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Enormous Energy Blade
  ( 3)
Artifact — Equipment
Equipped creature gets +4/+0. Whenever this Equipment becomes attached to a creature, tap that creature. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Ensnared by the Mara
   ( 4)
Sorcery
Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
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Ensnaring Bridge
 ( 3)
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
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Ent-Draught Basin
 ( 2)
Artifact
, : Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.
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Breaking // Entering (Entering)
   ( 6)
Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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Entomb
 ( 1)
Instant
Search your library for a card, put that card into your graveyard, then shuffle.
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Entomber Exarch
   ( 4)
Creature — Phyrexian Cleric
(2/2)
When this creature enters, choose one — • Return target creature card from your graveyard to your hand. • Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
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Beluna's Gatekeeper (Entry Denied)
  ( 2)
Sorcery — Adventure
Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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Eon Hub
 ( 5)
Artifact
Players skip their upkeep steps.
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Epicure of Blood
  ( 5)
Creature — Vampire
(4/4)
Whenever you gain life, each opponent loses 1 life.
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Epistolary Librarian
   ( 4)
Creature — Astartes Wizard
(3/4)
Veil of Time — Whenever this creature attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures.
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Equilibrium
   ( 3)
Enchantment
Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.
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Equilibrium Adept
  ( 4)
Creature — Dog Monk
(2/4)
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. Flurry — Whenever you cast your second spell each turn, this creature gains double strike until end of turn.
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Erebor Flamesmith
  ( 2)
Creature — Dwarf Artificer
(2/1)
Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
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Erebos, Bleak-Hearted
  ( 4)
Legendary Enchantment Creature — God
(5/6)
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.  , Sacrifice another creature: Target creature gets -2/-1 until end of turn.
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Erebos, God of the Dead
  ( 4)
Legendary Enchantment Creature — God
(5/7)
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life.  , Pay 2 life: Draw a card.
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Erebos's Emissary
  ( 4)
Enchantment Creature — Snake
(3/3)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Discard a creature card: This creature gets +2/+2 until end of turn. If this permanent is an Aura, enchanted creature gets +2/+2 until end of turn instead. Enchanted creature gets +3/+3.
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Erebos's Intervention
  ( 1)
Instant
Choose one — • Target creature gets -X/-X until end of turn. You gain X life. • Exile up to twice X target cards from graveyards.
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Erebos's Titan
    ( 4)
Creature — Giant
(5/5)
As long as your opponents control no creatures, this creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return this card from your graveyard to your hand.
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Eriette, the Beguiler
    ( 4)
Legendary Creature — Human Warlock
(4/4)
Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
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Erkenbrand, Lord of Westfold
  ( 4)
Legendary Creature — Human Soldier
(3/3)
Whenever Erkenbrand or another Human you control enters, creatures you control get +1/+0 until end of turn.
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Esix, Fractal Bloom
   ( 6)
Legendary Creature — Fractal
(4/4)
Flying The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix and create that many tokens that are copies of that creature.
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Esper Stormblade
  ( 2)
Artifact Creature — Vedalken Wizard
(2/1)
As long as you control another multicolored permanent, this creature gets +1/+1 and has flying.
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Essence Backlash
   ( 4)
Instant
Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
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Essence Bottle
 ( 2)
Artifact
, : Put an elixir counter on this artifact.
, Remove all elixir counters from this artifact: You gain 2 life for each elixir counter removed this way.
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Essence Symbiote
  ( 2)
Creature — Beast
(2/2)
Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
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Estwald Shieldbasher
  ( 4)
Creature — Human Soldier
(4/2)
Whenever this creature attacks, you may pay . If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Etched Host Doombringer
  ( 5)
Creature — Phyrexian Demon
(3/5)
When this creature enters, choose one — • Target opponent loses 2 life and you gain 2 life. • Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it.
