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Righteous Blow
 ( 1)
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
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Riling Dawnbreaker
  ( 5)
Creature — Dragon
(3/4)
Flying, vigilance At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.
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Rimebound Dead
 ( 1)
Snow Creature — Skeleton
(1/1)
: Regenerate this creature. ( can be paid with one mana from a snow source.)
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Rimrock Knight
  ( 2)
Creature — Dwarf Knight
(3/1)
This creature can't block.
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Rin and Seri, Inseparabler (playtest)
  ( 2)
Legendary Creature — — Dog Cat Scientist
(3/2)
All Cats you control are Dogs in addition to their other types. All Dogs you control are Cats in addition to their other types. Cats and Dogs you control have haste.
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Rings a Bell
   ( 4)
Enchantment
As this enchantment enters, choose a word with four or more letters. After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.
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Rings of Brighthearth
 ( 3)
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
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Riptide Biologist
  ( 2)
Creature — Human Wizard
(1/2)
Protection from Beasts Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Riptide Crab
   ( 3)
Creature — Crab
(1/3)
Vigilance When this creature dies, draw a card.
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Rise of the Hobgoblins
  ( 2)
Enchantment
When this enchantment enters, you may pay . If you do, create X 1/1 red and white Goblin Soldier creature tokens. : Red creatures and white creatures you control gain first strike until end of turn.
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Rishadan Brigand
  ( 5)
Creature — Human Pirate
(3/2)
Flying When this creature enters, each opponent sacrifices a permanent of their choice unless they pay . This creature can block only creatures with flying.
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Rite of Belzenlok
   ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create two 0/1 black Cleric creature tokens. III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you."
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Rite of Oblivion
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent. Exile target nonland permanent. Flashback   (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
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Rith, Liberated Primeval
    ( 5)
Legendary Creature — Dragon
(5/5)
Flying, ward  Other Dragons you control have ward . At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
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Unholy Annex // Ritual Chamber (Ritual Chamber)
   ( 5)
Enchantment — Room
When you unlock this door, create a 6/6 black Demon creature token with flying. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Ritual of Subdual
   ( 6)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type.
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River Bear
  ( 4)
Creature — Bear
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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River Boa
  ( 2)
Creature — Snake
(2/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) : Regenerate this creature.
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River Heralds' Boon
  ( 2)
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
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River's Rebuke
   ( 6)
Sorcery
Return all nonland permanents target player controls to their owner's hand.
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Roadside Blowout
  ( 3)
Sorcery
This spell costs less to cast if it targets a permanent with mana value 1. Return target creature or Vehicle an opponent controls to its owner's hand. Draw a card.
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Roalesk, Apex Hybrid
    ( 5)
Legendary Creature — Human Mutant
(4/5)
Flying, trample When Roalesk enters, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
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Rob the Archives
  ( 2)
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Exile the top two cards of your library. You may play those cards this turn.
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Crystal Dragon (Rob the Hoard)
  ( 2)
Sorcery — Adventure
Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
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Robaran Mercenaries
  ( 4)
Creature — Human Mercenary
(3/4)
Vigilance This creature has all activated abilities of all legendary creatures you control.
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Robber Fly
  ( 3)
Creature — Insect
(1/1)
Flying Whenever this creature becomes blocked, defending player discards all the cards in their hand, then draws that many cards.
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Robber of the Rich
  ( 2)
Creature — Human Archer Rogue
(2/2)
Reach, haste Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
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Robe of Mirrors
 ( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.)
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Robe of Stars
  ( 2)
Artifact — Equipment
Equipped creature gets +0/+3. Astral Projection —  : Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip 
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Robe of the Archmagi
  ( 3)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip  Equip Shaman, Warlock, or Wizard 
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Robo-
( 0)
Artifact Creature — Construct
(+1/+1)
At the beginning of each end step, if an artifact entered the battlefield under your control this turn, Augment ( , Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
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Robobrain War Mind
  ( 4)
Artifact Creature — Robot
(*/5)
Robobrain War Mind's power is equal to the number of cards in your hand. When this creature enters, you get an amount of (energy counters) equal to the number of artifact creatures you control. Whenever this creature attacks, you may pay   . If you do, draw a card.
