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Martyrs' Tomb
   ( 4)
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
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Mary Read and Anne Bonny
   ( 3)
Legendary Creature — Human Assassin Pirate
(3/3)
Haste : Draw a card, then discard a card.
Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.
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Mascot Exhibition
 ( 7)
Sorcery — Lesson
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
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Mask of Griselbrand
   ( 3)
Legendary Artifact — Equipment
Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip 
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Masked Blackguard
  ( 2)
Creature — Human Rogue
(2/1)
Flash (You may cast this spell any time you could cast an instant.)  : This creature gets +1/+1 until end of turn.
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Master Biomancer
   ( 4)
Creature — Elf Wizard
(2/4)
Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.
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Master's Rebuke
  ( 2)
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
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Matsu-Tribe Birdstalker
   ( 4)
Creature — Snake Warrior Archer
(2/2)
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. : This creature gains reach until end of turn. (It can block creatures with flying.)
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Matsu-Tribe Decoy
  ( 3)
Creature — Snake Warrior
(1/3)
 : Target creature blocks this creature this turn if able.
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
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Matsu-Tribe Sniper
  ( 2)
Creature — Snake Warrior Archer
(1/1)
: This creature deals 1 damage to target creature with flying.
Whenever this creature deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
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Maulfist Doorbuster
  ( 4)
Creature — Human Warrior
(4/2)
When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay . If you do, target creature can't block this turn.
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Maw of the Obzedat
   ( 5)
Creature — Thrull
(3/3)
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
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Mayor of Avabruck
  ( 2)
Creature — Human Advisor Werewolf
(1/1)
Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Maze Abomination
  ( 6)
Creature — Elemental
(4/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Multicolored creatures you control have deathtouch.
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Maze Behemoth
  ( 6)
Creature — Elemental
(5/4)
Trample Multicolored creatures you control have trample.
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Maze Skullbomb
 ( 1)
Artifact
, Sacrifice this artifact: Draw a card.
 , Sacrifice this artifact: Target creature you control gets +3/+3 and gains trample until end of turn. Draw a card. Activate only as a sorcery.
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Meadowboon
   ( 4)
Creature — Elemental
(3/3)
When this creature leaves the battlefield, put a +1/+1 counter on each creature target player controls. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Medicine Bag
 ( 3)
Artifact
, , Discard a card: Regenerate target creature.
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Meldweb Curator
  ( 4)
Creature — Phyrexian Wizard
(3/4)
When this creature enters, put up to one target instant or sorcery card from your graveyard on top of your library.
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Meldweb Strider
  ( 5)
Artifact — Vehicle
(5/5)
Vigilance This Vehicle enters with an oil counter on it. Remove an oil counter from this Vehicle: It becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Memory Bank (playtest)
  ( 2)
Sorcery
Draw a card. Bank (If you cast CARDNAME from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)
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Memory Test (Memory Test (b))
( 0)
Artifact — Attraction
When this Attraction enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down. Visit — Name the exiled nonland cards, then look at the exiled cards. If you named them correctly, claim the prize Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice this Attraction and open an Attraction. Lights — 5, 6
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Menagerie Liberator
  ( 4)
Creature — Human Warrior
(3/2)
Trample Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
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Meng Huo, Barbarian King
   ( 5)
Legendary Creature — Human Barbarian Soldier
(4/4)
Other green creatures you control get +1/+1.
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Mercadian Bazaar
( 0)
Land
This land enters tapped. : Put a storage counter on this land.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
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Mer-Ek Nightblade
  ( 4)
Creature — Orc Assassin
(2/3)
Outlast ( , : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has deathtouch.
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Merfolk Branchwalker
  ( 2)
Creature — Merfolk Scout
(2/1)
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Merfolk Mistbinder
  ( 2)
Creature — Merfolk Shaman
(2/2)
Other Merfolk you control get +1/+1.
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Merfolk Observer
  ( 2)
Creature — Merfolk Rogue
(2/1)
When this creature enters, look at the top card of target player's library.
