Elven Ambush
  ( 4)
Instant
Create a 1/1 green Elf Warrior creature token for each Elf you control.
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Elven Bow
 ( 1)
Artifact — Equipment
When this Equipment enters, you may pay . If you do, create a 1/1 green Elf Warrior creature token, then attach this Equipment to it. Equipped creature gets +1/+2 and has reach. Equip 
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Elvish Bard
   ( 5)
Creature — Elf Shaman Bard
(2/4)
All creatures able to block this creature do so.
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Elvish Berserker
 ( 1)
Creature — Elf Berserker
(1/1)
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Elvish Branchbender
  ( 3)
Creature — Elf Druid
(2/2)
: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
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Elvish Harbinger
  ( 3)
Creature — Elf Druid
(1/2)
When this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top. : Add one mana of any color.
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Embalmed Ascendant
   ( 3)
Creature — Zombie
(1/2)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this creature enters, create a 2/2 black Zombie creature token. Max speed — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
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Embalmed Brawler
  ( 3)
Creature — Zombie
(2/2)
Amplify 1 <I>(As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)</I> Whenever this creature attacks or blocks, you lose 1 life for each +1/+1 counter on it.
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Embalmer's Tools
 ( 2)
Artifact
Activated abilities of creature cards in your graveyard cost less to activate. Tap an untapped Zombie you control: Target player mills a card.
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Embargo
  ( 4)
Enchantment
Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life.
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Ember Beast
  ( 3)
Creature — Beast
(3/4)
This creature can't attack or block alone.
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Ember Gale
  ( 4)
Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
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Ember Hauler
  ( 2)
Creature — Goblin
(2/2)
, Sacrifice this creature: It deals 2 damage to any target.
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Ember Shot
  ( 7)
Instant
Ember Shot deals 3 damage to any target. Draw a card.
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Ember Swallower
   ( 4)
Creature — Elemental
(4/5)
  : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, each player sacrifices three lands of their choice.
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Ember Weaver
  ( 3)
Creature — Spider
(2/3)
Reach (This creature can block creatures with flying.) As long as you control a red permanent, this creature gets +1/+0 and has first strike.
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Embercleave
   ( 6)
Legendary Artifact — Equipment
Flash This spell costs less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip 
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Virtue of Courage (Embereth Blaze)
  ( 2)
Instant — Adventure
Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
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Embereth Paladin
  ( 4)
Creature — Human Knight
(4/1)
Haste Adamant — If at least three red mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
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Embereth Skyblazer
  ( 4)
Creature — Human Knight
(4/3)
During your turn, this creature has flying. Whenever this creature attacks, you may pay  . If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.
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Embereth Veteran
 ( 1)
Creature — Human Knight
(2/1)
, Sacrifice this creature: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
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Ember-Eye Wolf
  ( 2)
Creature — Wolf
(1/2)
Haste  : This creature gets +2/+0 until end of turn.
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Ember-Fist Zubera
  ( 2)
Creature — Zubera Spirit
(1/2)
When this creature dies, it deals damage to any target equal to the number of Zubera that died this turn.
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Emberheart Challenger
  ( 2)
Creature — Mouse Warrior
(2/2)
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
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Emberhorn Minotaur
  ( 4)
Creature — Minotaur Warrior
(4/3)
You may exert this creature as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step. A creature with menace can't be blocked except by two or more creatures.)
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Embermage Goblin
  ( 4)
Creature — Goblin Wizard
(1/1)
When this creature enters, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle. : This creature deals 1 damage to any target.
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Embermaw Hellion
   ( 5)
Creature — Hellion
(4/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
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Embermouth Sentinel
 ( 2)
Artifact Creature — Chimera
(2/1)
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. If you control a Dragon, put that card onto the battlefield tapped instead.
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Embersmith
  ( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may pay . If you do, this creature deals 1 damage to any target.
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Emberstrike Duo
  ( 2)
Creature — Elemental Warrior Shaman
(1/1)
Whenever you cast a black spell, this creature gets +1/+1 until end of turn. Whenever you cast a red spell, this creature gains first strike until end of turn.
