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Goldberry, River-Daughter
  ( 2)
Legendary Creature — Nymph
(1/3)
: Move a counter of each kind not on Goldberry from another target permanent you control onto Goldberry.
, : Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
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Goldbug, Humanity's Ally
   ( 3)
Legendary Artifact Creature — Robot
(3/3)
More Than Meets the Eye  (You may cast this card converted for  .) Prevent all combat damage that would be dealt to attacking Humans you control. Whenever you cast your second spell each turn, convert Goldbug.
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Goldbug, Scrappy Scout
( 0)
Legendary Artifact — Vehicle
(1/3)
Living metal (During your turn, this Vehicle is also a creature.) Human spells you control can't be countered. Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug.
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Goldmire Bridge
( 0)
Artifact Land
This land enters tapped. Indestructible : Add or .
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Goldwardens' Gambit
   ( 8)
Sorcery
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.
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Golgari Brownscale
   ( 3)
Creature — Lizard
(2/3)
When this card is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Golgari Findbroker
    ( 4)
Creature — Elf Shaman
(3/4)
When this creature enters, return target permanent card from your graveyard to your hand.
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Gollum, Obsessed Stalker
  ( 2)
Legendary Creature — Halfling Horror
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
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Gollum's Bite
 ( 1)
Instant
Target creature gets -2/-2 until end of turn.  , Exile this card from your graveyard: The Ring tempts you. Activate only as a sorcery.
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Gorbag of Minas Morgul
  ( 2)
Legendary Creature — Orc Soldier
(2/2)
Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one — • Draw a card. • Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Goretusk Firebeast
  ( 6)
Creature — Elemental Boar Beast
(2/2)
When this creature enters, it deals 4 damage to target player or planeswalker.
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Gorex, the Tombshell
   ( 8)
Legendary Creature — Zombie Turtle
(4/4)
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs less to cast for each card exiled this way. Deathtouch Whenever Gorex attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
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Gorilla Berserkers
   ( 5)
Creature — Ape Berserker
(2/3)
Trample; rampage 2 <I>(Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)</I> This creature can't be blocked except by three or more creatures.
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Go-Shintai of Boundless Vigor
  ( 2)
Legendary Enchantment Creature — Shrine
(1/1)
Trample At the beginning of your end step, you may pay . When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
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Graaz, Unstoppable Juggernaut
 ( 8)
Legendary Artifact Creature — Juggernaut
(7/5)
Juggernauts you control attack each combat if able. Juggernauts you control can't be blocked by Walls. Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
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Grab the Prize
  ( 2)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
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Grab the Reins
  ( 4)
Instant
Choose one — • Until end of turn, you gain control of target creature and it gains haste. • Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target. Entwine  (Choose both if you pay the entwine cost.)
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Grabby Giant
  ( 4)
Creature — Giant
(4/3)
Reach  , Sacrifice an artifact or land: Draw a card.
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Grabby Tabby
  ( 4)
Creature — Cat Guest
(4/3)
This creature has vigilance as long as you control a stickered permanent.
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Graceblade Artisan
  ( 3)
Creature — Human Monk
(2/3)
This creature gets +2/+2 for each Aura attached to it.
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Grafted Butcher
  ( 2)
Creature — Phyrexian Samurai
(2/2)
When this creature enters, Phyrexians you control gain menace until end of turn. Other Phyrexians you control get +1/+1.  , Sacrifice an artifact or creature: Return this card from your graveyard to the battlefield. Activate only as a sorcery.
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Graham O'Brien
  ( 2)
Legendary Creature — Human Pilot
(2/2)
Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") Doctor's companion (You can have two commanders if the other is the Doctor.)
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Grand Abolisher
  ( 2)
Creature — Human Cleric
(2/2)
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
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Grand Arbiter Augustin IV
   ( 4)
Legendary Creature — Human Advisor
(2/3)
White spells you cast cost less to cast. Blue spells you cast cost less to cast. Spells your opponents cast cost more to cast.
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Grand Ball Guest
  ( 2)
Creature — Human Peasant
(2/2)
Celebration — This creature gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.
