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Farbog Revenant
  ( 3)
Creature — Spirit
(1/3)
Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Farideh's Fireball
   ( 5)
Instant
Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20. 1–9 | Farideh's Fireball deals 2 damage to each player. 10–20 | Farideh's Fireball deals 2 damage to each opponent.
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Fastbond
 ( 1)
Enchantment
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.
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Fatal Blow
 ( 1)
Instant
Destroy target creature that was dealt damage this turn. It can't be regenerated.
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Fated Retribution
    ( 7)
Instant
Destroy all creatures and planeswalkers. If it's your turn, scry 2.
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Fateful Absence
  ( 2)
Instant
Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Fathom Fleet Boarder
  ( 3)
Creature — Orc Pirate
(3/3)
When this creature enters, you lose 2 life unless you control another Pirate.
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Faunsbane Troll
   ( 4)
Creature — Troll
(4/4)
When this creature enters, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.) , Sacrifice an Aura attached to this creature: This creature fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.
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Favor of the Overbeing
  ( 2)
Enchantment — Aura
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has vigilance. As long as enchanted creature is blue, it gets +1/+1 and has flying.
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Favorable Destiny
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
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Favorable Winds
  ( 2)
Enchantment
Creatures you control with flying get +1/+1.
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Fblthp, Lost on the Range
   ( 3)
Legendary Creature — Homunculus
(1/1)
Ward  You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library.
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Fblthp, the Lost
  ( 2)
Legendary Creature — Homunculus
(1/1)
When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
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Fear of Abduction
   ( 6)
Enchantment Creature — Nightmare
(5/5)
As an additional cost to cast this spell, exile a creature you control. Flying When this creature enters, exile target creature an opponent controls. When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
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Fear of Being Hunted
   ( 3)
Enchantment Creature — Nightmare
(4/2)
Haste This creature must be blocked if able.
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Fear of Burning Alive
   ( 6)
Enchantment Creature — Nightmare
(4/4)
When this creature enters, it deals 4 damage to each opponent. Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, this creature deals that amount of damage to target creature that player controls.
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Fear of Immobility
  ( 5)
Enchantment Creature — Nightmare
(4/4)
When this creature enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Fearless Liberator
  ( 2)
Creature — Dwarf Berserker
(2/1)
Boast —  : Create a 2/1 red Dwarf Berserker creature token. (Activate only if this creature attacked this turn and only once each turn.)
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Fearless Swashbuckler
   ( 3)
Creature — Fish Pirate
(3/3)
Haste Vehicles you control have haste. Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
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Feast of Blood
  ( 2)
Sorcery
Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.
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Feasting Hobbit
  ( 2)
Creature — Halfling Citizen
(2/2)
Devour Food 3 (As this creature enters, you may sacrifice any number of Foods. It enters with three times that many +1/+1 counters on it.) Creatures with power less than this creature's power can't block it.
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Feather, Radiant Arbiter
   ( 3)
Legendary Creature — Angel
(4/3)
Flying, lifelink Whenever you cast a noncreature spell that targets only Feather, you may choose any number of other creatures that spell could target and pay for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.)
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Feebleness
  ( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -2/-1.
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Feedback
  ( 3)
Enchantment — Aura
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, this Aura deals 1 damage to that player.
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Feedback Bolt
  ( 5)
Instant
Feedback Bolt deals damage to target player or planeswalker equal to the number of artifacts you control.
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Felhide Brawler
  ( 2)
Creature — Minotaur
(2/2)
This creature can't block unless you control another Minotaur.
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Felhide Spiritbinder
  ( 4)
Creature — Minotaur Shaman
(3/4)
Inspired — Whenever this creature becomes untapped, you may pay  . If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
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Felidar Cub
  ( 2)
Creature — Cat Beast
(2/2)
Sacrifice this creature: Destroy target enchantment.
