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Inspiring Bard
  ( 4)
Creature — Elf Bard
(3/3)
When this creature enters, choose one — • Bardic Inspiration — Target creature gets +2/+2 until end of turn. • Song of Rest — You gain 3 life.
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Instrument of the Bards
 ( 1)
Legendary Artifact
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.  , : Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
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Insubordination
  ( 2)
Enchantment — Aura
Enchant creature At the beginning of the end step of enchanted creature's controller, this Aura deals 2 damage to that player unless that creature attacked this turn.
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Insufferable Balladeer
  ( 2)
Creature — Dwarf Bard
(2/1)
Vicious Mockery — When this creature enters, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Insufferable Syphon
( 0)
Artifact — Contraption
Whenever you crank this Contraption, target player discards a card.
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Intangible Vibes (playtest)
  ( 2)
Enchantment
All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)
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Intangible Virtue
  ( 2)
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
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Intelligence Bobblehead
 ( 3)
Artifact — Bobblehead
: Add one mana of any color.
, : Draw X cards, where X is the number of Bobbleheads you control.
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Interplanar Beacon
( 0)
Land
Whenever you cast a planeswalker spell, you gain 1 life. : Add .
, : Add two mana of different colors. Spend this mana only to cast planeswalker spells.
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Interplanar Brushwagg (playtest)
  ( 4)
Creature — — Brushwagg
(6/4)
Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.) Vigilance, haste Whenever a player attacks with a creature with power 4 or greater, CARDNAME also attacks the player or planeswalker that creature is attacking.
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Intimidation Bolt
   ( 3)
Instant
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
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Intrepid Rabbit
  ( 3)
Creature — Rabbit Soldier
(3/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target creature you control gets +1/+1 until end of turn.
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Intrepid Stablemaster
  ( 2)
Creature — Human Scout
(2/2)
Reach : Add .
: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
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Intrusive Packbeast
  ( 5)
Creature — Beast
(3/3)
Vigilance When this creature enters, tap up to two target creatures your opponents control.
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Invasion of Belenon
  ( 3)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, create a 2/2 white and blue Knight creature token with vigilance.
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Invasion of Gobakhan
  ( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.
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Inversion Behemoth
   ( 4)
Creature — Eldrazi
(2/9)
At the beginning of combat on your turn, switch the power and toughness of each of any number of target creatures until end of turn.
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Invigorating Boon
  ( 2)
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
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Invincible Hymn
   ( 8)
Sorcery
Count the number of cards in your library. Your life total becomes that number.
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Inviolability
  ( 2)
Enchantment — Aura
Enchant creature Prevent all damage that would be dealt to enchanted creature.
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Invisibility
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked except by Walls.
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Invisible Stalker
  ( 2)
Creature — Human Rogue
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked.
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Invulnerability
  ( 2)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Iona's Blessing
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.
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Iridescent Hornbeetle
  ( 5)
Creature — Insect
(3/4)
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
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Iroas's Blessing
  ( 4)
Enchantment — Aura
Enchant creature you control When this Aura enters, it deals 4 damage to target creature or planeswalker an opponent controls. Enchanted creature gets +1/+1.
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Iron Bully
 ( 3)
Artifact Creature — Golem
(1/1)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, put a +1/+1 counter on target creature.
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Ironclaw Buzzardiers
  ( 3)
Creature — Orc Scout
(2/2)
This creature can't block creatures with power 2 or greater. : This creature gains flying until end of turn.
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Ironhoof Boar
  ( 6)
Artifact Creature — Boar
(5/4)
Trample, haste Channel —  , Discard this card: Target creature gets +3/+1 and gains trample until end of turn.
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Ironshell Beetle
  ( 2)
Creature — Insect
(1/1)
When this creature enters, put a +1/+1 counter on target creature.
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Irresistible Prey
 ( 1)
Sorcery
Target creature must be blocked this turn if able. Draw a card.
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Isao, Enlightened Bushi
  ( 3)
Legendary Creature — Human Samurai
(2/1)
This spell can't be countered. Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) : Regenerate target Samurai.
