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Simian Brawler
  ( 4)
Creature — Ape Warrior
(3/3)
Discard a land card: This creature gets +1/+1 until end of turn.
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Simic Basilisk
   ( 6)
Creature — Basilisk Mutant
(0/0)
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)  : Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."
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Simic Growth Chamber
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Sindbad
  ( 2)
Creature — Human
(1/1)
: Draw a card and reveal it. If it isn't a land card, discard it.
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Singing Bell Strike
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has " : Untap this creature."
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Single Combat
   ( 5)
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
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Sinister Sabotage
   ( 3)
Instant
Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Sinuous Benthisaur
  ( 6)
Creature — Dinosaur
(4/4)
When this creature enters, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
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Six-y Beast
  ( 4)
Creature — Beast
(0/0)
As this creature enters, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice this creature after it enters.
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Sizzling Barrage
  ( 2)
Instant
Sizzling Barrage deals 4 damage to target creature that blocked this turn.
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Skaab Goliath
  ( 6)
Creature — Zombie Giant
(6/9)
As an additional cost to cast this spell, exile two creature cards from your graveyard. Trample
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Skaab Ruinator
   ( 3)
Creature — Zombie Horror
(5/6)
As an additional cost to cast this spell, exile three creature cards from your graveyard. Flying You may cast this card from your graveyard.
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Skaab Wrangler
  ( 2)
Creature — Human Wizard
(2/1)
Tap three untapped creatures you control: Tap target creature.
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Skarrgan Firebird
   ( 6)
Creature — Phoenix
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Flying   : Return this card from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.
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Skarrgan Skybreaker
    ( 7)
Creature — Giant Shaman
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) , Sacrifice this creature: It deals damage equal to its power to any target.
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Skill Borrower
  ( 3)
Artifact Creature — Human Wizard
(1/3)
Play with the top card of your library revealed. As long as the top card of your library is an artifact or creature card, this creature has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)
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Skinbrand Goblin
  ( 2)
Creature — Goblin Warrior
(2/1)
Bloodrush — , Discard this card: Target attacking creature gets +2/+1 until end of turn.
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Skithiryx, the Blight Dragon
   ( 5)
Legendary Creature — Phyrexian Dragon Skeleton
(4/4)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Skithiryx gains haste until end of turn.
 : Regenerate Skithiryx.
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Skitterbeam Battalion
 ( 9)
Artifact Creature — Construct
(4/4)
Trample, haste When this creature enters, if you cast it, create two tokens that are copies of it. //PRT-Prototype_Mech//   
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/2
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Skoa, Embermage
   ( 6)
Legendary Creature — Goblin Wizard
(4/4)
When Skoa enters, it deals 4 damage to any target. Grandeur — Discard another card named Skoa, Embermage, Sacrifice two Mountains: Skoa deals 4 damage to any target.
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Skull Skaab
  ( 2)
Creature — Zombie
(2/2)
Exploit (When this creature enters, you may sacrifice a creature.) Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token.
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Skullbriar, the Walking Grave
  ( 2)
Legendary Creature — Zombie Elemental
(1/1)
Haste Whenever Skullbriar deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
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Skullmane Baku
   ( 5)
Creature — Spirit
(2/1)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. , , Remove X ki counters from this creature: Target creature gets -X/-X until end of turn.
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Skybeast Tracker
  ( 4)
Creature — Giant Archer
(2/4)
Reach Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Skybind
   ( 5)
Enchantment
Constellation — Whenever this enchantment or another enchantment you control enters, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Skyblade's Boon
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying.  : Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.
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Sky-Blessed Samurai
  ( 7)
Enchantment Creature — Human Samurai
(4/4)
Affinity for enchantments (This spell costs less to cast for each enchantment you control.) Flying
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Skyblinder Staff
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Skyboon Evangelist
  ( 5)
Creature — Bird Advisor
(3/3)
Flying When this creature enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
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Skybox Ferry
 ( 5)
Artifact — Vehicle
(4/4)
Flying Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling ( , Discard this card: Draw a card.)