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Felidar Umbra
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink.  : Attach this Aura to target creature you control.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Felix Five-Boots
    ( 5)
Legendary Creature — Ooze Rogue
(5/4)
Menace, ward  If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Fell Beast of Mordor
   ( 4)
Creature — Drake Beast
(3/3)
Flying Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) Whenever this creature enters or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it.
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Fell Beast's Shriek
  ( 2)
Sorcery
Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Splice onto instant or sorcery   (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Felling Blow
  ( 3)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
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Felothar, Dawn of the Abzan
   ( 3)
Legendary Creature — Human Warrior
(3/3)
Trample Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.
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Feral Abomination
  ( 6)
Creature — Thrull
(5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Feral Throwback
   ( 6)
Creature — Beast
(3/3)
Amplify 2 (As this creature enters, put two +1/+1 counters on it for each Beast card you reveal in your hand.) Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
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Feroz's Ban
 ( 6)
Artifact
Creature spells cost more to cast.
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Beanstalk Giant (Fertile Footsteps)
  ( 3)
Sorcery — Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
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Festerhide Boar
  ( 4)
Creature — Boar
(3/3)
Trample Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
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Festering Goblin
 ( 1)
Creature — Zombie Goblin
(1/1)
When this creature dies, target creature gets -1/-1 until end of turn.
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Festival of Embers
  ( 5)
Enchantment
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs. If a card or token would be put into your graveyard from anywhere, exile it instead.  : Sacrifice this enchantment.
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Bramble Familiar (Fetch Quest)
   ( 7)
Sorcery — Adventure
Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
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Fibrous Entangler
( 0)
Creature — Eldrazi Werewolf
(4/6)
Vigilance This creature must be blocked if able. This creature can block an additional creature each combat.
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Fieldmist Borderpost
   ( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. This artifact enters tapped. : Add or .
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Fiend Binder
  ( 4)
Creature — Human Soldier
(3/2)
Whenever this creature attacks, tap target creature defending player controls.
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Fierce Retribution
  ( 2)
Instant
Cleave  (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy target attacking creature.
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Fiery Bombardment
  ( 2)
Enchantment
Chroma — , Sacrifice a creature: This enchantment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.
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Fiery Gambit
  ( 3)
Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
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Firbolg Flutist
   ( 6)
Creature — Giant Bard
(4/4)
Enthralling Performance — When this creature enters, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Fire Ambush
  ( 2)
Sorcery
Fire Ambush deals 3 damage to any target.
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Fire and Brimstone
   ( 5)
Instant
Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.
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Fire Bowman
 ( 1)
Creature — Human Soldier Archer
(1/1)
Sacrifice this creature: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
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Fireball
  ( 1)
Sorcery
This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
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Fire-Belly Changeling
  ( 2)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) : This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
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Fireblade Artist
  ( 2)
Creature — Human Shaman
(2/2)
Haste At the beginning of your upkeep, you may sacrifice a creature. When you do, this creature deals 2 damage to target opponent or planeswalker.
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Fireblade Charger
 ( 1)
Creature — Goblin Warrior
(1/1)
As long as this creature is equipped, it has haste. When this creature dies, it deals damage equal to its power to any target.
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Fireblast
   ( 6)
Instant
You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.
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Firebolt
 ( 1)
Sorcery
Firebolt deals 2 damage to any target. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Firebrand Archer
  ( 2)
Creature — Human Archer
(2/1)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
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Firebrand Ranger
  ( 2)
Creature — Human Soldier Ranger
(2/1)
, : You may put a basic land card from your hand onto the battlefield.
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Firebreathing
 ( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn.
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Firecannon Blast
   ( 3)
Sorcery
Firecannon Blast deals 3 damage to target creature. Raid — Firecannon Blast deals 6 damage instead if you attacked this turn.
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Firecat Blitz
   ( 2)
Sorcery
Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step. Flashback— , Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Firewild Borderpost
   ( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. This artifact enters tapped. : Add or .
