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Knight of the Holy Nimbus
  ( 2)
Creature — Human Rebel Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If this creature would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) : This creature can't be regenerated this turn. Only your opponents may activate this ability.
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Knight of the Last Breath
   ( 7)
Creature — Giant Knight
(4/4)
, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.
Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)
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Knights of the Black Rose
   ( 5)
Creature — Human Knight
(4/4)
When this creature enters, you become the monarch. Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
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Knockout Blow
  ( 3)
Instant
This spell costs less to cast if it targets a red creature. Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.
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Knucklebone Witch
 ( 1)
Creature — Goblin Shaman
(1/1)
Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on this creature.
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Kobold Drill Sergeant
  ( 2)
Creature — Kobold Soldier
(1/2)
Other Kobold creatures you control get +0/+1 and have trample.
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Kobold Overlord
  ( 2)
Creature — Kobold
(1/2)
First strike Other Kobold creatures you control have first strike.
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Kobold Taskmaster
  ( 2)
Creature — Kobold
(1/2)
Other Kobold creatures you control get +1/+0.
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Kobold Warcaller
 ( 1)
Creature — — Kobold
(1/1)
: Choose a creature card in your hand. It perpetually gains haste.
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Komainu Battle Armor
  ( 3)
Artifact Creature — Equipment Dog
(2/2)
Menace Equipped creature gets +2/+2 and has menace. Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Kona, Rescue Beastie
  ( 4)
Legendary Creature — Beast Survivor
(4/3)
Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
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Konda's Banner
 ( 2)
Legendary Artifact — Equipment
Konda's Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip 
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Kor Blademaster
  ( 2)
Creature — Kor Warrior
(1/1)
Double strike Equipped Warriors you control have double strike.
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Kor Bladewhirl
  ( 2)
Creature — Kor Soldier Ally
(2/2)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.
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Kor Celebrant
  ( 3)
Creature — Kor Cleric
(1/4)
Whenever this creature or another creature you control enters, you gain 1 life.
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Kor Halberd
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Kor Sky Climber
  ( 3)
Creature — Kor Soldier Ally
(3/2)
 : This creature gains flying until end of turn.
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Korlash, Heir to Blackblade
   ( 4)
Legendary Creature — Zombie Warrior
(*/*)
Korlash's power and toughness are each equal to the number of Swamps you control.  : Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
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Kormus Bell
 ( 4)
Artifact
All Swamps are 1/1 black creatures that are still lands.
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Korvold and the Noble Thief
  ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") III — Exile the top three cards of target opponent's library. You may play those cards this turn.
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Kotis, Sibsig Champion
   ( 3)
Legendary Creature — Zombie Warrior
(3/3)
Once during each of your turns, you may cast a creature spell from your graveyard by exiling three other cards from your graveyard in addition to paying its other costs. Whenever one or more creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on Kotis.
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Kozilek, Butcher of Truth
 ( 10)
Legendary Creature — Eldrazi
(12/12)
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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Kozilek, the Broken Reality
 ( 9)
Legendary Creature — Eldrazi
(9/9)
When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Other colorless creatures you control get +3/+2.
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Kragma Butcher
  ( 3)
Creature — Minotaur Warrior
(2/3)
Inspired — Whenever this creature becomes untapped, it gets +2/+0 until end of turn.
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Krark, the Thumbless
  ( 2)
Legendary Creature — Goblin Wizard
(2/2)
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.)
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Krark's Other Thumb
 ( 2)
Legendary Artifact
If you would roll a die, instead roll two of those dice and ignore one of those results.
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Krark's Thumb
 ( 2)
Legendary Artifact
If you would flip a coin, instead flip two coins and ignore one.
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Krasis Incubation
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.   , Return this Aura to its owner's hand: Put two +1/+1 counters on enchanted creature.
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Krenko, Baron of Tin Street
  ( 3)
Legendary Creature — Goblin
(3/3)
Haste , Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.
Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
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Krenko, Mob Boss
   ( 4)
Legendary Creature — Goblin Warrior
(3/3)
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
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Krenko's Buzzcrusher
   ( 4)
Artifact Creature — Insect Thopter
(4/4)
Flying, trample When this creature enters, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Kresh the Bloodbraided
    ( 5)
Legendary Creature — Human Warrior
(3/3)
Whenever another creature dies, you may put X +1/+1 counters on Kresh, where X is that creature's power.
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Krosan Beast
  ( 4)
Creature — Squirrel Beast
(1/1)
Threshold — This creature gets +7/+7 as long as seven or more cards are in your graveyard.
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Krydle of Baldur's Gate
  ( 2)
Legendary Creature — Human Elf Rogue
(1/3)
Whenever Krydle deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay . If you do, target creature can't be blocked this turn.
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Kudo, King Among Bears
  ( 2)
Legendary Creature — Bear
(2/2)
Other creatures have base power and toughness 2/2 and are Bears in addition to their other types.
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Kuldotha Rebirth
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Create three 1/1 red Goblin creature tokens.
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Kumano, Master Yamabushi
   ( 5)
Legendary Creature — Human Shaman
(4/4)
 : Kumano deals 1 damage to any target.
If a creature dealt damage by Kumano this turn would die, exile it instead.
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Kumano's Blessing
  ( 3)
Enchantment — Aura
Flash Enchant creature If a creature dealt damage by enchanted creature this turn would die, exile it instead.
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Kura, the Boundless Sky
   ( 5)
Legendary Creature — Dragon Spirit
(4/4)
Flying, deathtouch When Kura dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control.
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Kurbis, Harvest Celebrant
   ( 2)
Legendary Creature — Treefolk
(0/0)
Kurbis enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.
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Lab Rats
 ( 1)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 black Rat creature token.
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Laboratory Brute
  ( 4)
Creature — Zombie Horror
(3/3)
When this creature enters, mill four cards.
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Laboratory Drudge
  ( 4)
Creature — Zombie Horror
(3/4)
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
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Laboratory Maniac
  ( 3)
Creature — Human Wizard
(2/2)
If you would draw a card while your library has no cards in it, you win the game instead.
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Labro Bot
 ( 5)
Host Artifact Creature — Dog
(3/3)
When this creature enters, return target host card or card with augment from your graveyard to your hand.
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Labyrinth Adversary
  ( 4)
Creature — Minotaur
(4/3)
Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever you attack, you may pay  . When you do, target creature can't block this turn.
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Labyrinth Champion
  ( 4)
Creature — Human Warrior
(2/2)
Heroic — Whenever you cast a spell that targets this creature, this creature deals 2 damage to any target.
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Labyrinth Minotaur
  ( 4)
Creature — Minotaur
(1/4)
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
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Labyrinth Raptor
  ( 2)
Creature — Nightmare Dinosaur
(2/2)
Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that's blocking it.  : Creatures you control with menace get +1/+0 until end of turn.
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Laelia, the Blade Reforged
  ( 3)
Legendary Creature — Spirit Warrior
(2/2)
Haste Whenever Laelia attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
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Lae'zel's Acrobatics
  ( 4)
Instant
Exile all nontoken creatures you control, then roll a d20. 1–9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10–20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
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Lagonna-Band Elder
  ( 3)
Creature — Centaur Advisor
(3/2)
When this creature enters, if you control an enchantment, you gain 3 life.
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Lagonna-Band Storyteller
  ( 4)
Creature — Centaur Advisor
(3/4)
When this creature enters, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value.
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Lagonna-Band Trailblazer
 ( 1)
Creature — Centaur Scout
(0/4)
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
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Horned Loch-Whale (Lagoon Breach)
  ( 2)
Instant — Adventure
The owner of target attacking creature you don't control puts it on their choice of the top or bottom of their library.
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Lambholt Butcher
( 0)
Creature — Werewolf
(4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Lambholt Elder
  ( 3)
Creature — Human Werewolf
(1/2)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Lambholt Harrier
  ( 2)
Creature — Wolf
(2/2)
 : Target creature can't block this turn.