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Skyhunter Cub
  ( 3)
Creature — Cat Knight
(2/2)
As long as this creature is equipped, it gets +1/+1 and has flying.
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Skymarch Bloodletter
  ( 3)
Creature — Vampire Soldier
(2/2)
Flying When this creature enters, target opponent loses 1 life and you gain 1 life.
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Skyscribing
   ( 2)
Sorcery
Each player draws X cards. Forecast —  , Reveal this card from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
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Skyship Buccaneer
   ( 5)
Creature — Human Pirate
(4/3)
Flying Raid — When this creature enters, if you attacked this turn, draw a card.
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Skyshroud Ambush
  ( 2)
Instant
Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card.
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Skyshroud Behemoth
   ( 7)
Creature — Beast
(10/10)
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) This creature enters tapped.
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Skyshroud Blessing
  ( 2)
Instant
All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card.
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Skyshroud Ridgeback
 ( 1)
Creature — Beast
(2/3)
Fading 2 <I>(This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>
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Skyshroud War Beast
  ( 2)
Creature — Beast
(*/*)
Trample As this creature enters, choose an opponent. Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
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Skywarp Skaab
   ( 5)
Creature — Zombie Drake
(2/5)
Flying When this creature enters, you may exile two creature cards from your graveyard. If you do, draw a card.
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Skyway Robber
  ( 4)
Creature — Bird Rogue
(3/3)
Flying Escape— , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with "Whenever this creature deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with this creature without paying its mana cost."
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Slab Hammer
 ( 2)
Artifact — Equipment
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. Equip 
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Slagwoods Bridge
( 0)
Artifact Land
This land enters tapped. Indestructible : Add or .
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Slaughterhouse Bouncer
  ( 5)
Creature — Ogre Warrior
(3/3)
Hellbent — When this creature dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.
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Slave of Bolas
   ( 5)
Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Slavering Branchsnapper
   ( 6)
Creature — Lizard
(7/6)
Trample Forestcycling ( , Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
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Slayer's Bounty
 ( 1)
Legendary Artifact — — Clue
When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand. Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook. , Sacrifice Slayer's Bounty: Draw a card.
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Sleeper's Robe
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
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Slickshot Vault-Buster
  ( 3)
Creature — Human Rogue
(1/4)
Vigilance This creature gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Slimebind
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets -4/-0.
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Slimy Burrito Illusion
( 0)
Stickers
2 — Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 3 — Double strike 2 — 2/4 4 — 5/6
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Slingbow Trap
  ( 4)
Instant — Trap
If a black creature with flying is attacking, you may pay rather than pay this spell's mana cost. Destroy target attacking creature with flying.
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Slingshot Goblin
  ( 3)
Creature — Goblin
(2/2)
, : This creature deals 2 damage to target blue creature.
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Slip Out the Back
 ( 1)
Instant
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
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Slippery Bogbonder
  ( 4)
Creature — Human Druid
(3/3)
Flash Hexproof When this creature enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
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Slippery Bogle
 ( 1)
Creature — Beast
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Slith Bloodletter
  ( 2)
Creature — Slith
(1/1)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.  : Regenerate this creature.
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Slither Blade
 ( 1)
Creature — Snake Rogue
(1/2)
This creature can't be blocked.
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Slobad, Goblin Tinkerer
  ( 2)
Legendary Creature — Goblin Artificer
(1/2)
Sacrifice an artifact: Target artifact gains indestructible until end of turn.
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Slobad, Iron Goblin
  ( 3)
Legendary Creature — Phyrexian Goblin Artificer
(3/3)
, Sacrifice an artifact: Add an amount of equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts.
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Sloppity Bilepiper
  ( 4)
Creature — Demon
(3/3)
Jolly Gutpipes — , , Sacrifice a creature: The next creature spell you cast this turn has cascade. (When you next cast a creature spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Slumbering Cerberus
  ( 2)
Creature — Dog
(4/2)
This creature doesn't untap during your untap step. Morbid — At the beginning of each end step, if a creature died this turn, untap this creature.