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Merfolk Windrobber
 ( 1)
Creature — Merfolk Rogue
(1/1)
Flying Whenever this creature deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) Sacrifice this creature: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
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Meriadoc Brandybuck
  ( 2)
Legendary Creature — Halfling Citizen
(2/2)
Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Merieke Ri Berit
   ( 3)
Legendary Creature — Human
(1/1)
Merieke Ri Berit doesn't untap during your untap step. : Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
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Merrow Bonegnawer
 ( 1)
Creature — Merfolk Rogue
(1/1)
: Target player exiles a card from their graveyard.
Whenever you cast a black spell, you may untap this creature.
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Merrow Harbinger
  ( 4)
Creature — Merfolk Wizard
(2/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
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Merry Bards
  ( 3)
Creature — Human Bard
(3/2)
When this creature enters, you may pay . When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
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Merry-Go-Round (Merry-Go-Round (b))
( 0)
Artifact — Attraction
Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.) Lights — 5, 6
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Mesmeric Orb
 ( 2)
Artifact
Whenever a permanent becomes untapped, that permanent's controller mills a card.
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Mesmerizing Benthid
   ( 5)
Creature — Octopus
(4/5)
When this creature enters, create two 0/2 blue Illusion creature tokens with "Whenever this token blocks a creature, that creature doesn't untap during its controller's next untap step." This creature has hexproof as long as you control an Illusion.
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Metallic Rebuke
  ( 3)
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Counter target spell unless its controller pays .
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Metamorphic Blast
 ( 1)
Instant
Spree (Choose one or more additional costs.) + — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1. + — Target player draws two cards.
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Metathran Zombie
  ( 2)
Creature — Metathran Zombie
(1/1)
: Regenerate this creature.
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Meteor Blast
    ( 3)
Sorcery
Meteor Blast deals 4 damage to each of X targets.
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Midnight Banshee
    ( 6)
Creature — Spirit
(5/5)
Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
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Might Beyond Reason
  ( 4)
Instant
Put two +1/+1 counters on target creature. Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
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Mild-Mannered Librarian
 ( 1)
Creature — Human
(1/1)
 : This creature becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once.
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Militia Bugler
  ( 3)
Creature — Human Soldier
(2/3)
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Mina and Denn, Wildborn
   ( 4)
Legendary Creature — Elf Ally
(4/4)
You may play an additional land on each of your turns.  , Return a land you control to its owner's hand: Target creature gains trample until end of turn.
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Minamo Sightbender
  ( 2)
Creature — Human Wizard
(1/2)
, : Target creature with power X or less can't be blocked this turn.
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Mind Bend
 ( 1)
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
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Mind Bomb
 ( 1)
Sorcery
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
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Mind Burst
  ( 2)
Sorcery
Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.
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Mind Unbound
   ( 6)
Enchantment
At the beginning of your upkeep, put a lore counter on this enchantment, then draw a card for each lore counter on this enchantment.
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Mindbender Spores
  ( 3)
Creature — Fungus Wall
(0/1)
Defender (This creature can't attack.) Flying Whenever this creature blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
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Mindblade Render
  ( 2)
Creature — Azra Warrior
(1/3)
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
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Mindblaze
  ( 6)
Sorcery
Choose a nonland card name and a number greater than 0. Target player reveals their library. If that library contains exactly the chosen number of cards with the chosen name, Mindblaze deals 8 damage to that player. Then that player shuffles.
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Mindbreak Trap
   ( 4)
Instant — Trap
If an opponent cast three or more spells this turn, you may pay rather than pay this spell's mana cost. Exile any number of target spells.
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Mindstab
  ( 6)
Sorcery
Target player discards three cards. Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Mindstab Thrull
   ( 3)
Creature — Thrull
(2/2)
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
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Mine Bearer
  ( 3)
Creature — Human Soldier
(1/1)
, Sacrifice this creature: Destroy target attacking creature.