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Ishkanah, Broodmother
  ( 4)
Legendary Creature — — Spider
(3/5)
Reach Other Spiders you control get +1/+2.  , Exile two cards from your graveyard: Draft a card from Ishkanah, Broodmother's spellbook.
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Isleback Spawn
   ( 7)
Creature — Kraken
(4/8)
Shroud (This creature can't be the target of spells or abilities.) This creature gets +4/+8 as long as a library has twenty or fewer cards in it.
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Isperia the Inscrutable
     ( 5)
Legendary Creature — Sphinx
(3/6)
Flying Whenever Isperia deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
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Isu the Abominable
   ( 5)
Legendary Snow Creature — Yeti
(5/5)
You may look at the top card of your library any time. You may play snow lands and cast snow spells from the top of your library. Whenever another snow permanent you control enters, you may pay , , or . If you do, put a +1/+1 counter on Isu.
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It That Betrays
 ( 12)
Creature — Eldrazi
(11/11)
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
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Itzquinth, Firstborn of Gishath
  ( 2)
Legendary Creature — Dinosaur
(2/3)
Haste When Itzquinth enters, you may pay . When you do, target Dinosaur you control deals damage equal to its power to another target creature.
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Ivora, Insatiable Heir
  ( 2)
Legendary Creature — Vampire Warrior
(1/1)
Trample When Ivora enters and whenever it deals combat damage to a player, create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.") Whenever you discard a card, put a +1/+1 counter on Ivora.
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Ixalan's Binding
  ( 4)
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.
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Izoni, Center of the Web
   ( 6)
Legendary Creature — Elf Detective
(5/4)
Menace Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
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Izzet Boilerworks
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Jabari's Banner
 ( 2)
Artifact
, : Target creature gains flanking until end of turn. <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>
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Jabari's Influence
   ( 5)
Instant
Cast this spell only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
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Jace Beleren
   ( 3)
Legendary Planeswalker — Jace
(3)
+2: Each player draws a card. −1: Target player draws a card. −10: Target player mills twenty cards.
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Jace, Telepath Unbound
( 0)
Legendary Planeswalker — Jace
(5)
+1: Up to one target creature gets -2/-0 until your next turn. −3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. −9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."
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Jacked Rabbit
   ( 2)
Creature — Rabbit Warrior
(1/2)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Whenever this creature attacks, create a number of 1/1 white Rabbit creature tokens equal to this creature's power.
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Jacob Frye
  ( 3)
Legendary Creature — Human Assassin
(3/2)
Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.) Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
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Jade Bearer
 ( 1)
Creature — Merfolk Shaman
(1/1)
When this creature enters, put a +1/+1 counter on another target Merfolk you control.
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Jade Orb of Dragonkind
  ( 3)
Artifact
: Add . When you spend this mana to cast a Dragon creature spell, it enters with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)
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Jagged Barrens
( 0)
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. : Add or .
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Jailbreak
  ( 2)
Sorcery
Return target permanent card in an opponent's graveyard to the battlefield under their control. When that permanent enters, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield.
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Jailbreak Scheme
 ( 1)
Sorcery
Spree (Choose one or more additional costs.) + — Put a +1/+1 counter on target creature. It can't be blocked this turn. + — Target artifact or creature's owner puts it on their choice of the top or bottom of their library.
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Jar of Eyeballs
 ( 3)
Artifact
Whenever a creature you control dies, put two eyeball counters on this artifact. , , Remove all eyeball counters from this artifact: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
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Jasmine Boreal of the Seven
   ( 3)
Legendary Creature — Human Druid
(2/4)
: Add  . Spend this mana only to cast creature spells with no abilities.
Creatures you control with no abilities can't be blocked by creatures with abilities.
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Jason Bright, Glowing Prophet
  ( 3)
Legendary Creature — Zombie Mutant Advisor
(2/3)
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — , Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
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Jawbone Duelist
  ( 2)
Creature — Phyrexian Soldier
(1/1)
Double strike Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
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Jawbone Skulkin
 ( 1)
Artifact Creature — Scarecrow
(1/1)
: Target red creature gains haste until end of turn.