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Grave Betrayal
   ( 7)
Enchantment
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
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Grave Birthing
  ( 3)
Instant
Devoid (This card has no color.) Target opponent exiles a card from their graveyard. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ." Draw a card.
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Grave Bramble
   ( 3)
Creature — Plant
(3/4)
Defender, protection from Zombies
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Grave Scrabbler
  ( 4)
Creature — Zombie
(2/2)
Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) When this creature enters, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
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Gravebane Zombie
  ( 4)
Creature — Zombie
(3/2)
If this creature would die, put it on top of its owner's library instead.
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Gravebind
 ( 1)
Instant
Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep.
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Graveblade Marauder
  ( 3)
Creature — Human Warrior
(1/4)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
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Graveborn Muse
   ( 4)
Creature — Zombie Spirit
(3/3)
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
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Gravebreaker Lamia
  ( 5)
Enchantment Creature — Snake Lamia
(4/4)
Lifelink When this creature enters, search your library for a card, put it into your graveyard, then shuffle. Spells you cast from your graveyard cost less to cast.
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Gravel-Hide Goblin
  ( 2)
Creature — Goblin Shaman
(2/1)
 : This creature gets +2/+2 until end of turn.
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Graven Abomination
 ( 3)
Artifact Creature — Horror
(3/1)
Whenever this creature attacks, exile target card from defending player's graveyard.
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Graverobber Spider
  ( 4)
Creature — Spider
(2/4)
Reach  : This creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate only once each turn.
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Grave-Shell Scarab
    ( 5)
Creature — Insect
(4/4)
, Sacrifice this creature: Draw a card.
Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
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Graveyard Busybody
   ( 6)
Creature — Human Spy
(*/*)
All graveyards are also your graveyards. Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
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Gray Harbor Merfolk
  ( 2)
Creature — Merfolk Rogue
(0/3)
This creature can't be blocked. This creature gets +2/+0 as long as you control a commander that's a creature or planeswalker.
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Gray Merchant of Alphabet
   ( 5)
Creature — Zombie Performer
(2/4)
When this creature enters, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
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Greasefang, Okiba Boss
   ( 3)
Legendary Creature — Rat Pilot
(4/3)
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
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Greasewrench Goblin
 ( 1)
Creature — Goblin Artificer
(2/1)
Exhaust —  : Discard up to two cards, then draw that many cards. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
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Great Sable Stag
   ( 3)
Creature — Elk
(3/3)
This spell can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
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Greatbow Doyen
  ( 5)
Creature — Elf Archer
(2/4)
Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
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Greater Basilisk
   ( 5)
Creature — Basilisk
(3/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Greed's Gambit
  ( 4)
Enchantment
When this enchantment enters, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. When this enchantment leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
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Greedy Freebooter
 ( 1)
Creature — Human Pirate
(1/1)
When this creature dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with " , Sacrifice this token: Add one mana of any color.")
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Green Scarab
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
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Greenbelt Guardian
  ( 2)
Creature — Elf Ranger
(2/2)
: Target creature gains trample until end of turn.
Exhaust —  : Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
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Greenhouse // Rickety Gazebo (Greenhouse)
  ( 3)
Enchantment — Room
Lands you control have " : Add one mana of any color." (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Greenwheel Liberator
  ( 2)
Creature — Elf Warrior
(2/1)
Revolt — This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn.
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Grenzo's Rebuttal
   ( 6)
Sorcery
Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way.
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Grifter's Blade
 ( 3)
Artifact — Equipment
Flash As this Equipment enters, choose a creature you control it could be attached to. If you do, it enters attached to that creature. Equipped creature gets +1/+1. Equip 
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Grim Bauble
 ( 1)
Artifact
When this artifact enters, target creature an opponent controls gets -2/-2 until end of turn.  , , Sacrifice this artifact: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Grim Bounty
   ( 4)
Sorcery
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Grim Roustabout
  ( 2)
Creature — Skeleton Warrior
(1/1)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)  : Regenerate this creature.
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Grimclaw Bats
  ( 2)
Creature — Bat
(1/1)
Flying , Pay 1 life: This creature gets +1/+1 until end of turn.
