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Lumbering Lightshield
  ( 2)
Creature — — Illusion
(1/4)
When Lumbering Lightshield enters the battlefield, target opponent reveals a nonland card at random from their hand. It perpetually gains "This spell costs more to cast."
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Lumbering Megasloth
   ( 12)
Creature — Sloth Mutant
(8/8)
This spell costs less to cast for each counter among players and permanents. Trample This creature enters tapped.
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Lumbering Satyr
   ( 4)
Creature — Satyr Beast
(5/4)
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
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Lumbering Worldwagon
  ( 3)
Artifact — Vehicle
(*/4)
This Vehicle's power is equal to the number of lands you control. Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Crew 4
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Lumberknot
   ( 4)
Creature — Treefolk
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on this creature.
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Luminous Bonds
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Luminous Broodmoth
   ( 4)
Creature — Insect
(3/4)
Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
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Luminous Rebuke
  ( 5)
Instant
This spell costs less to cast if it targets a tapped creature. Destroy target creature.
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Lumra, Bellow of the Woods
   ( 6)
Legendary Creature — Elemental Bear
(*/*)
Vigilance, reach Lumra's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
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Lupine Harbingers
  ( 4)
Creature — — Wolf
(4/4)
Trample, haste Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold. Foretell   (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Lurching Rotbeast
  ( 4)
Creature — Zombie Beast
(4/2)
Cycling ( , Discard this card: Draw a card.)
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Lurebound Scarecrow
 ( 3)
Artifact Creature — Scarecrow
(4/4)
As this creature enters, choose a color. When you control no permanents of the chosen color, sacrifice this creature.
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Lurking Chupacabra
  ( 4)
Creature — Beast Horror
(2/3)
Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.
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Luxurious Libation
  ( 1)
Instant
Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
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Lyra Dawnbringer
   ( 5)
Legendary Creature — Angel
(5/5)
Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.
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Lys Alana Bowmaster
  ( 3)
Creature — Elf Archer
(2/2)
Reach Whenever you cast an Elf spell, you may have this creature deal 2 damage to target creature with flying.
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Lys Alana Scarblade
  ( 3)
Creature — Elf Assassin
(1/1)
, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
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Lyzolda, the Blood Witch
   ( 3)
Legendary Creature — Human Cleric
(3/1)
, Sacrifice a creature: Lyzolda deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
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Mabel, Heir to Cragflame
   ( 3)
Legendary Creature — Mouse Soldier
(3/3)
Other Mice you control get +1/+1. When Mabel enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip .
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Mabel's Mettle
  ( 2)
Instant
Target creature gets +2/+2 until end of turn. Up to one other target creature gets +1/+1 until end of turn.
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Macabre Mockery
   ( 4)
Instant
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Macabre Reconstruction
  ( 4)
Sorcery
This spell costs less to cast if a creature card was put into your graveyard from anywhere this turn. Return up to two target creature cards from your graveyard to your hand.
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Macabre Waltz
  ( 2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
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Madblind Mountain
( 0)
Land — Mountain
( : Add .) This land enters tapped. , : Shuffle your library. Activate only if you control two or more red permanents.
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Maestros Diabolist
   ( 3)
Creature — Vampire Warrior
(1/4)
Deathtouch, haste Whenever this creature attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
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Magda, Brazen Outlaw
  ( 2)
Legendary Creature — Dwarf Berserker
(2/1)
Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
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Magebane Armor
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Magebane Lizard
  ( 2)
Creature — Lizard
(1/4)
Whenever a player casts a noncreature spell, this creature deals damage to that player equal to the number of noncreature spells they've cast this turn.
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Mage-Ring Bully
  ( 2)
Creature — Human Warrior
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) This creature attacks each combat if able.
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Mageta's Boon
  ( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+2.
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Magma Burst
  ( 4)
Instant
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Magma Burst deals 3 damage to any target. If this spell was kicked, it deals 3 damage to another target.
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Magnetic Web
 ( 2)
Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. , : Put a magnet counter on target creature.
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Magus of the Abyss
  ( 4)
Creature — Human Wizard
(4/3)
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
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Magus of the Bazaar
  ( 2)
Creature — Human Wizard
(0/1)
: Draw two cards, then discard three cards.
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Magus of the Bridge
   ( 3)
Creature — Human Wizard
(4/4)
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, exile this creature.
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Magus of the Library
  ( 2)
Creature — Human Wizard
(1/1)
: Add .
: Draw a card. Activate only if you have exactly seven cards in hand.
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Magus of the Tabernacle
  ( 4)
Creature — Human Wizard
(2/6)
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay ."
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Maja, Bretagard Protector
    ( 5)
Legendary Creature — Human Warrior
(2/3)
Other creatures you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
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Make Obsolete
  ( 3)
Instant
Creatures your opponents control get -1/-1 until end of turn.
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Makeshift Battalion
  ( 3)
Creature — Human Soldier
(3/2)
Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.
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Makeshift Binding
  ( 3)
Enchantment
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
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Malakir Blood-Priest
  ( 2)
Creature — Vampire Cleric
(2/1)
When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Malakir Bloodwitch
   ( 5)
Creature — Vampire Shaman
(4/4)
Flying, protection from white When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
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Malakir Cullblade
  ( 2)
Creature — Vampire Warrior
(1/1)
Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.
