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Obsidian Charmaw
   ( 5)
Creature — Dragon
(4/4)
This spell costs less to cast for each land your opponents control that could produce . Flying When this creature enters, destroy target nonbasic land an opponent controls.
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Obsidian Obelisk
 ( 2)
Artifact
This artifact enters tapped. : Add .
: Add one mana of any color. Spend this mana only to cast a multicolored spell.
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Obstinate Baloth
   ( 4)
Creature — Beast
(4/4)
When this creature enters, you gain 4 life. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
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Obstinate Familiar
 ( 1)
Creature — Lizard
(1/1)
If you would draw a card, you may skip that draw instead.
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Obstinate Gargoyle
   ( 3)
Artifact Creature — Gargoyle
(2/2)
This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Obuun, Mul Daya Ancestor
    ( 4)
Legendary Creature — Elf Spirit
(3/3)
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
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Obyra, Dreaming Duelist
  ( 2)
Legendary Creature — Faerie Warrior
(2/2)
Flash Flying Whenever another Faerie you control enters, each opponent loses 1 life.
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Obzedat, Ghost Council
     ( 5)
Legendary Creature — Spirit Advisor
(5/5)
When Obzedat enters, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
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Obzedat's Aid
   ( 5)
Sorcery
Return target permanent card from your graveyard to the battlefield.
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Octopus Umbra
   ( 5)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Odric, Blood-Cursed
   ( 3)
Legendary Creature — Vampire Soldier
(3/3)
When Odric enters, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)
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Of Herbs and Stewed Rabbit
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. Create a Food token. II — Draw a card. Create a Food token. III — Create a 1/1 white Halfling creature token for each Food you control.
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Off Balance
 ( 1)
Instant
Target creature can't attack or block this turn.
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Ogre Battlecaster
  ( 3)
Creature — Ogre Shaman
(3/3)
First strike Whenever this creature attacks, you may cast target instant or sorcery card from your graveyard by paying  in addition to its other costs. If that spell would be put into a graveyard, exile it instead. When you cast that spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value.
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Ogre Battledriver
   ( 4)
Creature — Ogre Warrior
(3/3)
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)
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Ogre Geargrabber
   ( 6)
Creature — Ogre Warrior
(4/4)
Whenever this creature attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to this creature. When you lose control of that Equipment, unattach it.
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Ogre Jailbreaker
  ( 4)
Creature — Ogre Rogue
(4/4)
Defender This creature can attack as though it didn't have defender as long as you control a Gate.
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Ohabi Caleria
   ( 3)
Legendary Creature — Elf Archer
(1/3)
Reach Untap all Archers you control during each other player's untap step. Whenever an Archer you control deals damage to a creature, you may pay . If you do, draw a card.
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Oji, the Exquisite Blade
   ( 4)
Legendary Creature — Human Monk
(2/3)
When Oji enters, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
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Ojutai's Breath
  ( 3)
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Okiba Reckoner Raid
 ( 1)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent loses 1 life and you gain 1 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Okiba Salvage
  ( 5)
Sorcery
Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.
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Ol' Buzzbark
   ( 2)
Legendary Creature — Goblin Warrior
(3/3)
When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
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Olag, Ludevic's Hubris
( 0)
Legendary Creature — Zombie
(4/4)
As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it.
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Old Gnawbone
   ( 7)
Legendary Creature — Dragon
(7/7)
Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
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Olivia, Crimson Bride
   ( 6)
Legendary Creature — Vampire Noble
(3/4)
Flying, haste Whenever Olivia attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."
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Olivia, Mobilized for War
   ( 3)
Legendary Creature — Vampire Knight
(3/3)
Flying Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
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Olivia's Bloodsworn
  ( 2)
Creature — Vampire Soldier
(2/1)
Flying This creature can't block. : Target Vampire gains haste until end of turn.
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Olivia's Midnight Ambush
  ( 2)
Instant
Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.
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Ollenbock Escort
 ( 1)
Creature — Human Cleric
(1/1)
Vigilance Sacrifice this creature: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.
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On the Job
   ( 4)
Instant
Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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One Last Job
  ( 3)
Sorcery
Spree (Choose one or more additional costs.) + — Return target creature card from your graveyard to the battlefield. + — Return target Mount or Vehicle card from your graveyard to the battlefield. + — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
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One-Clown Band
  ( 2)
Artifact Creature — Clown Robot Bard
(1/3)
 : Target Robot gets +2/+0 until end of turn.
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Oona's Blackguard
  ( 2)
Creature — Faerie Rogue
(1/1)
Flying Each other Rogue creature you control enters with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
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Opal-Eye, Konda's Yojimbo
   ( 3)
Legendary Creature — Fox Samurai
(1/4)
Defender (This creature can't attack.) Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) : The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye instead.
 : Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
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Opaline Bracers
 ( 4)
Artifact — Equipment
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.) Equipped creature gets +X/+X, where X is the number of charge counters on this Equipment. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Optimus Prime, Autobot Leader
( 0)
Legendary Artifact — Vehicle
(6/8)
Living metal (During your turn, this Vehicle is also a creature.) Trample Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
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Oracle of Bones
   ( 4)
Creature — Minotaur Shaman
(3/1)
Haste Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost.
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Orb of Origin (playtest)
 ( 0)
Poly Artifact
: Add one mana of any color.
Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional to activate if its cost doesn't already include . As long as a continuous artifact is tapped, it loses all abilities.)
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Orbs of Warding
 ( 5)
Artifact
You have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage.