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Robo-Piñata
  ( 3)
Artifact Creature — Clown Robot
(2/1)
When this creature dies, choose one — • You get  . • You may put a sticker on a nonland permanent you own.
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Rocco, Cabaretti Caterer
    ( 3)
Legendary Creature — Elf Druid
(3/1)
When Rocco enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
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Rock Badger
  ( 5)
Creature — Badger Beast
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Rock Basilisk
   ( 6)
Creature — Basilisk
(4/5)
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Rock Lobster
 ( 4)
Artifact Creature — Lobster
(4/3)
Creatures named Scissors Lizard can't attack or block.
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Rocketeer Boostbuggy
  ( 2)
Artifact — Vehicle
(3/2)
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Exhaust — : This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) Crew 1
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Rocket-Powered Turbo Slug
  ( 4)
Creature — Slug
(3/1)
Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.))
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Rockslide Ambush
  ( 2)
Sorcery
Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.
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Rod of Absorption
  ( 3)
Artifact
Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves. , , Sacrifice this artifact: You may cast any number of spells from among cards exiled with this artifact with total mana value X or less without paying their mana costs.
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Rodolf Duskbringer
  ( 6)
Legendary Creature — Vampire Angel
(4/4)
Flying, deathtouch, lifelink Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. At the beginning of your end step, you may pay  . When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
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Roil's Retribution
   ( 5)
Instant
Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
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Rolling Temblor
  ( 3)
Sorcery
Rolling Temblor deals 2 damage to each creature without flying. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Rona, Tolarian Obliterator
( 0)
Legendary Creature — Phyrexian Wizard
(5/5)
Trample Whenever a source deals damage to Rona, that source's controller exiles a card from their hand at random. If it's a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost.
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Ronin Warclub
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+1. Whenever a creature you control enters, attach this Equipment to that creature. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Rooftop Bypass
   ( 3)
Enchantment
Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)
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Rooftop Saboteurs
( 0)
Creature — Moonfolk Ninja
(2/3)
Flying Whenever this creature deals combat damage to a player or battle, draw a card.
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Rootborn Defenses
  ( 3)
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
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Rootbound Crag
( 0)
Land
This land enters tapped unless you control a Mountain or a Forest. : Add or .
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Rootbreaker Wurm
   ( 7)
Creature — Wurm
(6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Rosethorn Halberd
 ( 1)
Artifact — Equipment
When this Equipment enters, attach it to target non-Human creature you control. Equipped creature gets +2/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Rot Shambler
  ( 2)
Creature — Fungus
(1/1)
Whenever another creature you control dies, put a +1/+1 counter on this creature.
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Rouse the Mob
 ( 1)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.
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Rover Blades
 ( 3)
Artifact — Equipment Vehicle
(2/2)
Double strike Equipped creature has double strike. Equip  Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can't be attached to other permanents.)
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Rowan's Battleguard
  ( 4)
Creature — Human Knight
(3/3)
First strike As long as you control a Rowan planeswalker, this creature gets +3/+0.
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Roxi, Publicist to the Stars
   ( 4)
Legendary Creature — Human Employee
(*/4)
Flying Roxi's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker. When Roxi enters, distribute up to two art stickers among one or two nonland permanents you own.
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Royal Herbalist
 ( 1)
Creature — Human Cleric
(1/1)
, Exile the top card of your library: You gain 1 life.
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Reduce // Rubble (Rubble)
  ( 3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Up to three target lands don't untap during their controller's next untap step.
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Rubbleback Rhino
  ( 5)
Creature — Rhino
(3/4)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Rubblebelt Boar
  ( 4)
Creature — Boar
(3/3)
When this creature enters, target creature gets +2/+0 until end of turn.