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Jaya Ballard
    ( 5)
Legendary Planeswalker — Jaya
(5)
+1: Add   . Spend this mana only to cast instant or sorcery spells. +1: Discard up to three cards, then draw that many cards. −8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."
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Jerren, Corrupted Bishop
  ( 3)
Legendary Creature — Human Cleric
(2/3)
Whenever Jerren enters or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. : Target Human you control gains lifelink until end of turn.
At the beginning of your end step, if you have exactly 13 life, you may pay   . If you do, transform Jerren.
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Jeska, Thrice Reborn
  ( 3)
Legendary Planeswalker — Jeska
(0)
Jeska enters with a loyalty counter on her for each time you've cast a commander from the command zone this game. 0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead. −X: Jeska deals X damage to each of up to three targets. Jeska, Thrice Reborn can be your commander. Partner
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Jeskai Baller (playtest)
  ( 3)
Creature — — Human Athlete
(2/3)
When you cast this spell, create a 1/1 white Athlete creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Jeskai Barricade
  ( 2)
Creature — Wall
(0/4)
Flash (You may cast this spell any time you could cast an instant.) Defender When this creature enters, you may return another target creature you control to its owner's hand.
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Jeskai Brushmaster
    ( 4)
Creature — Orc Monk
(2/4)
Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Jester's Sombrero
 ( 2)
Artifact
, , Sacrifice this artifact: Look at target player's sideboard, choose three cards from it, and remove those cards from the match.
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Jeweled Bird
 ( 1)
Artifact
Remove this card from your deck before playing if you're not playing for ante. : Ante this artifact. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
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Jewel-Eyed Cobra
  ( 3)
Creature — Snake
(3/1)
Deathtouch When this creature dies, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Jhessian Balmgiver
   ( 3)
Creature — Human Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
: Target creature can't be blocked this turn.
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Jhessian Zombies
   ( 6)
Creature — Zombie
(2/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Islandcycling , swampcycling ( , Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.)
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Jhoira's Timebug
 ( 2)
Artifact Creature — Insect
(1/2)
: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
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Jhoira's Toolbox
 ( 2)
Artifact Creature — Insect
(1/1)
: Regenerate target artifact creature.
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Johnny, Combo Player
   ( 4)
Legendary Creature — Human Gamer
(1/1)
: Search your library for a card, put that card into your hand, then shuffle.
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Jolly Gerbils
  ( 2)
Creature — Hamster Citizen
(2/3)
Whenever you give a gift, draw a card.
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Joraga Bard
  ( 4)
Creature — Elf Rogue Bard Ally
(1/4)
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain vigilance until end of turn.
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Jorubai Murk Lurker
  ( 3)
Creature — Leech
(1/3)
This creature gets +1/+1 as long as you control a Swamp.  : Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Journey to Oblivion
  ( 5)
Enchantment
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
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Jubilant Mascot
  ( 3)
Creature — Homunculus
(1/1)
At the beginning of combat on your turn, you may pay  . If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Jubilant Skybonder
   ( 3)
Creature — Human Wizard
(2/2)
Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost more to cast."
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Juju Bubble
 ( 1)
Artifact
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When you play a card, sacrifice this artifact. : You gain 1 life.
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Jumbo Imp
  ( 3)
Creature — Imp
(0/0)
Flying As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on this creature equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from this creature equal to the result.
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Jund Hackblade
  ( 2)
Creature — Goblin Berserker
(2/1)
As long as you control another multicolored permanent, this creature gets +1/+1 and has haste.
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Jungle Barrier
   ( 4)
Creature — Plant Wall
(2/6)
Defender (This creature can't attack.) When this creature enters, draw a card.
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Jungle Basin
( 0)
Land
This land enters tapped. When this land enters, sacrifice it unless you return an untapped Forest you control to its owner's hand. : Add  .
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Jungleborn Pioneer
  ( 3)
Creature — Merfolk Scout
(2/2)
When this creature enters, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
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Junkblade Bruiser
   ( 5)
Creature — Raccoon Berserker
(4/5)
Trample Whenever you expend 4, this creature gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
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Junkyo Bell
 ( 4)
Artifact
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
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