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Malakir Rebirth
 ( 1)
Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
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Malamet Battle Glyph
 ( 1)
Sorcery
Choose target creature you control and target creature you don't control. If the creature you control entered this turn, put a +1/+1 counter on it. Then those creatures fight each other.
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Malamet Brawler
  ( 2)
Creature — Cat Warrior
(2/2)
Whenever this creature attacks, target attacking creature gains trample until end of turn.
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Malamet War Scribe
   ( 5)
Creature — Cat Warrior
(4/3)
When this creature enters, creatures you control get +2/+1 until end of turn.
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Malevolent Noble
  ( 2)
Creature — Human Noble
(2/2)
, Sacrifice an artifact or another creature: Put a +1/+1 counter on this creature.
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Malevolent Rumble
  ( 2)
Sorcery
Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
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Malleable Impostor
  ( 4)
Creature — Faerie Shapeshifter
(0/0)
Flash Flying You may have this creature enter as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
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Mammoth Umbra
  ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has vigilance. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Mana Bloom
  ( 1)
Enchantment
This enchantment enters with X charge counters on it. Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn. At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand.
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Mana Breach
  ( 3)
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
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Mana Web
 ( 3)
Artifact
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
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Manabarbs
  ( 4)
Enchantment
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
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Manabond
 ( 1)
Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
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Mandate of Abaddon
  ( 4)
Sorcery
Choose target creature you control. Destroy all creatures with power less than that creature's power.
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Mandible Justiciar
  ( 2)
Artifact Creature — Phyrexian Cleric
(2/1)
Lifelink Whenever another artifact you control enters, this creature gets +1/+1 until end of turn.
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Mandibular Kite
 ( 1)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has flying. Equip  
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Mangara's Blessing
  ( 3)
Instant
You gain 5 life. When a spell or ability an opponent controls causes you to discard this card, you gain 2 life, and you return this card from your graveyard to your hand at the beginning of the next end step.
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Manic Scribe
  ( 2)
Creature — Human Wizard
(0/3)
When this creature enters, each opponent mills three cards. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
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Mantle of Webs
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)
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Marauding Boneslasher
  ( 3)
Creature — Zombie Minotaur
(3/3)
This creature can't block unless you control another Zombie.
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Marble Gargoyle
  ( 3)
Artifact Creature — Gargoyle
(2/2)
Flying : This creature gets +0/+1 until end of turn.
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Marble Priest
 ( 5)
Artifact Creature — Cleric
(3/3)
All Walls able to block this creature do so. Prevent all combat damage that would be dealt to this creature by Walls.
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Marble Titan
  ( 4)
Creature — Giant
(3/3)
Creatures with power 3 or greater don't untap during their controllers' untap steps.
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March from the Black Gate
  ( 2)
Enchantment
When this enchantment enters and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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March from the Tomb
   ( 5)
Sorcery
Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.
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March of Burgeoning Life
  ( 1)
Instant
As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs less to cast for each card exiled this way. Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.
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Marchesa, the Black Rose
    ( 4)
Legendary Creature — Human Wizard
(3/3)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
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Mardu Blazebringer
  ( 3)
Creature — Ogre Warrior
(4/4)
When this creature attacks or blocks, sacrifice it at end of combat.
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Mardu Hateblade
 ( 1)
Creature — Human Warrior
(1/1)
: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Mardu Siegebreaker
    ( 4)
Creature — Human Warrior
(4/4)
Deathtouch, haste When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield. Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
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Marisi, Breaker of the Coil
    ( 4)
Legendary Creature — Cat Warrior
(5/4)
Your opponents can't cast spells during combat. Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Marit Lage's Slumber
  ( 2)
Legendary Snow Enchantment
Whenever Marit Lage's Slumber or another snow permanent you control enters, scry 1. At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
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Marked by Honor
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
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Marker Beetles
   ( 3)
Creature — Insect
(2/3)
When this creature dies, target creature gets +1/+1 until end of turn. , Sacrifice this creature: Draw a card.
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Marketback Walker
  ( 0)
Artifact Creature — Construct
(0/0)
This creature enters with X +1/+1 counters on it. : Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
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Markov Baron
  ( 3)
Creature — Vampire Noble
(2/2)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Lifelink Other Vampires you control get +1/+1. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Markov Blademaster
   ( 3)
Creature — Vampire Warrior
(1/1)
Double strike (This creature deals both first-strike and regular combat damage.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
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Markov Retribution
  ( 3)
Sorcery
Choose one or both — • Creatures you control get +1/+0 until end of turn. • Target Vampire you control deals damage equal to its power to another target creature.
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Marrow Bats
  ( 5)
Creature — Bat Skeleton
(4/1)
Flying Pay 4 life: Regenerate this creature.
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Marsh Boa
 ( 1)
Creature — Snake
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Marsh Goblins
  ( 2)
Creature — Goblin
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Marshland Bloodcaster
  ( 5)
Creature — Vampire Warlock
(3/5)
Flying  , : Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
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Martyr of Bones
 ( 1)
Creature — Human Wizard
(1/1)
, Reveal X black cards from your hand, Sacrifice this creature: Exile up to X target cards from a single graveyard.
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Martyr's Bond
   ( 6)
Enchantment
Whenever this enchantment or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent of their choice that shares a card type with it.
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