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Rubblebelt Braggart
  ( 5)
Creature — Lizard Warrior
(5/5)
Whenever this creature attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.)
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Rubblebelt Maaka
  ( 4)
Creature — Cat
(3/3)
Bloodrush — , Discard this card: Target attacking creature gets +3/+3 until end of turn.
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Rubblebelt Maverick
 ( 1)
Creature — Human Detective
(1/1)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) , Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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Rubblebelt Raiders
    ( 4)
Creature — Human Warrior
(3/3)
Whenever this creature attacks, put a +1/+1 counter on it for each attacking creature you control.
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Rubblebelt Recluse
  ( 5)
Creature — Ogre Berserker
(6/5)
This creature attacks each combat if able.
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Rubblebelt Rioters
   ( 3)
Creature — Human Berserker
(0/4)
Haste Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
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Rubblebelt Runner
   ( 3)
Creature — Lizard Warrior
(3/3)
This creature can't be blocked by creature tokens.
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Rubblehulk
   ( 6)
Creature — Elemental
(*/*)
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush —   , Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
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Rubinia Soulsinger
    ( 5)
Legendary Creature — Faerie
(2/3)
You may choose not to untap Rubinia Soulsinger during your untap step. : Gain control of target creature for as long as you control Rubinia Soulsinger and Rubinia Soulsinger remains tapped.
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Ruby Leech
  ( 2)
Creature — Leech
(2/2)
First strike Red spells you cast cost more to cast.
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Ruby, Daring Tracker
  ( 2)
Legendary Creature — Human Scout
(1/2)
Haste (This creature can attack and as soon as it comes under your control.) Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. : Add or .
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Ruin Crab
 ( 1)
Creature — Crab
(0/3)
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
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Ruin-Lurker Bat
 ( 1)
Creature — Bat
(1/1)
Flying, lifelink At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)
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Rukarumel, Biologist
     ( 5)
Legendary Creature — Human Wizard
(3/3)
As Rukarumel enters, choose a creature type. Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. , : Create a 1/1 colorless Sliver creature token.
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Rumbleweed
  ( 11)
Creature — Plant Elemental
(8/8)
This spell costs less to cast for each land card in your graveyard. Vigilance, reach, trample When this creature enters, other creatures you control get +3/+3 and gain trample until end of turn.
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Rumbling Aftershocks
  ( 5)
Enchantment
Whenever you cast a kicked spell, you may have this enchantment deal damage to any target equal to the number of times that spell was kicked.
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Rumbling Crescendo
   ( 5)
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment. , Sacrifice this enchantment: Destroy up to X target lands, where X is the number of verse counters on this enchantment.
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Rumbling Rockslide
  ( 4)
Sorcery
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
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Rumbling Ruin
  ( 6)
Creature — Elemental
(6/6)
When this creature enters, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
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Rumbling Sentry
   ( 5)
Creature — Giant
(3/6)
When this creature enters, scry 1.
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Rumbling Slum
    ( 4)
Creature — Elemental
(5/5)
At the beginning of your upkeep, this creature deals 1 damage to each player.
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Rummaging Goblin
  ( 3)
Creature — Goblin Rogue
(1/1)
, Discard a card: Draw a card.
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Runadi, Behemoth Caller
  ( 3)
Legendary Creature — Cat Shaman
(1/3)
Whenever you cast a creature spell with mana value 5 or greater, that creature enters with X additional +1/+1 counters on it, where X is its mana value minus 4. Creatures you control with three or more +1/+1 counters on them have haste. : Add .
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Runaway Boulder
 ( 6)
Artifact
Flash When this artifact enters, it deals 6 damage to target creature an opponent controls. Cycling ( , Discard this card: Draw a card.)
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Runaway Trash-Bot
 ( 3)
Artifact Creature — Construct
(0/4)
Trample This creature gets +1/+0 for each artifact and/or enchantment card in your graveyard.
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Rune of Protection: Black
  ( 2)
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling ( , Discard this card: Draw a card.)
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