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Lambholt Pacifist
  ( 2)
Creature — Human Shaman Werewolf
(3/3)
This creature can't attack unless you control a creature with power 4 or greater. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Lambholt Raconteur
  ( 4)
Creature — Human Werewolf
(2/4)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Lambholt Ravager
( 0)
Creature — Werewolf
(4/4)
Whenever you cast a noncreature spell, this creature deals 2 damage to each opponent. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Land Equilibrium
   ( 4)
Enchantment
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land of their choice.
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Lantern Bearer
 ( 1)
Creature — Spirit
(1/1)
Flying Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Lapis Orb of Dragonkind
  ( 3)
Artifact
: Add . When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Larder Zombie
 ( 1)
Creature — Zombie
(1/3)
Defender Tap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Lash of the Balrog
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay . Destroy target creature.
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Lashknife Barrier
  ( 3)
Enchantment
When this enchantment enters, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
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Lassoed by the Law
  ( 4)
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, create a 1/1 red Mercenary creature token with " : Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Last Breath
  ( 2)
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
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Lathiel, the Bounteous Dawn
   ( 4)
Legendary Creature — Unicorn
(2/2)
Lifelink At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
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Lathril, Blade of the Elves
   ( 4)
Legendary Creature — Elf Noble
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. , Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
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Lattice-Blade Mantis
  ( 4)
Creature — Phyrexian Insect
(4/3)
This creature enters with two oil counters on it. Whenever this creature attacks, you may remove an oil counter from it. If you do, untap it and it gets +1/+1 until end of turn.
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Lava Blister
  ( 2)
Sorcery
Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to them.
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Lava Burst
  ( 1)
Sorcery
Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
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Lava Tubes
( 0)
Land
This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. : Add or . Put a depletion counter on this land.
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Lava Zombie
   ( 3)
Creature — Zombie
(4/3)
When this creature enters, return a black or red creature you control to its owner's hand. : This creature gets +1/+0 until end of turn.
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Lavaball Trap
   ( 8)
Instant — Trap
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay   rather than pay this spell's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
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Lavabelly Sliver
   ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have "When this creature enters, it deals 1 damage to target player or planeswalker and you gain 1 life."
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Lavaborn Muse
  ( 4)
Creature — Spirit
(3/3)
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 3 damage to that player.
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Lavabrink Floodgates
  ( 4)
Artifact
: Add  .
At the beginning of each player's upkeep, that player may put a doom counter on this artifact or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice this artifact. When you do, it deals 6 damage to each creature.
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Lavabrink Venturer
  ( 3)
Creature — Human Soldier
(3/3)
As this creature enters, choose odd or even. (Zero is even.) This creature has protection from each mana value of the chosen quality.
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Lavakin Brawler
  ( 4)
Creature — Elemental Warrior
(2/4)
Whenever this creature attacks, it gets +1/+0 until end of turn for each Elemental you control.
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Lavaspur Boots
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste and ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Equip 
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Lawbringer
  ( 3)
Creature — Kor Rebel
(2/2)
, Sacrifice this creature: Exile target red creature.
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Lawless Broker
  ( 3)
Creature — Aetherborn Rogue
(3/2)
When this creature dies, put a +1/+1 counter on target creature you control.
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Lawmage's Binding
   ( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
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Lay Bare
   ( 4)
Instant
Counter target spell. Look at its controller's hand.
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Lay Bare the Heart
  ( 2)
Sorcery
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
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Lazier Goblin (playtest)
 ( 1)
Creature — — Goblin
(2/1)
Motivate  (This creature can't attack or block unless you have paid its motivate cost once. Motivate only as a sorcery.) When CARDNAME enters the battlefield, it deals 2 damage to any target.
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Lead by Example
  ( 2)
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
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Lead-Belly Chimera
 ( 4)
Artifact Creature — Chimera
(2/2)
Trample Sacrifice this creature: Put a +2/+2 counter on target Chimera creature. It gains trample. <I>(This effect lasts indefinitely.)</I>
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Leaping Ambush
 ( 1)
Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
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