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Orbweaver Kumo
   ( 6)
Creature — Spirit
(3/4)
Reach (This creature can block creatures with flying.) Whenever you cast a Spirit or Arcane spell, this creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
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Orcish Bloodpainter
  ( 3)
Creature — Orc Shaman
(2/1)
, Sacrifice a creature: This creature deals 1 damage to any target.
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Orcish Bowmasters
  ( 2)
Creature — Orc Archer
(1/1)
Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
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Orcish Librarian
  ( 2)
Creature — Orc
(1/1)
, : Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
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Ordeal of Erebos
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, target player discards two cards.
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Order of Leitbur
  ( 2)
Creature — Human Cleric Knight
(2/1)
Protection from black : This creature gains first strike until end of turn.
 : This creature gets +1/+0 until end of turn.
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Order of the Alabaster Host
( 0)
Creature — Phyrexian Knight
(3/3)
Whenever this creature becomes blocked by a creature, the blocking creature gets -1/-1 until end of turn.
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Order of the Ebon Hand
  ( 2)
Creature — Cleric Knight
(2/1)
Protection from white : This creature gains first strike until end of turn.
 : This creature gets +1/+0 until end of turn.
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Origin Spellbomb
 ( 1)
Artifact
, , Sacrifice this artifact: Create a 1/1 colorless Myr artifact creature token.
When this artifact is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Ornery Goblin
  ( 2)
Creature — Goblin Warrior
(2/1)
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
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Ornery Tumblewagg
  ( 3)
Creature — Brushwagg Mount
(2/2)
At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Orochi Eggwatcher
  ( 3)
Creature — Snake Shaman
(1/1)
 , : Create a 1/1 green Snake creature token. If you control ten or more creatures, flip this creature.
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Orzhov Basilica
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Osgood, Operation Double
   ( 4)
Legendary Creature — Human Alien Shapeshifter
(2/2)
When you cast this spell, create a token that's a copy of it, except it isn't legendary. : Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact.
Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Oskar, Rubbish Reclaimer
   ( 5)
Legendary Creature — Human Wizard
(3/3)
This spell costs less to cast for each different mana value among cards in your graveyard. Whenever you discard a nonland card, you may cast it from your graveyard.
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Oswald Fiddlebender
  ( 2)
Legendary Creature — Gnome Artificer
(2/2)
Magical Tinkering — , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
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Otherworldly Outburst
 ( 1)
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
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Otterball Antics
  ( 2)
Sorcery
Create a 1/1 blue and red Otter creature token with prowess. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on that creature. (Whenever you cast a noncreature spell, a creature with prowess gets +1/+1 until end of turn.) Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Oubliette
   ( 3)
Enchantment
When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
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Out of Bounds
  ( 4)
Instant
Assist (Another player can pay up to of this spell's cost.) Counter target spell.
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Out of the Tombs
  ( 3)
Enchantment
At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it. If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
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Outbreak
  ( 4)
Sorcery
You may discard a Swamp card rather than pay this spell's mana cost. Choose a creature type. All creatures of that type get -1/-1 until end of turn.
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Outcaster Greenblade
  ( 3)
Creature — Human Mercenary
(1/2)
When this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. This creature gets +1/+1 for each Desert you control.
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Outcaster Trailblazer
  ( 3)
Creature — Human Druid
(4/2)
When this creature enters, add one mana of any color. Whenever another creature you control with power 4 or greater enters, draw a card. Plot  (You may pay  and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Outland Boar
   ( 4)
Creature — Boar
(4/4)
This creature can't be blocked by creatures with power 2 or less.
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Outland Liberator
  ( 2)
Creature — Human Werewolf
(2/2)
, Sacrifice this creature: Destroy target artifact or enchantment.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Outnumber
 ( 1)
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
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Outpace Oblivion
  ( 3)
Enchantment
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this enchantment enters, it deals 5 damage to up to one target creature or planeswalker. , Sacrifice this enchantment: It deals 2 damage to each player who doesn't have max speed.
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Outrageous Robbery
   ( 2)
Instant
Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.
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Over My Dead Bodies
   ( 6)
Enchantment
Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.) Creature cards in your graveyard have haste.
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Overabundance
   ( 3)
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and this enchantment deals 1 damage to the player.
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Overbeing of Myth
     ( 5)
Creature — Spirit Avatar
(*/*)
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card.
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Overblaze
  ( 4)
Instant — Arcane
Each time target permanent would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead. Splice onto Arcane   (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Overburden
  ( 2)
Enchantment
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
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Overencumbered
  ( 2)
Enchantment — Aura
Enchant opponent When this Aura enters, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay for each artifact they control. If they don't, creatures can't attack this combat.
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Overgrown Battlement
  ( 2)
Creature — Wall
(0/4)
Defender : Add for each creature you control with defender.
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Overgrown Tomb
( 0)
Land — Swamp Forest
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Overlord of the Balemurk
   ( 5)
Enchantment Creature — Avatar Horror
(5/5)
Impending 5— (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
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Overlord of the Boilerbilges
   ( 6)
Enchantment Creature — Avatar Horror
(5/5)
Impending 4—  (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, it deals 4 damage to any target.
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Owlbear
   ( 5)
Creature — Bird Bear
(4/4)
Trample Keen Senses — When this creature enters, draw a card.
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Owlbear Cub
  ( 3)
Creature — Bird Bear
(3/3)
Mama's Coming — Whenever this creature attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order.
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