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Eternal Acrobat Toast
( 0)
Stickers
2 — Whenever this creature deals combat damage to a player, exile target creature you control, then return it to the battlefield under its owner's control. 3 — : Untap another target permanent. 3 — 4/4 5 — 7/8
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Ethereal Absolution
   ( 6)
Enchantment
Creatures you control get +1/+1. Creatures your opponents control get -1/-1.   : Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
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Ethereal Ambush
   ( 5)
Instant
Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Ettercap
  ( 5)
Creature — Spider Beast
(2/5)
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Everbark Shaman
  ( 5)
Creature — Treefolk Shaman
(3/5)
, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
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Everybody Lives!
  ( 2)
Instant
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
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Evil Boros Charm (playtest)
  ( 2)
Instant
Choose one — • CARDNAME deals 2 damage to any target and you gain 2 life. • Unblocked attacking creatures get +1/+0 until end of turn. • Create a 1/1 colorless Spirit creature token with lifelink and haste.
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Evil Eye of Orms-by-Gore
  ( 5)
Creature — Eye
(3/6)
Non-Eye creatures you control can't attack. This creature can't be blocked except by Walls.
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Evil Eye of Urborg
  ( 5)
Creature — Eye
(6/3)
Non-Eye creatures you control can't attack. Whenever this creature becomes blocked by a creature, destroy that creature.
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Exava, Rakdos Blood Witch
   ( 4)
Legendary Creature — Human Cleric
(3/3)
First strike, haste Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste.
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Excalibur, Sword of Eden
 ( 12)
Legendary Artifact — Equipment
This spell costs less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) Equipped creature gets +10/+0 and has vigilance. Equip legendary creature 
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Exhibition Magician
  ( 3)
Creature — Human Wizard
(2/1)
When this creature enters, choose one — • Create a 1/1 green and white Citizen creature token. • Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Exiled Boggart
  ( 2)
Creature — Goblin Rogue
(2/2)
When this creature dies, discard a card.
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Expendable Lackey
 ( 1)
Creature — Human Citizen
(1/1)
 , Exile this card from your graveyard: Create a 1/1 blue Fish creature token with "This token can't be blocked." Activate only as a sorcery.
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Expendable Troops
  ( 2)
Creature — Human Soldier
(2/1)
, Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.
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Experimental Lab // Staff Room (Experimental Lab)
  ( 4)
Enchantment — Room
When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Exploding Borders
   ( 4)
Sorcery
Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.
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Exquisite Blood
  ( 5)
Enchantment
Whenever an opponent loses life, you gain that much life.
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Extract Brain
   ( 2)
Sorcery
Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.
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Extremely Slow Zombie
  ( 2)
Creature — Zombie
(3/3)
Last strike (This creature deals combat damage after creatures without last strike.)
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Exuberant Firestoker
  ( 3)
Creature — Human Druid Shaman
(1/1)
At the beginning of your end step, if you control a creature with power 5 or greater, you may have this creature deal 2 damage to target player or planeswalker. : Add .
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Exuberant Fuseling
 ( 1)
Creature — Phyrexian Goblin Warrior
(0/1)
Trample This creature gets +1/+0 for each oil counter on it. When this creature enters and whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature.
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Exuberant Wolfbear
  ( 4)
Creature — Wolf Bear
(4/4)
Whenever this creature attacks, you may change the base power and toughness of target Human you control to this creature's power and toughness until end of turn.
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Eyeblight Assassin
  ( 3)
Creature — Elf Assassin
(2/2)
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
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Eyeblight Cullers
  ( 5)
Creature — Elf Warrior
(3/3)
When this creature dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.)
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Ezio, Blade of Vengeance
   ( 5)
Legendary Creature — Human Assassin
(5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card.
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Ezio, Brash Novice
  ( 2)
Legendary Creature — Human
(1/1)
Whenever Ezio attacks, put a +1/+1 counter on it. As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition to its other types.
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Ezuri's Brigade
   ( 4)
Creature — Elf Warrior
(4/4)
Metalcraft — As long as you control three or more artifacts, this creature gets +4/+4 and has trample.