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Grimgrin, Corpse-Born
   ( 5)
Legendary Creature — Zombie Warrior
(5/5)
Grimgrin enters tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
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Griselbrand
     ( 8)
Legendary Creature — Demon
(7/7)
Flying, lifelink Pay 7 life: Draw seven cards.
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Grishnákh, Brash Instigator
  ( 3)
Legendary Creature — Goblin Soldier
(1/1)
When Grishnákh enters, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
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Gristleback
  ( 3)
Creature — Boar Beast
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Sacrifice this creature: You gain life equal to this creature's power.
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Grixis Grimblade
  ( 2)
Creature — Zombie Warrior
(2/1)
As long as you control another multicolored permanent, this creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Grollub
  ( 3)
Creature — Beast
(3/3)
Whenever this creature is dealt damage, each opponent gains that much life.
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Grond, the Gatebreaker
  ( 4)
Legendary Artifact — Vehicle
(5/5)
Trample As long as it's your turn and you control an Army, Grond is an artifact creature. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Grotag Bug-Catcher
  ( 2)
Creature — Goblin Warrior
(1/2)
Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Grotesque Hybrid
  ( 5)
Creature — Zombie
(3/3)
Whenever this creature deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: This creature gains flying and protection from green and from white until end of turn.
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Groundbreaker
   ( 3)
Creature — Elemental
(6/1)
Trample, haste At the beginning of the end step, sacrifice this creature.
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Grove Rumbler
   ( 4)
Creature — Elemental
(3/3)
Trample Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
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Elusive Otter (Grove's Bounty)
  ( 1)
Sorcery — Adventure
Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
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Growth-Chamber Guardian
  ( 2)
Creature — Elf Crab Warrior
(2/2)
 : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
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Gruul Beastmaster
  ( 4)
Creature — Human Shaman
(2/2)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, another target creature you control gets +X/+0 until end of turn, where X is this creature's power.
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Gruul Ragebeast
   ( 7)
Creature — Beast
(6/6)
Whenever this creature or another creature you control enters, that creature fights target creature an opponent controls.
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Gruul Spellbreaker
   ( 3)
Creature — Ogre Warrior
(3/3)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample During your turn, you and this creature have hexproof.
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Gryff's Boon
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has flying.  : Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
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Guardian Beast
  ( 4)
Creature — Beast
(2/4)
As long as this creature is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
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Guardian Naga
   ( 7)
Creature — Snake
(5/6)
Vigilance During your turn, prevent all damage that would be dealt to this creature.
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Guardian of New Benalia
  ( 2)
Creature — Human Soldier
(2/2)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever this creature enlists a creature, scry 2. Discard a card: This creature gains indestructible until end of turn. Tap it.
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Guardian Shield-Bearer
  ( 2)
Creature — Human Soldier
(2/1)
Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on another target creature you control.
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Guardians of Oboro
  ( 3)
Creature — Moonfolk Samurai
(3/4)
Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)
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Guess Your Fate (Guess Your Fate (b))
( 0)
Artifact — Attraction
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize Prize — Reveal the card, put it into your hand, then sacrifice this Attraction and open an Attraction. Lights — 2, 3, 5, 6
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Guiding Bolt
  ( 3)
Instant
Destroy target creature with power 4 or greater. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Guild Globe
 ( 2)
Artifact
When this artifact enters, draw a card. , , Sacrifice this artifact: Add two mana of different colors.
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Gustrider Exuberant
  ( 3)
Creature — Human Wizard
(1/2)
Flying Sacrifice this creature: Creatures you control with power 5 or greater gain flying until end of turn.
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Gutmorn, Pactbound Servant
  ( 3)
Legendary Creature — — Demon
(1/3)
Flying, deathtouch Whenever Gutmorn, Pactbound Servant enters the battlefield, each player discards a nonland card. Whenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Gutterbones
 ( 1)
Creature — Skeleton Warrior
(2/1)
This creature enters tapped.  : Return this card from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
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Haberthrasher
  ( 2)
Creature — Human Hatificer Assassin
(2/2)
Deathtouch Whenever another creature you control that has a hat enters or a hat sticker is put on a creature you control, each opponent loses 1 life.
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