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Emberwilde Augur
  ( 2)
Creature — Goblin Shaman
(2/1)
Sacrifice this creature: It deals 3 damage to target player or planeswalker. Activate only during your upkeep.
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Emberwilde Caliph
   ( 4)
Creature — Djinn
(4/4)
Flying, trample This creature attacks each combat if able. Whenever this creature deals damage, you lose that much life.
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Emberwilde Captain
  ( 4)
Creature — Djinn Pirate
(4/2)
When this creature enters, you become the monarch. Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.
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Emberwilde Djinn
   ( 4)
Creature — Djinn
(5/4)
Flying At the beginning of each player's upkeep, that player may pay  or 2 life. If the player does, they gain control of this creature.
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Embiggen
 ( 1)
Instant
Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.
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Emblazoned Golem
 ( 2)
Artifact Creature — Golem
(1/2)
Kicker <I>(You may pay an additional </I> <I> as you cast this spell.)</I> Spend only colored mana on X. No more than one mana of each color may be spent this way. If this creature was kicked, it enters with X +1/+1 counters on it.
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Emblem of the Warmind
  ( 2)
Enchantment — Aura
Enchant creature you control Creatures you control have haste.
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Embodiment of Flame
( 0)
Creature — Elemental Wizard
(3/3)
Whenever a spell you control deals damage, put a flame counter on this creature. , Remove a flame counter from this creature: Exile the top card of your library. You may play that card this turn.
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Embodiment of Fury
  ( 4)
Creature — Elemental
(4/3)
Trample Land creatures you control have trample. Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
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Embodiment of Insight
  ( 5)
Creature — Elemental
(4/4)
Vigilance Land creatures you control have vigilance. Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
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Embolden
  ( 3)
Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Embraal Bruiser
  ( 2)
Creature — Human Warrior
(3/1)
This creature enters tapped. This creature has menace as long as you control an artifact.
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Embraal Gear-Smasher
  ( 3)
Creature — Human Warrior
(2/3)
, Sacrifice an artifact: This creature deals 2 damage to each opponent.
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Embrace the Unknown
  ( 3)
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Embrose, Dean of Shadow
   ( 4)
Legendary Creature — Human Warlock
(4/4)
: Put a +1/+1 counter on another target creature, then Embrose deals 2 damage to that creature.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
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Emperor of Bones
  ( 2)
Creature — Skeleton Noble
(2/2)
At the beginning of combat on your turn, exile up to one target card from a graveyard.  : Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
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Empty the Catacombs
  ( 4)
Sorcery
Each player returns all creature cards from their graveyard to their hand.
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Empty the Laboratory
   ( 2)
Sorcery
Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
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Enchanted Being
   ( 3)
Creature — Human
(2/2)
Prevent all combat damage that would be dealt to this creature by enchanted creatures.
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Enchanter's Bane
  ( 2)
Enchantment
At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.
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Endbringer
  ( 6)
Creature — Eldrazi
(5/5)
Untap this creature during each other player's untap step. : This creature deals 1 damage to any target.
, : Target creature can't attack or block this turn.
 , : Draw a card.
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Endbringer's Revel
  ( 3)
Enchantment
: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.
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Endless Obedience
   ( 6)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Put target creature card from a graveyard onto the battlefield under your control.
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Endrek Sahr, Master Breeder
  ( 5)
Legendary Creature — Human Wizard
(2/2)
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr.
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Endurance Bobblehead
 ( 3)
Artifact — Bobblehead
: Add one mana of any color.
, : Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.
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Enduring Bondwarden
 ( 1)
Creature — Human Scout
(0/1)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) When this creature dies, put its counters on target creature you control.
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Energy Bolt
   ( 2)
Sorcery
Choose one — • Energy Bolt deals X damage to target player or planeswalker. • Target player gains X life.
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Energy Chamber
 ( 2)
Artifact
At the beginning of your upkeep, choose one — • Put a +1/+1 counter on target artifact creature. • Put a charge counter on target noncreature artifact.
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Enfeeblement
  ( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets -2/-2.
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