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Slumbering Dragon
 ( 1)
Creature — Dragon
(3/3)
Flying This creature can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on this creature.
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Slumbering Keepguard
 ( 1)
Creature — Human Knight
(1/1)
Whenever an enchantment you control enters, scry 1.  : This creature gets +1/+1 until end of turn for each enchantment you control.
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Slumbering Tora
 ( 3)
Artifact
, Discard a Spirit or Arcane card: This artifact becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's mana value.
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Sly Spy (Sly Spy (b))
  ( 3)
Creature — Human Spy
(2/2)
Whenever this creature deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
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Smelted Chargebug
  ( 2)
Artifact Creature — Insect
(1/3)
Menace When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay . If you do, another target attacking creature gets +1/+0 and gains menace until end of turn.
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Smoke Bomb
 ( 3)
Artifact
Flash All creatures have shroud. (They can't be the targets of spells or abilities.) At the beginning of your upkeep, sacrifice this artifact. When you do, target creature you control can't be blocked this turn.
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Smokebraider
  ( 2)
Creature — Elemental Shaman
(1/1)
: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
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Smoldering Butcher
  ( 4)
Creature — Elemental Warrior
(4/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Smothering Abomination
   ( 4)
Creature — Eldrazi
(4/3)
Devoid (This card has no color.) Flying At the beginning of your upkeep, sacrifice a creature. Whenever you sacrifice a creature, draw a card.
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Smuggler's Buggy
 ( 4)
Artifact — Vehicle
(5/5)
Hideaway 4 (When this artifact enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever this Vehicle deals combat damage to a player, you may cast the exiled card without paying its mana cost. If you do, return this Vehicle to its owner's hand. Crew 2
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Snake Basket
 ( 4)
Artifact
, Sacrifice this artifact: Create X 1/1 green Snake creature tokens. Activate only as a sorcery.
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Snake Umbra
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Snapback
  ( 2)
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost. Return target creature to its owner's hand.
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Snapping Sailback
  ( 5)
Creature — Dinosaur
(4/4)
Flash Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
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Snowblind
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
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Snowborn Simulacra
   ( 2)
Sorcery
Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.
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Snubhorn Sentry
 ( 1)
Creature — Dinosaur
(0/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature gets +3/+0 as long as you have the city's blessing.
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Soaring Lightbringer
  ( 5)
Enchantment Creature — Bird Glimmer
(4/5)
Flying Other enchantment creatures you control have flying. Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.
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Social Climber
  ( 3)
Creature — Human Druid
(3/2)
Alliance — Whenever another creature you control enters, you gain 1 life.
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Sokenzan Bruiser
  ( 5)
Creature — Ogre Warrior
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Sokenzan Spellblade
  ( 5)
Creature — Ogre Samurai Shaman
(2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)  : This creature gets +X/+0 until end of turn, where X is the number of cards in your hand.
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Solar Blaze
   ( 4)
Sorcery
Each creature deals damage to itself equal to its power.
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Soldevi Steam Beast
 ( 5)
Artifact Creature — Beast
(4/2)
Whenever this creature becomes tapped, target opponent gains 2 life. : Regenerate this creature.
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Somber Hoverguard
  ( 6)
Creature — Drone
(3/2)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying
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Somberwald Alpha
  ( 4)
Creature — Wolf
(3/2)
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.  : Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Somberwald Beastmaster
  ( 7)
Creature — Human Ranger
(1/1)
When this creature enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
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Somberwald Dryad
  ( 2)
Creature — Dryad
(2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Somberwald Sage
  ( 3)
Creature — Human Druid
(0/1)
: Add three mana of any one color. Spend this mana only to cast creature spells.
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Somberwald Spider
  ( 5)
Creature — Spider
(2/4)
Reach (This creature can block creatures with flying.) Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
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Somberwald Stag
   ( 5)
Creature — Elk
(4/3)
When this creature enters, you may have it fight target creature you don't control.
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