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Firja's Retribution
    ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 4/4 white Angel Warrior creature token with flying and vigilance. II — Until end of turn, Angels you control gain " : Destroy target creature with power less than this creature's power." III — Angels you control gain double strike until end of turn.
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Flame Blitz
 ( 1)
Enchantment
At the beginning of your end step, this enchantment deals 5 damage to each planeswalker. Cycling ( , Discard this card: Draw a card.)
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Flame Burst
  ( 2)
Instant
Flame Burst deals X damage to any target, where X is 2 plus the number of cards named Flame Burst in all graveyards.
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Flame Jab
 ( 1)
Sorcery
Flame Jab deals 1 damage to any target. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Flameblade Adept
 ( 1)
Creature — Jackal Warrior
(1/2)
Menace Whenever you cycle or discard a card, this creature gets +1/+0 until end of turn.
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Flameblade Angel
   ( 6)
Creature — Angel
(4/4)
Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have this creature deal 1 damage to that source's controller.
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Flameblast Dragon
   ( 6)
Creature — Dragon
(5/5)
Flying Whenever this creature attacks, you may pay  . If you do, it deals X damage to any target.
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Flame-Blessed Bolt
 ( 1)
Instant
Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
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Flameborn Hellion
  ( 6)
Creature — Hellion
(5/4)
Haste This creature attacks each combat if able.
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Flamebreak
   ( 3)
Sorcery
Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
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Flamekin Bladewhirl
 ( 1)
Creature — Elemental Warrior
(2/1)
As an additional cost to cast this spell, reveal an Elemental card from your hand or pay .
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Flamekin Brawler
 ( 1)
Creature — Elemental Warrior
(0/2)
: This creature gets +1/+0 until end of turn.
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Flamekin Harbinger
 ( 1)
Creature — Elemental Shaman
(1/1)
When this creature enters, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
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Flames of the Blood Hand
  ( 3)
Instant
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
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Flames of the Firebrand
  ( 3)
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
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Flames of the Raze-Boar
  ( 6)
Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
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Flamescroll Celebrant
  ( 2)
Creature — Human Shaman
(2/1)
Whenever an opponent activates an ability that isn't a mana ability, this creature deals 1 damage to that player.  : This creature gets +2/+0 until end of turn.
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Flaming Gambit
  ( 1)
Instant
Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Flayer of the Hatebound
  ( 6)
Creature — Devil
(4/2)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
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Flesh // Blood (Flesh)
   ( 5)
Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.)
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Flesh Burrower
  ( 2)
Creature — Insect
(2/2)
Deathtouch Whenever this creature attacks, another target creature you control gains deathtouch until end of turn.
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Fleshbag Marauder
  ( 3)
Creature — Zombie Warrior
(3/1)
When this creature enters, each player sacrifices a creature of their choice.
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Flight Spellbomb
 ( 1)
Artifact
, Sacrifice this artifact: Target creature gains flying until end of turn.
When this artifact is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Flinthoof Boar
  ( 2)
Creature — Boar
(2/2)
This creature gets +1/+1 as long as you control a Mountain. : This creature gains haste until end of turn. (It can attack and this turn.)
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Floating-Dream Zubera
  ( 2)
Creature — Zubera Spirit
(1/2)
When this creature dies, draw a card for each Zubera that died this turn.
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Flock of Rabid Sheep
   ( 2)
Sorcery
Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.
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Floodbringer
  ( 2)
Creature — Moonfolk Wizard
(1/2)
Flying , Return a land you control to its owner's hand: Tap target land.
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Flourishing Bloom-Kin
  ( 2)
Creature — Plant Elemental
(0/0)
This creature gets +1/+1 for each Forest you control. Disguise   When this creature is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
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Flowering Lumberknot
  ( 4)
Creature — Treefolk
(5/5)
This creature can't attack or block unless it's paired with a creature with soulbond.
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Flowstone Blade
 ( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/-1 until end of turn.
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