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Fable of the Mirror-Breaker
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token." II — You may discard up to two cards. If you do, draw that many cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Fable of Wolf and Owl
    ( 6)
Enchantment
Whenever you cast a green spell, you may create a 2/2 green Wolf creature token. Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
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Fabled Hero
   ( 3)
Creature — Human Soldier
(2/2)
Double strike Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
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Fabled Passage
( 0)
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
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Fabricate
  ( 3)
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
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Faceless Butcher
   ( 4)
Creature — Nightmare Horror
(2/3)
When this creature enters, exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Faebloom Trick
  ( 3)
Instant
Create two 1/1 blue Faerie creature tokens with flying. When you do, tap target creature an opponent controls.
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Faeburrow Elder
   ( 3)
Creature — Treefolk Druid
(0/0)
Vigilance This creature gets +1/+1 for each color among permanents you control. : For each color among permanents you control, add one mana of that color.
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Faerie Bladecrafter
  ( 3)
Creature — Faerie Rogue
(2/2)
Flying Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on this creature. When this creature dies, each opponent loses X life and you gain X life, where X is its power.
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Faerie Harbinger
  ( 4)
Creature — Faerie Wizard
(2/2)
Flash Flying When this creature enters, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
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Faerie Macabre
   ( 3)
Creature — Faerie Rogue
(2/2)
Flying Discard this card: Exile up to two target cards from graveyards.
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Faerie Noble
  ( 3)
Creature — Faerie Noble
(1/2)
Flying Other Faerie creatures you control get +0/+1. : Other Faerie creatures you control get +1/+0 until end of turn.
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Faerie Slumber Party
   ( 6)
Sorcery
Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This token can block only creatures with flying."
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Fain, the Broker
  ( 3)
Legendary Creature — Human Warlock
(3/3)
, Sacrifice a creature: Put two +1/+1 counters on target creature.
, Remove a counter from a creature you control: Create a Treasure token.
, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
 : Untap Fain.
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Faith Unbroken
  ( 4)
Enchantment — Aura
Enchant creature you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +2/+2.
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Faithbearer Paladin
  ( 5)
Creature — Human Knight
(3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Faithbound Judge
   ( 3)
Creature — Spirit Soldier
(4/4)
Defender, flying, vigilance At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it. As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb   
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Falcon Abomination
  ( 3)
Creature — Zombie Bird
(2/2)
Flying When this creature enters, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Falkenrath Celebrants
  ( 5)
Creature — Vampire
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, create two Blood tokens. (They're artifacts with " , , Discard a card, Sacrifice this token: Draw a card.")
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Falkenrath Forebear
  ( 3)
Creature — Vampire
(3/1)
Flying This creature can't block. Whenever this creature deals combat damage to a player, create a Blood token. , Sacrifice two Blood tokens: Return this card from your graveyard to the battlefield.
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Falkenrath Noble
  ( 4)
Creature — Vampire Noble
(2/2)
Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
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Falling Timber
  ( 3)
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
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Familiar Beeble Mascot
( 0)
Stickers
2 — Whenever this creature attacks, untap target permanent. 4 — Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 2 — 2/3 3 — 5/3
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Fan Bearer
 ( 1)
Creature — Zombie
(1/2)
, : Tap target creature.
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Fanatical Firebrand
 ( 1)
Creature — Goblin Pirate
(1/1)
Haste (This creature can attack and as soon as it comes under your control.) , Sacrifice this creature: It deals 1 damage to any target.
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Fangblade Brigand
  ( 4)
Creature — Human Werewolf
(3/4)
 : This creature gets +1/+0 and gains first strike until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Fangblade Eviscerator
( 0)
Creature — Werewolf
(4/5)
 : This creature gets +1/+0 and gains first strike until end of turn.
 : Creatures you control get +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Fangren Firstborn
    ( 4)
Creature — Beast
(4/2)
Whenever this creature attacks, put a +1/+1 counter on each attacking creature.
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Far Fortune, End Boss
   ( 4)
Legendary Creature — Human Mercenary
(4/5)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Whenever you attack, Far Fortune deals 1 damage to each opponent. Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
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Farbog Boneflinger
  ( 5)
Creature — Zombie
(2/2)
When this creature enters, target creature gets -2/-2 until end of turn.
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Farbog Explorer
  ( 3)
Creature — Human Scout
(2/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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