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Ministrant of Obligation
  ( 3)
Creature — Human Cleric
(2/1)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
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Minsc & Boo, Timeless Heroes
   ( 4)
Legendary Planeswalker — Minsc
(3)
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. +1: Put three +1/+1 counters on up to one target creature with trample or haste. −2: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander.
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Minsc, Beloved Ranger
   ( 3)
Legendary Creature — Human Ranger
(3/3)
When Minsc enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. : Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
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Minthara of the Absolute
   ( 4)
Legendary Creature — — Elf Cleric
(2/4)
Starting intensity 0 Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity. Whenever one or more permanents you control leave the battlefield, perpetually increase Minthara's intensity and the intensity of cards named Minthara of the Absolute in your hand, library, and graveyard by 1. This ability triggers only once each turn.
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Mire Blight
 ( 1)
Enchantment — Aura
Enchant creature When enchanted creature is dealt damage, destroy it.
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Mire Boa
  ( 2)
Creature — Snake
(2/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) : Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Mirko, Obsessive Theorist
   ( 3)
Legendary Creature — Vampire Detective
(1/3)
Flying, vigilance Whenever you surveil, put a +1/+1 counter on Mirko. At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)
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Mirkwood Bats
  ( 4)
Creature — Bat
(2/3)
Flying Whenever you create or sacrifice a token, each opponent loses 1 life.
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Mirran Banesplitter
 ( 1)
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Mirran Bardiche
  ( 5)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip  ( : Attach to target creature you control. Equip only as a sorcery.)
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Mirrodin Besieged
  ( 3)
Enchantment
As this enchantment enters, choose Mirran or Phyrexian. • Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token. • Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
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Mirror Box
 ( 3)
Artifact
The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
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Mirror of the Forebears
 ( 2)
Artifact
As this artifact enters, choose a creature type. : Until end of turn, this artifact becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.
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Mishra, Claimed by Gix
   ( 4)
Legendary Creature — Phyrexian Human Artificer
(3/5)
Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters tapped and attacking.
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Mishra's Bauble
 ( 0)
Artifact
, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
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Mishra's Groundbreaker
 ( 4)
Artifact
, Sacrifice this artifact: Target land becomes a 3/3 artifact creature that's still a land. <I>(This effect lasts indefinitely.)</I>
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Mission Briefing
  ( 2)
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Mistbind Clique
  ( 4)
Creature — Faerie Wizard
(4/4)
Flash Flying Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with this creature, tap all lands target player controls.
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Mistblade Shinobi
  ( 3)
Creature — Human Ninja
(1/1)
Ninjutsu ( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.
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Mistbreath Elder
 ( 1)
Creature — Frog Warrior
(2/2)
At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on this creature. Otherwise, you may return this creature to its owner's hand.
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Mistvault Bridge
( 0)
Artifact Land
This land enters tapped. Indestructible : Add or .
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Mistvein Borderpost
   ( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. This artifact enters tapped. : Add or .
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Mnemonic Betrayal
   ( 3)
Sorcery
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal.
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Mob
  ( 5)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target creature.
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Mob Justice
  ( 2)
Sorcery
Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
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Mob Mentality
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
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Mob Rule
   ( 6)
Sorcery
Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
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Mob Verdict
   ( 4)
Sorcery
Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.
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Mobile Clone
   ( 4)
Sorcery
Using a mobile device, take a picture of target creature. That device enters as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)
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Mobile Fort
 ( 4)
Artifact Creature — Wall
(0/6)
Defender (This creature can't attack.) : This creature gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
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Mobile Garrison
 ( 3)
Artifact — Vehicle
(3/4)
Whenever this Vehicle attacks, untap another target artifact or creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Mobile Homestead
 ( 2)
Artifact — Vehicle
(3/3)
This Vehicle has haste as long as you control a Mount. Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Mobilization
  ( 3)
Enchantment
Soldier creatures have vigilance.  : Create a 1/1 white Soldier creature token.
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Mobilize
 ( 1)
Sorcery
Untap all creatures you control.
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